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Talk:Iria: Episode 1 - Fate's Origin: The Demon

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Contents

Thread titleRepliesLast modified
New spawn location for Black Sunlight Herb?020:12, 27 September 2022
Searching for the Relic119:30, 17 August 2014
A Stone and Yet Not A Stone - Talking to Millia/Krug111:07, 11 August 2014
Map3420:48, 12 June 2014
Enlightenment - Demon RP115:27, 7 October 2013
How to pass the pet doors?220:25, 14 August 2013
Yes its necessary because they happen regardless.1919:37, 14 August 2013
Sunlight Herb817:55, 6 July 2013
Redos314:28, 5 July 2013
reason for edit on unkown men216:15, 30 June 2013
Replay Reward Changes?413:33, 29 June 2013
Hillwen Mine/Black Sunlight Herb404:39, 29 June 2013

New spawn location for Black Sunlight Herb?

I was following the map, when I realized my pendulum was pointing me to a direction that wasn't on the one Pyro made. Turns out there's an unaccounted for spawn location for the Black Sunlight Herbs that I happened to get. I forgot where the doors are, but this is where I found my herb. I don't know if this is a location that wasn't there when the Saga first released, or if it's always been there and nobody has gotten it before, but either way, it's worth noting that there might be spawn locations that aren't documented.

Here's a screenshot I took.
Carminisia (talk)20:12, 27 September 2022

Searching for the Relic

 
 
Talk to Akule in Karu Forest near the Giants Spring artifact to the northeast.
 

 

...The Giant Spring artifact is nowhere near the northeast, according to this map. In fact... there doesn't even seem to be anything in the place of the map marker!

iDSd19:13, 17 August 2014

There's an artifact prop right at the northeast that says "Giant Spring" when you hit it. Why the map doesn't list that I'm not sure.

Infodude575 (talk)19:24, 17 August 2014
 

A Stone and Yet Not A Stone - Talking to Millia/Krug

https://www.youtube.com/watch?v=UhcM75ayDm4

Really, you have to talk to them before entering the mine and searching for the stone? Unless it was changed very very recently, this video proves you don't need to talk with them.

Infodude575 (talk)11:43, 5 August 2014

Tested it right now and I can see and 'talk' to the stones and grab their random stuff just fine, didn't need to talk to anyone between Akule and the stone.

Talking to Millia and Krug doesn't do anything other than their usual conversation. So, that line is pointless; can someone delete it?

Infodude575 (talk)11:07, 11 August 2014
 

Can someone put a map of:

  • The location of the stone in Shyllien and the path to take.
  • The location of the five stone spots in Hillwen.
  • The locations of the herb in Ant Hell and the paths to take.
Infodude575 (talk)13:42, 10 July 2013

I'm working on an ant hell map.

Pyro - (Talk)13:57, 10 July 2013
 

Here we go:

Legend
Blue Path Safest/Normal Path
Green Path Unsafe Shortcut
Sad Face Marker.png Monster Spawn
Door Marker.png Clickable Door
Horse Marker.png Pet Bypassable Door
Angry Face Marker.png Impassable Door
Black Herb Marker.png Black Sunlight Herb
Ignore This Portal
Full-size Map

Connous Underground G18E1 Map.png


{|class="prettytable" style="position:absolute; right:0;"
!colspan="2"|Legend
|-
!Blue Path
|Safest/Normal Path
|-
!Green Path
|Unsafe Shortcut
|-
![[File:Sad Face Marker.png]]
|Monster Spawn
|-
![[File:Door Marker.png]]
|Clickable Door
|-
!width="50px"|[[File:Horse Marker.png]]
|Pet Bypassable Door
|-
![[File:Angry Face Marker.png]]
|Impassable Door
|-
![[File:Black Herb Marker.png]]
|Black Sunlight Herb
|-
!Ignore This
|Portal
|-
!colspan="2"|[[:File:Connous Underground G18E1 Map.png|Full-size Map]]
|}
[[File:Connous Underground G18E1 Map.png|785px]]
Pyro - (Talk)23:02, 11 July 2013
 

If I'm either

  1. Missing a Spawn
  2. Missing a Door
  3. Missing an entire path > .>
  4. Need to fix a geographic error DevCAT made (I already fixed a few)
  5. Mismarked one of the markers

Or anything else I should do, let me know here.

