- For Elf growth charts, see Character#Elf.
Elves are a humanoid race with long, pointy ears native to the town of Filia in the Connous region of Iria. In general, this race has advantages in Magic and Archery, but disadvantages in Melee combat. Their specialized stats are Mana, Intelligence, and Dexterity.
- At base, an Elf runs 1.32x faster than Humans and 1.14x faster than Giants.
- Elves are granted the ability to Hide. While this is enabled, the Elf's mana will be depleted at a constant rate. When an Elf is using this action, he or she can be seen by anyone except monsters, in or out of PVP. Monsters cannot see or target hidden Elves, with a few exceptions.
- Elves may transform into a Falcon after completing Generation 2.
- Elves use different amounts of AP for certain skills compared to a Human or Giant.
- Elves have their own special ranged attack skill, with different AP costs, lower stamina cost, but less aim speed bonus per rank.
- Unlike Humans, the Elf Ranged Attack, which is not to be confused with Human Ranged Attack, shoots two arrows instead of one. If one arrow misses, so will the other.
- Elves can run while using any bow with their normal Ranged attack.
- They can also shoot while they are moving; however, the maximum aiming percent is 50% while in motion.
- Elves' Magnum Shot has a shorter cooldown than the human version (.5 seconds at rank 5), but costs 203 AP compared to a Human's 200.
- Elves are the only race that can shoot arrows while mounted.
- This is not true when the mount is in flight.
- Elves can learn Mirage Missile, a Ranged skill that spreads an infectious HP-reducing status.
- Elves can learn Final Shot, a time-limit Ranged skill that decreases Ranged skill loading time, boosts aiming speed, and provides a limited teleportation ability.
- Their natural high Dexterity allows them to utilize low-Balance weapons earlier than other races.
- Only Elves can use Quivers which hold up to 500 arrows in a 1x3 space.
- Elves use less MP to cast Ice Spear than Humans and Giants.
- Elves have a higher potential Mana capacity than Humans and Giants.
- Elves have a lower potential amount of Will and significantly lower Strength in comparison to other races.
- Their Archery and basic Magic skills require more AP to rank up.
- Elf Ranged Attack delivers less aim speed per rank compared to the Human version.
- Elves' Heavy Armor Mastery dexterity reduction penalty remains a constant 50% at all ranks past F.
- Elves cannot equip Two-Handed Weapons, with the exceptions of weapons in this category.
- Elves cannot Dual Wield any weapon with the exception of puppets.
- Elven Melee Skills are less effective, but require less AP to rank compared to Humans and Giants.
- Elves' Combat Mastery gives only half as much Strength as it would for a Human and provides less Dexterity and Min and Max Damage as well, but has a total AP cost of 129 compared to Human's and Giant's 198.
- Elves' Counterattack returns less of the enemy's damage, to a maximum of 150% at Rank 1 compared to a Human's 200%, but has a total AP cost of 112 compared to Human's and Giant's 141.
- Elves' Windmill has only 0.8x the damage multiplier (200% at Rank 1) of a Human's or Giant's, but has a total AP cost of 169 compared to Human's and Giant's 177.
- Elves' Defense gives a substantially less amount of base Defense (15 at Rank 1) compared to Humans and Giants, but has a total AP cost of 121 compared to Human's and Giant's 173.
- Elves do not have any "Elf-only" melee skills unlike Humans or Giants.
- Elves' Chain Mastery provides the lowest amount of increased damage than the other races (20% at Rank 1).
Obtaining an Elf
- A human player will be given an Assistant Elf Card, which acts like a Free Basic Card, by allying with the elven race. To do so simply:
- Talk to Castanea, and you will obtain the alliance keyword (if not already). Use it on her to obtain the Assistant Elf Card.
- Break any alliance with the Giant race by using the "Elf and Giant" keyword with Krug at Vales. If you attempt to speak to Castanea in Filia while Giant-Allied, she will refuse to speak to you and send Elf Guards, if you do manage to avoid them to be able to talk to her in the first place.
- Castanea no longer summons Elf Guards and will speak to you even if you are Giant-Allied.
- Unlike free cards you begin with, the Assistant Elf Card does not allow you to choose premium features.
- However, you can use the free cards you start with to create an Elf with premium features. Otherwise, in order to have premium features, you must use the Beauty Shop's services.
- You will not be given a second Assistant Elf Card if you delete the assistant Elf.
- You will be given another free card identical to the one you started with if you delete every non-pet character on the account.
- Only one Assistant Elf Card is given per account (i.e. you cannot use a 2nd human character and get another card by allying with it too).
- You may break the alliance at any time and still keep all the Elf cards and characters you may own.
- It doesn't matter if you already have an Assistant Giant card. You can get both races as Assistant characters, however you can only ally once per 24 hours.
- You cannot rebirth into a different race, even with character cards.
- You may also obtain an Elf through use of an Ace, Hero or Elite Hero card.
Elves originate from and commonly live in the desert of Connous in the town of Filia, to the northeast of the Rano region of the Iria continent. According to Castanea, the Leader of the Elves, the Elf race once came across an illness that caused memory loss. Thereafter was a man who labeled certain things to help Elves with their memory issue. "This is a chicken. It lays eggs," is one example of many. The Memory Tower, which stands in the middle of Filia on a small lake, collects the memories of all the Elves in Filia and shares them. However, memories may also be destroyed at will. It is unclear how Elves access this information or how they come upon controlling the Memory Tower. Additionally, after an unknown amount of time, a regular Elf may transform into a Desert Ghost due to a curse placed on them by the Irinid.