Highlander Long Bow

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Description

Equipped Highlander Long Bow Sheathed Highlander Long Bow
Equipped Sheathed

A long bow used by the warriors of Highlander. It is made out of a sturdy piece of aged wood. The handle is decorated with vintage elements to add an antique charm, which also prevents the bowman's hand from slipping.

For the special-colored versions, go here. For the fomor version, see here

Base Stats and Information

Icon of Highlander Long Bow
1 × 4
Normal 2 Hit Weapon
Range: 2,000
(edit)
Base Stats Limitations
Repairs
100
Damage 13~27 Injury 20%~80% Human Spirit Blacksmith
90% = 281 G
93% = 937 G
95% = 2,000 G
96% = 2,687 G
97% = 3,687 G
98% = 4,687 G
Balance 55% Critical 19% Elf Enchant
Stun Unknown
100
5/1 Giant Reforge
Durability 16
NPC Value
100
2,500 G
100
100
100
S. Radius
100
350
S. Angle
100
90°
S. Damage
100
50%
SP/Swing
100
2.0
Enchant Types
100
/ One-handed Weapon / Bow / Wooden / 
Other Information
Obtained From
100
Sold By
100
  • None

Carpentry Details

Name Skill Rank Production Exp Materials Needed
Highlander Long Bow
(Carpentry Talent only)
(edit)
1 4,500 Finest Firewood × 10
Radiant Tough String × 5
Large Nail × 10
Finest Leather × 1

Dye Details

Items can be dyed using Dye Ampoules. The colors available depend on the palette of the part to be dyed.

  Part A Part B Part C
Dyed Part The decorative metal pieces The entire bow -
Palette Used Armor Metal Hilt Metal -

Upgrades

Upgrade Name Proficiency Upgrade Details UG # Cost NPC
Bow Back Refinement 1 10 Balance +2 0~4 600 Aranwen
Edern
Nerys
Colm
Royal Weaponsmith
Kayna
Bow Back Refinement 2 13 Balance +3 0~3 900
Bow Back Refinement 3 16 Balance +4 0~2 1,500
Bow Back Refinement 4 20 Balance +6 0~1 2,300
Bowstring Enhancement 1 5 Maximum Damage +1
Balance -1
0~4 600
Bowstring Enhancement 2 11 Maximum Damage +2
Balance -2
1~4 1,600
Bowstring Enhancement 3 25 Maximum Damage +3
Balance -3
2~4 3,600
Bowstring Enhancement 4 37 Maximum Damage +4
Balance -4
3~4 6,600
Bowstring Enhancement 5 55 Maximum Damage +6
Balance -6
4~4 13,600
Bow Tip Enhancement 20 Critical +4 1~2 2,500
Sight Change 20 Maximum Damage +3 0~3 3,000
Oiling 20 Minimum Damage +5
Maximum Damage -5
2~4 2,500
Edern's Special Enhancement 95 Maximum Damage +5
Critical +5
Balance +5
Effective Range +100

Durability -3
0~0 45,000 Edern
Nerys's Special Upgrade 70 Maximum Damage +4 Minimum Damage +4 Balance +5
Critical -5
4~4 25,000 Nerys
Special Emporium Upgrade[1] 85 Maximum Damage +6, Critical +10 3~4 30,000 Colm
Artisan Upgrade 100 Dexterity: +1 ~ +21
Luck: +11 ~ +70
Maximum HP: +2 ~ +5
Maximum Stamina: +2 ~ +5
4~4 20,000 Aranwen
Edern
Nerys
Colm
Royal Weaponsmith
Kayna
  1. Marketplace Modification Coupon

Gem Upgrades

Upgrade Name Proficiency Upgrade Details UG # Cost Gems NPC
Edern's Gem Upgrade 1 100 Effective Range +100 Maximum Attack +2 0~0 25,000 Spinel 1.0cm+
Aquamarine 2.0cm+
Jasper 4.0cm+
Edern
Gem Repair 1 100 Max Durability +2 0~0 25,000 Diamond 1.0cm+
Garnet 1.0cm+
Spinel 1.0cm+
Ferghus
Nerys
Edern
Meles
Granat
Colm

Upgrade Sequences

The Highlander Long Bow features very high maximum, critical and enhancements to its already respectable range. However, like other Peaca Intermediate weapons, it requires a Marketplace Modification Coupon to reach its full potential.