Pyro - (Talk)23:09, 11 July 2013
 

Those are some cute faces, lol.

Infodude575 (talk)23:34, 11 July 2013
 
Edited by 0 users.
Last edit: 23:36, 11 July 2013

Thank you. Anyways, I leave it up to you to decide where/how to post the map.

Pyro - (Talk)23:36, 11 July 2013
 

What's with that "Ignore this"? Is it some inaccessable portal or you don't touch it at all?

Infodude575 (talk)23:38, 11 July 2013
 

It's a portal, it does teleport you somewhere but it only makes your trip back a lot longer if you use it during the mission version where you actually pass by it.

Pyro - (Talk)23:53, 11 July 2013
 

Ah, I see.

I think you should put the legend IN the map then present it a link like how the map thing was done for G13.

Infodude575 (talk)23:59, 11 July 2013
 

I'm not entirely sure what you mean. I did want to put the legend in the map but I don't remember how.

Pyro - (Talk)01:06, 12 July 2013
 

I found another spot at the very bottom left of the map, but I was killed before I got to it...

Infodude575 (talk)18:39, 14 July 2013

I found another spot directly south of the south west spot, is that the one you were referring to? Though, I wasn't able to gather much new information. There seemed to be one extra trigger south of that door, and another trigger MUCH later nearer to the herb.

From what I gather, the way I interpreted this is wrong. It's not you walk over an area and a monster spawns, it's more of a radius and getting to close to the epicenter of that circle spawns the monster near you, not necessarily at the spawn or a specific side. I would like to map these circles but I have no methods of mapping these without vigorous, hours worth, of testing provided I can actually walk through walls which is an impossibility. Any ideas? (Also, I accidentally saved over the master copy of my map without one with merged layers so I'll have to guess the transparency to add more spots or need to redo the map. . .)

E6 needs a map for where the statues are in the Shaman village, though I'm not going to be redoing that shit. . . If anyone makes this map, also point out where Akule and his dragon is.

Pyro - (Talk)21:15, 3 August 2013
 

I have no idea how to make a map, sadly. There's no guide and all.

Infodude575 (talk)08:59, 4 August 2013
 
 

I've done it a few times, I keep getting the same two spots. . . I'll just leave it out until I get it naturally or until somebody else finds it and records where the enemies are to show me. (If you do this, also make sure you take alternate routes to see if there are safer/longer routes.

And I'm still waiting for you to explain what you meant by that. And the map isn't on any page atm.

Pyro - (Talk)01:09, 17 July 2013
 

Generation 13: Hamlet#Unraveling Truth - The map for how Claudius walked was put on a separate link.

Infodude575 (talk)08:49, 17 July 2013

At the time, I felt it would clutter the box...may we should tab it?

まそっぷ ! (talk)21:42, 3 August 2013
 

What do you mean tab?

Infodude575 (talk)22:24, 3 August 2013
 

Sounds good!

Pyro - (Talk)22:29, 3 August 2013
 

Umm...so I implemented it right? I'm getting a weird

thingy... nvm, I forgot to close a tag.

anyways I placed it here, and on the G13 Unraveling truth. I'm not sure how to word it to make people click that particular tab, so I left the link to the image there.

まそっぷ ! (talk)23:00, 3 August 2013
 

Done, good?

Pyro - (Talk)13:32, 17 July 2013
 

Hm how come we still don't have a map for Hillwen and Shyllien?

As a side note, we need a map for Episode 3's Retreat to Vales.

