Fireball

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For other terms FB may stand for, see FB (disambiguation).
For the Dragon Fireball, see Dragon Fireball.

Description

Fireball.png
If firebolt is considered the Bullet, then fireball is the cannonball of the fire-related skills. The fireball is created by spinning fire elemental at a rapid speed around an imaginary center point. Because this ball is created through spinning, creating inertial gravity, it gives off the impression that a very heavy cannonball is flying through the air.

Details

  • Requires a Fire-type Wand or fire-charged Staff to use.
  • An intermediate magic spell that focuses massive amounts of Fire Magic into a magic weapon to be released as a large flaming sphere which creates a giant explosion upon impact.
    • This impact will cease all forms of Auto Charge.
  • Unlike Thunder or Ice Spear, all five charges are needed in order to launch it.
  • This skill can be Auto Charged.
  • The user cannot move with Fireball charged unless under the influence of Spellwalk.
    • From Ranks F to 2, the user will lose all charges when knocked back. At Rank 1, this changes to 1 charge.
  • Fireball will not follow the designated target. It will strike the position of the target at the time the Fireball was launched; this means that it is possible for the target to evade the attack.
    • The time from launch to impact is about 5 seconds. The user is free to move and attack once Fireball has been launched.
  • Fireball will knock down all monsters within range, even if they have Mana Deflector.
  • Fireball is capable of hitting enemies over Barrier Spikes, regardless of who created them.
  • Similar to Thunder and Ice Spear, Fireball ignores Magic Protection when calculating Critical chance.
  • Between Thunder and Ice Spear, Fireball does the most amount of minimum damage and matches Thunder for maximum damage, but requires a large amount of Mana to charge and has the slowest charge time.
  • The Wand/Staff will lose its Durability at Fireball's initial launching rather than its impact.
  • Every 100 Intelligence decreases Mana Consumption and Casting Time of Fireball by 2%.
    • The Casting Time is calculated as: (Base Casting Time) / [(1 + Int / 5000) * (1 + (Wand Speed Boost)) * (1 + (Vivace Boost)) * (1 + (Magic Weapon Mastery Boost)]
  • Obtaining this skill allows one to make Fireball Crystals via Mana Crystallization.
  • Enabling Mini Effects causes the Fireball and the explosion to become invisible.
  • Prerequisite for learning Meteor Strike (at rank 1).

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Required AP - 7 8 9 10 12 15 17 20 25 30 35 40 45 50 60
Required AP (Total) - 7 15 24 34 46 61 78 98 123 153 188 228 273 323 383
Additional Str - +2
Additional Str (Total) - +2 +4 +6 +8
Additional Int - +3 +4 +5
Additional Int (Total) - +3 +6 +9 +12 +16 +20 +24 +29 +34 +39 +44 +49 +54 +59 +64
Minimum Damage 80 160 240 320 400 560 720 1040 1120 1200 1240 1440 1440 1440 1440 1600
Maximum Damage 240 400 640 800 960 1040 1200 1600 1680 1760 1840 2000 2080 2160 2240 2400
Minimum Magic Attack Modifier 8
Maximum Magic Attack Modifier 12
Mana Use (Human/Elf) 100 (20 for each charge)*
Mana Use (Giant) 120 (24 for each charge)**
Range 2000
Explosion Radius 800
Base Cast Time [sec] 20.0 (4 for each charge)
Standby Time [secs] 5
Skill CP (Total) 100 120 140 160 180 200 220 240 260 280 300 330 360 400 450 500
Stat CP (Total) - 0.6 1.2 1.8 2.4 3.2 4.0 4.8 5.8 6.8 7.8 8.8 11.8 14.8 17.8 20.8

*Requires 25 MP to start casting, but only uses 20 MP per charge.
**Requires 30 MP to start casting, but only requires 24 MP per charge.

Obtaining the Skill

Learn Fireball
How to Get Quest

Talk to Stewart with the Skills Keyword with the Elemental Apprentice title equipped while not wielding a Wand and while not doing another Skill Quest (Arrow Revolver, Final Hit, Final Shot, Thunder, Ice Spear, Fusion Bolt, Hail Storm, Shock, Campfire Rank C - > B, Composing Rank 8 -> 7, and Musical Knowledge Rank 9 -> 8, 7 -> 6, and 4 -> 1).

