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User:Encore

From Mabinogi World Wiki
Claus Knight Armor Equipped Angled.png
Encore
Server
Tarlach
Real Gender
Male
R1 Skills
Def, WM, Crit, FH, Smash, Ice/Firebolt, Range, AR, Prod, CM, Spirit of Order, Power of Order, Heavy Stander,
Location
Everywhere - ch3
Looking For
prospective guild members, adv passes
In-Game Contact
via note, friend, secret

In Game

  • Refer to table on the right for misc. info.
  • I am ideals for all of Tir, Bangor, Emain (all you need is me to complete these cities). I am only Glenis in Dunbarton at the moment, I may soon be making an alternate character so that I can fulfill either Manus or Aeira's ideal as well.
  • I do free refining (rank 7), tailoring (rank C), weaving (rank A), provided that you give me all necessary materials
    • I am not responsible for failures (as Tom Hanks so eloquently put it in Forrest Gump.. "Sh*t Happens"

Wiki Tips

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    • ie. now you can link to that specific point on the page, via [[Page Name#Anchor Name|Link Name]]
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Mabi gameplay tips

Countering with Windmill

  • go to Alby graveyard
  • find some white spiders
  • make them aggro you (you will see the !! above their heads) by running around them or using throw stone and then run to a corner.
    • possible to use a wall, but more difficult
  • When they knock you back and you go flying into the air, hit Windmill ASAP
  • so that the moment you LAND, you Windmill.


Dropped Armor and no Feather in Sight?

  • If you drop clothes/armor and you're fine with restarting the dungeon, type
/logout
  • When you log back in, you'll be dead at the altar with your dropped equips next to you.
    • You can either revive on spot (won't lose gear as many fear) or be feathered by someone in the lobby, and then remember to pick up your gear.
  • It is possible to have gear lost forever if you:
    • have dropped gear while fighting a final boss (glas, esras, cromm, etc.) and are forcibly teleported out of the dungeon (with gear still in the dungeon [which you'll never get back again])
    • disconnect while holding a piece of equipment while inventory is full
    • are holding a piece of equipment when the channel crashes (not tested if inventory has space, the item will go into inventory instead of disappearing)

Regarding HP Potions

  • Have around 20~50 HP pots going into a dungeon; more for the intense dungeons, and more if you use Windmill a lot.
  • Use the potions after finishing off an enemy and before engaging the next enemy
    • Rarely is it possible to pot during an attack sequence.


Hot-key Your Skills!

  • Increases response time, Decreases Carpal Tunnel.
  • This can be done via Options, then on the Game tab.
  • What I do is have my pinky finger between the CTRL and shift key, thumb between the Alt key and the space bar, and my 3 other fingers all located loosely around the number buttons.
    • I have my Skill Tabs on All Skills for this to work (VERY IMPORTANT). I even deleted the hotkeys for changing skill tabs so I won't accidently change tabs (which happened sometimes before this change).


Number Keys

  • 1 = defense
  • 2 = counterattack
  • 3 = smash
  • 4 = windmill
  • 5 = magnum shot
  • 6 = final hit
  • 7 = support shot
  • 8 = any random skill that I am waiting to rank, just lets me see its progress as I try to rank it (currently critical hit)
  • 9 = meditation


Potions

  • all default - I really don't like using potions so having them inaccessible is perfectly fine for me :)


Pets

  • shift + 1-5 = mountable pets (horses and birds all with command mode)
  • numpad 7-8 = dogs (one with command mode and one with fire counter ai)
  • numpad 9,6 = bears (one with command mode and one with bot ai [i call it bot, because it attacks like one])
  • numpad (+) sign = skeleton (with ice counter ai)
  • numpad 0 = return pet
  • numpad 4 = call pet (come command)
  • numpad 2 = pet inventory
  • numpad 5 = sit pet down (rest command)