Infodude575 (talk)13:02, 31 July 2013
 

Well Hillwen's map can be made easily, even yourself, since there already is a minimap. Just add File:Statue icon.pngs where you need them, for more map icons look at my userpage. As for Shyllien, why would Shyllien need a map?. . . It's kind of easy to tell where you need to go in E1 and E5 and you don't exactly have to go to multiple spots or checkpoints. Retreat to vales does need a map but I spam E1 so you'll have to find somebody else for that, you could use markers from my userpage or ask me to make some if you need them.

Pyro - (Talk)13:11, 31 July 2013
 

People can kind of get lost. Heck, I got lost in that EP5 RP with the Spy; I thought I had to lure him to where the Stone Yet Not a Stone was. Nope, so then I tried taking him to the portal. Nope, so then I thought I had to take him outside... Wrong place again, so I took him back to the Stone Yet Not a Stone... I kind of rage quitted right there and went foruming for answers QQ

I also got sort of lost in EP1 Shyllien because the page at the time didn't say to go up the ramp.

Infodude575 (talk)13:18, 31 July 2013

Tangent here, is the term Ep# or EP# ever used? Or is it just a player made term? I've been saying E# when talking to other players.

Pyro - (Talk)13:27, 31 July 2013
 

Saga button says "EP # - Name"

Infodude575 (talk)13:31, 31 July 2013
 

I need an explanation of how to use a Pet to bypass the Door going South because Giants can't Play Dead like Humans and Elves can. Maybe it only works with certain Mounts or newer ones.

Mark1962 (talk)18:46, 12 November 2013
 

That's an abuse first off, something against the policy set on the wiki. Secondly, it's not even that helpful in the chance that it does spawns in a place where there are multiple doors aside the door one would be able to walk through.

まそっぷ ! (talk)18:54, 12 November 2013
 

Hmm, I didn't take into account that this might be considered an abuse. Should I edit my map?

Kapra - (Talk)18:59, 12 November 2013
 

if you have route that goes through the white/blue doors / doors with text, yeah. The doors should be impassable by default. If you have the normal "touch to open" doors, that's fine.

まそっぷ ! (talk)19:06, 12 November 2013
 

I wasn't asking which ones are, I was asking if I should edit my map to say you cannot enter those doors, rather than saying they are Pet Bypassable Doors.

Kapra - (Talk)19:09, 12 November 2013
 

Oh yeah sure. That would probably help.

まそっぷ ! (talk)19:41, 12 November 2013
 

I am having trouble finding the original, layered, master copy. I may have to redo it.

Kapra - (Talk)18:39, 16 November 2013
 

I found the file a few days ago. I edited it to replace the Pet Bypassable doors with Impassable doors as suggested, then uploaded it to the existing file, then undid the edit on purpose. If you guys still feel like Pet Bypassable doors should not be mentioned and/or you consider it an abusable glitch, then redo the edit. Otherwise I guess you can leave it as is.

Kapra - (Talk)20:48, 12 June 2014
 

Enlightenment - Demon RP

Today I did EP1, but the entire battlefield of the first RP took place in the east path of Shadow Taillteann, but the cutscene was still the same and was in Cor.

Is this just me or?

Infodude575 (talk)15:04, 7 October 2013

Did it on my elf today, was in Cor as it should be for me.

Rapthorne (talk)15:27, 7 October 2013
 

How to pass the pet doors?

Hm?

Turtlebunches (talk)19:38, 14 August 2013

Stand next to the door, summon a mount pet, if its on the other side, attempt to mount it. Does not work with sprites, commerce partners, partner mounts, or owls; works with every other mount. An arguable faster method is to stand in the opposite direction and spam fake death.

Pyro - (Talk)19:53, 14 August 2013
 

Ahhh, thank you kind sirs

Turtlebunches (talk)20:25, 14 August 2013
 

Yes its necessary because they happen regardless.

So?

Give me a reason why not. People, especially those who follow the story, should be well informed of when the cutscenes occur.

