Talk:Talent

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Thread titleRepliesLast modified
Adventurer affecting Treasure Hunter Skills1212:39, 14 September 2014
Rebirthing into an Ace/Hero talent820:30, 11 September 2014
Grandmaster Quests past Reset Time017:33, 25 August 2014
File:Mabinogi Talent Choices.png001:37, 25 June 2014
Just want to make sure.109:28, 18 April 2014
Small note about character cards and Hero Talents...314:10, 24 November 2013
Hero Talent Skills421:19, 20 November 2013
Ace or Hero114:55, 16 November 2013
Hero Talent Skills1500:38, 14 October 2013
Are there any new Hidden Talent Titles?318:20, 21 September 2013
Skill EXP Tables1500:14, 19 September 2013
Vate1418:50, 6 August 2013
Efficiency1012:05, 28 April 2013
Multiple Grandmasteries?319:13, 26 April 2013
Does Mastering a Skill give Talent experience?921:07, 24 April 2013
Veteran Prefix?015:35, 6 January 2013
Adventure talent's +50%813:59, 2 January 2013
Is this hybrid talent added in the list?103:25, 21 December 2012
Talent Selection Image100:31, 11 December 2012
Grandmaster Tests908:06, 28 November 2012
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Adventurer affecting Treasure Hunter Skills

Considering how Ace skills are affected by respective normal talents, I'm guessing its Adventurer that's affecting Treasure Hunter?

Infodude575 (talk)19:00, 11 September 2014

ರ_ರ...。

 

What...?

Infodude575 (talk)19:31, 11 September 2014
 
 
ರ_ರ...。
 

 

Yeaaah, I'm with mika on this one...

Yinato (talk)19:38, 11 September 2014
 

>.> What's with that face? Is it that hard to give a straight yes or no answer?

Infodude575 (talk)19:46, 11 September 2014

You'd be able to answer a lot of your own questions if you read the event/news pages/in-game text in detail.

Yinato (talk)20:24, 11 September 2014
 

Well I already pointed this out to you in the IRC, but in case anyone else looks at this discussion with a similar question (which I hope no one does while the 2x skill exp event is going);

Currently there's an event that gives 2x exp training for talents related to treasure hunter (dual gun, mercantile, and adventurer), as well as a separate bonus for treasure hunter skills itself. If the treasure hunter skills received training from dual gun, mercantile, or adventurer, then you'd be getting 4x exp without having the corresponding talent as your active talent.

Yinato (talk)20:21, 11 September 2014

Not necessarily. There has been overlap before during anime summer, and we did not get 4x training without being the talent. Holy Arts and Soul Star, for example, did not give 4x training when they were both in effect. Anyway, yes, adventurer talent trains all 3 treasure hunter skills. Adventurer talent people currently get 4x training on the treasure hunter skills, and people without adventurer or treasure hunter talent get 2x. When a treasure hunter skill is trained with the adventurer talent it says "specialized skill bonus x2; adventure talent exp x2." So, I think it's safe to say.

Meru (talk)08:41, 12 September 2014
 

Um picture proof, Meru? Just to clear up the conflicting reports.

Infodude575 (talk)11:33, 12 September 2014
 

Here's one from my friend. http://i.imgur.com/Qr5HVNU.jpg

Meru (talk)12:02, 12 September 2014
 
 
 
When a treasure hunter skill is trained with the adventurer talent it says "specialized skill bonus x2; adventure talent exp x2."
 

 

Apparently not for everyone. I've been asking around and there are a few other people who have adventure talent and aren't getting 4x (myself included)
Yinato (talk)13:58, 12 September 2014
 

Just rebirthed into adventurer myself. Started getting 4x instead of just 2x. Better picture for better proof since my friends pic didn't have character info up. http://i.imgur.com/2R23dTI.jpg Pretty strange then I guess. Edit: Just had a thought. Did you change to adventurer talent before or after the patch? If you rebirthed before, maybe you got an old version of adventurer talent that doesn't contribute.

Meru (talk)14:18, 12 September 2014
 

I rebirthed after the patch. It seems to be on a per-character basis though. I rebirthed a second alt to adventurer and was getting 4x, but rebirthed the first alt (daily rbs) and it still wasn't getting 4x.

