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User talk:Cosmic

From Mabinogi World Wiki

G8 mainstream

I see that you have linked to items to 'G8 mainstream'. The article is at Generation 8 or G8, feel free to edit it, as it looks like you may know better than just a translation. Just letting you know.--Hengsheng120 22:34, 18 June 2009 (UTC)

Kirst Leather Gauntlet

Why are there two? [[Kirst Leather Gauntlet]] and [[Kirsten Leather Gauntlet]] --Kevin Talk«) 05:01, 19 June 2009 (UTC)

The first one is just an error in the naming convention. --Cosmic 05:30, 19 June 2009 (UTC)

Shoes

Are the shoes you just made pages for still unimplemented? If so, please put {{FutureContent}} at the top of the pages. --Aramet 22:22, 19 June 2009 (UTC)

Also, when uploading pictures of shoes, please crop the image so that it focuses on the shoes and not the whole character. --Aramet 22:25, 19 June 2009 (UTC)

Re: Request

I asked IJ if he could make a sub-admin-like class for some users to have deletion powers, but he hasn't gotten back to me (or maybe he never got it in the first place --- in this case I'll ask him again sometime). I'll let you know what happens. ---Angevon 01:38, 24 June 2009 (UTC)

Thank you. The main issue is that a lot of the content is based on pending names since the official ones aren't certain. Cosmic 09:20, 1 July 2009 (UTC)

RE:G7S1 Items

My source isn't that great. It's possible Iria Bow or Connous Bow is a npc item or an item that was never implemented. Wing Bow and Ring Bow are G8 items. Shaoranen's Knight Bow is G7S2. No idea about Cystal Bow. Fifty 08:03, 24 June 2009 (UTC)

About Shaoranen's Knight Bow, do you mean Shaoranen's Bow of Chivalry? I remember it's from a TW design contest. link Fifty 08:12, 24 June 2009 (UTC)

Re: Unisex List

Yeah, making a unisex clothes list is probably a good idea. This game has too many clothes. ---Angevon 16:13, 17 July 2009 (UTC)

RE: Natural Shield

Why was the addition/comment regarding WHERE to find something casting Natural Shield taken out of the page for Natural Shield? Is there some other place to find the keyword other than Rafting? Personally, I found that rafting was the easiest way to find things using NMS...---Demaetri 07:28, 18 July 2009 (UTC)

Butler Costume

I was just wondering if I could replace your picture for the Butler Costume (front view) so it'd match the side, angled and back views that I uploaded -- for the sake of consistency of course. If not, you're free to replace my pictures with your own. --Revi 18:49, 13 August 2009 (UTC)

Go ahead. ~ Cosmic 15:47, 14 August 2009 (UTC)

Please read this

Please go to this area and reply to the vote. - Random

Red Links

Do you mind fixing some of the red links on your page like the Darby Scots items so that they link correctly? The current ones are showing up on the wanted page. --Link 00:13, 26 February 2010 (UTC)

Mind of Chaos aka <Dark_Knight_Sword_of_Order> Skill_leveldetail.xml "Additonal Critical" Mismatch

Hi, I noticed that you added the charts for mind of chaos on on the 28th of July 2008, 26 days before Generation 3 was implemented. What was your source for the Mind of Chaos chart? Are you 100% sure that you had the correct numbers for "additional critical"? It does not seem to match any of the number patterns (column var2) for the levels listed in Skill_leveldetail.xml that is not "additional INT". It says, with high probability, that DKs get 50% critical at rank 1 (level15) Mind of Chaos:

<Dark_Knight_Sword_of_Order>
<SkillLevelDetail SkillLevel="0" PrepareTime="0" AbilityNecessary="0" StaminaNecessary="0" StaminaModPreparing="0"
StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0
CombatPower="0" StackPerCast="1" Conditions="_LT[xml.skill_leveldetail.1512]" Var1="0" Var2="0" Var3="100" Var4="20" Var5="0"
BonusLife="0" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0"
LevelDescription="_LT[xml.skill_leveldetail.3142]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0"
OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
<SkillLevelDetail SkillLevel="1" PrepareTime="0" AbilityNecessary="0" StaminaNecessary="0" StaminaModPreparing="0
StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0
CombatPower="0" StackPerCast="1" Conditions="_LT[xml.skill_leveldetail.5439]" Var1="100" Var2="10" Var3="100" Var4="20" Var5="0"
BonusLife="0" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0"
LevelDescription="_LT[xml.skill_leveldetail.5348]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0"
OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
<SkillLevelDetail SkillLevel="2" PrepareTime="0" AbilityNecessary="0" StaminaNecessary="0" StaminaModPreparing="0"
StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0"
CombatPower="0" StackPerCast="1" Conditions="_LT[xml.skill_leveldetail.5440]" Var1="105" Var2="12" Var3="100" Var4="20" Var5="0"
BonusLife="0" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0"
LevelDescription="_LT[xml.skill_leveldetail.5349]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0"
OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
<SkillLevelDetail SkillLevel="3" PrepareTime="0" AbilityNecessary="0" StaminaNecessary="0" StaminaModPreparing="0"
StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0"
CombatPower="0" StackPerCast="1" Conditions="_LT[xml.skill_leveldetail.5441]" Var1="110" Var2="16" Var3="100" Var4="20" Var5="0"
BonusLife="0" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0"
LevelDescription="_LT[xml.skill_leveldetail.5350]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0"
OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
<SkillLevelDetail SkillLevel="4" PrepareTime="0" AbilityNecessary="0" StaminaNecessary="0" StaminaModPreparing="0"
StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0"
CombatPower="0" StackPerCast="1" Conditions="_LT[xml.skill_leveldetail.5442]" Var1="115" Var2="18" Var3="100" Var4="20" Var5="0"
BonusLife="0" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0"
LevelDescription="_LT[xml.skill_leveldetail.5351]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0"
OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
<SkillLevelDetail SkillLevel="5" PrepareTime="0" AbilityNecessary="0" StaminaNecessary="0" StaminaModPreparing="0"
StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0"
CombatPower="0" StackPerCast="1" Conditions="_LT[xml.skill_leveldetail.5443]" Var1="120" Var2="20" Var3="100" Var4="20" Var5="0"
BonusLife="0" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0"
LevelDescription="_LT[xml.skill_leveldetail.5352]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0"
OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
<SkillLevelDetail SkillLevel="6" PrepareTime="0" AbilityNecessary="0" StaminaNecessary="0" StaminaModPreparing="0"
StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0"
CombatPower="0" StackPerCast="1" Conditions="_LT[xml.skill_leveldetail.5444]" Var1="125" Var2="24" Var3="100" Var4="20" Var5="0"
BonusLife="0" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0"
LevelDescription="_LT[xml.skill_leveldetail.5353]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0"
OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
<SkillLevelDetail SkillLevel="7" PrepareTime="0" AbilityNecessary="0" StaminaNecessary="0" StaminaModPreparing="0"
StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0"
CombatPower="0" StackPerCast="1" Conditions="_LT[xml.skill_leveldetail.5445]" Var1="140" Var2="26" Var3="100" Var4="20" Var5="0"
BonusLife="0" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0"
LevelDescription="_LT[xml.skill_leveldetail.5354]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0"
OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
<SkillLevelDetail SkillLevel="8" PrepareTime="0" AbilityNecessary="0" StaminaNecessary="0" StaminaModPreparing="0"
StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0"
CombatPower="0" StackPerCast="1" Conditions="_LT[xml.skill_leveldetail.5446]" Var1="145" Var2="28" Var3="100" Var4="20" Var5="0"
BonusLife="0" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0"
LevelDescription="_LT[xml.skill_leveldetail.5355]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0"
OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
<SkillLevelDetail SkillLevel="9" PrepareTime="0" AbilityNecessary="0" StaminaNecessary="0" StaminaModPreparing="0"
StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0"
CombatPower="0" StackPerCast="1" Conditions="_LT[xml.skill_leveldetail.5447]" Var1="150" Var2="32" Var3="100" Var4="20" Var5="0"
BonusLife="0" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0"
LevelDescription="_LT[xml.skill_leveldetail.5356]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0"
OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
<SkillLevelDetail SkillLevel="10" PrepareTime="0" AbilityNecessary="0" StaminaNecessary="0" StaminaModPreparing="0"
StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0"
CombatPower="0" StackPerCast="1" Conditions="_LT[xml.skill_leveldetail.5448]" Var1="155" Var2="34" Var3="100" Var4="20" Var5="0"
BonusLife="0" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0"
LevelDescription="_LT[xml.skill_leveldetail.5357]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0"
OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
<SkillLevelDetail SkillLevel="11" PrepareTime="0" AbilityNecessary="0" StaminaNecessary="0" StaminaModPreparing="0"
StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0"
CombatPower="0" StackPerCast="1" Conditions="_LT[xml.skill_leveldetail.5449]" Var1="170" Var2="36" Var3="100" Var4="20" Var5="0"
BonusLife="0" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0"
LevelDescription="_LT[xml.skill_leveldetail.5358]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0"
OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
<SkillLevelDetail SkillLevel="12" PrepareTime="0" AbilityNecessary="0" StaminaNecessary="0" StaminaModPreparing="0"
StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0"
CombatPower="0" StackPerCast="1" Conditions="_LT[xml.skill_leveldetail.5450]" Var1="175" Var2="40" Var3="100" Var4="20" Var5="0"
BonusLife="0" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0"
LevelDescription="_LT[xml.skill_leveldetail.5359]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0"
OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
<SkillLevelDetail SkillLevel="13" PrepareTime="0" AbilityNecessary="0" StaminaNecessary="0" StaminaModPreparing="0"
StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0"
CombatPower="0" StackPerCast="1" Conditions="_LT[xml.skill_leveldetail.5451]" Var1="180" Var2="42" Var3="100" Var4="20" Var5="0"
BonusLife="0" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0"
LevelDescription="_LT[xml.skill_leveldetail.5360]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0"
OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
<SkillLevelDetail SkillLevel="14" PrepareTime="0" AbilityNecessary="0" StaminaNecessary="0" StaminaModPreparing="0"
StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0"
CombatPower="0" StackPerCast="1" Conditions="_LT[xml.skill_leveldetail.5452]" Var1="185" Var2="44" Var3="100" Var4="20" Var5="0"
BonusLife="0" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0"
LevelDescription="_LT[xml.skill_leveldetail.5361]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0"
OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
<SkillLevelDetail SkillLevel="15" PrepareTime="0" AbilityNecessary="0" StaminaNecessary="0" StaminaModPreparing="0"
StaminaModWaiting="0" StaminaModProcessing="0" ManaNecessary="0" ManaModPreparing="0" ManaModWaiting="0" ManaModProcessing="0"
CombatPower="0" StackPerCast="1" Conditions="_LT[xml.skill_leveldetail.5453]" Var1="200" Var2="50" Var3="100" Var4="20" Var5="0"
BonusLife="0" BonusMana="0" BonusStamina="0" BonusSTR="0" BonusINT="0" BonusDEX="0" BonusWill="0" BonusLuck="0" AttackRange="0"
LevelDescription="_LT[xml.skill_leveldetail.5362]" OptionApplyDmgMin="0" OptionApplyDmgMax="0" OptionApplyCritical="0"
OptionApplyBalance="0" OptionApplyWoundMin="0" OptionApplyWoundMax="0" />
</Dark_Knight_Sword_of_Order>

