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For a quick comparison of shadow missions and difficulties, see Category:Shadow Mission Lists.
For other missions, see Category:Shadow Missions.


  • Defeat the enemies that appear.
  • You will be surrounded by a ring of nearly invincible Barrier Spikes, be careful not to target the Barrier Spikes instead of the enemies.
  • In the second half of the mission, the party will be forcefully split up for 1:1 fights with strong monsters, with the other two party members outside of the ring.
    • The party may aid the person in the fight with Fireball or Thunder skill. Other splashing skills may also work through the wall (e.g. Mirage Missile's damage over time effect)
    • Skills with area of effects such as Shock, Fury of Light, or Shadow Spirit may also attack enemies through the Spikes if they are near the edges.
    • There are several methods to enter the ring:
    • The order of players chosen is:
      • First: Party Leader
      • Second: The player with higher CP
      • Third: The player with lower CP
    • Changing party leaders after the mission has started will change this order.
    • Note: If one member leaves, the 1:1 battle will be different; after defeating the Crag Cow (Boss) and Shadow Fighter (Strong), both members must fight a Shadow Warrior (Boss).
  • Warning: Using Control of Darkness (possibly Taming Wild Animals as well) on a Fomor and letting it survive the round may cause you to be stuck on that wave, meaning, a new wave of enemies will not appear and you will not be able to complete the mission.

Mission Information

  • Quest Board Location: Taillteann
  • Party Size: 3
  • Time Limit: 30 minutes
  • Mission Details:
  • Info: Defeat the monsters in order of their appearance.


Click to enlarge. Boss room is marked in red.

Taillteann Shadow Mission Map.jpg


Monster Spawn Patterns



  • It is possible to break down the wall of Barrier Spikes with enough hits.
  • It is possible to use the Barrier Spikes for Critical Hit training. It is recommended to use Basic difficulty setting for the lowest Protection, which is 0%.
    • These also allow training for Dischord provided you angle it correctly for double the training.
  • If a Tendering Potion is being used, you will receive weapon Proficiency training from hitting the barrier spikes.
    • You will stop receiving proficiency as soon as the potion effect is used up.
  • There is currently a known bug, that locks the player out when entering.
    • The bug occurs when there are no barriers present and no "Exit/Info" buttons, located at the top right hand corner.
    • The lockout occurs when the player uses the Log out feature. The player is then locked out of the current Channel, until next Maintenance.