Ring Bow

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Description

Equipped Ring Bow Sheathed Ring Bow
Equipped Sheathed

Rare relic of Irinid. The decoration of rings throughout the sail is its unique feature.

For the special-colored versions, go here.


Base Stats and Information

Icon of Ring Bow
1 × 4
Normal 2 Hit Weapon
Range: 1,800
(edit)
Base Stats Limitations
Repairs
100
Damage 12~24 Injury 0%~100% Human Spirit Blacksmith
90% = 168 G
93% = ? G
95% = 1,349 G
96% = 1,759 G
97% = 2,338 G
98% = 2,917 G
Balance 60% Critical 10% Elf Enchant
Stun Unknown
100
5/1 Giant Reforge
Durability 12
NPC Value
100
1,170 G
100
100
100
S. Radius
100
350
S. Angle
100
90°
S. Damage
100
50%
SP/Swing
100
2.0
Enchant Types
100
/ One-handed Weapon / Bow / Wooden / 
Other Information
Obtained From
100
Sold By
100
  • None

Upgrades

Upgrade Name Proficiency Upgrade Details UG # Cost NPC
Bowstring Tightening 1 15 Critical +4
Balance -2
0~1 600 Nerys
Aranwen
Meles
Colm
Royal Weaponsmith
Kayna
Bowstring Tightening 2 19 Critical +5
Balance -3
1~2 1,100
Bowstring Tightening 3 24 Critical +6
Balance -4
2~3 1,800
Bowstring Tightening 4 30 Critical +7
Balance -5
3~4 2,500
Bowstring Winding 1 10 Max Damage +1
Balance -1
0~4 900
Bowstring Winding 2 16 Max Damage +2
Min Damage -1, Balance -1
1~4 1,600
Bowstring Winding 3 24 Max Damage +3
Min Damage -2, Balance -2
2~4 3,500
Bowstring Winding 4 35 Max Damage +4
Min Damage -3, Balance -3
3~4 5,700
Bowstring Winding 5 48 Max Damage +5
Min Damage -4, Balance -4
4~4 8,000
Aranwen's Ring Bow
Enhancement
70 Min Damage +4, Max Damage +10
Balance -6, Critical -4, Effective Range -100
0~0 15,000 Aranwen
Meles's Ring Bow Enhancement 85 Max Damage +10
Balance -5, Critical -5, Max Injury Rate -20
4~4 21,000 Meles
Nerys's Ring Bow Reinforcement 50 Min Damage +7
Balance -4, Critical -4
3~4 8,500 Nerys
Artisan Upgrade 100 Dex +3 ~ 18
Luck +3 ~ 35
HP +2 ~ 4
Stamina +2 ~ 3
4~4 20,000 Nerys
Aranwen
Edern
Colm
Royal Weaponsmith
Kayna

Gem Upgrades

Upgrade Name Proficiency Upgrade Details UG # Cost Gems NPC
Gem Repair 1 100 Max Durability +2 0~0 25,000g Diamond 1.0cm+
Spinel 1.0cm+
Garnet 1.0cm+
Ferghus
Edern
Meles
Nerys

Upgrade Sequences[1]

Type Upgrade 1
Proficiency / Cost
Upgrade 2
Proficiency / Cost
Upgrade 3
Proficiency / Cost
Upgrade 4
Proficiency / Cost
Upgrade 5
Proficiency / Cost
Final Stats & Changes
Total Proficiency / Cost
118
Highest Critical
Bow Tip Enhancement 1
15 / 600G
Bow Tip Enhancement 2
19 / 1,100G
Bow Tip Enhancement 3
24 / 1,800G
Bow Tip Enhancement 4
30 / 2,500G
Bow Tip Enhancement 4
30 / 2,500G
Attack 12-24 Critical 39%
Balance 41% Injury Rate 0~100%
118 / 8,500G
228
High Max Damage
Aranwen's Ring Bow Enhancement
70 / 15,000G
Bow Tip Enhancement 2
19 / 1,100G
Bow Tip Enhancement 3
24 / 1,800G
Bow Tip Enhancement 4
30 / 2,500G
Meles' Ring Bow Upgrade
85 / 21,000G
Attack 16-44 Critical 19%
Balance 37% Injury Rate 0~80%
Effective Range -100
228 / 41,400G
230
Highest Max Damage
Aranwen's Ring Bow Enhancement
70 / 15,000G
Bow String Enhancement 2
16 / 1,600G
Bow String Enhancement 3
24 / 3,500G
Bow String Enhancement 4
35 / 5,700G
Meles' Ring Bow Upgrade
85 / 21,000G
Attack 10-53 Critical 1%
Balance 43% Injury Rate 0~80%
Effective Range -100
230 / 46,800G
245

Aranwen's Ring Bow Enhancement
70 / 15,000G
Bow String Enhancement 2
16 / 1,600G
Bow String Enhancement 3
24 / 3,500G
Nerys' Ring Bow Upgrade
50 / 8,500G
Meles' Ring Bow Upgrade
85 / 21,000G
Attack 20-49 Critical 0%
Balance 44% Injury Rate 0~80%
Effective Range -100
245 / 49,600G