Yinato (talk)12:39, 14 September 2014
 
 
 

Rebirthing into an Ace/Hero talent

Do you have to pay Pon to keep the Ace talent you are in, same when rebirthing into it if you were in a normal talent but used an Ace/Hero card on that character previously?

Frahaleah (talk)12:33, 27 November 2013

Until people can free rebirth at age 20...no idea.

ベリサ・マイルスター (talk)13:44, 27 November 2013
 

So update after 10 weeks on my Soul Star...you cannot rebirth back into the Hero Talents without a card. GOD FFFFFF-asfasfawfafds...excuse me while I go sleep on this.

Is there any update/change on this? I'd like to rebirth into druid, but I don't want to have to pay 39 pons every day (under 1k total level rebirth thing) to keep it...

Nanoiir of Ruairi (talk)15:52, 7 September 2014
 

You cannot retain any Hero talent without paying up the pons every time you rebirth.

Edited by author.
Last edit: 16:55, 7 September 2014

Eugh Nexon wai, that's so tragic. Why is it not just pons if you change it. :T

Nanoiir of Ruairi (talk)16:55, 7 September 2014

Why exactly do you want to rb to druid?

If you're rbing to druid just for the skill training bonus in 3 talents, then you're just wasting money. Since you're under 1k, you can have all of your skills reset for free. So instead of rbing to druid and then rbing daily, you could rb to magic/holy arts/medicine talent, get a skill that get's 2x training to r1, derank it, and then train another skill until you r1 everything you want under that talent (you're going to want ~600 AP)

However, if you just want to rb to druid for the skills, then you only need to rb once to get the skills. But honestly, if you're under 1k total, then you likely won't have the stats, gear, funds or AP to use those skills to their fullest.

Yinato (talk)05:41, 8 September 2014

I'm lv624 atm, and I'm being lazy about the daily rb's honestly. I've got around 15-20m in funds I can use, based on Ruairi market prices. I HAVE been ranking many skills to 1 and deranking them to save the skills levels/training for later. But atm I'm sticking with Magic, specifically lightning-based/healing atm. I'll branch out as I get higher in level. I have a (+23 MA, s5, 81-INT-Artisan) Hermit staff that I'm using for a all around magic weapon, and around 500 int @ lv50 w/o the staff equipped. Planning on wasting money on reforges for MA/cast speed reforge once I can afford that easily, though. I don't think those stats are bad at all for my level honestly, but correct me if I'm wrong.

I wanted to RB druid for the skills, but then stay as that talent for the training. But if it's 39 pons every time then I'll just do it once for the skills, and possibly revisit it later for the training.

Nanoiir of Ruairi (talk)19:56, 11 September 2014

They're not bad for your level, but you won't be doing stellar damage in higher-difficulty missions/dungeons. Most mages are running around with at least 1k int without gear, but you don't have to worry about that since you're under 1k.

Yinato (talk)20:29, 11 September 2014
 
 
 
 
 
 

Grandmaster Quests past Reset Time

Say I accept a set of Grandmaster quests, then complete them all after the reset time. Will Lezzaro then give me a new set of quests or do I have to wait for reset again?

Infodude575 (talk)17:33, 25 August 2014

File:Mabinogi Talent Choices.png

File:Mabinogi Talent Choices.png is now outdated as they changed the Talent UI. So, what will we do? Will we change it to fit the new UI, despite there being no single tab that includes every talent? If the answer to the previous question is no, what if they add a new talent? Will we separate it into two images like it is ingame to also show this new talent's icon?

Kapra - (Talk)01:37, 25 June 2014

Just want to make sure.

Fully training a skill at rank 1, doesn't add any talent exp, right?

Nise Panda (talk)06:29, 18 April 2014

Nope, it doesn't.

Blargel (talk)09:28, 18 April 2014
 

Small note about character cards and Hero Talents...

As far as I've read, the wiki writes that any character card used to create a new character will allow the newly created character to take a Hero Talent for their first talent. However, this is false. The Assistant Cards obtained through allying with the Elves or Giants as a human do not allow you to take a Hero Talent, they automatically throw you over to pick a normal Talent instead.

To be fair, not everyone has a freely available Assistant Card or only just created assistant character to try it out.

It's fairly likely that the Assistant Cards are the only ones like that, since the character card you get to create the first character still allows a Hero Talent.

