Blaze

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Description

Blaze.png

Focuses the power of magic in a wand before launching it on an enemy. Since the condensed magic is launched by physical force, the user of this skill must be physically strong. This skill can cause incredible damage on enemies who have lost their balance due to being hit or stunned. Accordingly, it's most effective against enemies who are about to fall or have already fallen. Hold down the hotkey and click an enemy within range to use it.

Details

A player with Blaze fully charged.
  • The user charges power at the tip of their Wand or Staff and then physically strikes the opponent, sending the enemy flying backwards a set distance before landing and causing a magic-based explosion capable of hitting other enemies nearby.
  • A Wand or Staff must be equipped to use this skill.
  • Contrary to its name and appearance, Blaze is a Neutral Element, not a Fire Element.
  • Blaze consists of two hits: The initial melee strike and the magic explosion.
    • The melee strike is affected by the player's Strength stat and ignores Counterattack and Defense. It also triggers Melee Auto Defense but does not deal Splash Damage.
      • The melee attack has a damage multiplier of ×1.4~2.0, depending on how long Blaze was charged for.
    • The magic explosion is affected by Magic Defense and completely ignores Magic Protection. The magic attack also has a multiplier of ×1~4.5, depending on how close the enemy is to being knocked down.
      • If the target's Magic Auto Defense triggers, they will drop straight down instead of bouncing, allowing them to recover very quickly.
      • Enemies hit by the explosion are usually set to alert aggro status, depending on the AI.
  • Holding down Blaze's skill hotkey will cause the skill to charge, increasing the initial hit and the explosion's damage.
    • Charging Blaze will steadily decrease the player's Mana and Stamina.
    • Once fully charged, the screen will flash and the orb will cease to grow. Mana and Stamina will also cease to be drained.
    • The player must have a minimum of 1/2 of the maximum Mana and Stamina needed to fully charge in order to begin using Blaze.
  • To use Blaze against an enemy, either manually click the enemy while the hotkey is held down or release the Blaze hotkey.
    • Manually clicking an enemy will cause the player to use Blaze on the selected enemy.
    • Releasing the hotkey will cause the player to use Blaze on the closest enemy, regardless of whether or not that enemy can be attacked.
      • This allows players to use Blaze against "sleeping" monsters, such as Mimics and Sulfur Golems.
    • In both cases, if there are no enemies in range or if the selected target is out of range, Blaze will cancel.
    • If the player attempts to blaze an untargetable enemy, the skill will go on cooldown with no effect.
  • Once the skill is used, whether successfully or not, the user will be stuck in place and will be unable to load any skills until the initial target lands and the explosion occurs.
    • During this time the character will go through invincibility frames.
  • Can be used during Windmill's animation.
  • A target knocked down by Blaze cannot be targeted by Assault Slash.
  • Will not cancel the effects of Crash Shot. This allows for a synergistic 2-player combo. An ideal pattern could be (N-1)+(Blaze Charges)+(Crash Shot)+(Blaze Executed)
    • Blaze will benefit from the archer increasing the knockdown gauge, and an apt Blaze user will be able to send the target into a dense area where both Blaze's explosion and Crash Shot's fragments will activate.

Skill Issues

  • The skill may misfire and go into cooldown when the player is near the target.
    • This happens often when the player is not facing the target or the target is displaced.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Required AP - 4 6 8 11 14 17 21 25 29 33 38 43 48 53 60
Required AP (Total) - 4 10 18 29 43 60 81 106 135 168 206 249 297 350 410
Additional Mana - +2 +5
Additional Mana (Total) - +2 +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26 +28 +33
Additional Int - +2 +5
Additional Int (Total) - +2 +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26 +28 +33
Additional Str - +1 +3
Additional Str (Total) - +1 +2 +3 +4 +7
Stamina Use [/sec]  ? 2 3 4 5 6
Stamina Use (Maximum)  ? 6 9 12 15 18
Mana Use [/sec] 7 12 14 16 18 20 22
Mana Use (Maximum) 20 36 42 48 54 60 66
Melee Damage Multiplier 1.4~2.0
Explosion Damage Multiplier 0.6 0.8 1.0 1.2 1.4 1.6 1.8 2.0 2.2 2.4 2.6 3.0 3.2 3.4 3.6 4.0
Explosion Knockdown Damage Bonus (%) 450
Spell Range 170
Knockback Distance 800
Explosion Radius 550
Load Time [sec] 0 ~ 3
Cooldown Time [sec] 4
Skill CP (Total) 120 140 160 180 200 220 240 260 280 300 330 360 400 450 500 550
Stat CP (Total) 0 1.4 2.8 4.2 5.6 7.0 8.4 9.8 11.2 12.6 14 16.4 18.8 21.2 23.6 30.1