Infodude575 (talk)21:15, 28 June 2013
 

Unless you're narrating the cutscene in the same section, I see no point...

What use is knowing when a cutscene occurs?

Oh. I forgot to mention! Did you know, whenever you drink an HP 30 Potion, you recover HP immediately afterwards? How much HP? That's for you to figure out! Don't forget to mention it happens regardless (actually, with one exception: if your HP is full, it won't recover any HP!!!)! I just wanted to let you know something happens after using an HP 30 Potion.

 

You're saying cutscenes are useless, then?

Infodude575 (talk)21:37, 28 June 2013
 

<insert facedesk>

No, I'm saying mentioning when cutscenes occur is useless. It tells you nothing.

If you really want a page dedicated to following the story, bring back that old ass project where the mainstream is narrated.

 

They're only "nothing" because its the first Episode, its way too early to unveil what anyone's planning; they're only there to give hints. It's no fun if we knew everything before it even began...

Infodude575 (talk)23:27, 28 June 2013

What "hint" do you learn when you see "A cutscene occurs"?

 

when I read that I see "Warning, lag will occur upon transitions. Brace for impact"

まそっぷ ! (talk)23:42, 28 June 2013

Lol...

Infodude575 (talk)23:47, 28 June 2013
 
 

I'd like to know ahead of time when a cut-scene is going to occur. I can't always read subtitles that fast if I'm not ready.

Sozen Cratos Focker (talk)19:16, 29 June 2013

Kevin, I respect you and all, and I agree with most of what you do, but this sounds like trolling imo.

Pyro - (Talk)19:53, 29 June 2013
 

I find knowing when cutscenes happen useful. It tells me if I have enough time to do the quest in the first place when I'm busy, tells me when not to AFK in case I run off before it starts, and a few other things.

Willi096 (talk)21:05, 29 June 2013
 

Looks like it's 3 votes for keeping it, 2 against so far.

Sozen Cratos Focker (talk)21:08, 29 June 2013

it apparently is now...o-o

ehh that aside, if can be left out, but some people like to know when "transitional lag" will occur.

まそっぷ ! (talk)21:15, 29 June 2013
 

I think Pyrus is agreeing with us since he thinks Kevin's trolling.

Infodude575 (talk)21:12, 29 June 2013
 

Ya, I'm not voting against it, I'm in favor of saying when cutscenes will occur when doing things like talking to NPCs outside of missions or completing quests. Sometimes you might complete a quest, get a cutscene, but be talking to an NPC when it happens so when the cutscene is done, you can't move and you're stuck unless you manually end the client.exe process.

Pyro - (Talk)22:04, 29 June 2013

I was in the conversation with Akule when I hit complete and the cutscene occured, I didn't get stuck but I was kinda frustrated I missed most of what Akule was gonna say.

Infodude575 (talk)16:08, 30 June 2013
 
 
 

Sunlight Herb

It seems to me that there are only a few possible spawn locations, and that if it directs you into the bottom right portion of the map, it's located behind two glowing doors that don't work, and therefore cannot be accessed. Reason for this belief is because I got the same spawn twice in a row. I could see the herb when I pressed Alt, from nearby, but the door that you have to go through is inactive.

Kirbysama (talk)08:49, 6 July 2013

Second note: It seems if there's a blue door in your way, you can try to turn the camera and click behind the door. If you shout "Open sesame!" you will receive a message saying "The door is already open!" And then by turning the camera, you can click behind the door and walk straight through.

Kirbysama (talk)08:53, 6 July 2013

I got this same kinda spawn point twice in a row as well, but I never managed to walk through any of the doors that said this. You don't have to say or do anything specific to get that message either. You can say anything and it will say the door is already open.

DANTE20XX (talk)09:03, 6 July 2013
 

You can't click the door itself, but you might be able to click the ground behind it and walk through.