SolAndLuna (talk)09:16, 24 November 2013

Old unused LE character cards probably also do not provide hero talents.

Kapra - (Talk)13:54, 24 November 2013
 

LE?

Infodude575 (talk)14:01, 24 November 2013
 

Limited Edition, sold for a temporary amount of time (not including Memorial).

Kapra - (Talk)14:10, 24 November 2013
 

Hero Talent Skills

Edited by author.
Last edit: 15:21, 16 November 2013

During the initial KR Live (not test) release of the Druid skills, we were unable to get 2x training on Spellwalk, Snapcast, or Meteor Strike from any talent but Druid (we did not receive it from Mage, Cleric, nor Pharmacist). Apparently in NA, you can get 2x in those skills with both Druid and Mage, but supposedly not Cleric and Pharmacist. In addition, we tested it on KR Live again today and you can get 2x from regular Mage talent. That being said, I have two hypotheses:

  • A: It is intended (making Hero Talents seem really useless in my opinion).
  • B: It is unintended and an abusable glitch.

Keep in mind that when you go to the Mage section of the Talent Window, you do not see the Druid skills. You however, also do not see Potion Lore or Shockwave. If you guys decide this is an abusable glitch, please delete this thread and never speak a word of it again.

Kapra - (Talk)15:05, 16 November 2013

Nope, its C, Era of the Mage.

Infodude575 (talk)15:20, 16 November 2013

Incorrect, if it was that event I'd only get 2x. I get that event + 2x, making it 4x.

Kapra - (Talk)15:21, 16 November 2013
 

Its intended in KR? So I guess Hero Talents ARE useless then.

Then, does:

  • Diva get affected by Music?
  • Vate get affected by Battle/Construct Alchemy?
  • Master Chef get affected by Cooking?
  • Treasure Hunter get affected by Adventurer?
Infodude575 (talk)20:52, 20 November 2013
 

I know Diva is effected by Music and Vate is effected by Battle Alchemy, not sure about the rest. We can only guess this is intended. Hidden talent skills aren't mentioned either so.

Kapra - (Talk)21:19, 20 November 2013
 

Ace or Hero

Both terms seem to be used. What's the difference? Are they synonymous? If so, which do we use?

Ace is the cards, Hero is the talents. Aces is also the update name. From what I gathered.

Kapra - (Talk)14:55, 16 November 2013
 

Hero Talent Skills

Just putting this out there before anybody tries to tear their brains out later figuring this out, Hero Talent Skills do not give talent experience to any talent, and are only trained by the hero talent. They are the exact opposite of Hidden Skills which are trained by three normal talents and give experience to all three. However, note that Magic Weapon Mastery and Guard Cylinder Mastery are not Hero Skills, so those two do give talent experience only to Mage and Combat Alchemy respectively.

Pyro - (Talk)17:24, 13 October 2013

So...Hero Talent like say for my case, Vate, will receive training bonuses to the respective talent skills of the three involved, but will not receive the training bonus the specific skills for Vate (Hydra, Golden and w/e else)

まそっぷ ! (talk)17:37, 13 October 2013
 

Vate will train Combat Alchemy Skills, Combat Skills, Construction Alchemy skills, and Hydra/Elemental/Golden.

Construct Alchemy and Combat won't train Hydra/Elemental/Golden. Both Vate and Combat Alchemy will train Guard Cylinder Mastery but Combat Alchemy won't train Hydra/Elemental Golden, only Vate does that.

Pyro - (Talk)17:40, 13 October 2013
 

Ohhh...so essentially, the new skills for Vate can only receive the training bonus if Vate is the active talent. Welp, time to store money.

まそっぷ ! (talk)19:41, 13 October 2013
 

Yep, exact opposite of Hidden skills. Only trained by the hero talent, and does not give talent experience to any talent.

Pyro - (Talk)20:24, 13 October 2013
 

Is it hard to train those skills without the 2x bonus? Its not grindy like Fighter, Bard, Puppeteer, and Gunner is it?

