Thunder

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For thunderstorms, see Weather.

Description

Thunder.png
This skill involves creating high-voltage clouds using mana, then firing thunder at unsuspecting enemies. The sheer power of the thunder affects every enemy in the vicinity. Summon the spell multiple times to accumulate more voltage, creating a more powerful thunder.

Details

  • Requires a Lightning-Type Wand or lightning-charged Staff to use.
  • An intermediate magic spell that uses compressed Lightning within a magic weapon to create Thunderstorms.
  • Thunder can be stacked up to 5 charges. With 1~4 charges, the final thunderbolt will deal 1.5x damage. With 5 charges, the final thunderbolt will deal 2x damage.
    • The spell may be fired with any number of charges, and when it is fired, all stacked charges are released.
  • This skill can be Auto Charged.
  • The user cannot move with Thunder charged.
    • From Ranks F to 2, the user will lose all charges when knocked back. At Rank 1, this changes to one charge.
  • When Thunder is cast, first a single lightning bolt is discharged from the Wand/Staff, stunning and hitting all targets affected by the spell for minor damage. Seconds later, a barrage of thunderbolts strikes the targets, knocking them down. The frequency of the thunderbolts is determined by the number of charges (1 charge = 1 bolt).
    • They will not be stunned for regular stun time, but will be unable to move until they are struck by thunderbolts. As the rank of Thunder increases, the time between the initial lightning bolt and the thunderbolt barrage increases.
    • Targets in Defense stance or that have Mana Deflector Level 2 or 3 will not be stunned and will be free to move after the initial bolt. However, these targets will still be struck with the following barrage of thunderbolts. The final bolt will knock them down.
    • If Thunder is cast on enemies that have already been knocked down, their knockdown animation may be interrupted and they may charge at the spellcaster, rather than being stunned as they normally would be. Timing is crucial.
    • If the target gains invulnerability frames (e.g. hit by Smash),the thunderbolts may not hit the target.
    • If the target is killed before it is hit by the charged thunderbolt(s), the thunderbolt(s) will not strike.
    • However, if the target has "finish" above its head, the charged thunderbolt(s) will strike, allowing the bolts to deliver the finishing-blow.
    • You will not be able to change/switch weapons until the first thunderbolt strikes.
  • When Thunder is fired at the target, it may also hit a number of nearby enemies depending on the number of charges and the rank of the skill. Thunder will chain to any nearby enemy, even if the enemy is standing in or behind a wall.
  • The number of targets hit by the first charge is dependent on the rank of the skill. Thunder will hit two more nearby enemies for each charge after the first.
    • Example: At rank F, the first charge will hit one enemy. Each successive charge will increase the number of enemies hit by two, for a total of 9 enemies at five charges (1+2+2+2+2 = 9).
    • At Rank 1, however, the first charge will hit four enemies. Each successive charge will increase the number of enemies hit by two, for a total of 12 enemies at five charges (4+2+2+2+2 = 12).
  • Between Ice Spear and Fireball, Thunder has an average Mana cost and deals moderate damage.
    • A single charge of Thunder uses more Mana than either of the other two spells; however as each charge costs less Mana than the last, Fireball has a larger 5 charge cost and Ice Spear will require more Mana at high skill ranks (excluding Elves).
  • Similar to Ice Spear and Fireball, Thunder ignores Magic Protection when calculating Critical chance.
  • When Rafting, if lag is experienced, Thunder may not kill Hobgoblin Warriors as their jumping animation will intercept the Thunder animation and make the skill cancel. This happens when the Hobgoblin uses Jump after the initial bolt.
    • Also, if a lag spike occurs exactly right before the first "thunder strike" hits, it will be the only thunder strike no matter how many charges you obtained.
  • Every 100 Intelligence decreases Mana Usage and Casting Time of Thunder by 2%.
    • The Casting Time is calculated as: (Base Cast Time) / [(1 + Int / 5000) * (1 + (Wand Speed Boost)) * (1 + (Vivace Boost) * (1 + (Magic Weapon Mastery Boost))]
  • Obtaining this skill allows you to create Thunder Crystals via Mana Crystallization.
  • The Caladbolg has a random chance to attack with the final hit of Thunder.
  • Can be loaded during Windmill's animation.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Required AP - 2 4 6 9 12 16 20 25 30 35 40 45 50 55 60
Required AP (Total) - 2 6 12 21 33 49 69 94 124 159 199 244 294 349 409
Additional Mana - +5 +6 +7 +8 +10 +5
Additional Mana (Total) - +5 +10 +15 +21 +27 +33 +40 +47 +55 +65 +70 +75 +80 +85 +90
Additional Will - +1 +2 +3
Additional Will (Total) - +1 +2 +3 +4 +5 +6 +8 +10 +12 +14 +17 +20 +23 +26 +29
Minimum Initial Damage 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Maximum Initial Damage 10 11 12 13 14 15 16 17 18 19 20 22 24 26 28 30
Minimum Damage 5 10 16 21 26 37 48 69 74 80 82 88 93 96 101 106
Maximum Damage 40 66 106 133 160 173 200 266 280 293 306 333 346 360 373 400
Minimum Magic Attack Modifier 0.4
Maximum Magic Attack Modifier 2.1
Targets Hit on 1st Charge 1 2 3 4
Mana Use** (Human/Elf) Charges 1st 2nd 3rd 4th 5th
Mana Use [/Charge] 36 25 16 11 8
Mana Use (Total) 36 61 77 88 96
Mana Use** (Giant) Charges 1st 2nd 3rd 4th 5th
Mana Use [/Charge] 40 27 18 12 8
Mana Use (Total) 40 67 85 97 105
Base Cast Time [sec] 5.5 5 4.5 4 3.5 3
Standby Time* [sec] 1.0 2.0 2.2 2.4 2.6 2.8 3.0 3.5 3.7 3.9 4.1 4.6 4.9 5.2 5.5 6.0
Range 2000
Splash Radius 500
Skill Combat Power 50 80 110 140 170 200 230 260 290 320 350 380 420 460 500 550
Stat Combat Power - 3.0 6.0 9.0 12.5 16.0 20.0 24.5 29.0 34.0 40.5 44.5 49.5 52.5 56.5 60.5