Briefing In order to learn the Fireball, you'll need to complete the 'Book of Fireball'. Collect pages 1~10 of the 'Book of Fireball' and enchant each page in order. -Stewart-
Objectives
  • Collect all 10 pages of the Book of Fireball and give them [sic].
Rewards
  • Obtained Fireball
Additional Information
  • Stewart will provide a 1x2 book, Book on Fireball, to place pages into the book. Be sure to have enough inventory space.
    • Collect pages 1-10 and enchant them into the book. The enchant success rate is 100%.
      • Pages are dropped by monsters at a relatively low rate.
      • Right-clicking a page and using allows adding higher-ranked pages into the book without needing an enchanter.
      • The pages must be enchanted in order. If a previous page is mistakenly enchanted, progress will revert back to that page.
        • For example, a player's book has up to page 5 enchanted, but they mistakenly re-add page 1; the player would then be required to re-add pages 2 and above.
      • The pages have a time limit of eight hours, and must be enchanted into the book before it expires.
    • The book cannot be traded or stored on pets but can be put in bank.
    • If the player drops the book, a new page-less one can be acquired by giving up the quest and then re-accepting it.
    • The completed book is not a "book" in the sense that it cannot be opened and read.
  • Forfeiting the quest will not remove the book from the player's inventory.

List of Pages

Page
Fireball Page.png
Monster Area Rank
1 Brown Snake Ciar Dungeon (Basic/Int.)
Fiodh Dungeon (Normal/Int.)
Coill Dungeon (Normal/Elemental)
Albey Dungeon (Normal/G1)
A
Sickle Laghodessa Ciar Dungeon (Basic/Int.)
Barri Dungeon (Basic/G1)
Albey Dungeon (Normal/G1)
Burgundy Sickle Laghodessa Ciar Dungeon (Int./G3)
2 Blue Snake Ciar Dungeon (Basic/Int.)
Fiodh Dungeon (Normal/Int.)
Coill Dungeon (Normal/Elemental)
Albey Dungeon (Normal/Red/Silver/Black Orb/Goddess)
9
Ratman Ciar Dungeon (Basic/Int.)
Albey Dungeon
Blue Rat Man Ciar Dungeon (Int./G3)
Spike Laghodessa Ciar Dungeon (Basic)
Rabbie Dungeon (Basic)
Barri Dungeon (Basic)
Albey Dungeon (Normal/G1)
Shadow Shire (Advanced) Defeat Crag Cow (Advanced)
Defeat the Shadow Wizard (Advanced)
Offering (Advanced)
3 Gray Gremlin

Green Gremlin

Barri Dungeon (Basic/Advanced/Spirit/G1/G2)
Albey Dungeon (Silver/Black Orb/Goddess)
Fiodh Dungeon (Normal)
8
4 Brown Gremlin Barri Dungeon (Basic/Advanced/Spirit/G1)
Albey Dungeon (Silver/G1)
7
5 Werewolf Fiodh Dungeon (Normal/Int.)
Barri Dungeon (Basic)
Coill Dungeon (Normal/Elemental)
Albey Dungeon (Normal/G1/G3)
6
Blue Werewolf Fiodh Dungeon (Int.)
Gray Werewolf Alby Dungeon (Int.)
Giant Werewolf Fiodh Dungeon (Adv.)
6 Werewolf Fiodh Dungeon (Normal/Int.)
Barri Dungeon (Basic)
Coill Dungeon (Normal/Elemental)
Albey Dungeon (Normal/Red/Silver/Black Orb)
5
Blue Werewolf Fiodh Dungeon (Int.)
Gray Werewolf Alby Dungeon (Int.)
Giant Werewolf Fiodh Dungeon (Adv.)
7 Ratman Ciar Dungeon (Basic/Int.)
Albey Dungeon
4
Blue Rat Man Ciar Dungeon (Int./G3)
8 Nightmare Humanoid Coill Dungeon (Paladin)
Albey Dungeon (Red)
Baol Dungeon (G3 Final)
3
Blue Dire Wolf Alby Dungeon (Int.)
9 Red Succubus Solo Rabbie Dungeon (Basic) 2
10 Giant Imp Fiodh Dungeon (Int. for 4) 1
Armored Bear Fiodh Dungeon (Adv.)
Auctions Starting bid: 400,000 gold.
Monsters with "the Ancient" title Any Field

