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UserWiki:Nightshade81

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IN CONSTRUCTION DO NOT TEMPER WITH

Contents
Ninja
Martial Arts
Magic
Archery
Battle Alchemy
Music
Gunslinger
Puppetry
Transmutation
Lance Combat

Close Combat

Close Combat

  • Talent Title: Warrior
  • Base Stat Bonus:
  • Leveling Stat Bonus:
  • Aging Stat Bonus:
  • Skills Affected (Human):
    Combat Mastery.png100 Defense.png100 Smash.png100 Counterattack.png100 Windmill.png100 Charge.png100 Assault Slash.png100 Final Hit.png100 Sword Mastery.png100 Axe Mastery.png100 Blunt Mastery.png100 Evasion.png100 Critical Hit.png100 Shield Mastery.png100 Heavy Armor Mastery.png100 Light Armor Mastery.png100 Berserk.png100 Doppelganger.png100 Counter Punch.png100 Bash.png100 Rage Impact.png100 Dual Wield Mastery.png100
  • Skills Affected (Elf):
    Combat Mastery.png100 Defense.png100 Smash.png100 Counterattack.png100 Windmill.png100 Charge.png100 Assault Slash.png100 Sword Mastery.png100 Axe Mastery.png100 Blunt Mastery.png100 Evasion.png100 Critical Hit.png100 Shield Mastery.png100 Heavy Armor Mastery.png100 Light Armor Mastery.png100 Doppelganger.png100 Counter Punch.png100 Bash.png100 Rage Impact.png100
  • Skills Affected (Giant):
    Combat Mastery.png100 Defense.png100 Smash.png100 Counterattack.png100 Windmill.png100 Charge.png100 Assault Slash.png100 Sword Mastery.png100 Axe Mastery.png100 Blunt Mastery.png100 Evasion.png100 Taunt.png100 Wind Guard.png100 Stomp.png100 Throwing Attack.png100 Critical Hit.png100 Shield Mastery.png100 Heavy Armor Mastery.png100 Light Armor Mastery.png100 Berserk.png100 Doppelganger.png100 Counter Punch.png100 Bash.png100 Rage Impact.png100 Dual Wield Mastery.png100

Close Combat, commonly referred to as warrior, is when a mellitian charges into battle, whether it be with axes, swords, or blunt weapons.

Rebirthing into the targeted talent to train is recommended before training this talent, as that will grant x2 exp for training all corresponding skills

Combat Mastery  :Combat Mastery.png100 This passive skill allows the user to fight enemies. Without the skill, there would be no engagement in combat whatsoever.

Training Tips Using Windmill against the properly ranked enemies will efficiently grant exp for the skill. But take caution once combat mastery goes into a higher level, as this method may get you killed. When this time comes, find an enemy that is extremely resistant/not effected by your attacks. Take this enemy away from the others (if possible) and then proceed too use combos such as Defense, melee, melee, windmill. Use counter when the enemy gets to close or if one skill is still cooling down. Take note that combat mastery can be trained with other attacking skills, (such as Water Cannon), rather than only close combat skills. It is advised to rank combat mastery to at least rank C before focusing on other skills, as this will grant a fair amount of HP for your adventures, should an enemy appear in your travels.

Training Objectives

Novice Rank

Method Exp. Count Total
Attack Anything. 10.00 10 100.00

Rank F

  AP Stat Effect
Human 0 Strength +1 HP +10
Elf 0 Strength +1 HP +10
Giant 0 Strength +2 Melee Max Damage +1, HP +10
Method Exp. Count Total


Rank E

  AP Stat Effect
Human 1 Strength +2 Melee Max Damage +2, HP +20
Elf 1 Strength +1 Melee Max Damage +1, HP +20
Giant 1 Strength +3 Melee Max Damage +2, Melee Min Damage +1, HP +20
Method Exp. Count Total


Rank D

  AP Stat Effect
Human 3 Strength +3 Melee Max Damage +3, HP +30
Elf 3 Strength +1 Melee Max Damage +2, HP +30
Giant 3 Strength +3 Melee Max Damage +3, Melee Min Damage +1, HP +30
Method Exp. Count Total


Rank C

  AP Stat Effect
Human 5 Strength +3 Melee Max Damage +4, Melee Min Damage +1, HP +40
Elf 5 Strength +1 Melee Max Damage +2, Melee Min Damage +1, HP +40
Giant 5 Strength +3 Melee Max Damage +4, Melee Min Damage +2, HP +40
Method Exp. Count Total


Rank B

  AP Stat Effect
Human 7 Strength +3 Melee Max Damage +5, Melee Min Damage +2, HP +50
Elf 7 Strength +1 Melee Max Damage +3, Melee Min Damage +1, HP +50
Giant 7 Strength +3 Melee Max Damage +5, Melee Min Damage +2, HP +50
Method Exp. Count Total


