Enchant

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For enchants by enchant ranks, see Category:Enchants.

Description

Enchant.png
Enchant refers to imbuing magic effects on an item. It is a tragedy to see an expensive scroll turn to dust after a failed attempt at enchanting an item. You can learn this Enchant skill and use the Magic Powder as a catalyst in place of scrolls. Use this skill while holding the Magic Powder in the right hand and the Enchant Scroll in the left. Even if your attempt fails, you will not lose the scroll.

Details

  • The Enchant skill allows you to imbue items with magical effects, and can only be used by placing a Magic Powder in the right hand and an Enchant Scroll in the left.
    • Magic Powder can be bought from NPCs or obtained through a number of different methods. See the Magic Powders List.
  • Most equipment and weapons can be enchanted with Prefix and Suffix enchantments, but only one of each. For example, enchanting a Prefix onto an item that already has a Prefix will replace it.
  • An Enchant Scroll will vanish upon success, with its effects transferred to the item. Upon failure, the scroll will lose Durability. An Enchant Scroll used without Magic Powder will vanish even if enchantment fails.
    • Lost durability on Enchant Scrolls cannot be restored. Once it reaches 0%, the scroll becomes useless. A higher Enchant skill rank will reduce a scroll's durability by a smaller amount upon failure.
  • If enchantment fails, there is also a chance that the target item may lose durability at Scroll Ranks F-A, and will lose durability at Ranks 9-7. Failure at Rank 6 and above will cause the target item to be destroyed and vanish entirely. The destroyed item cannot be restored; it is lost forever.
  • Enchant Scrolls of Rank 9 and higher require that the item being enchanted already has an enchantment of the previous Rank (or higher). This means that in order to enchant an item with a Rank 6 Enchant, you must first enchant it with a Rank A, 9, 8, and 7, in that order. The enchantment on the item must be of the same type (Prefix or Suffix) as the Enchant Scroll.
    • "Enchant Rank Regardless" Enchant Scrolls can be enchanted onto items, regardless of preexisting enchantment ranks. See Enchanting Sequences.
  • Using an Enchant Scroll of Rank 5 or higher requires an Enchant Skill Rank of 5 or higher.
  • An Elemental enchantment can also be added along with a Prefix and Suffix enchantment. However, an Elemental enchantment does not use the Enchant skill, and can only be applied by using an elemental.

Enchant Burning

  • It is possible to extract the enchantments from an item by Enchant Burning it in a Campfire. In order to do this, you must have a Mana Herb and a Holy Water of Lymilark in your inventory. Pick up the item you wish to burn, click the campfire, and select "Enchanter's Burn." The item will be destroyed, resulting in experience points. You will have a chance to receive a Magic Powder, and a chance to receive one or two equivalent Enchant Scrolls.
  • Enchant Burning success rate is dependent only upon:
    • Enchant Rank,
    • The rank of the Campfire in which the target item is being burnt,
    • The grade of the wood (with Finest providing the highest success rate) used in the Campfire.
  • The success rate is applied independently to Prefix and Suffix Enchants on items. Therefore, if a burned item has both a Prefix and a Suffix Enchant, it is possible to receive only one Enchant Scroll, instead of both the Prefix and Suffix.
  • Please keep in mind that the Thursday (Lughnasadh) bonus to Enchant success rates does not apply to Enchant burning; it only applies to the enchanting of items.

Entrusting Enchants

  • You can use Entrust to request another player in the same party to do the Enchanting instead.
  • Entrusting requires at least Blessed Magic Powder. See Magic Powders List.
    • The Magic Powder must be inside the entrustor's inventory, or equipped to the right-hand (weapon) slot. The Magic Powder cannot be inside a bag. The Enchant Scroll, however, can be inside a bag, and entrusting will still be possible.
    • Unlike the process for entrusting burns, the trustee can have a lower rank of Enchant than the entrustor.
  • The process for entrusting Enchants is as follows:
    1. The player with the Enchant Scroll must right-click the Enchant Scroll and select "Entrust Enchant."
    2. A list of party members will appear. Select the desired trustee and click OK.
    3. The Enchant entrusting interface will appear. Click and drop the Enchant Scroll and the desired target item into the designated slots near the top of the window, and select "Request."
      • If the trustee is unable to accept the Enchant request at this point, try taking the Enchant Scroll and target item out of the window, and placing them back in the opposite order they were inserted the first time.
    4. Once the trustee clicks "Accept," simply wait for the Enchanting process to end.

