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Boss HP

So here's my notes on the boss HP.


  • Basic Curiosity (1p): 275,110 HP (normal)
  • Basic Curiosity (2p): 275,110 HP (normal)
  • Basic Curiosity (3p): 550,210 HP (normal)
  • Basic Curiosity (6p): 550,210 HP (normal)
  • Basic Fear (5p): 220,190 (possession) -> 550,210 (normal, 50% left)
  • Basic Sorrow (3p): 550,210 HP (normal)

  • Intermediate Curiosity (3p): 2,475,910 HP (normal)
  • Intermediate Fear (2p): 137,560 -> 1,237,960
  • Intermediate Fear (6p): 275,110 (possession) -> 2,475,910 (normal, 50% left)
  • Intermediate Sorrow (5p): 2,475,910

  • Advanced Curiosity (6p): 5,502,010 HP
  • Advanced Fear (6p): 770,290 (possession) -> 5,502,010 (normal, 50% left)
  • Advanced Sorrow (5p): 4,401,610

For fear, the boss's first form shows up with less HP than normal (the first value), and you possess a character to damage her with (as you can't damage her with your own character). Once you damage her enough (50% of the first HP value) you go to the second phase (spawning a second boss instance?) which has more max HP but half of it missing (but you fight her normally at this point). This means that the effective HP values for fear are...

  • Basic Fear: 385,200
  • Intermediate Fear: 1,375,510
  • Advanced Fear: 3,136,150

So I'm not sure how that would be displayed to be less confusing since you take out half the first form with an RP character anyways.

Not sure if Advanced scales the boss HP to party size but it likely does, 1-2p is half boss HP.

Rydian (talk)21:33, 20 June 2017