Thanks to everyone's support so far, we've just upgraded the servers! However, your continued support is necessary to keep it running. So if you like the wiki, please consider pledging a little.

Chain Cylinder

From Mabinogi World Wiki
Jump to: navigation, search
For the related Magic Skill, see Chain Casting.
For the Fighter Skill, see Chain Mastery.
Chain Cylinder in use

Description

Chain Cylinder.png
Allows you to reload the Cylinder quicker, as well as build more charges for the next Flame Burst/Water Cannon skill.

Details

  • A toggleable skill that allows one to simultaneously load multiple charges of Water Cannon or Flame Burst in a manner similar to Chain Casting.
    • Chain Cylinder automatically deactivates upon logging out or changing channels.
    • Getting Knocked Unconscious will not disable Chain Cylinder.
    • Chain Cylinder can be toggled on or off regardless of whether or not the player has a cylinder equipped.
    • Chain Cylinder can also be toggled while loading alchemy.
  • Chain Cylinder is sent into cooldown after loading its compatible alchemy skills. This does not deactivate the skill, however.
  • When chaining occurs, there will be a visual effect as well as a sound effect.
    • A higher number of additional charges will create a larger effect around the character.
    • The visual and sound effects change at Rank 1.
    • The skill will not activate if you are loading the 5th charge of an alchemy skill.
  • When chaining, it will consume the Stamina for the required number of charges.
    • Unlike Chain Casting, Chain Cylinder will consume the extra Stamina required for the other charges instantly and then use Stamina normally to load the skill.
  • Elemental Wave may be randomly learned when chaining occurs.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Required AP - 3 4 5 6 7 8 9 10 11 12 13 15 17 20 25
Required AP (Total) - 3 7 12 18 25 33 42 52 63 75 88 103 120 140 165
Additional Stamina - +2 - +4 - +4 - +5 - +15
Additional Stamina (Total) - +2 +6 +10 +15 +30
Additional Charges 1 2 3 4
Cooldown Time [sec] 15 14 13 12 10 15 14 12 10 15 14 13 12 11 10
Skill CP - 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150
Stat CP - 1.0 3.0 5.0 7.5 15.0

Method to Obtain

Training Method

Novice Rank

  • AP: -
  • Effects: Cooldown 15 seconds, 1 Additional Charge
Method Exp. Count Total
Use Alchemy after Chain Cylinder is activated. 25.00 10 250.00

Rank F

  • AP: 3
  • Stat Improvement: Stamina +2
  • Effects: Cooldown 15 seconds, 2 Additional Charges
Method Exp. Count Total
Use Alchemy after Chain Cylinder is activated. 5.00 100 500.00

Rank E

  • AP: 4
  • Effects: Cooldown 14 seconds
Method Exp. Count Total
Use Alchemy after Chain Cylinder is activated. 2.00 100 200.00

Rank D

  • AP: 5
  • Effects: Cooldown 13 seconds
Method Exp. Count Total
Use Alchemy after Chain Cylinder is activated. 1.00 100 100.00

Rank C

  • AP: 6
  • Effects: Cooldown 12 seconds
Method Exp. Count Total
Use Alchemy after Chain Cylinder is activated. 0.75 150 112.50

Rank B

  • AP: 7
  • Effects: Cooldown 10 seconds
Method Exp. Count Total
Use Alchemy after Chain Cylinder is activated. 0.60 200 120.00

Rank A

  • AP: 8
  • Stat Improvement: Stamina +4
  • Effects: Cooldown 15 seconds, 3 Additional Charges
    Cooldown increases.
Method Exp. Count Total
Use Alchemy after Chain Cylinder is activated. 0.50 250 125.00

Rank 9

  • AP: 9
  • Effects: Cooldown 14 seconds
Method Exp. Count Total
Use Alchemy after Chain Cylinder is activated. 0.40 300 120.00

Rank 8

  • AP: 10
  • Effects: Cooldown 12 seconds
Method Exp. Count Total
Use Alchemy after Chain Cylinder is activated. 0.30 400 120.00

Rank 7

  • AP: 11
  • Effects: Cooldown 10 seconds
Method Exp. Count Total
Use Alchemy after Chain Cylinder is activated. 0.20 500 100.00

Rank 6

  • AP: 12
  • Stat Improvement: Stamina +4
  • Effects: Cooldown 15 seconds, 4 Additional Charges
    Cooldown increases.
Method Exp. Count Total
Use Alchemy after Chain Cylinder is activated. 0.10 1000 100.00

Rank 5

  • AP: 13
  • Effects: Cooldown 14 seconds
Method Exp. Count Total
Use Alchemy after Chain Cylinder is activated. 0.09 1200 108.00

Rank 4

  • AP: 15
  • Effects: Cooldown 13 seconds
Method Exp. Count Total
Use Alchemy after Chain Cylinder is activated. 0.085 1500 127.50

Rank 3

  • AP: 17
  • Stat Improvement: Stamina +5
  • Effects: Cooldown 12 seconds
Method Exp. Count Total
Use Alchemy after Chain Cylinder is activated. 0.08 1700 136.00

Rank 2

  • AP: 20
  • Effects: Cooldown 11 seconds
Method Exp. Count Total
Use Alchemy after Chain Cylinder is activated. 0.075 2000 150.00

Rank 1

  • AP: 25
  • Stat Improvement: Stamina +15
  • Effects: Cooldown time 10 seconds
Method Exp. Count Total
Use Alchemy after Chain Cylinder is activated. 0.05 2500 125.00

Master Title

the Chain Cylinder Master

  • Stamina +40
  • Chain Cylinder Cooldown -1 second
  • Mana -20

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Seething
Enchant enabled rank regardless
Personalize[1]
(edit)
Prefix, rank 5 Bodywear +20 HP
+13 Max Damage if Sand Burst Rank 1
+5% Critical if Chain Cylinder Rank 1
+3x Repair Cost
+5~7 Fire Alchemy Damage if Flame Burst Rank 1
+10~15 Water Alchemy Damage if Water Cannon Rank 1
Exclusive Enchant Scroll (Giant Lion Raid, White Dragon Raid)
Rose Plate Armor (Type P) (White Dragon Raid), Fiodh Intermediate Dungeon End Chest
  1. Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.