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Charging Strike

From Mabinogi World Wiki
For the Pet skill, see Charge (Pet).
For the Warrior variant, see Charge.
For the Lance variant, see Lance Charge.
For Bran's skill, see Bran's Charge.
For the Gesture, see Gesture#Premium Gestures.

Description

Charging Strike.png Stage 1 chain skill. Instantly closes on your opponent and delivers a quick blow. The key to victory is striking faster than the eye can see.

Details

  • Requires Knuckles to use.
  • Stage 1 Chain that rushes to the enemy to deliver a punch.
  • Can be used while stunned, however the player will not be able to attack after the skill until the stun would end.
  • User is invulnerable to attack during the animation.
    • Monsters will fail to target the player with any skills, however.
  • Will always intercept an enemy's Normal Attack or Smash.
  • Ignores Protection when calculating Critical Hit Chance.
  • Can attack enemies through Barrier Spikes.
  • Can be Defended and Counterattacked, as well as Windmill-Countered.
    • If the attack is blocked by one of the above skills, Stage 2 chains will not be activated.
  • The stun from this skill is much longer than that of a basic attack.
  • Can be used during Windmill's animation.

Skill Issues

  • This skill may cause displacement lag for the user, as well as anyone around the user.
    • In addition, it may seem like the user did not move from their current position at all or suddenly jet forward into the enemy's position.
  • When Elves use Charging Strike to initiate a chain, it will start as normal. However, pressing the key for the next skill in the chain may not trigger immediately.
    • Elves may have to hit the target normally once, then proceed with the chain.
    • The Chain may cancel altogether. The cause of this is unknown.
  • Charging Strike can strike enemies behind Barrier Spikes or certain map boundaries, although you can not pass the obstacle.
  • Using Charging Strike while coming under attack can some times cause the user to not be able to attack or perform any actions at all. This can be fixed by taking a bit of damage, or mounting and dismounting.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1 Dan 1 Dan 2 Dan 3
Required AP - 1 2 3 5 6 7 8 9 10 15 20 30 7 10 15
Required AP (Total) - 1 3 6 9 12 17 23 30 38 47 57 72 92 122 129 139 154
Additional Stamina - +1 +2 -
Additional Stamina (Total) - +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +14 +16 +18
Additional Will - +1 -
Additional Will (Total) - +1 +2 +3 +4 +5 +6 +7 +8 +9
Damage (%) 150 160 170 180 190 200 220 240 260 280 300 320 340 360 380 400 420 440 460
Range 500 600 700
Stamina Use 2 3 4 5 6
Load Time [sec] 0
Cooldown Time [sec] 20
Skill CP (Total) - 1 2 5 10 20 30 40 50 60 70 80 90 100 110 120 130
Stat CP (Total) - 0.5 1.0 1.5 2.0 2.5 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.5 12.0 13.5

Obtaining the Skill

Memory Book

Rewarded for clearing Generation 12: Return of the Hero and speaking to Blaanid during Clear Storyline Chapter 3 in the Fourth Memoir.

  • The skill will have training requirements up to Rank 9 completed.

Other Methods

Training Method

Novice

  • AP: 0
  • Effects: 150% Damage
Method Exp. Count Total
Use the skill successfully. 50.00 3 150

Rank F

  • AP: 0
  • Stat Improvement: SP +1
  • Effects: 160% Damage
Method Exp. Count Total
Use the skill successfully. 8.00 10 80
Get a Critical Hit with Charging Strike. 8.00 10 80

Rank E

  • AP: 1
  • Stat Improvement: SP +1
  • Effects: 170% Damage
Method Exp. Count Total
Use the skill successfully. 5.00 20 100
Get a Critical Hit with Charging Strike. 5.00 20 100

Rank D

  • AP: 2
  • Stat Improvement: SP +1
  • Effects: 180% Damage
Method Exp. Count Total
Use the skill successfully. 4.00 20 80
Get a Critical Hit with Charging Strike. 4.00 20 80

