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UserWiki:Rietty/Sandbox

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An example of the Echostone interface.

Description

 
 
Can amplify an Echostone's magical abilities, or awaken new powers. Select 1 of the 3 performance methods to fill the air with the otherworldly melodies of the Ancient Music Box. You can do this to enhance Echostones or fragment them into useful items. A performance method can be selected multiple times.
 

 

—Ancient Music Box Tooltip

Introduction

The Echostone is an item that was released as part of the Memento update and can be used in order to give a player extra stat points as well as useful reforge effects. There are 5 different types of Echostones and they can be obtained from both Sidhe Finnachaid end chests, as well as from completing the Memento storyline.

Details

Upgrading Echostones.
  • There are five different varieties which give different stat bonuses. The player can keep as many Echostones in their inventory as they want, but they may only equip three different types of Echostones at once. Once the stones are equipped, awakened, or advanced, it becomes bound to the player.
  • Echostones do not have durability nor do they expire but the Echostone equipment tab has a timer that represents how long the player can use the tab before they have to renew it.
    • The Echostone equipment tab can have a maximum of 30 days left.
    • Up to 7 days of time may be added to the tab by clearing Sidhe Finnachaid. If you do not have enough room to add another 7 days, the total will cap out at 30 days.
  • After completing Sidhe Finnachaid, the Ancient Music Box will appear behind the altar. Using the Ancient Music Box will allow you to advance, awaken, or fragment your Echostones.

Advancing

  • Stones can be upgraded after clearing any of the Sidhe Finnachaid dungeons.
  • Upon defeating the Song of Grief at the end of Sidhe Finnachaid, the player has a chance to interact with the Ancient Music Box in order to advance their Echostones.
    • The player is given 3 attempts at advancing per Sidhe Finnachaid run. This total does not change on dungeon difficulty.
  • The success rate is based on the current grade of the Echostone, as well as the difficulty of the dungeon.
    • Clearing the dungeon on harder difficulties (i.e Intermediate and Advanced) increases the advancing success chance.
    • The different versions of Sidhe Finnachaid (Curiosity, Fear, Sorrow) have no effect on the advancing success chances.
  • Each successful advancing increases the upgrade level by one, which increases the Echostone's stat(s) by a random number based on the current Grade of the Echostone.
    • You can also reroll the current grades stats with an Echostone Supplement.
    • Failing an advancement will reduce grade from 25 and on.
      • Example: Failing at 26 will drop grade to 24; Failing at 27 will drop grade to 25, etc.
  • Advancing an Echostone will personalize it to the character, regardless if it was equipped prior to upgrading it.



Awakening

  • Stones can also be Awakened, which is very similar to the normal Reforging process.
  • To awaken Echostones it requires both an Awakening Stimulant and AP.
    • You do not need any traditional reforging tools to awaken an Echostone.
  • It costs AP to awaken an Echostone.
    • The cost of AP starts at 2 and increases by some amount each time.
      • This cost grows exponentially. e.g. (2, 3, 5, 7 etc.) Eventually costing in the hundreds.
    • The AP cost are unique to an instance of the dungeon, so the costs resets if the player leaves and renters a Sidhe Finnachaid dungeon.
  • The player cannot use stronger Awakening Stimulants in the easier difficulty - Finest Stimulants, for example, must be used in Advanced only.
  • Awakening a stone will personalize it.
  • Echostones have the best chance at getting a good awakening effect (level 20) at least at Grade 26 on the Echostone.
    • The black stone is an exception, with many of it's unique reforges capping out at lower levels.
  • Some Echostone awakening effects are exclusive to the Echostones and can't be obtained by regular Reforging. These include:
    • Rare Mineralogy
      • Bonus Gathering Rate (1% per level)
      • Gathering Success Rate (1% per level)
    • Shyllien Ecology
      • Bonus Gathering Rate (1% per level)
      • Gathering Success Rate (1% per level)
    • Magic Craft
      • EXP (10% per level)
    • Hillwen Engineering
      • EXP (10% per level)
    • Rage Impact
      • Damage (1% per level)
      • Stun Duration (0.1 seconds per level)
      • Cooldown Decrease (1 second per level)
    • Lightning Rod
      • Minimum Damage (5 per level)
      • Maximum Damage (20 per level)
      • Charged Damage (1% per level)
      • Cooldown Decrease (0.4 seconds per level)
    • Inspiration
      • Mana Recovery (1% per level)
      • Cooldown Decrease (3 seconds per level)
    • Urgent Shot
      • Damage (2% per level)
      • Cooldown Decrease (0.1s per level)
      • Aiming Speed Bonus (0.05% per level)
    • Crisis Escape
      • Duration (0.5s per level)
    • Catering
      • Install Duration (5 seconds per level)
      • Consumption Duration (30 seconds per level)
    • Hydra Transmutation
      • Duration (0.5 per level)
      • Min Damage (1 per level)
      • Max Damage (2 per level)
      • Magic Defense Reduction (1 per level)
      • Magic Protection Reduction (0.5 per level)
    • Snap Cast
      • Duration (0.2 seconds per level)
    • Spider Shot
      • Immobilization Time (0.2 seconds per level)
      • Crit Rate During Immobilization (1% per level)
    • Doppelganger
      • Min Damage (5 per level)
      • Max Damage (10 per level)
    • Berserk
      • Strength Increase (5 per level)
      • Duration (0.2 seconds per level)
    • Chain: Counter Punch
      • Damage (5% per level)
      • Critical Damage (1% per level)
    • Shockwave
      • Min Damage (1 per level)
      • Max Damage (10 per level)
      • Cooldown Reset Chance (0.5% per level)
    • Shield Mastery
      • Bonus Defense (1 per level)
      • Bonus Protection (0.5 per level)
      • Bonus Magic Defense (0.5 per level)
      • Bonus Magic Protection (0.25 per level)
      • Melee Auto Defense (0.25% per level)
      • Range Auto Defense (0.25% per level)
      • Magic Auto Defense (0.25% per level)
    • Heavy Armor Mastery
      • Bonus Defense (1 per level)
      • Bonus Protection (0.5 per level)
      • Bonus Magic Defense (0.5 per level)
      • Bonus Magic Protection (0.25 per level)
      • Melee Auto Defense (0.25% per level)
      • Range Auto Defense (0.25% per level)
      • Magic Auto Defense (0.25% per level)
    • Light Armor Mastery
      • Bonus Defense (1 per level)
      • Bonus Protection (0.5 per level)
      • Bonus Magic Defense (0.5 per level)
      • Bonus Magic Protection (0.25 per level)

Fragmenting

  • Unwanted or extra Echostones can be broken down into a Awakening Stimulants, Supplements and random items.
    • The items that are given is based on the Echostone's Grade Level.

Guaranteed Items

Possible Fragmentation Bonuses