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Flame Burst

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Description

Flame Burst.png
Launches a wall of flames from the Cylinder using Fire Crystals. The flames last for a short time, but long enough to hit nearby enemies multiple times. Up to five Fire Crystals can be fired at once to intensify the flames. Damage increases with higher HP. (Material: 1 Fire Crystal)

Details

Flame Burst on a Gray Fox.
  • Throws a continuous stream of flame at a target.
  • Flame Burst may be canceled manually at any time during its animation
    • Attempting to load other skills will not cause Flame Burst to cancel.
  • Players may not manually select a target with their pet during Flame Burst.
  • Flame Burst has a long but narrow area of effect.
    • Enemies entering the hitbox of Flame Burst will only be damaged and stunned if they are within its radius during a damage tick.
  • Using a Fire Cylinder, Volcano Cylinder, or a Demonic Hellfire Cylinder will increase the damage of Flame Burst by 15%, 30%, or 36% respectively.
    • In addition, using a Cressida Set or Flamerider Set with at least 10 points in Flame Burst Enhancement will increase damage by 15%, stacking with Cylinder bonus.
  • Flame Burst ignores the target's Protection when calculating critical rate.
  • Damage of Flame Burst is only affected by Enchants, Fire Alchemy, Alchemy Mastery, amount of charges, and high remaining Health.
    • 8% of the user's remaining Health is added onto Flame Burst's base damage. For example, if the user has 100 remaining Health, an additional 8 damage is added to this skill.
  • The damage of Flame Burst is per hit as well as per charge. As a result, Flame Burst is capable of very high total damage, despite its low base values.
  • This skill can be Auto Charged.
  • The number of hits are based off the Rank of the skill. Rank F to Rank 6 hits 3 times, Rank 5 to Rank 2 will hit 4 times, while Rank 1 hits 5 times.
    • The final hit of Flame Burst will knock enemies back.
    • All other hits will not increase the target's Knockdown Gauge, allowing them to be stun-locked for long periods of time.
  • Damage of each hit is multiplied by the number of charges. (I.e. 3 charges will cause each hit to do 3x damage).
  • Loses 1 charge when attacked, and all charges when knocked back.
    • Can be used even when stunned by an attack, as long as you have one charge remaining.
    • If the player is attacked while the skill is in progress, one charge will be lost, but the skill will not cancel.
  • As a Fire Element, Flame Burst's damage is shunted by Fire Shield.
  • Other enemies aside from the targeted enemy will not aggro when hit by this skill, however they may be set to Alert if their AI allows them to do so.
  • Flame Burst cannot target enemies through rank 5 or higher friendly Barrier Spikes.
    • The Barrier Spikes will be damaged, leaving enemies behind them unaffected.
  • It is possible to use the skill to attack enemies frozen by Ice Spear.
    • Other players will be able to attack the frozen target normally during this.
  • It will use crystals stored in the Extra Storage bag, even if you don't have service.
  • At rank 5, players may permanently stunlock a target by canceling before the last hit, punching the target, and immediately loading and executing another Flame Burst.
    • Players with virtually no latency may perform this starting at rank 9, however it is extremely difficult.
  • Only the initial burst will consume your cylinder's durability. The bursts afterward will not consume durability.
  • Can be cast without putting the player into Combat Mode.
    • This causes certain enemy AIs to fail to aggro the player, instead changing their AI to Alert.
  • Occasionally if the skill is used while the character is in a hit animation, the flame animation will wave through the air as the character's arm swings to maintain balance.
  • Canceling the skill right before a hit may reduce that damage to 1.

Skill Issues

  • A graphical glitch might result in a monster being hit less than the normal amount.
    • Example: Using Rank 1 Flame Burst on an enemy might only attack 3 times.
  • A monster can go through the fire if it is not hit by the first attack, allowing it to attack you even though other enemies are in the flame's effects.
    • Similarly, it is not wise to initiate Flame Burst on a downed monster, as the monster will be able to take action for a brief instant after getting hit, enough time to attack adjacent players or sometimes even escape the Flame Burst.
  • Using Flame Burst on enemies frozen with Ice Spear will cause a bug. The monster will remain frozen but the one who casted Ice Spear will be attacked by it. This is known as the "astral body bug" in foreign servers.
  • Other players may attack with no problem while Flame Burst is being executed, although be warned that the attacks can cause the monster to be knocked out of range.
  • Skills such as Smash will make the monster invulnerable to Flame Burst if the skill is being executed on the monster.

Damage Calculation

Normal Damage

{[(Base Damage + Fire Damage Enchants + [0.08 * Remaining Health] ) * Charges + Damage Enchants] * Critical Modifier - Enemy Defense} * (1 - Enemy Protection)

Additional Damage

  • This damage ignores defense and protection.

