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Fanaticism

From Mabinogi World Wiki

Basic Information

  • Possessed only by Girgashiy.
  • Girgashiy only uses this skill when its Health is at a certain point based on the difficulty of the raid:
    • Solo: 5.00-49.99%
    • Easy/Generation 19: 25.00~39.99%
    • Normal: 40.00~54.99%
    • Hard: 5.00~19.99% and 60.00~69.99%
    • Very Hard: 0.00~29.99%, 45.00~59.99%, and 75.00~89.99%
  • Girgashiy teleports to the aggroed player within 3,000 radius of it and grabs them, then smashes them with a divine charge from its staff, dealing high damage.
    • Windmill might cause Girgashiy to grab the same player again.
  • A grabbed player cannot do anything until Girgashiy releases them.
    • It is possible to use some skills when loaded prior to being grabbed:
      • Life Drain
      • Any music buff
      • Healing/Party Healing
  • Other players can free a grabbed player by attacking Girgashiy. The number of hits to free a grabbed player is based on the difficulty of the raid:
    • Solo: 3 x player
    • Easy/Generation 19: 3 x number of raiding players
    • Normal: 4 x number of raiding players
    • Hard: 5 x number of raiding players
    • Very Hard: 3 x number of raiding players
  • While this skill is being used, a green bar appears above Girgashiy's health bar, indicating the number of hits to free a grabbed player.
  • If the skill successfully executes, Girgashiy will receive a 30% Movement Speed bonus and a 40% Strength bonus. This buff can stack, but does not reset the duration.
    • In Very Hard difficulty, if the skill successfully executes, in addition to receiving buff of 30% Movement Speed bonus and a 40% Strength bonus, he will also gain an buff that reduces all damage received to zero.
  • If interrupted, Girgashiy will receive 30% Movement Speed decrease and 40% Strength decrease.
  • 90% of the damage is inflicted as wounds.
  • Has a knockback range of 3,500.

Skill Issues

  • The skill may randomly deal only 1 damage and not knock the player back.
  • The Girgashiy may randomly spin in circles during the animation.
  • If the green bar reaches 0 just before the hit is dealt, then the skill will still activate.