Kirbysama (talk)09:11, 6 July 2013

You CAN click it but it doesn't do anything. I thought I tried several times to walk through them though. I may or may not have tried clicking however. I definitely walked using WASD but the door was solid.

DANTE20XX (talk)09:23, 6 July 2013
 

Wow, people actually use WASD? Anyway, I don't know, I know it works for at least one of the blue doors. You might have to get right up to the door, before you can walk through it.

Kirbysama (talk)09:29, 6 July 2013

Of course people use WASD, it's the best control method for anything 3rd or first person :)

Or at the very least it's the most familiar. It's in pretty much every single game I can think of...including any other 3D MMO.

DANTE20XX (talk)09:37, 6 July 2013
 
 
 

Yeah, most of the time, you will be directed else where, but for whatever reason, the southeastern part of the maze is rendered inaccessible without means of glitching through it. As someone who can single-handedly navigate Ant Hell, I find this rather troublesome e-e

まそっぷ ! (talk)12:40, 6 July 2013
 

Actually, I'm working on a map for this. I find that the monsters always seem to spawn in the same area, and the black sunlight herbs always seem to spawn where a Salamander would be in normal ant hell. I just want a few more runthroughs first, since there are multiple locations, not just the three southward ones. (Like one where you must go north-west of start.) Also, the door thing only applies to south and south-east, not south-west or north-west. For the ones with doors, stand next to the door and summon a mount, try to mount it if its on the other side. If it says its too far, call it too you until he's right next to the doorway.

Pyro - (Talk)17:55, 6 July 2013
 

How much does it cost to keep redoing?

Infodude575 (talk)13:53, 5 July 2013

You haven't redone it yet?

5k gold.

 

I meant does it keep building up afterward?

Infodude575 (talk)14:10, 5 July 2013
 

Well so far, with only episode 1, no it's fixed at 5k per attempt.

Pyro - (Talk)14:28, 5 July 2013
 

reason for edit on unkown men

they dont have advanced heavy stander, phoenix summon knocks em back. as does firebolt.

Legiathan (talk)19:12, 28 June 2013

I've noticed they're resistant to stun though. I used Act 2: Threshold Cutter and it immediately interrupted it, and it didn't ping.

Infodude575 (talk)21:13, 28 June 2013
 

the times i did it after the first time, they didnt ping, but they didnt fly back either, so the redos seem to add difficulty.

Legiathan (talk)16:15, 30 June 2013
 

Replay Reward Changes?

For anyone who's replaying, do the rewards change at any point, and how?

I doubt you get 20 AP each time from a quest chain that can be completed in under 2 hours, but I haven't replayed it yet.

Oneris (talk)11:07, 29 June 2013

I was thinking the same thing. If nobody responds within the next two hours, I'll go find out.

Willi096 (talk)11:20, 29 June 2013
 

Replaying only nets you the Saga EP1 Box.

~Dæmonis(´∀`) (talk)11:41, 29 June 2013
 

What about exp rewards, and rewards from the shadow missions?

Oneris (talk)13:20, 29 June 2013
 

I think they stay the same.

Infodude575 (talk)13:33, 29 June 2013
 

Hillwen Mine/Black Sunlight Herb

Anyone else crashing when they reach the hillwen mine or black sunlight herb?

Crashes for me whenever I enter Hillwen Mine. I had to finish the quest on my brother's computer, who isn't crashing.
Also crashes when I (supposedly) reach the Black Sunlight Herb spot in the underground maze.

I've tried with a clean, just downloaded client, too.

Didn't crash before the unscheduled maintenance, no mods active.

Infodude575 (talk)01:27, 29 June 2013
 

Turned on "Mini Effects", went through again and didn't crash... I went through it about 10 times now.

 

Prior to maint, no crash. after maint...I don't know yet. Running it a second time. I WANT THAT KNUCKLE D:

まそっぷ ! (talk)02:11, 29 June 2013
 

No crashes here.

まそっぷ ! (talk)04:39, 29 June 2013