Additional Damage * Charges * (Alchemy Mastery Bonus + Fire Alchemy Mastery Bonus) / .15

Final Damage

(Normal Damage + Additional Damage) * Cylinder Modifier * Elemental Modifier

Summary

Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required AP 3 5 7 10 15 20 25
Required AP (Total) 3 6 11 16 23 30 40 50 60 70 85 100 115 135 160
Damage Minimum 6 7 9 10 11 12 14 15 16 17 20 21
Maximum 14 15 16 17 20 24 26 29 31 34 36 40 42
Additional Damage 3 4 5 6 7 8 9 10
Stamina Used 2 3 4 5
Load Time [sec] 1.5 1.4 1.2
Duration [sec] 3 4 5
Range 600
Angle (°) 40
Total Skill CP 0 20 40 70 100 130 170 200 230 260 280 300 320 340 350

Obtaining the Skill

Flaming Fire Crystal
How to Get Quest

Talk to Eabha in Taillteann with the Skills Keyword with Rank D Water Cannon and Rank D Wind Blast

Briefing Won't you bring me an Arat Crystal? I'll teach you a new alchemy skill that can create and emit flames. - Eabha -
Objectives
Rewards
  • 5000 Experience Points
  • Acquire the Flame Burst skill

Training Method

Novice Rank

  • AP: -
  • Effects: 2~5 Damage, 3 Seconds, Load Time 1.5 Seconds
Method Exp. Count Total
Attack an enemy. 10.00 10 100.00

Rank F

  • AP: 3
  • Effects: 6~14 Damage, 3 Seconds, Load Time 1.5 Seconds
Method Exp. Count Total
Attack an enemy. 3.00 5 15.00
Knockdown an enemy. 3.00 20 60.00
Win a battle against an enemy. 5.00 5 25.00

Rank E

  • AP: 3
  • Effects: 7~15 Damage, 3 Seconds, Load Time 1.5 Seconds
Method Exp. Count Total
Knockdown an enemy. 3.00 10 30.00
Win a battle against an enemy. 1.00 10 10.00
Attack an enemy of similar level. 0.50 50 25.00
Knockdown an enemy of similar level. 2.00 30 60.00
Win a battle against an enemy of similar level. 2.50 20 50.00
Knockdown a strong enemy. 5.00 10 50.00
Win a battle against a strong enemy. 10.00 5 50.00

Rank D

  • AP: 5
  • Effects: 7~16 Damage, 3 Seconds, Load Time 1.5 Seconds
Method Exp. Count Total
Attack an enemy 0.03 300 9.00
Knockdown an enemy. 0.10 100 10.00
Win a battle against an enemy. 0.20 50 10.00
Attack an enemy of similar level. 0.20 150 30.00
Knockdown an enemy of similar level. 1.00 100 100.00
Win a battle against an enemy of similar level. 2.00 50 100.00
Knockdown a strong enemy. 5.00 10 50.00
Win a battle against a strong enemy. 10.00 10 100.00

Rank C

  • AP: 5
  • Effects: 9~17 Damage, 3 Seconds, Load Time 1.5 Seconds
Method Exp. Count Total
Attack an enemy of similar level. 0.02 1500 30.00
Knockdown an enemy of similar level. 0.12 150 18.00
Win a battle against an enemy of similar level. 2.00 80 160.00
Knockdown a strong enemy. 3.00 16 48.00
Win a battle against a strong enemy. 3.00 16 48.00
Knockdown a very strong enemy. 6.00 10 60.00
Win a battle against a very strong enemy. 5.00 8 40.00

Rank B

  • AP: 7
  • Effects: 10~20 Damage, 3 Seconds, Load Time 1.5 Seconds
Method Exp. Count Total
Attack an enemy of similar level. 0.01 1500 15.00
Knockdown an enemy of similar level. 0.06 150 18.00
Win a battle against an enemy of similar level. 1.00 80 80.00
Knockdown a strong enemy. 3.00 16 90.00
Win a battle against a strong enemy. 4.00 16 120.00
Knockdown a very strong enemy. 6.00 10 90.00
Win a battle against a very strong enemy. 10.00 8 80.00

Rank A

  • AP: 7
  • Effects: 11~24 Damage, 3 Seconds, Load Time 1.5 Seconds
Method Exp. Count Total
Knockdown an enemy of similar level. 0.06 500 30.00
Win a battle against an enemy of similar level. 0.12 200 24.00
Knockdown a strong enemy. 1.00 80 80.00
Win a battle against a strong enemy. 1.50 80 120.00
Knockdown a very strong enemy. 3.00 30 90.00
Win a battle against a very strong enemy. 6.00 15 90.00