Training Method

Novice Rank

  • AP: -
  • Effects: Fireball Damage: 80 - 240
Method Exp. Count Total
Fully charge Fireball. 100.00 1 100.00

Rank F

  • AP: 7
  • Stat Improvement: Int +3
  • Effects: Fireball Damage: 160 - 400
Method Exp. Count Total
Attack an enemy. 3.00 20 60.00
Defeat an enemy. 10.00 5 50.00

Rank E

  • AP: 8
  • Stat Improvement: Int +3
  • Effects: Fireball Damage: 240 - 640
Method Exp. Count Total
Attack an enemy. 1.00 40 40.00
Defeat an enemy. 2.00 5 10.00
Attack an enemy of similar level. 1.00 20 20.00
Knock down an enemy of similar level. 2.00 10 20.00
Defeat an enemy of similar level. 2.50 5 12.50
Knock down a strong enemy. 5.00 2 10.00
Defeat a strong enemy. 10.00 1 10.00

Rank D

  • AP: 9
  • Stat Improvement: Int +3
  • Effects: Fireball Damage: 320 - 800
Method Exp. Count Total
Attack an enemy. 0.50 80 40.00
Defeat an enemy. 1.00 10 10.00
Attack an enemy of similar level. 0.50 50 25.00
Knock down an enemy of similar level. 1.00 20 20.00
Defeat an enemy of similar level. 2.00 10 20.00
Knock down a strong enemy. 5.00 2 10.00
Defeat a strong enemy. 10.00 1 10.00

Rank C

  • AP: 10
  • Stat Improvement: Int +3
  • Effects: Fireball Damage: 400 - 960
Method Exp. Count Total
Attack an enemy of similar level. 0.50 160 80.00
Knock down an enemy of similar level. 1.00 40 40.00
Defeat an enemy of similar level. 2.00 20 40.00
Knock down a strong enemy. 3.00 15 45.00
Defeat a strong enemy. 6.00 10 60.00
Knock down an awful enemy. 6.00 6 36.00
Defeat an awful enemy. 10.00 3 30.00

Rank B

  • AP: 12
  • Stat Improvement: Int +4
  • Effects: Fireball Damage: 560 - 1040
Method Exp. Count Total
Attack an enemy of similar level. 0.10 640 64.00
Knock down an enemy of similar level. 0.30 320 96.00
Defeat an enemy of similar level. 1.00 160 160.00
Knock down a strong enemy. 3.00 32 96.00
Defeat a strong enemy. 6.00 32 192.00
Knock down an awful enemy. 6.00 16 96.00
Defeat an awful enemy. 13.00 13 169.00

Rank A

  • AP: 15
  • Stat Improvement: Int +4
  • Effects: Fireball Damage: 720 - 1200
Method Exp. Count Total
Knock down an enemy of similar level. 0.05 800 40.00
Defeat an enemy of similar level. 0.10 400 40.00
Knock down a strong enemy. 2.00 160 320.00
Defeat a strong enemy. 3.00 80 240.00
Knock down an awful enemy. 3.00 32 96.00
Defeat an awful enemy. 6.00 16 96.00

Rank 9

  • AP: 17
  • Stat Improvement: Int +4
  • Effects: Fireball Damage: 1040 - 1600
Method Exp. Count Total
Knock down an enemy of similar level. 0.02 2000 40.00
Defeat an enemy of similar level. 0.05 800 40.00
Knock down a strong enemy. 1.50 100 150.00
Defeat a strong enemy. 2.50 200 500.00
Knock down an awful enemy. 2.50 40 100.00
Defeat an awful enemy. 5.00 100 500.00

Rank 8

  • AP: 20
  • Stat Improvement: Int +5
  • Effects: Fireball Damage: 1120 - 1680
Method Exp. Count Total
Knock down an enemy of similar level. 0.02 2000 40.00
Defeat an enemy of similar level. 0.05 800 40.00
Knock down a strong enemy. 1.50 100 150.00
Defeat a strong enemy. 2.50 200 500.00
Knock down an awful enemy. 2.50 40 100.00
Defeat an awful enemy. 5.00 100 500.00
Knock down a boss enemy. 5.00 20 100.00
Defeat a boss enemy. 10.00 4 40.00