Damage Calculation

  • As of the Enlightenment update, Blaze's base damage is based purely off the player's Magic Attack stat.
  • Damage is calculated as [25 * Seconds_Charged * Magic_Attack * Wand_Modifier * Magic_Mastery_Modifier * Blaze_Rank_Modifier * (1 + (3.5 * Knockdown Gauge Percentage))] / 64
  • Combat Wands and Savage Wands have a modifier of 2.4.
  • All other wands and staves have a modifier of 1.0.
  • Knockdown Gauge Percentage added from Blaze itself is not considered in the damage calculation.
  • Increased damage from Knockdown Gauge Percentage is calculated separately for each enemy hit by the blast.
  • The maximum charge time for Blaze is 3 seconds.

Obtaining the Skill

Talk to Berched in Taillteann using the [Skills] Keyword to start the quest.

Learn Blaze
How to Get Quest

Talk to Berched about Skills with Rank C Combat Mastery and Rank C Magic Mastery

Briefing The training will be difficult -Berched
Objectives
Rewards
  • 25000 Experience Points
  • Learn Blaze
Additional Information
  • You do not actually give Berched the Corn nor Firewood.
  • In step 4, Berched gives you Berched's Wand (which is essentially a Combat Wand with only 1 Durability). Use it until Durability reaches 0. A fast way to reduce the Wand's durability is to use a low-rank Healing spell on yourself, another player, or on Berched. Applying Holy Flame to the Wand helps speed up the process. When it is broken, talk to Berched to give him back the wand and get the next step.
  • You may bring a maxed out party for Coill Dungeon.
    • Note: The Dungeon has to be on Normal. Other instances of Coill (ie- Paladin Passive Defense, Elemental, etc.), will not count.
    • To "Clear Coill Dungeon" means to leave by using Goddess Statue after defeating the boss.

Training Method

  • "Try the skill while a powerful enemy is being knocked back." will count for monsters that are Strong-ranked or higher than the player.
    • For example, an awful ranked enemy will fulfill this condition.
    • This applies to "Try the skill while a very strong enemy is being knocked back." as well, working with boss ranked enemies.

Tips

  • To fulfil "try the skill while the enemy is being knocked back." you must use Blaze as a knockdown blow. The easiest way to do this is to use 2+Blaze; use two melee hits in quick succession followed by a very-low-charged Blaze. Another way to do this is to strike a monster which just been downed, forcing it down again.
    • In order for this to fulfil the training requirement, you must use a minimum charge Blaze (charge for .5 seconds) and time it so that it strikes the enemy as soon as your next melee hit would.
    • Generally, if Blaze is unleashed when the enemy's Knockdown Gauge is at about 90% or higher, the knockdown requirement will be met.
    • One could use Ice Spear and go to where the monster would be knocked back, charge Blaze at that position and fire after the explosion from Ice Spear occurs. However, this method would consume large amounts of Stamina and Mana due to charging Blaze.
    • Depending on your latency, you could also fulfil this by charging Lightning Bolt or Icebolt then standing right next to your target and using the bolt, then one melee attack, and charging blaze quickly.
    • Another strategy: Summon a pet. Set pet to rest about 10 metres from your target mob. Stand next to mob. Shift-click mob to make pet attack it. While your pet is approaching the mob, load blaze. Let pet hit mob twice then cancel pet with hotkey and immediately release blaze.
  • Assuming a willing teammate is available, they can use an assortment of skills or N+ combos to help with training knockdown requirements.
    • For example, the teammate may use Firebolt to knock enemies into you, Flame Burst to fill the knockdown gauge and give you time to move into position, or a ranged chain ending in Crash Shot for composite damage and training.