Rank 9

  • AP: 10
  • Effects: 12~26 Damage, 3 Seconds, Load Time 1.4 Seconds
Method Exp. Count Total
Knockdown an enemy of similar level. 0.04 1000 40.00
Win a battle against an enemy of similar level. 0.50 400 200.00
Knockdown a strong enemy. 1.50 100 150.00
Win a battle against a strong enemy. 1.50 100 150.00
Knockdown a very strong enemy. 2.50 40 100.00
Win a battle against a very strong enemy. 5.00 100 500.00

Rank 8

  • AP: 10
  • Effects: 14~29 Damage, 3 Seconds, Load Time 1.4 Seconds
Method Exp. Count Total
Knockdown an enemy of similar level. 0.04 1000 40.00
Win a battle against an enemy of similar level. 0.50 400 200.00
Knockdown a strong enemy. 1.50 100 150.00
Win a battle against a strong enemy. 1.50 100 150.00
Knockdown a very strong enemy. 2.50 40 100.00
Win a battle against a very strong enemy. 2.500 100 250.00
Knockdown a boss level enemy. 5.00 20 100.00
Win a battle against a boss level enemy. 10.00 4 40.00

Rank 7

  • AP: 10
  • Effects: 15~31 Damage, 3 Seconds, Load Time 1.4 Seconds
Method Exp. Count Total
Win a battle against an enemy of similar level. 0.10 400 40.00
Knockdown a strong enemy. 0.10 200 20.00
Win a battle against a strong enemy. 0.25 200 50.00
Knockdown a very strong enemy. 1.00 100 100.00
Win a battle against a very strong enemy. 1.50 50 75.00
Knockdown a boss level enemy. 2.50 20 50.00
Win a battle against a boss level enemy. 5.00 10 50.00

Rank 6

  • AP: 10
  • Effects: 16~34 Damage, 3 Seconds, Load Time 1.4 Seconds
Method Exp. Count Total
Knockdown a strong enemy. 0.10 400 40.00
Win a battle against a strong enemy. 0.30 300 90.00
Knockdown a very strong enemy. 1.00 120 120.00
Win a battle against a very strong enemy. 1.50 120 180.00
Knockdown a boss level enemy. 2.50 20 50.00
Win a battle against a boss level enemy. 5.00 10 50.00

Rank 5

  • AP: 15
  • Effects: 16~34 Damage, 4 Seconds, Load Time 1.2 Seconds
Method Exp. Count Total
Knockdown a strong enemy. 0.06 800 48.00
Win a battle against a strong enemy. 0.10 500 50.00
Knockdown a awful enemy. 0.10 250 25.00
Win a battle against a awful enemy. 0.50 200 100.00
Knockdown a boss level enemy. 1.50 45 67.50
Win a battle against a boss level enemy. 3.00 15 45.00

Rank 4

  • AP: 15
  • Effects: 17~36 Damage, 4 Seconds, Load Time 1.2 Seconds
Method Exp. Count Total
Knockdown a strong enemy. 0.04 1500 60.00
Win a battle against a strong enemy. 0.06 1200 72.00
Knockdown a awful enemy. 0.06 300 18.00
Win a battle against a awful enemy. 1.00 150 150.00
Knockdown a boss level enemy. 1.50 45 67.50
Win a battle against a boss level enemy. 3.00 15 45.00

Rank 3

  • AP: 15
  • Effects: 20~40 Damage, 4 Seconds, Load Time 1.2 Seconds
Method Exp. Count Total
Knockdown a strong enemy. 0.04 1500 60.00
Win a battle against a strong enemy. 0.06 1500 80.00
Knockdown a awful enemy. 0.60 200 120.00
Win a battle against a awful enemy. 0.80 250 200.00
Knockdown a boss level enemy. 1.00 45 45.00
Win a battle against a boss level enemy. 2.00 15 30.00

Rank 2

  • AP: 20
  • Effects: 21~42 Damage, 4 Seconds, Load Time 1.2 Seconds
Method Exp. Count Total
Knockdown a strong enemy. 0.02 2500 50.00
Win a battle against a strong enemy. 0.02 2500 50.00
Knockdown a awful enemy. 0.25 1000 250.00
Win a battle against a awful enemy. 0.25 1000 250.00
Knockdown a boss level enemy. 0.50 120 60.00
Win a battle against a boss level enemy. 1.25 60 75.00

Rank 1

  • AP: 25
  • Effects: 21~42 Damage, 5 Seconds, Load Time 1.2 Seconds
Method Exp. Count Total
Knockdown a strong enemy. 0.02 2500 50.00
Win a battle against a strong enemy. 0.02 2500 50.00
Knockdown a awful enemy. 0.25 1000 250.00
Win a battle against a awful enemy. 0.25 1000 250.00
Knockdown a boss level enemy. 0.50 120 60.00
Win a battle against a boss level enemy. 1.25 60 75.00

Master Title

the Master of Flame Burst

  • Stamina +20
  • HP +15
  • Int +20

Trivia

  • This skill is also known as Flamer in oversea servers.