Type Upgrade 1
Proficiency / Cost
Upgrade 2
Proficiency / Cost
Upgrade 3
Proficiency / Cost
Upgrade 4
Proficiency / Cost
Upgrade 5
Proficiency / Cost
Final Stats & Changes
Total Proficiency / Cost
305a
Highest Max Damage
Edern's Special Enhancement
95 / 45,000G
Sight Change
20 / 3,000G
Sight Change
20 / 3,000G
Special Emporium Upgrade
85 / 30,000G
Special Emporium Upgrade
85 / 30,000G
Attack 13-50 Critical 44%
Balance 60%
Injury Rate 20~80%
Durability 13
Range +100
305 / 111,000G
305b
High Max Damage
High Critical
Edern's Special Enhancement
95 / 45,000G
Bow Tip Enhancement
20 / 2,500G
Sight Change
20 / 3,000G
Special Emporium Upgrade
85 / 30,000G
Special Emporium Upgrade
85 / 30,000G
Attack 13-47 Critical 48%
Balance 60%
Injury Rate 20~80%
Durability 13
Range +100
305 / 110,500G
305c
Highest Critical
Edern's Special Enhancement
95 / 45,000G
Bow Tip Enhancement
20 / 2,500G
Bow Tip Enhancement
20 / 2,500G
Special Emporium Upgrade
85 / 30,000G
Special Emporium Upgrade
85 / 30,000G
Attack 13-44 Critical 52%
Balance 60%
Injury Rate 20~80%
Durability 13
Range +100
305 / 110,000G

Spirit Weapon Stats

Level Str
(Attack)
Dex
(Injury Rate)
Int
(Balance)
Luck
(Critical)
Will
(Durability)
1 28~31 27~34 50 30 30
2 28~31 27~35 51 30 (Max+1) 30 (Max+1)
3 28~32 27~36 51 30 (Max+1) 30 (Max+1)
4 28~33 27~36 51 30 30 (Max+1)
5 28~33 27~36 51 (Min+1) 31 30
6 29~33 27~36 51 (Min+1) 32 30
7 29~35 27~36 (Min+1) 52 32 30
8 29~35 27~36 (Min+1) 52 32 31
9 29~35 28~36 52 32 (Max+1) 31
10 29~37 28~36 52 (Min+1) 32 31
11 30~37 28~36 52 33 31 (Max+1)
12 30~38 29~36 52 33 31 (Max+1)
13 30~39 29~36 (Min+1) 53 (Min+1) 33 31
14 30~40 29~36 (Min+1) 53 (Min+1) 33 32
15 30~40 29~36 53 (Min+1) 33 (Max+1) 33
16 31~41 30~37 53 33 (Max+1) 33
17 31~42 30~37 (Min+1) 54 33 (Max+1) 33
18 31~43 30~37 55 34 33 (Max+1)
19 31~43 30~38 55 35 33 (Max+1)
20 31~45 30~39 55 35 33 (Max+1)
21 31~46 30~39 (Min+1) 56 (Min+1) 35 33 (Max+1)
22 31~47 31~39 (Min+1) 56 (Min+1) 35 (Max+1) 33
23 31~49 32~40 56 (Min+1) 35 33 (Max+1)
24 31~49 32~41 35 (Max+1) 34 (Max+1)
25 32~50 32~41 (Min+1) 57 36 34
26 33~51 32~42 57 34 (Max+1)
27 33~52 32~43 57 37 (Max+1) 35
28 33~53 32~46 (Min+1) 57 (Min +1) 38
29 33~56 32~46 58 39 36
30 33~59 32~46 59 39 36
31 34~60 32~46 40
32 34~62 32~46
33 34~64 32~46
34 34~65 32~46 41
35
36 (Max+1) 42 38
37 (Max+3)(Min+2) 42 39
38 43 (Max+1) 40
39 (Min+1) 44 40
40 45 40
41 45 40
42
43 66
44 (Min+1)(Max+1) 47
45
46
47
48
49 37~55
50 Min+1 Max+2 37~55 69 49 43
All 50 82~136 37~55 69 49 43

Spirit Weapon Repair

Proficiency 0 10 20 30 40 50 60 70 80 90 100
Success Rate (%) 79 82 85 88 91 94 97 99 99 99 100
Recovery Points 30
  • Decimals are ignored from computation.
  • Max durability refers to your spirit weapon's current max durability.
  • The following data only applies to brand new spirit weapon, change in spirit weapon's level may differ results.
  • Success Rate = 79 + (Prof x 0.3)
  • Recovery Points = (Max Dur x 0.3) + (Max Dur x Prof x 0.005)