F Keys

  • Primary
    • f1 = icebolt
    • f2 = arrow revolver
    • f3 = lightningbolt
    • f4 = firebolt
    • f5 = charge
    • f6 = play dead
    • f7 = heal
    • f8 = first-aid
    • f9 = paladin transform
    • f10 = spirit incarnation (awakening)
    • f11 = play instrument
    • f12 = rest
  • Secondary
    • f1 = pet defend
    • f2 = pet counter
    • f3 = pet smash
    • f4 = pet firebolt
    • f5 = pet skill cancel
    • f6 = pet icebolt
    • f7 = pet heal
    • f8 = pet first-aid
    • f9 = fish
    • f10 = metallurgy
    • f11 = cook
    • f12 = potion-making
    • I switch off the secondary F9-12 keys depending on which life skill I will use the most at the moment

Try not to get hit.

  • This is one of the main aspects where Mabinogi's battle system greatly differs from other game's; where in the other games getting hit is a given, in Mabinogi for the greater part of the monsters it's possible and even highly encouraged to not get hit.
    • ie. currently I can run Rabbie Normal without getting hit. The only reason I die is if I'm living in Deadly and accidentally open a mimic or lag on skeleton wolves.
  • It's possible to do this by learning the Monsters AI pattern and by using Battle Tactics and by reading their Aggro.
  • Use your pets to help! I can't stress how important and useful pet control is in any fight. I leave most of my pets on Command Mode which lets me control all their actions (works great 95% of the time). I leave one pet on Fire Counter AI, one on Ice Counter AI, and one on a Bot AI (attacks all enemies automatically, great for easy rooms you are too lazy to fight in!). With proper pet control, you can fight with the efficiency of two people or better (since you can use your pets to lead into an attack combo).

Regarding Armor, and its Usefulness

  • In Mabinogi, armor doesn't help as much as in other games. However it still helps, especially if you go buy the entire heavy armor set and rank Defense.
    • The Armor
      • The max possible def/prot of a fully upgraded, Blacksmithed heavy armor is 17/8 (Defense path) or 15/10 (Protection path).
      • With Helmet (1/1), Smithed Val gauntlets (2/2), Smithed Spika boots (2/2), that makes a total of either 22/13 (Def path) or 20/15 (Prot path) and costs anywhere from 660k to 3m depending on server and enchants.
      • A Kite shield of any kind bumps that up with +2 base Def with an unshown +35 def while equipped
    • The Skill
      • At rank F Defense, while skill is on: +21/+5
      • At rank 1 Defense, while skill is on: +70/+25
    • The Enchants
      • Some enchants raise Defense and Protection.
        • Some of the best enchants for this are Imp, Oak, and Defensive.
        • See links for more.
    • The Numbers
      • (Damage - Defense) * (100 - Protection) / 100
      • Assumed Protection Path full Set of Armor, with no Def/Prot Enchants, ie. 20/15 = Def/Prot
      • While using Defense (Human) at Rank F: Damage*0.8-62.4 (Protection path)
        • ie. You'll negate 20% of all damage, and ~62 points after that. Plus 40% protection from crit.
        • ...which is still mostly useless against Ghosts or Dragons.
      • While using Defense (Human) at Rank 1: Damage*0.6-76.2 (Protection path)
        • ie. You'll negate 40% of all damage, and 76 points after that. Plus 80% protection from crit.
        • ...which is mostly STILL useless against Ghosts or Dragons.

Regarding Clothes, and its Usefulness

  • Fully upgraded clothing can get you about as much defense and protection as a new set of smithed armor. Armor will always have more def/prot.
  • Clothes are (mostly) cheaper than armor to repair, and to get back from Lost and Found.
    • Yes, even cheaper when you repair at 98% (I prefer Ailionoa, I had bad history with Simon >.<).
  • You can wear two accessories with clothes, which means 4 more enchants.
  • Multiple sets of clothes are useful to have around - I have valencia armor for heavy dungeons and light dungeons (have in invent at all times), magic school uniform for advanced dungeons such as rabbie and barri (have in bank, only 85 gold to deposit), and admiral coat (have in house or storage) for regular streetwear.