Infodude575 (talk)20:31, 13 October 2013
 

Rank 1 Hydra (From Mabinogi Gameabout)

  • "스킬을 성공시킨다" . +0.01, 수련횟수 8,000번 [ 80% ]
  • "한번에 8명 이상의 강한 적에게 효과를 입힌다" . +0.03, 수련횟수 4,000번 [ 120% ]
  • "한번에 7명 이상의 매우 강한 적에게 효과를 입힌다" . +0.08, 수련횟수 2,000번 [ 160% ]
  • "한번에 3명 이상의 보스급 적에게 효과를 입힌다". +0.1, 수련횟수 1,000번 [ 100% ]

yeah...totally. Hydra breaks 1000 training counts at Rank 4, as well as Elemental Wave. Golden Time (along with Elemental Wave) has one requirement through out, breaking 1000 counts at Rank 3.

Too lazy to look up the rest. Oh we have it already...meh.

まそっぷ ! (talk)20:41, 13 October 2013
 

Yes, some skills like Encore and Emergency Escape are ridiculously annoying to first of all get, and second of all train.

  • Snap Cast is randomly obtained from using certain magic skills.
    • Training may or may not be seen as spammy.
  • Encore is randomly obtained from playing instrument and maybe singing.
    • Encore is spam-training.
  • Elemental Wave is randomly obtained from using Chain Cylinder. (Note that it has nothing to do with Chain Cylinder, and Chain Cylinder is also a randomly obtained skill.)
    • Elemental Wave is spam-training.
  • Golden Time is randomly obtained from using Elemental Wave (so it's a randomly obtained skill from using a randomly obtained skill from using another randomly obtained skill).
    • Golden Time is spam-training.
  • Festival Food is randomly obtained from cooking.
    • Training is okay.
  • Emergency Escape is randomly obtained from using Evasion. (Evasion isn't even in any of the three talents. . .)
    • Emergency Escape is VERY spammy-training. If you train the skill nonstop, using the skill immediately as cooldown finishes and do not take break, it will take 69 and a half hours to get this skill to r1 (almost as long for master title which is crappy anyways). In addition, you have to use the skill with at least 1 aggro on you and multiple aggros are not multiple training, and monsters are not quick to re-aggro you after you de-trans.

So yes, they REALLY want you to spend NX on these talents to skip the obtain methods and train the skills more easily. Also note I only mentioned the randomly obtained skills, some other skills are also really annoying to train like Meteor Strike.

Pyro - (Talk)21:47, 13 October 2013
 
 
 
If you train the skill nonstop, using the skill immediately as cooldown finishes and do not take break, it will take 69 and a half hours to get this skill to r1
 

 

—Pyrus

I'm sorry, I can't stop laughing at that amount of time...Non-stop...oh god that long? Bwahahha...ha.....ha....okay so remind me again, how much is a card?

まそっぷ ! (talk)22:42, 13 October 2013

A Zero card should cost about 1k nx more than a basic card if we don't get the rebirth update. If we do get the rebirth update, the card will be the same price but won't be usable for rebirth and we'll instead use 39 pons (if it is consistent with KR's prices) which is about 3.9k nx if it were possible to buy pons in bundles of 1s. Though, a Zero, Hero, and Elite Hero character all start with rF of the hero skills, which doesn't really make sense to me. Wouldn't they want to capitalize on selling new characters that come with like r9 Emergency Escape?

And to be honest, I feel like they're running out of ideas. For example, for Druid and Vate, they had plenty of ideas so they had a fourth skill which they had to keep out of the hero talent, in both cases a mastery skill. However, in Diva's case, Singing is more or less an active mastery skill like Playing Instrument is, they probably couldn't think of a fourth singing skill so they left Singing in the hero talent rather than the music talent. In Master Chef's case, Food Mastery is obviously a mastery, same case. On the other hand, Emergency Escape has nothing to do with making money, adventure, doing exploration, or guns. And on top of that, Exploration Mastery is obviously a mastery, so treasure hunter was really lacking.

Pyro - (Talk)23:51, 13 October 2013
 

Rebirth update?

Infodude575 (talk)00:00, 14 October 2013

Along with the Dream Update in KR, they made it so you can rebirth weekly regardless of age, and cards are no longer used for rebirth. (So they removed basic cards, and you have to pay 1k extra nx for a zero card to make a new character but it's worth it.) In addition, they also changed beginner benefits. They raised the beginner lvl to 1000, added a bunch of new quests items, shadow mission privilages starting lvl 50, etc. Along with the preexisting benefits of being able to reset skills at duncan and rebrith every 24 hours.

  • So if you're under total 1k, rebirth once a day.
  • Over lvl 1k, rebirth every 7 days.