*Standby Time is the delay between the initial lightning bolt and the first thunderbolt.
**Mana use is consistent for all ranks of Thunder. It does not increase with rank.

Obtaining the Skill

Earn Thunder Skillbook
How to Get Quest

Talk to Stewart with the Skills Keyword with a Lightning-type Wand equipped and at least rank F Lightning Bolt and while not doing another Skill Quest (Arrow Revolver, Final Hit, Final Shot, Fireball, Ice Spear, Fusion Bolt, Hail Storm, Shock, Campfire Rank C - > B, Composing Rank 8 -> 7, and Musical Knowledge Rank 9 -> 8, 7 -> 6, and 4 -> 1).

Briefing Manus borrowed a book of mine, and hasn't returned it to me yet. If you can get the book from him, then I'll give you a book that should help you learn the Thunder spell. - Stewart -
Objectives
  • Talk to Manus
  • Find the book at the Specialties section
  • Deliver the book to Stewart
Rewards
Additional Information
  • After completing the quest, a 1x2 Collection Book, Electric Magic for the Advanced - Thunder, is given. Be sure to have enough inventory space.
    • The book has a total of 5 pages.
    • The pages are dropped by monsters at a relatively low rate.
    • Unlike Fireball, Arrow Revolver, or Shock, the book is a collection book rather than pages being enchanted into it. The pages also do not need to be placed in order and they do not expire.
    • The book can be traded to other players, and stored in pets or bank. The skill can only be rewarded once from a single book, however.
  • If you have not already acquired fusion bolt, Stewart will not provide the Thunder quest, even if properly equipped. After obtaining fusion bolt, you may proceed to Thunder.

List of Pages

  • Page 3 is also a reward from Mail.
Page

Thunder Page.png

Monster Area
1 Wisp Alby Dungeon (Int.)
Fiodh Dungeon (Normal/Int.)
Barri Dungeon (G1)
Albey Dungeon (Normal/Red)
Dugald Aisle
Dunbarton
Gairech
Imp Barri Dungeon (Normal/Advanced/Ego/G1/G2)
Albey Dungeon (Red/Goddess)
Dunbarton
Grumbill (Orange) Defeat the Shadow Warrior (Basic)
Strange Book Ghost of Partholon (Basic/Int.)
Buchanan's Secret (Basic/Int.)
2 Flying Sword Fiodh Dungeon (Normal)
Barri Dungeon (Basic/G1)
Albey Dungeon (All)
Lightning Sprite Coill Dungeon (Any)
Ceo Island
Grumbill (Brown) Defeat Fomor Commander II (Basic)
3 Banner Imp Barri Dungeon (Normal/G3 Statue Restoration)
Pocket Mouse Math Dungeon (Normal)
Cat Sith Wizard Rundal Dungeon (Siren)
4 Black Succubus Rabbie Dungeon (Normal, solo only)
Red Succubus Rabbie Dungeon (Basic, solo only)
5 Light Gargoyle Albey Dungeon (Normal/G1/G3/Green)
Forest of Souls
Baol Dungeon (G3 Final)
Heavy Gargoyle Albey Dungeon (G1/Green)
Baol Dungeon (G3 Final)