Rank C

  • AP: 3
  • Stat Improvement: SP +1
  • Effects: 190% Damage
Method Exp. Count Total
Use the skill successfully. 3.00 20 60
Get a Critical Hit with Charging Strike. 3.00 20 60

Rank B

  • AP: 3
  • Stat Improvement: SP +1
  • Effects: 200% Damage
Method Exp. Count Total
Use the skill successfully. 2.00 30 60
Get a Critical Hit with Charging Strike. 2.00 30 60

Rank A

  • AP: 3
  • Stat Improvement: SP +1
  • Effects: 220% Damage
Method Exp. Count Total
Use the skill successfully. 1.50 50 75
Get a Critical Hit with Charging Strike. 1.50 30 45

Rank 9

  • AP: 5
  • Stat Improvement: SP +1 Will +1
  • Effects: 240% Damage
Method Exp. Count Total
Use the skill successfully. 1.00 70 70
Get a Critical Hit with Charging Strike. 1.00 50 50

Rank 8

  • AP: 6
  • Stat Improvement: SP +1 Will +1
  • Effects: 260% Damage
Method Exp. Count Total
Use the skill successfully. 0.90 80 72
Get a Critical Hit with Charging Strike. 0.90 60 54

Rank 7

  • AP: 7
  • Stat Improvement: SP +1 Will +1
  • Effects: 280% Damage
Method Exp. Count Total
Use the skill successfully. 0.80 90 72
Get a Critical Hit with Charging Strike. 0.80 70 54

Rank 6

  • AP: 8
  • Stat Improvement: SP +1 Will +1
  • Effects: 300% Damage
Method Exp. Count Total
Use the skill successfully. 0.40 160 64
Get a Critical Hit with Charging Strike. 0.40 100 40

Rank 5

  • AP: 9
  • Stat Improvement: SP +1 Will +1
  • Effects: 320% Damage
Method Exp. Count Total
Use the skill successfully. 0.20 320 64
Get a Critical Hit with Charging Strike. 0.20 200 40

Rank 4

  • AP: 10
  • Stat Improvement: SP +1 Will +1
  • Effects: 340% Damage
Method Exp. Count Total
Use the skill successfully. 0.10 640 64
Get a Critical Hit with Charging Strike. 0.10 400 40

Rank 3

  • AP: 15
  • Stat Improvement: SP +2 Will +1
  • Effects: 360% Damage
Method Exp. Count Total
Use the skill successfully. 0.05 1280 64
Get a Critical Hit with Charging Strike. 0.05 800 40

Rank 2

  • AP: 20
  • Stat Improvement: SP +2 Will +1
  • Effects: 380% Damage
Method Exp. Count Total
Use the skill successfully on an Ogre. 3.00 40 120

Rank 1

  • AP: 30
  • Stat Improvement: SP +2 Will +1
  • Effects: 400% Damage, Dash Punch Range +40%
Method Exp. Count Total
Use the skill successfully. 0.05 1280 64
Get a Critical Hit with Charging Strike. 0.05 800 40

Master Title

the Master of Charging Strike

  • Strength +15
  • Will +15
  • Charging Strike Damage +30%
  • Note: Increases Charging Strike's base damage multiplier to 520% for rank 1.

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Judgment
Personalize[1]
Suffix, 3 Perseus Tormented Knuckle
When Pummel is Rank 3 or higher Critical +15
When Charging Strike is Rank 3 or higher Max Damage +27~42
When Spinning Uppercut is Rank 3 or higher Will +15~25
x10 Repair Cost
Exclusive Enchant Scroll (Judgment Enchant Scroll Coupon)
Master of Martial Arts
Personalize[1]
Prefix, 1 Knuckles
When Pummel is Dan 1 or higher Max Damage +15~24
When Spinning Uppercut is Dan 2 or higher Min Damage +13~16
When Charging Strike is Dan 3 or higher Will +25
When Pummel is Rank 1 or lower Will -20
x2 Repair Cost
Reward for obtaining Dan 3 in all Fighter skills


  1. 1.0 1.1 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.