This is an nerf in that you have to wait 7 days to rebirth now, you can't pay nx to rebirth every 6 days like you do now, but it's still better to wait an extra day and not have to pay. The 39 pon thing was added as compensation to this so unlikely we'd get the 39 pon thing if we don't get this.

Around the same time, JP also had a rebirth update where they kept card rebirthing and everything, but you now can rebirth every three weeks regardless of age. This is a buff in that free players rebirth to age 10 and get extra aging AP while still triweekly RBing, but it's a nerf in that you can't 2+1 rebirth anymore (two rebirths in three weeks).

In my opinion, unlikely we'd get either, though hopefuly we get KR's version and in my opinion, our version is better than JP's. And if we do get either, I doubt it would be generation-bound.

Pyro - (Talk)00:10, 14 October 2013
 

What about free rebirthing in their cases? I don't pay for cards.

Infodude575 (talk)00:27, 14 October 2013
 

Don't pay for cards or pons, don't get Hero talents. Only exception is the free card you start your account with, first ever talent can be a Hero talent, but you will only start with some of the hero skills, not all (a free diva starts with Singing and Encore but not Phantasmal Chorus) and you have to pay to maintain that talent if you rebirth. And if you choose a non-hero talent for your first talent oh well no hero talent for you without paying.

Pyro - (Talk)00:38, 14 October 2013
 

...meh slightly disappointed :s

まそっぷ ! (talk)00:02, 14 October 2013
 

Holy... (insert variety of censored words)

I got past Fighter, Puppeteer, and Gunner, and most of Bard... I don't know how much longer I can keep my sanity from this!

Mikaya, it costs about 39 pons to rebirth into them.

Infodude575 (talk)22:57, 13 October 2013
 

Are there any new Hidden Talent Titles?

According the the Mabinogi-Saga micro-site:

"The Gunslinger Talent is also bringing 16 new Talent Titles, 8 new Master Titles, new tutorials, and new Grand master Quests to Erinn."

We don't appear to have any new talent titles that have gunslinger involved listed on the wiki. Do they even exist?

Ricebowl123 (talk)17:21, 21 September 2013

They probably do; it's just no one has bothered looking into it yet, probably.

 

Nope. They lied. Unless by "16 new Talent Titles" they meant "novice gunslinger, green gunslinger, so on..." Lololol. THEY DID.

 

LOL so that's what they meant.. xD

Ricebowl123 (talk)18:20, 21 September 2013
 

Skill EXP Tables

Since skill exps turn out to be additive values, should we have the tables as they are right now? or the accumulated exp?

I will need an answer on this before I continue with this page because it'll be a lot of work to change it after I finish.

I personally prefer the accumulated EXP so if I wanted to calculate my exp, I could just look at table and rank rather than have to add all the previous values to find the exp for just that rank and repeat...

 

Why not move the race parameter to the left of the skill icons then make two parameters per skill icon? One for individual and one for total.

Pyro - (Talk)17:31, 29 October 2012

Because even just the current tables were a hell of a lot of work. Feel free to do that after I've finished the current tables.

 

Very well, I'll see what I can do later. How about just accumulated for now then?

Pyro - (Talk)17:34, 29 October 2012
 

Example Images
So since the tables are sortable now (nice touch by the way), multiple spans would be questionable so just to test what would happen I put an identical second span to rest (top table) then hit the sort button for on of the parameters and it apparently reverted to one rowspan and cloned itself (middle table). So instead I suggest adding in parenthesis the increase since last rank (bottom table) and add a note at the top something along the lines of "The parentheses indicates increase since last rank, whereas outside is total accumulation." Although, this would add a bit of empty space to the skill icon parameter, we could always undo or change the 30px limitation on the skill icons to fill up the space. (Or we could leave the skill icon at 30 and add the name of the skill under it, but I'm not voting for anything.)

Pyro - (Talk)17:48, 2 November 2012

I like the parenthesis idea. About the whitespace, I'd prefer it if we just left it alone, and leave it at 30px; it's not much more whitespace created, although I don't really care about it.

 

Parenthesis seems so much better than making a whole nother chart.

Infodude575 (talk)23:26, 2 November 2012
 

Okay, I'll get started on it maybe tomorrow. But before I do, considering the width of the parameters on most screen resolutions it would automatically create a second line with just a space rather than a <br/> tag in between the accumulated and added values, should I add a <br/> tag anyways or just leave it out?