Novice Rank

  • AP: -
  • Effects: Explosion Damage Modifier 0.6
Method Exp. Count Total
Use the skill. 10.00 10 100.00

Rank F

  • AP: 4
  • Stat Improvement: Mana +2, Int +2
  • Effects: Explosion Damage Modifier 0.8
Method Exp. Count Total
Use the skill. 10.00 6 60.00
Win a fight against an enemy. 10.00 6 60.00

Rank E

  • AP: 6
  • Stat Improvement: Mana +2, Int +2
  • Effects: Explosion Damage Modifier 1.0
Method Exp. Count Total
Try the skill. 5.00 12 60.00
Kill any monster. 5.00 10 50.00

Rank D

  • AP: 8
  • Stat Improvement: Mana +2, Int +2
  • Effects: Explosion Damage Modifier 1.2
Method Exp. Count Total
Try the skill. 4.00 15 60.00
Defeat a similar ranked enemy. 4.00 15 60.00

Rank C

  • AP: 11
  • Stat Improvement: Mana +2, Int +2
  • Effects: Explosion Damage Modifier 1.4
Method Exp. Count Total
Try the skill. 3.00 20 60.00
Kill a same level monster. 3.00 20 60.00

Rank B

  • AP: 14
  • Stat Improvement: Mana +2, Int +2
  • Effects: Explosion Damage Modifier 1.6
Method Exp. Count Total
Try the skill. 2.00 20 40.00
Kill a same level monster 2.00 20 40.00
Try the skill while the enemy is being knocked back. 5.00 10 50.00

Rank A

  • AP: 17
  • Stat Improvement: Mana +2, Int +2
  • Effects: Explosion Damage Modifier 1.8
Method Exp. Count Total
Try the skill. 1.00 40 40.00
Kill a same level monster 1.00 20 20.00
Try the skill while the enemy is being knocked back. 4.00 10 40.00
Kill a strong monster. 10.00 2 20.00

Rank 9

  • AP: 21
  • Stat Improvement: Mana +2, Int +2
  • Effects: Explosion Damage Modifier 2.0
Method Exp. Count Total
Try the skill. 1.00 40 40.00
Kill a same level monster 0.50 40 20.00
Try the skill while the enemy is being knocked back. 2.00 20 40.00
Kill a strong monster. 5.00 3 15.00

Rank 8

  • AP: 25
  • Stat Improvement: Mana +2, Int +2
  • Effects: Explosion Damage Modifier 2.2
Method Exp. Count Total
Try the skill. 0.50 80 40.00
Kill a same level monster 0.50 40 20.00
Try the skill while the enemy is being knocked back. 1.00 40 40.00
Kill a strong monster. 3.00 5 15.00

Rank 7

  • AP: 29
  • Stat Improvement: Mana +2, Int +2
  • Effects: Explosion Damage Modifier 2.4
Method Exp. Count Total
Try the skill. 0.30 100 30.00
Kill a same level monster 0.30 50 15.00
Try the skill while a powerful enemy is being knocked back. 2.00 20 40.00
Kill a strong monster. 2.00 10 20.00

Rank 6

  • AP: 33
  • Stat Improvement: Mana +2, Int +2
  • Effects: Explosion Damage Modifier 2.6
Method Exp. Count Total
Try the skill. 0.30 100 30.00
Try the skill while the enemy is being knocked back. 1.00 20 20.00
Kill a strong monster. 1.00 20 20.00
Kill a very strong monster. 10.00 5 50.00