Rank A

  AP Stat Effect
Human 8 Strength +4 Melee Max Damage +5, Melee Min Damage +3, HP +60
Elf 9 Strength +1 Melee Max Damage +3, Melee Min Damage +2, HP +60
Giant 8 Strength +4 Melee Max Damage +6, Melee Min Damage +3, HP +60
Method Exp. Count Total


Rank 9

  AP Stat Effect
Human 10 Strength +4 Melee Max Damage +6, Melee Min Damage +4, HP +70
Elf 10 Strength +2 Melee Max Damage +4, Melee Min Damage +2, HP +70
Giant 10 Strength +4 Melee Max Damage +7, Melee Min Damage +3, HP +70
Method Exp. Count Total


Rank 8

  AP Stat Effect
Human 12 Strength +4 Melee Max Damage +7, Melee Min Damage +4, HP +80
Elf 10 Strength +2 Melee Max Damage +4, Melee Min Damage +3, HP +80
Giant 12 Strength +4 Melee Max Damage +8, Melee Min Damage +4, HP +80
Method Exp. Count Total


Rank 7

  AP Stat Effect
Human 14 Strength +4 Melee Max Damage +8, Melee Min Damage +4, HP +90
Elf 10 Strength +2 Melee Max Damage +5, Melee Min Damage +3, HP +90
Giant 14 Strength +4 Melee Max Damage +9, Melee Min Damage +4, HP +90
Method Exp. Count Total


Rank 6

  AP Stat Effect
Human 16 Strength +4 Melee Max Damage +9, Melee Min Damage +4, HP +100
Elf 10 Strength +2 Melee Max Damage +5, Melee Min Damage +4, HP +100
Giant 16 Strength +4 Melee Max Damage +10, Melee Min Damage +5, HP +100
Method Exp. Count Total


Rank 5

  AP Stat Effect
Human 20 Strength +2, Dex +2 Melee Max Damage +10, Melee Min Damage +5, HP +110
Elf 11 Strength +1, Dex +1 Melee Max Damage +6, Melee Min Damage +4, HP +110
Giant 20 Strength +2, Dex +2 Melee Max Damage +12, Melee Min Damage +6, HP +110
Method Exp. Count Total


Rank 4

  AP Stat Effect
Human 22 Strength +2, Dex +2 Melee Max Damage +11, Melee Min Damage +6, HP +120
Elf 11 Strength +1, Dex +1 Melee Max Damage +7, Melee Min Damage +5, HP +120
Giant 22 Strength +2, Dex +2 Melee Max Damage +14, Melee Min Damage +7, HP +120
Method Exp. Count Total


Rank 3

  AP Stat Effect
Human 24 Strength +2, Dex +2 Melee Max Damage +13, Melee Min Damage +6, HP +130
Elf 11 Strength +1, Dex +1 Melee Max Damage +8, Melee Min Damage +5, HP +130
Giant 24 Strength +2, Dex +2 Melee Max Damage +16, Melee Min Damage +8, HP +130
Method Exp. Count Total


Rank 2

  AP Stat Effect
Human 26 Strength +2, Dex +2 Melee Max Damage +16, Melee Min Damage +6, HP +140
Elf 11 Strength +1, Dex +1 Melee Max Damage +9, Melee Min Damage +6, HP +140
Giant 26 Strength +2, Dex +2 Melee Max Damage +18, Melee Min Damage +9, HP +140
Method Exp. Count Total


Rank 1

  AP Stat Effect
Human 30 Strength +2, Dex +2 Melee Max Damage +18, Melee Min Damage +8, HP +150
Elf 20 Strength +5, Dex +5 Melee Max Damage +10, Melee Min Damage +6, HP +150
Giant 30 Strength +5, Dex +5 Melee Max Damage +20, Melee Min Damage +10, HP +150
Method Exp. Count Total


Defense The Defense skill allows the user too block attacks while temporarily enabling a defense buff. As the skill ranks higher, the more the defense you gain when using the skill. This skill won't always work, but when it does, it stuns the attacking enemy momentarily and prevents you from being knocked down. Magic attacks (such as Firebolt Will ignore this skill.

Training Tips Sometimes, hitting an enemy using defense will train the skill. If this is the objective you intend to complete, try using defense immediately after attacking. Sometimes, you will be able to use Windmill on an enemy using defense and then quickly use the defense skill, as windmill will not be stopped by defense, though it won't knock the enemy back. A good idea is to aggro an archer, then use defense when defensible skills are used towards you. If this is the case,