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Talk:Iria II: Episode 3 - Pursuit

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The Hot-Air Chase813:45, 8 November 2014

The Hot-Air Chase

Edited by author.
Last edit: 19:08, 27 October 2014

I've heard a number of people getting creamed by the wyverns and failing the mission. However, when I did it, the normal wyverns did only 1 damage and alphas did around 50 or so; I was left around 800 HP on the balloon when I finished and I didn't use flint even once.

https://www.youtube.com/watch?v=GvLKfkgqBkE&feature=youtu.be&t=1m7s

According to that video, the balloon's defense is based on your intelligence and will? I'm assuming higher magic defense/prot negates damage. But this is supposed to be an RP mission; wouldn't all stats be fixed for everyone and given low values? I didn't check mines when I went in.

Infodude575 (talk)11:20, 26 October 2014

Bump.

Infodude575 (talk)18:18, 27 October 2014
 
 
 
Balloons loses HP when onboard players are attacked by Wyverns or other players and is irrecoverable. The damage the balloon receives is equal to the damage the player(s) receives.
 

 

—From the Hot-Air Ballooning page

I haven't actually played the new Saga stuff yet so I can't comment on anything else. I would assume everyone has the same stats though. My best guess is that some people are just not used to ballooning or are lagging.

Blargel (talk)13:00, 28 October 2014
 

Just to be clear, this balloon isn't the same as a typical balloon outside of the mission. You can heal it and the ballista's mechanic has a "first person shooter" ish minigame instead of mabi archery.

Anyway, while it makes sense that everyone has the same stats, since this is an RP mission, a lot of people are claiming otherwise. Four people have told me that the wyverns creamed them in just two minutes, but I barely took any damage. Kingofrunes here also took miniscule damage and didn't use flint even once, but in his KR attempt for whatever reason he's taking far more damage than in his NA version.

I'm trying to understand why some are taking more/less damage than others. I've yet to see someone show their stats while inside the mission; it just doesn't make sense when RP missions are supposed to give everyone the same fixed stats and equalize the difficulty for all.

Infodude575 (talk)13:48, 28 October 2014
 
 
RP missions are supposed to give everyone the same fixed stats and equalize the difficulty for all.
 

 

Since when was this a rule? This is a game; they can program it however they want. If they want to give the actual stats of the character to the RP version of the character, they can. No where does it state that an RP must have fixed stats, regardless.

iDSd16:47, 28 October 2014
 

In every other RP so far, stats have been fixed. You do realize that Info was asking to double check that this is still the case right?

Blargel (talk)16:51, 28 October 2014

I'm simply calling out his claim; there is no "supposed" rule that all RPs must have fixed stats for the player. And I suppose that you've checked every other RP so far to ensure your claim?

iDSd17:28, 28 October 2014
 

Someone on IRC pointed out that advancement tests for dan ranks break this rule, but every other RP for story has followed this rule thus far. RPs for events and side quests follow this as well.

Blargel (talk)17:47, 28 October 2014
 
 

Ignoring all the meaningless chatter, one RP mission in Episode 5 uses your character's base stats, so it's safe to say that it also applies to here.

Infodude575 (talk)13:45, 8 November 2014