Training Method

Novice Rank

  • AP: -
  • Effects: Thunder Damage: 7 - 50; Lightning damage 0 - 10
Method Exp. Count Total
Fully charge Thunder. 100.00 1 100.00

Rank F

  • AP: 2
  • Stat Improvement: Mana +5, Will +1
  • Effects: Thunder Damage: 10 - 66; Lightning damage 1 - 11
Method Exp. Count Total
Attack an enemy. 3.00 20 60.00
Defeat an enemy. 10.00 5 50.00

Rank E

  • AP: 4
  • Stat Improvement: Mana +5, Will+1
  • Effects: Thunder Damage: 16 - 106; Lightning damage 2 - 12
Method Exp. Count Total
Attack an enemy. 1.00 40 40.00
Defeat an enemy. 2.00 5 10.00
Attack an enemy of similar level. 1.00 20 20.00
Knock down an enemy of similar level. 2.00 10 20.00
Defeat an enemy of similar level. 2.50 5 12.50
Knock down a strong enemy. 5.00 2 10.00
Defeat a strong enemy. 10.00 1 10.00

Rank D

  • AP: 6
  • Stat Improvement: Mana +5, Will+1
  • Effects: Thunder Damage: 21 - 133; Lightning damage 3 - 13
Method Exp. Count Total
Attack an enemy. 0.50 80 40.00
Defeat an enemy. 1.00 10 10.00
Attack an enemy of similar level. 0.50 50 25.00
Knock down an enemy of similar level. 1.00 20 20.00
Defeat an enemy of similar level. 2.00 10 20.00
Knock down a strong enemy. 5.00 2 10.00
Defeat a strong enemy. 10.00 1 10.00

Rank C

  • AP: 9
  • Stat Improvement: Mana +6, Will+1
  • Effects: Thunder Damage: 26 - 160; Lightning damage 4 - 14
Method Exp. Count Total
Attack an enemy of similar level. 0.50 160 80.00
Knock down an enemy of similar level. 1.00 40 40.00
Defeat an enemy of similar level. 2.00 20 40.00
Knock down a strong enemy. 3.00 15 45.00
Defeat a strong enemy. 6.00 10 60.00
Knock down an awful enemy. 6.00 6 36.00
Defeat an awful enemy. 10.00 3 30.00

Rank B

  • AP: 12
  • Stat Improvement: Mana +6, Will+1
  • Effects: Thunder Damage: 37 - 173; Lightning damage 5 - 15
Method Exp. Count Total
Attack an enemy of similar level. 0.10 640 64.00
Knock down an enemy of similar level. 0.30 320 96.00
Defeat an enemy of similar level. 1.00 160 160.00
Knock down a strong enemy. 3.00 32 96.00
Defeat a strong enemy. 6.00 32 192.00
Knock down an awful enemy. 6.00 16 96.00
Defeat an awful enemy. 13.00 13 169.00

Rank A

  • AP: 16
  • Stat Improvement: Mana +6, Will+1
  • Effects: Thunder Damage: 48 - 200; Lightning damage 6 - 16
Method Exp. Count Total
Knock down an enemy of similar level. 0.05 800 40.00
Defeat an enemy of similar level. 0.10 400 40.00
Knock down a strong enemy. 2.00 160 320.00
Defeat a strong enemy. 3.00 80 240.00
Knock down an awful enemy. 3.00 32 96.00
Defeat an awful enemy. 6.00 16 96.00

Rank 9

  • AP: 20
  • Stat Improvement: Mana +7, Will+2
  • Effects: Thunder Damage: 69 - 266; Lightning damage 7 - 17
Method Exp. Count Total
Knock down an enemy of similar level. 0.02 2000 40.00
Defeat an enemy of similar level. 0.05 800 40.00
Knock down a strong enemy. 1.50 100 150.00
Defeat a strong enemy. 2.50 200 500.00
Knock down an awful enemy. 2.50 40 100.00
Defeat an awful enemy. 5.00 100 500.00

Rank 8

  • AP: 25
  • Stat Improvement: Mana +7, Will+2
  • Effects: Thunder Damage: 74 - 280; Lightning damage 8 - 18
Method Exp. Count Total
Knock down an enemy of similar level. 0.02 2000 40.00
Defeat an enemy of similar level. 0.05 800 40.00
Knock down a strong enemy. 1.50 100 150.00
Defeat a strong enemy. 2.50 200 500.00
Knock down an awful enemy. 2.50 40 100.00
Defeat an awful enemy. 5.00 100 500.00
Knock down a boss enemy. 5.00 20 100.00
Defeat a boss enemy. 10.00 4 40.00