Rank 7

  • AP: 25
  • Stat Improvement: Int +5
  • Effects: Fireball Damage: 1200 - 1760
Method Exp. Count Total
Defeat an enemy of similar level. 0.02 800 16.00
Knock down a strong enemy. 0.10 400 40.00
Defeat a strong enemy. 0.25 400 100.00
Knock down an awful enemy. 1.00 200 200.00
Defeat an awful enemy. 2.50 200 500.00
Knock down a boss enemy. 2.50 20 50.00
Defeat a boss enemy. 5.00 10 50.00

Rank 6

  • AP: 30
  • Stat Improvement: Int +5
  • Effects: Fireball Damage: 1240 - 1840
Method Exp. Count Total
Knock down a strong enemy. 0.05 800 40.00
Defeat a strong enemy. 0.15 600 90.00
Knock down an awful enemy. 1.00 240 240.00
Defeat an awful enemy. 2.50 240 600.00
Knock down a boss enemy. 2.50 20 50.00
Defeat a boss enemy. 5.00 10 50.00

Rank 5

  • AP: 35
  • Stat Improvement: Int +5
  • Effects: Fireball Damage: 1440 - 2000
Method Exp. Count Total
Knock down a strong enemy. 0.03 1500 45.00
Defeat a strong enemy. 0.06 900 54.00
Knock down an awful enemy. 0.06 450 27.00
Defeat an awful enemy. 1.60 450 720.00
Knock down a boss enemy. 1.60 45 72.00
Defeat a boss enemy. 3.30 15 49.50

Rank 4

  • AP: 40
  • Stat Improvement: Int +5, Str +2
  • Effects: Fireball Damage: 1440 - 2080
Method Exp. Count Total
Knock down a strong enemy. 0.02 3000 60.00
Defeat a strong enemy. 0.03 2400 72.00
Knock down an awful enemy. 0.03 600 18.00
Defeat an awful enemy. 1.60 600 960.00
Knock down a boss enemy. 1.60 45 72.00
Defeat a boss enemy. 3.30 15 49.50

Rank 3

  • AP: 45
  • Stat Improvement: Int +5, Str +2
  • Effects: Fireball Damage: 1440 - 2160
Method Exp. Count Total
Knock down a strong enemy. 0.02 3000 60.00
Defeat a strong enemy. 0.03 3000 90.00
Knock down an awful enemy. 0.03 1150 345.00
Defeat an awful enemy. 1.00 1050 1050.00
Knock down a boss enemy. 1.00 45 45.00
Defeat a boss enemy. 2.60 15 39.00

Rank 2

  • AP: 50
  • Stat Improvement: Int +5, Str +2
  • Effects: Fireball Damage: 1440 - 2240
Method Exp. Count Total
Knock down a strong enemy. 0.01 5000 50.00
Defeat a strong enemy. 0.01 5000 50.00
Knock down an awful enemy. 0.25 2000 500.00
Defeat an awful enemy. 0.25 2000 500.00
Knock down a boss enemy. 0.50 120 60.00
Defeat a boss enemy. 1.25 60 75.00

Rank 1

  • AP: 60
  • Stat Improvement: Int +5, Str +2
  • Effects: Fireball Damage: 1600 - 2400
Method Exp. Count Total
Knock down a strong enemy. 0.01 5000 50.00
Defeat a strong enemy. 0.01 5000 50.00
Knock down an awful enemy. 0.25 2000 500.00
Defeat an awful enemy. 0.25 2000 500.00
Knock down a boss enemy. 0.50 120 60.00
Defeat a boss enemy. 1.25 60 75.00

Master Title

the Master of Fireball

  • Mana +50
  • Int +20
  • Will +20
  • Stamina -10
  • Luck -30


Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Lucid
(edit)
Not Implemented
Prefix, rank A Footwear +15 MP if Fireball rank 5+
+2 Magic Attack if Thunder rank 5+
Unknown
Mana Wizard
(edit)
Suffix, rank 7 All +12~6 MP when lvl 20+
-5 Will if lvl -24
+3~1 Decreased Mana Consumption if Fireball Rank 8+
Enchant Scroll (Red Dragon)

Trivia

  • The inertial gravity mentioned in the skill description is referring to Inertial mass used in physics.