Unless you know for sure that Var2 is an exception to the "additonal critical" stats?--Hengsheng120·TALKCONTRIBS 00:53, 1 June 2010 (UTC)

Nvm. Resolved.--Hengsheng120·TALKCONTRIBS 02:53, 1 June 2010 (UTC)

Test

It looks like it works. ~Ƹ̵̡Ӝ̵̨̄ƷCosmicƸ̵̡Ӝ̵̨̄Ʒa L k s ‡ 11:57, 3 June 2010 (UTC)

How did you make your signiture over 255 characters? I tried firebug except for that the server detected that I used over 255 characters and stopped me from saving. Or do you just copy+paste your signiture from a text document evertime you need to sign something and appending the "~~~~" part for the time? ~kotarou3 TALKCONTRIBS 10:30, 10 July 2010 (UTC)

Royal Alchemsit Suit

Hey, I appreciate your picture on the royal alchemist suit, but can you retake them? I mean in this case, either choose all of the modeling with the special pose or not at all. It's just something small, but I think consistency would be the best. Sorry for bothering ya~ --Miyuna 17:13, 3 June 2010 (UTC)

What are Golden Pears actually called?

You uploaded the picture for the Golden Pear so what was the original filename? ~kotarou3 TALKCONTRIBS 08:28, 9 June 2010 (UTC)

RE: Happy Birthday

Woah. o_o Thanks! I didn't expect anyone on Mabi to remember other than Chihiro10, who kept a birthday countdown... --κєνıи тαıĸ«) 05:48, 15 July 2010 (UTC)

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