Pyro - (Talk)23:30, 2 November 2012

Hum, dee dum, what's taking so long?

Infodude575 (talk)23:37, 13 November 2012
 

My comp can only turn on in safe mode at the minute and I've been spending my time trying to diagnose and fix that problem.

Pyro - (Talk)16:05, 14 November 2012
 

I apologize I've been taking so long. I fixed my computer issue but am still busy. (Especially around the holidays. . .) But I started on it and will slowly finish adding it all in.

Pyro - (Talk)05:24, 24 December 2012
 

Kevin, I don't get you. Why would you agree with the idea and then decide to take it out?

Infodude575 (talk)23:41, 18 September 2013

Because

  1. We needed to reduce the page size to be able to transclude the hero tables.
  2. Whoever started it never finished it, even after all that time.

Or did you miss the whole "hero tables aren't transcluding" thing?

 

. . .I completely forgot about this. . .

Pyro - (Talk)00:14, 19 September 2013
 
 

At long last, the fourth Vate's identity is revealed: us?

Infodude575 (talk)11:17, 20 June 2013

NO YOU DUMMY, THE FOUR FUCKING VATES.

Remember back in Generation 12, "Four Vates" who saved Eabha from dying. Dorren, Lennox, Helvetius; the fourth one's unknown.

Infodude575 (talk)12:24, 20 June 2013
 

Oh. Then I have no clue what you're talking about; I don't pay attention to the storyline.

 

You suck then.

Infodude575 (talk)13:02, 20 June 2013
 

^What Infodude said.

And yes, I do assume this is the fourth vate mentioned in G12, though I wish it turned out Berched was also an alchemist and he was the fourth vate. =\ This vate's name is Professor J.

Pyro - (Talk)13:15, 20 June 2013
 

What does Vate mean irl and who's Prof J outside of Mabi, if one exists?

Infodude575 (talk)14:27, 20 June 2013

In Spanish, it means seer or prophet. other than that, it's probably a word devcat took and gave them the name on the spot or it just sounded awesome at the time of development.

if it matters, it also means a poet/bard in Italian o-o...though if you want to go and urbanize it...go with horrendous/hideous.

まそっぷ ! (talk)14:45, 20 June 2013
 

Guess it could mean seer or prophet since they did save a kid's life through a "miracle".

Heck, Alchemy can be pretty much viewed as a miracle...

Infodude575 (talk)21:06, 20 June 2013
 

Well Merlin is based on mythical mage who fought against druids (hence him BEING a druid makes no sense. . .) and Boann the Diva is named after some goddess. Professor J probably has a counterpart too but we probably won't know unless they say what the J stands for.

Pyro - (Talk)14:38, 20 June 2013

o-o Merlin was considered both a mage and/or a druid considering on which story of merlin you heard

まそっぷ ! (talk)14:52, 20 June 2013
 

The only J I know is Onose Jun, a japanese rock artist who goes by "J." maybe he's going by the name J for a reason?

まそっぷ ! (talk)14:55, 20 June 2013
 

Well duh they were the wrong SORT of druid :P

Galabear (talk)14:59, 6 August 2013

I don't quite understand your point. There aren't multiple kinds of druids in mythology nor mabi.

Pyro - (Talk)15:54, 6 August 2013
 
  • sigh* Was making a joke. It's like religion, yes I'm a Christian and he;s a Christian but he's the WRONG SORT of Christian, also he has that nice house and I want it :P

EDIT: Actually I'm sure there probably was a lot of hating of the other druids there always is in religion. EDIT2:Please don't make this into a religious debate. I was trying to make a joke.

Galabear (talk)18:48, 6 August 2013
 
 

Efficiency

A buddy of mine asked me for the quickest way to increase the adventure talent level

I didn't know, but i figured i could plug some numbers in a spreadsheet shown here to at least tell her the skill that would require the least amount of AP for the maximum amount of talent exp (finding it to be Campfire)

So, if i do this for the other talents, could i add my findings to this page?

Ajmgallop15 (talk)22:29, 27 April 2013

I'd say having that information would be useful. Not sure how to format that, though...