Entrusting Burns

  • A player can entrust the burning of an enchanted item to another player (trustee) with a higher Enchant skill rank.
  • In order to do this, the following is required:
    • Both players must be in the same party.
    • Both players must be near a Campfire.
    • The player with the item to be burned must also have a Sunlight Herb and a Holy Water of Lymilark in their inventory. These items are not given (traded) to the trustee.
      • Please note that a Sunlight Herb is used for entrusting burns. Mana Herbs are used for performing one's own burns (not entrusting).
  • The process for entrusting burns is as follows:
    1. The item to be burned is dragged onto the Campfire like normal.
    2. "Entrust Burn" is selected in the dialog window that appears. A list of party members will appear from which the trustee (the player who will be doing the burning) is chosen.
    3. After the trustee accepts the request to burn the item, a new dialog window will appear. The item to be burned, the Sunlight Herb and the Holy Water of Lymilark are placed into the appropriate slots. Do not place the items in the inventory slots below the designated slots for the Herb and Holy Water. This will not count towards the requirement.
    4. When OK is clicked, the item will be burned, and the Sunlight Herb and the Holy Water of Lymilark will be consumed.
  • Note that even if a trustee has Rank 1 Enchant, this will not guarantee that any Enchant Scroll will be received, but does indicate that he/she have the highest chance of successfully obtaining any. However, Magic Powder will always be extracted from the item at Rank 1.

Training

  • Passive enchantment (without activating the Enchant skill and using a Magic Powder) will not fulfill any of the Enchant skill's training methods.
  • Generating a "great success" is completely random. A player's Enchant skill rank and an Enchant Scroll's rank have no bearing on this.
  • Enchanting pages into the collection books for Fireball, Arrow Revolver, and Shock count towards training the skill. Since it is not possible to fail using these pages, the only result generated will be a "success."
    • As with an Enchant Scroll, to generate an Enchant skill training "success," a page must be equipped on the left hand, with a Magic Powder on the right. Passive enchantment can be used to add pages to their respective collection books, but this will not generate a "success."
  • An easy way to train the skill is to run Alby or Ciar Beginner dungeons, and use the Enchant Scrolls obtained as rewards from the end room chests. Fishing on the Fishing Boat will also get you low rank enchants fairly easily, although this process is quite time consuming.
    • Pets with area-of-effect damage skills that trigger upon summoning can be used to clear Alby extremely quickly, and facilitate Enchant Scroll farming. Examples of such pets are: Flame Horses, Pegasi, Dragons, and Scooters.
  • Another method is to use Enchant Burning on items with low value enchants (such as a Gathering Knife with a Hamster Hunter's Prefix, which is a monster drop from Goblins), use the Enchant Scroll received on a cheap item (such as another Gathering Knife), and repeat until the Enchant Burning of an item fails.
    • However, this method is inefficient due to the costs of a Mana Herb and a Holy Water of Lymilark per attempt, so it is best to only use this method when you need to successfully use Enchant Burning (such as in the training methods for the Enchant skill ranks F to 8).

Summary

Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required AP 1 2 3 4 5 6 7 8 9 10 12 14 16 18 20
Required AP (Total) 1 3 6 10 15 21 28 36 45 55 67 81 97 115 135
Additional Int +1
Additional Int (Total) +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15
Additional Dex +1
Additional Dex (Total) +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15
Burning Success Rate (%) 25 27 29 31 33 35 40 43 46 50 55 60 65 70 75
Enchanting Mana Use 6
Enchant Scroll Durability
Reduction Upon Failure (%)[1]
70 60 50 40 35 30 22 20 18 15 12 10 8 7 5
Added Stat CP[2] 0.3 0.6 0.9 1.2 1.5 1.8 2.1 2.4 2.7 3.0 3.3 3.6 3.9 4.2 4.5
  1. Refers to the decrease in an enchant scroll's durability when use of the Enchant skill fails.
  2. Enchant does not add to Skill Combat Power.