Rank 7

  • AP: 30
  • Stat Improvement: Mana +8, Will+2
  • Effects: Thunder Damage: 80 - 293; Lightning damage 9 - 19
Method Exp. Count Total
Defeat an enemy of similar level. 0.02 800 16.00
Knock down a strong enemy. 0.10 400 40.00
Defeat a strong enemy. 0.25 400 100.00
Knock down an awful enemy. 1.00 200 200.00
Defeat an awful enemy. 2.50 200 500.00
Knock down a boss enemy. 2.50 20 50.00
Defeat a boss enemy. 5.00 10 50.00

Rank 6

  • AP: 35
  • Stat Improvement: Mana +10, Will+2
  • Effects: Thunder Damage: 82 - 306; Lightning damage 10 - 20
Method Exp. Count Total
Knock down a strong enemy. 0.05 800 40.00
Defeat a strong enemy. 0.15 600 90.00
Knock down an awful enemy. 1.00 240 240.00
Defeat an awful enemy. 2.50 240 600.00
Knock down a boss enemy. 2.50 20 50.00
Defeat a boss enemy. 5.00 10 50.00

Rank 5

  • AP: 40
  • Stat Improvement: Mana +5, Will+3
  • Effects: Thunder Damage: 88 - 333; Lightning damage 11 - 22
Method Exp. Count Total
Knock down a strong enemy. 0.03 1500 45.00
Defeat a strong enemy. 0.06 900 54.00
Knock down an awful enemy. 0.06 450 27.00
Defeat an awful enemy. 1.60 450 720.00
Knock down a boss enemy. 1.60 45 72.00
Defeat a boss enemy. 3.30 15 49.50

Rank 4

  • AP: 45
  • Stat Improvement: Mana +5, Will+3
  • Effects: Thunder Damage: 93 - 346; Lightning damage 12 - 24
Method Exp. Count Total
Knock down a strong enemy. 0.02 3000 60.00
Defeat a strong enemy. 0.03 2400 72.00
Knock down an awful enemy. 0.03 600 18.00
Defeat an awful enemy. 1.60 600 960.00
Knock down a boss enemy. 1.60 45 72.00
Defeat a boss enemy. 3.30 15 49.50

Rank 3

  • AP: 50
  • Stat Improvement: Mana +5, Will+3
  • Effects: Thunder Damage: 96 - 360; Lightning damage 13 - 26
Method Exp. Count Total
Knock down a strong enemy. 0.02 3000 60.00
Defeat a strong enemy. 0.03 3000 90.00
Knock down an awful enemy. 0.03 1150 34.50
Defeat an awful enemy. 1.00 1050 1050.00
Knock down a boss enemy. 1.00 45 45.00
Defeat a boss enemy. 2.60 15 39.00

Rank 2

  • AP: 55
  • Stat Improvement: Mana +5, Will+3
  • Effects: Thunder Damage: 101 - 373; Lightning damage 14 - 28
Method Exp. Count Total
Knock down a strong enemy. 0.01 5000 50.00
Defeat a strong enemy. 0.01 5000 50.00
Knock down an awful enemy. 0.25 2000 500.00
Defeat an awful enemy. 0.25 2000 500.00
Knock down a boss enemy. 0.50 120 60.00
Defeat a boss enemy. 1.25 60 75.00

Rank 1

  • AP: 60
  • Stat Improvement: Mana +5, Will+3
  • Effects: Thunder Damage: 106 - 400; Lightning damage 15 - 30
Method Exp. Count Total
Knock down a strong enemy. 0.01 5000 50.00
Defeat a strong enemy. 0.01 5000 50.00
Knock down an awful enemy. 0.25 2000 500.00
Defeat an awful enemy. 0.25 2000 500.00
Knock down a boss enemy. 0.50 120 60.00
Defeat a boss enemy. 1.25 60 75.00

Master Title

the Master of Thunder

  • Mana +40
  • Int +30
  • Dex +20
  • HP -20
  • Str -20

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Lucid
(edit)
Not Implemented
Prefix, rank A Footwear +15 MP if Fireball rank 5+
+2 Magic Attack if Thunder rank 5+
Unknown
Mana Conjurer
Enchant enabled rank regardless
Personalize[1]
(edit)
Prefix, rank 7 Wands and Staves +10 Will
+2~4 Decreased Mana Consumption if Thunder Rank 9+
+2 Magic Attack if Ice Spear Rank 8+
Exclusive Enchant Scroll (Enemy Behind Elite)
  1. Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.