Doomsday31415 (talk)23:38, 27 April 2013
 

Actually, I was doing this the other day for fighter talent. I do agree this is useful. We could just do endgame rank divided by total AP cost. (So if it's capped at r6, the amount of total exp that skill gives at r6 divided by the AP to get that) and put it after the r1 exp in the table.

Pyro - (Talk)00:04, 28 April 2013
 

You could add a 2nd row to each skill in the table, although that's a lot of work.

 

A 2nd row to which table?

Ajmgallop15 (talk)08:28, 28 April 2013

Heres the ones for Magic

If anyone wants to take that information and make an example on how to add it to a table, that would be great.

Ajmgallop15 (talk)10:14, 28 April 2013
 

Permission issue.

Doomsday31415 (talk)10:54, 28 April 2013
 

oh, sorry. changed

Ajmgallop15 (talk)11:52, 28 April 2013
 

Multiple Grandmasteries?

Lets say I'm a grandmaster archer and I switch my talent to warrior talent, and I then obtain grandmaster warrior. I'm aware I'll lose my archery grandmaster status, but if I switch back to archery talent and want to become a grandmaster archer again, will I have to get the 20 seals and gold letter again? Or is there just a simple switch grandmastery button?

Nedo147 (talk)11:17, 26 April 2013

That doesn't answer the question he asked.

Doomsday31415 (talk)13:19, 26 April 2013
 

Yeah what Doomsday said.

Nedo147 (talk)19:13, 26 April 2013
 

Does Mastering a Skill give Talent experience?

OK, so, shortly after talents were added, I mastered fire mastery, and noticed a change in my talent exp. I wasn't far from bolt mastery, so I worked on it, recorded my talent exp before and after mastering bolt mastery, and noticed that there was indeed an increase in talent experience after mastering bolt mastery, HOWEVER the same did NOT happen when I mastered Thunder. (mage here btw working on master mage)

I'm working on mastering HailStorm to verify this better, but has anyone else checked this out?

Linxindao (talk)22:47, 8 January 2013

I seriously doubt it.

Infodude575 (talk)22:56, 8 January 2013
 

No there is no exp gain for mastery.

 

I confirmed with mastering Hail Storm.

Linxindao (talk)15:19, 5 February 2013
 

Confirmed that it does give extra talent experience or confirmed that it doesn't?

Pyro - (Talk)20:45, 7 February 2013
 

I never got exp from mastering my fighter skills, so I'd assume confirmed it doesn't.

Tellos (talk)22:47, 7 February 2013
 

Maybe it's not specifically mastery, but filling out the training requirements.


I have fledgling Construct Alchemy with 2/3 of the talent exp bar filled and fledgling Battle Alchemy with about 3/10 of the bar filled, even though all the alchemy skills I have are ranked novice. I've finished the requirements for rank novice Synthesis, Mana Crystallization, Alchemy Mastery, Water Cannon and wind blast and half the requirement for Summon Golem. The rest of my alchemy skills haven't been started and I haven't even acquired Transmutation, Heat Buster, Frozen Blast, Flame Burst, Chain Cylinder, Sand Burst, or the alchemy element masteries.

Unless you get talent experience just for discovering a skill, you get a small amount for finishing the level up requirements.

Sozen Cratos Focker (talk)20:17, 24 April 2013
 

You get Talent EXP for ranking a skill from N to F, but you do not gain talent EXP for mastering a skill. Not sure about Dan ranks, but I suspect they don't give any talent EXP either.

Tellos (talk)20:25, 24 April 2013

I have Dan 1 Master Windmill and it says nothing. I honestly can't tell if its a glitch.

Infodude575 (talk)21:02, 24 April 2013
 

Again, you do not receive talent experience for:

  1. Mastery of a skill
  2. Ranks above 1

Otherwise, these values would have been included in the game's files and I would have included them in this page.

 

Veteran Prefix?

I have the "Veteran" Prefix on one of my talent titles...(Veteran Trapper) It's not listed under any of the prefixes on the chart, and I'm just wondering if anybody knows what level exp somebody needs maybe? o-o;

Zey (talk)15:35, 6 January 2013

Adventure talent's +50%

Its an added 50% of your current capture rate for trans diary(Ex: 10% becomes 15% on lycan) not an overall addition of 50% (Ex Lycan's 10% becoming 60%) I think it needs to be reworded because it's very misleading.