Enchanting

Success Rate (200+ Int)
Scroll Rank F E D C B A 9 8 7 6 5 4 3 2
Magic Powder/Blessed Magic Powder 90% 90% 90% 90% 82% 75% 52% 49% 45% 40% 33% 24% 16% 10%
Elite Magic Powder 90% 90% 90% 90% 85% 77% 54% 51% 46% 41% 34% 24% 17% 10%
Elven Magic Powder 90% 90% 90% 90% 88% 80% 56% 52% 48% 43% 35% 25% 17% 11%
Ancient Magic Powder 90% 90% 90% 90% 90% 90% 70% 66% 60% 54% 44% 32% 22% 14%
THURSDAY Success Rate (200+ Int)
Scroll Rank F E D C B A 9 8 7 6 5 4 3 2
Magic Powder/Blessed Magic Powder 90% 90% 90% 90% 88% 80% 56% 52% 48% 43% 35% 25% 17% 10%
Elite Magic Powder 90% 90% 90% 90% 90% 82% 57% 54% 49% 44% 36% 26% 18% 11%
Elven Magic Powder 90% 90% 90% 90% 90% 85% 59% 56% 51% 45% 37% 27% 18% 11%
Ancient Magic Powder 90% 90% 90% 90% 90% 90% 73% 69% 62% 56% 46% 33% 23% 14%
Item Durability Loss
Scroll Rank F E D C B A 9 8 7 6 5 4 3 2
Durability Loss on Fail 0~1 0~2 0~2 0~3 0~3 0~4 1~6 2~7 2~8 Item completely destroyed
Durability Loss on Huge Fail 0~2 0~4 0~4 0~6 0~7 0~8 1~10 2~12 2~14

Burning

  • Intelligence has no effect on success rate.
  • Players can influence the success rate of enchant extraction by burning enchants on Campfires built by players with at least Rank B Campfire.
  • The quality of wood used to build the fire has an additional effect on the enchant extraction rate.
    • Higher grade firewood can be created using the Carpentry skill.
Rank F E D C B A 9 8 7 6 5 4 3 2 1
Base Success Rate (%) 25 27 29 31 33 35 40 43 46 50 55 60 65 70 75
Firewood (Rank 8 Campfire) 38 39 40 41 42 47 49 50 53 57 61 66 71 76
Average Grade Firewood (Rank 8 Campfire) ? 46 51 53 56 60 63 68 73 78
Fine Grade Firewood (Rank 8 Campfire) ? 49 50 54 55 56 59 62 66 70 75 79
Finest Grade Firewood (Rank 8 Campfire) ? 53 54 58 58 61 62 65 68 72 76 81

Obtaining the Skill

Training Method

Novice Rank

  • AP: -
  • Effects: None
Method Exp. Count Total
Equip a Magic Powder. 100.00 1 100.00

Rank F

  • AP: 1
  • Stat Improvement: Int +1, Dex +1
  • Effects: Enchant Burn success rate 25%; Scrolls reduced 70% upon failure.
Method Exp. Count Total
Get a success. 3.00 30 90.00
Get a great success. 5.00 40 200.00
Get a failure. 1.00 20 20.00
Get a horrible result. 0.50 20 10.00
Get an Enchant Scroll from enchant burning. 2.00 10 20.00
Get a Magic Powder from enchant burning. 2.00 10 20.00

Rank E

  • AP: 2
  • Stat Improvement: Int +1, Dex +1
  • Effects: Enchant Burn success rate 27%; Scrolls reduced 60% upon failure.
Method Exp. Count Total
Get a success. 1.00 40 40.00
Get a great success. 3.00 20 60.00
Get a failure. 0.50 15 7.50
Get a horrible result. 0.50 15 7.50
Get an Enchant Scroll from enchant burning. 1.50 10 15.00
Get a Magic Powder from enchant burning. 1.50 10 15.00

Rank D

  • AP: 3
  • Stat Improvement: Int +1, Dex +1
  • Effects: Enchant Burn success rate 29%; Scrolls reduced 50% upon failure.
Method Exp. Count Total
Get a success. 0.80 150 120.00
Get a great success. 1.50 30 45.00
Get a failure. 0.50 15 7.50
Get an Enchant Scroll from enchant burning. 1.00 10 10.00
Get a Magic Powder from enchant burning. 1.00 10 10.00

Rank C

  • AP: 4
  • Stat Improvement: Int +1, Dex +1
  • Effects: Enchant Burn success rate 31%; Scrolls reduced 40% upon failure.
Method Exp. Count Total
Get a success. 0.50 240 120.00
Get a great success. 1.00 65 65.00
Get a failure. 0.20 24 4.80
Get an Enchant Scroll from enchant burning. 0.50 20 10.00
Get a Magic Powder from enchant burning. 0.50 20 10.00