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Burning (Prefix)
(edit)
Prefix, rank A Headgear -10 Will if Water Cannon Rank 9+
-5% Balance if Water Cannon Rank 9+
+4% Critical if Flame Burst Rank B+
+2% Critical if Flame Burst Rank 7+
Burning (Suffix)
(edit)
Suffix, rank A Headgear -10 Will if Water Cannon Rank 9+
-5% Balance if Water Cannon Rank 9+
+4% Critical if Flame Burst Rank B+
+2% Critical if Flame Burst Rank 7+
Enchant Scroll (The Other Alchemists Adv., Hard, Elite; Basilisk Int., Adv., Hard, Elite)
Flame
Personalize[1]
(edit)
Suffix, rank A Headgear +10~20 MP if Fireball rank D+
+4% Critical if Firebolt rank A+
+2x Repair Cost
+6 Fire Alchemy Damage Increase if Flame Burst rank A+
+2~5% Critical if Fire Shield rank B+
Enchant Scroll (Peaca Intermediate Reward, Imp's Toy Box (2011))
Hot Foot
(edit)
Prefix, rank 9 Footwear +8 Fire-based Alchemy Damage if Flame Burst Rank 9+
Purgatory
Enchant enabled rank regardless
Personalize[1]
(edit)
Suffix, rank 6 Fomor Cylinders +5~27 Water Alchemy Damage if Water Cannon Rank 1
+10 Water Alchemy Damage if Alchemy Mastery Rank 6+
+3 Fire Alchemy Damage if Alchemy Mastery Rank 6+
+1~10 Fire Alchemy Damage if Flame Burst Rank 1
Trade Assistant Imp's Shop (500,000 Ducats)
Pyromaniac
(edit)
Prefix, rank 8 Fomor Melee Weapons +2~5 Max Damage if Heat Buster Rank E+
+3 Min Damage if Blaze Rank E+
+3~9% Critical if Flame Burst Rank E+
-3 Defense if Healing Rank D+
-2% Protection if Party Healing Rank 5+
+4 Max Damage if Campfire Rank A+
Trade Assistant Imp's Shop (100,000 Ducats)
Refreshing
(edit)
Suffix, rank 5 Tower Cylinder -30 Dex
+10x Repair Cost
+15 Water Alchemy Damage if Frozen Blast is Rank 3+
+30~40 Water Alchemy Damage if Water Cannon is Rank 1
+10~15 Fire Alchemy Damage if Flame Burst is Rank 1
-5% Stamina Usage if Water Cannon is Rank 6+
-5% Stamina Usage if Flame Burst is Rank 6+
Enchant Scroll (Warden of the Gods Hard)
Seething
Enchant enabled rank regardless
Personalize[1]
(edit)
Prefix, rank 5 Bodywear +20 HP
+13 Max Damage if Sand Burst Rank 1
+5% Critical if Chain Cylinder Rank 1
+3x Repair Cost
+5~7 Fire Alchemy Damage if Flame Burst Rank 1
+10~15 Water Alchemy Damage if Water Cannon Rank 1
Exclusive Enchant Scroll (Giant Lion Raid, White Dragon Raid)
Rose Plate Armor (Type P) (White Dragon Raid), Fiodh Intermediate Dungeon End Chest
Spark
(edit)
Prefix, rank D Gloves (not gauntlets) +7 Stamina
+5 Fire Alchemy Damage if Flame Burst Rank C+
Synergy
Enchant enabled rank regardless
Personalize[1]
(edit)
Prefix, rank 5 Cylinders +6% Critical if Alchemy Mastery Rank 5+
+5 Fire Alchemy Damage if Flame Burst Rank 5+
+3~7 Fire Alchemy Damage if Water Cannon Rank 1
+7~11 Water Alchemy Damage if Flame Burst Rank 9+
Enchant Scroll (Dorren's Request Hard, Elite)
Dual Enchant Scroll (Refreshing Spring Gift Box, Eweca Orb (Ended 2014-2-18), Eweca Orb)
  1. 1.0 1.1 1.2 1.3 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.