The Paladin Slayer (talk)12:29, 30 December 2012

Reword it as a 1.5x multiplier?

Galabear (talk)16:08, 30 December 2012
 

That...would work I believe.

The Paladin Slayer (talk)19:32, 30 December 2012
 

It said "Base Stat" above it, lol.

Infodude575 (talk)11:17, 2 January 2013
 

Base Stat refers to bonuses gained upon selecting the talent, without leveling or aging (hence Level Bonus & Age Bonus).

 

We know.

Infodude575 (talk)12:46, 2 January 2013
 
 
 
Its an added 50% of your current capture rate
 

 

Current = Base, no?

Infodude575 (talk)13:26, 2 January 2013
 

Current = At the moment
Total = Base + Bonus
Current = Total (assuming Total is up to date)
Current = Base (assuming Bonus = 0)
Current = Total = Base (assuming bonus = 0 and total is up to date)
Current != Base (assuming bonus =/= 0)

 

Is this hybrid talent added in the list?

[[1]] Vetran Trapper. I just got this one recently. o-o Wise archer, expert tailor, and apprentice carpenter.

Jragon0 (talk)22:07, 20 December 2012

Weird, this title was JUST added to KR. They work fast. . .

Pyro - (Talk)03:25, 21 December 2012
 

Talent Selection Image

Hey guys, I added a screenshot of all the Talent choices it gives you in game. Thought it was a great image that should be on this page somewhere, at the moment its sitting at the top of the list of Talents just above Adventurer. Feels slightly out of place being aligned all the way to the left and not being alphabetized but oh well

OJPhoenix (talk)00:29, 11 December 2012

And its already been relocated to the top right of the page, that looks heaps better ^^

OJPhoenix (talk)00:31, 11 December 2012
 

Grandmaster Tests

I believe all talents have the same grandmaster tests, just based off asking around. You just get a random test for each test you ask for. These are the missions I have received or have heard of others receiving:

  • Test 1:
    • 4 person shadow mission
    • 1 person shadow mission
  • Test 2:
    • Kill 100 Skeletons
    • Kill 50 Mimics
    • Kill 100 Lions
    • Kill 30 Crocodiles
    • Kill 30 Blinkers
    • Kill 30 Imps
  • Test 3:
    • Clear Warden of the Gods (Hardmode)
    • Clear Guardian of Avon (Hardmode)
    • Defeat a Red Dragon

I'm going to guess that the only reason they make you pick which talent you want to take a test for is to determine which seal you receive from Lezarro. It's also worth mentioning that the first test's missions have randomized waves as well. A wave you've seen in one test (such as 3 succubi and a siren in the party mission) may not be in the same test the next time you get it.

Blargel (talk)14:27, 31 October 2012

Is this really the same for Life skill talents?

Kave Johnson (talk)15:11, 31 October 2012
 

Unfortunately, I'm not sure about that, but I can ask a master blacksmith that I know is taking these tests. I'll be going on mabi in about an hour so I'll send a note to him and report back what I learn.

Blargel (talk)17:42, 31 October 2012
 

I was wrong. Although I didn't get a complete answer from him, he said that it's just grinding. Judging from what's filled in now for other life skill talents, it's likely that it's just making items with blacksmithing or similar things.

Blargel (talk)21:06, 1 November 2012
 

It is. like bracers. or smithing hammers.

Or dragon fangs for that matter.

Aubog007 (talk)21:24, 1 November 2012
 

This could be used for reference but be sure to test them all before putting them on the page, as they may be different in NA.

Pyro - (Talk)10:59, 2 November 2012
 

That sounds consistent from what I've learned. Most people I spoke with were doing battle related talents so that's why I initially assumed all tests were the same. I can definitely confirm that the magic tests are as listed on that page though I've yet to get spiders, ghouls, or wights.

Blargel (talk)13:30, 2 November 2012
 

I have seen Wights for magic tests. Someone was complaining about getting it twice in a row.

Aubog007 (talk)03:38, 3 November 2012
 

I just got wights. Fun. It's the last test I needed too...

Blargel (talk)06:19, 3 November 2012
 

the ones with offensive have similar quests and the ones with production or life skilling vary on some quests but most quests are similar or even the same all the time like bard second mission: use dischord 100 times it just changed once for killing 20 balrogs.

Aria (talk)08:06, 28 November 2012
 
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