Rank B

  • AP: 5
  • Stat Improvement: Int +1, Dex +1
  • Effects: Enchant Burn success rate 33%; Scrolls reduced 35% upon failure.
Method Exp. Count Total
Get a success. 0.20 480 96.00
Get a great success. 0.30 80 24.00
Get a failure. 0.10 60 6.00
Get an Enchant Scroll from enchant burning. 0.50 20 10.00
Get a Magic Powder from enchant burning. 0.50 20 10.00

Rank A

  • AP: 6
  • Stat Improvement: Int +1, Dex +1
  • Effects: Enchant Burn success rate 35%; Scrolls reduced 30% upon failure.
Method Exp. Count Total
Get a success. 0.10 1000 100.00
Get a great success. 0.20 160 32.00
Get a failure. 0.10 100 10.00
Get an Enchant Scroll from enchant burning. 0.50 20 10.00
Get a Magic Powder from enchant burning. 0.50 20 10.00

Rank 9

  • AP: 7
  • Stat Improvement: Int +1, Dex +1
  • Effects: Enchant Burn success rate 40%; Scrolls reduced 22% upon failure.
Method Exp. Count Total
Get a success. 0.25 1000 250.00
Get a great success. 0.50 400 200.00
Get a failure. 0.10 200 20.00
Get an Enchant Scroll from enchant burning. 0.30 40 12.00
Get a Magic Powder from enchant burning. 0.30 40 12.00

Rank 8

  • AP: 8
  • Stat Improvement: Int +1, Dex +1
  • Effects: Enchant Burn success rate 43%; Scrolls reduced 20% upon failure.
Method Exp. Count Total
Get an Enchant Scroll from enchant burning. 0.10 1000 100.00
Get a Magic Powder from enchant burning. 0.05 800 40.00

Rank 7

  • AP: 9
  • Stat Improvement: Int +1, Dex +1
  • Effects: Enchant Burn success rate 46%; Scrolls reduced 18% upon failure.
Method Exp. Count Total
Get a success. 0.15 2000 300.00
Get a great success. 0.35 600 210.00
Get a failure. 0.10 200 20.00

Rank 6

  • AP: 10
  • Stat Improvement: Int +1, Dex +1
  • Effects: Enchant Burn success rate 50%; Scrolls reduced 15% upon failure.
Method Exp. Count Total
Get a success. 0.15 2000 300.00
Get a great success. 0.25 600 150.00
Get a failure. 0.10 200 20.00

Rank 5

  • AP: 12
  • Stat Improvement: Int +1, Dex +1
  • Effects: Enchant Burn success rate 55%; Scrolls reduced 12% upon failure. Enchanting with scrolls of rank 5+ enabled.
Method Exp. Count Total
Get a success. 0.07 3000 210.00
Get a great success. 0.15 900 135.00

Rank 4

  • AP: 14
  • Stat Improvement: Int +1, Dex +1
  • Effects: Enchant Burn success rate 60%; Scrolls reduced 10% upon failure.
Method Exp. Count Total
Get a success. 0.07 3000 210.00
Get a great success. 0.15 1500 225.00

Rank 3

  • AP: 16
  • Stat Improvement: Int +1, Dex +1
  • Effects: Enchant Burn success rate 65%; Scrolls reduced 8% upon failure.
Method Exp. Count Total
Get a success. 0.03 6000 180.00
Get a great success. 0.15 1500 225.00

Rank 2

  • AP: 18
  • Stat Improvement: Int +1, Dex +1
  • Effects: Enchant Burn success rate 70%; Scrolls reduced 7% upon failure.
Method Exp. Count Total
Get a success. 0.03 8000 240.00
Get a great success. 0.05 2000 100.00

Rank 1

  • AP: 20
  • Stat Improvement: Int +1, Dex +1
  • Effects: Enchant Burn success rate 75%; Scrolls reduced 5% upon failure.
Method Exp. Count Total
Get a success. 0.02 8000 160.00
Get a great success. 0.03 2000 60.00

Master Title

the Master of Enchant

  • Mana +20
  • Int +20
  • Luck +10
  • Str -10
  • Will -10

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Healer
(edit)
Suffix, rank A All +15 HP if Healing Rank B+
-20 Stamina if Enchant Rank C+
+5 Will if Healing Rank B+
Prophetic
(edit)
Suffix, rank 8 Weapon +8 MP
-15 Stamina when lvl 15+
+11 Int if Enchant Rank A+
Advanced Weapon (Edern, Secret Magic/Combat Part-Time Job)
Wizard Hat (Fiodh Int. for 4 Reward)
Enchant Scroll (Bundle of Enchant Scrolls)