Rank 5

  • AP: 38
  • Stat Improvement: Mana +2, Int +2, STR +1
  • Effects: Explosion Damage Modifier 3.0
Method Exp. Count Total
Try the skill. 0.30 100 30.00
Try the skill while a powerful enemy is being knocked back. 0.70 30 21.00
Kill a strong monster. 0.70 30 21.00
Kill a very strong monster. 3.00 10 30.00
Fully charge and attack a very strong monster. 2.00 10 20.00

Rank 4

  • AP: 43
  • Stat Improvement: Mana +2, Int +2, STR +1
  • Effects: Explosion Damage Modifier 3.2
Method Exp. Count Total
Try the skill. 0.20 150 30.00
Try the skill while a powerful enemy is being knocked back. 0.50 40 20.00
Kill a strong monster. 0.50 40 20.00
Kill a very strong monster. 2.00 15 30.00
Fully charge and attack a very strong monster. 1.00 20 20.00

Rank 3

  • AP: 48
  • Stat Improvement: Mana +2, Int +2, STR +1
  • Effects: Explosion Damage Modifier 3.4
Method Exp. Count Total
Try the skill. 0.20 150 30.00
Try the skill while a very strong enemy is being knocked back. 3.00 10 30.00
Kill a very strong monster. 1.00 30 30.00
Kill a boss level monster. 10.00 2 20.00
Fully charge and attack a boss level monster. 5.00 4 20.00

Rank 2

  • AP: 53
  • Stat Improvement: Mana +2, Int +2, STR +1
  • Effects: Explosion Damage Modifier 3.6
Method Exp. Count Total
Try the skill. 0.20 150 30.00
Try the skill while a very strong enemy is being knocked back. 1.00 20 20.00
Kill a very strong monster. 0.50 40 20.00
Kill a boss level monster. 5.00 10 50.00

Rank 1

  • AP: 60
  • Stat Improvement: Mana +5, Int +5, STR +3
  • Effects: Explosion Damage Modifier 4.0
Method Exp. Count Total
Try the skill. 0.10 300 30.00
Try the skill while a boss level enemy is being knocked back. 1.00 100 100.00
Kill a boss level monster. 1.00 100 100.00

Master Title

the Master of Blaze

  • Str +20
  • Int +20

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Collector
(edit)
Prefix, rank A Heavy Gloves +12 HP if Blaze Rank 7+
+10 Int if Blaze Rank C+
+5% Critical if Blaze Rank 9+
-2 Defense
-1% Protection
Enchant Scroll (Bundle of Enchant Scrolls)
Feather Beret (Fomor Attack Int., Adv., Hard)
Enchant Scroll (Erinn Martial Arts Competition Reward)
Mana Hammer
Enchant enabled rank regardless
Personalize[1]
(edit)
Prefix, rank 3 Gloves +1~2 Magic Attack if Magic Mastery Rank 5+
+1~2 Magic Attack if Blaze Rank 7+
+1 Magic Attack if Ice Spear Rank 9+
Tork's Hunter Gloves (Auction)
Exclusive Enchant Scroll (Ancient-titled monsters)
Pyromaniac
(edit)
Prefix, rank 8 Fomor Melee Weapons +2~5 Max Damage if Heat Buster Rank E+
+3 Min Damage if Blaze Rank E+
+3~9% Critical if Flame Burst Rank E+
-3 Defense if Healing Rank D+
-2% Protection if Party Healing Rank 5+
+4 Max Damage if Campfire Rank A+
Trade Assistant Imp's Shop (100,000 Ducats)
Reasonable
Enchant enabled rank regardless
Personalize[1]
(edit)
Suffix, rank 3 Wands +20 MP if Meditation Rank 8+
+2~5% Critical if Fusion Bolt Rank 1+
+2x Repair Cost
+2~4 Magic Attack if Blaze Rank 1+
Exclusive Enchant Scroll (The Secret of Scathach Caverns)
  1. 1.0 1.1 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.

Trivia

  • Blaze is the only Magic skill that consumes both Mana and Stamina in its casting.

References