Spirit Weapon Stats

Level Str
(Damage)
Dex
(Injury Rate)
Int
(Balance)
Luck
(Critical)
Will
(Durability)
1 21~33 0~50 50 20 25
2 22~33 0~50 (Min+1) 50 (Min+1) 20 (Max+1) 25
3 22~34 0~50 51 20 (Max+1) 25 (Max+1)
4 22~35 1~50 51 20 25 (Max+1)
5 22~35 1~50 (Min+1) 51 21 25
6 22~36 1~50 51 (Min+1) 21 26
7 22~36 1~50 (Min+1) 52 21 (Max+1) 26
8 22~36 1~50 (Min+1) 53 21 (Max+1) 26
9 22~37 1~51 53 21 26 (Max+1)
10 22~38 1~51 53 22 26
11 22~39 1~51 (Min+1) 54 22 26 (Max+1)
12 22~39 1~51 54 (Min+1) 22 (Max+1) 27 (Max+1)
13 22~40 2~51 54 (Min+1) 22 (Max+1) 27
14 22~41 2~52 (Min+1) 54 23 27
15 22~42 2~52 55 24 27 (Max+1)
16 22~42 2~52 (Min+1) 56 24 27 (Max+1)
17 22~43 2~52 57 24 (Max+1) 27
18 22~44 2~52 (Min+1) 57 24 (Max+1) 28 (Max+1)
19 23~45 2~53 57 (Min+1) 24 (Max+1) 28
20 23~47 2~53 (Min+1) 57 (Min+1) 25 28 (Max+1)
21 23~48 2~54 57 (Min+1) 25 28 (Max+1)
22 24~50 2~54 58 26 (Max+1) 28
23 25~52 2~54 (Min+1) 59 26 29
24 25~52 3~54 (Min+1) 59 (Min+1) 26 30
25 25~54 3~55 59 (Min+1) 27 30 (Max+1)
26 25~56 3~56 59 (Min+1) 28 30 (Max+1)
27 25~56 3~56 60 (Min+1) 28 (Max+1) 30 (Max+1)
28 25~59 3~56 (Min+1) 61 28 (Max+1) 30 (Max+1)
29 26~61 3~56 (Min+1) 62 28 (Max+1) 31
30 27~63 3~56 (Min+1) 63 29 31 (Max+1)
31 27~65 3~56 (Min+1) 63 (Min+1) 29 (Max+1) 33
32 27~67 4~57 63 (Min+1) 29 (Max+1) 33 (Max+1)
33 27~69 4~57 (Min+1) 65 (Min+1) 29 (Max+1) 33(Max+1)
34 27~71 4~58 (Min+1) 65 (Min+1) 30 (Max+1) 33 (Max+1)
35 27~72 4~58 (Min+1) 66 31 (Max+1) 33 (Max+1)
36 28~74 4~58 (Min+1) 67 31 (Max+1) 34
37 29~76 4~59 67 (Min+1) 31 (Max+1) 35
38 29~79 5~60 67 (Min+1) 32 35 (Max+1)
39 31~82 5~60 (Min+1) 69 33 35 (Max+1)
40 34~86 5~60 (Min+1) 71 34 (Max+1) 35 (Max+1)
All 40 72~129 +21 Min +17 Min +21 Max +22 Max
41 34~87 5~60 (Min+1) 71 (Min+1) 34 (Max+1) 36
42 34~88 5~60 (Min+1) 72 34 (Max+1) 36 (Max+1)
43 34~90 6~60 72 34 (Max+1) 36
44 34~92 7~60 72 34 36 (Max+1)
45 34~94 7~60 (Min+1) 73 (Min+1) 35 36
46 34~95 7~61 73 (Min+1) 36 36 (Max+1)
47 34~96 7~62 73 (Min+1) 37 36 (Max+1)
48 34~97 7~63 73 (Min+1) 37 (Max+1) 36 (Max+1)
49 35~99 7~63 (Min+1) 73 (Min+1) 37 (Max+1) 37
50 36~101 7~63 (Min+1) 74 (Min+1) 37 (Max+1) 38
All 50 87~155 +27 Min +24 Min +27 Max +27 Max
  • (Min+1) means +1 to Minimum attack damage.
  • (Max+2) means +2 to Maximum attack damage.
  • Effective range as a spirit weapon is 2400.

Spirit Weapon Repair

Proficiency 0 10 20 30 40 50 60 70 80 90 100
Success Rate (%) 79 81 83 85 87 89 91 93 95 97 100
Recovery Points 11 12 13 14 15 16 17 17 18 19 20
  • Decimals are ignored from computation.
  • Max success rate is always fixed at 99%.
  • Max durability refers to your spirit weapon's current max durability.
  • The following data only applies to brand new spirit weapon, change in spirit weapon's level may differ results.
  • Success Rate = 79 + (Prof x 0.2)
  • Recovery Points = (Max Dur x 0.5) + (Max Dur x Prof x 0.003)

Trivia

Notes

  1. http://mabinogi.wikiwiki.jp/