Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!

NOTICE: Seems like daily VIP shadow missions may be wrong occasionally!!

Difference between revisions of "Advancement Test Hall/Death Mark"

From Mabinogi World Wiki
Jump to: navigation, search
(Created page with ":''For information on other Advancement Tests, return to the test information section.'' == Description == {| | Image:Death_Mark Dan3.png|le...")
 
(General Tips)
 
Line 36: Line 36:
 
*Your [[Talent#Chain_Slasher|Chain Slasher]] and [[Close Combat]] ranks will carry over into the test, so having higher ranks would be useful.
 
*Your [[Talent#Chain_Slasher|Chain Slasher]] and [[Close Combat]] ranks will carry over into the test, so having higher ranks would be useful.
 
**In order to use Chain Skills, [[Dorcha]] is required. Remember to maintain Dorcha levels throughout the test, or you may find yourself unable to earn any points in an otherwise opportune situation.
 
**In order to use Chain Skills, [[Dorcha]] is required. Remember to maintain Dorcha levels throughout the test, or you may find yourself unable to earn any points in an otherwise opportune situation.
 +
**[[Anchor Rush]] can be used to break free from stuns, especially those inflicted from being target by many mobs at once.
 
*Killing both [[Yellow Ghost]]s will spawn another pair of Yellow Ghosts.
 
*Killing both [[Yellow Ghost]]s will spawn another pair of Yellow Ghosts.
 
**Killing only one [[Yellow Ghost]] will '''not''' spawn the next pair, allowing the player to kill one freely.
 
**Killing only one [[Yellow Ghost]] will '''not''' spawn the next pair, allowing the player to kill one freely.
 
**[[Yellow Ghost]]s are vulnerable to [[Solo_Battle_Tactics#Skill_Lock|Defense Skill Lock]], allowing the player to prevent one from using any attacks.
 
**[[Yellow Ghost]]s are vulnerable to [[Solo_Battle_Tactics#Skill_Lock|Defense Skill Lock]], allowing the player to prevent one from using any attacks.
 
***Combining the two together, it is possible to defeat one Ghost and permanently prevent the other from attacking.
 
***Combining the two together, it is possible to defeat one Ghost and permanently prevent the other from attacking.
****One downside to this method is that Ghosts have more health than Hellcats; doing this setup can restrict the player's ability to get the 200 point bonus for attracting enemies 3 times.
+
****One downside to this method is that Ghosts have more health than Hellcats; doing this setup can restrict the player's ability to get the 200 point bonus for attracting enemies 3 times. In addition, using the Ghosts to earn points can be easier than the Hellcats since the ghosts respawn faster and allow for more mobs to be summoned at one time.
 
*As long as the player does not attack multiple enemies, only '''one''' [[Hellcat]] will aggro the player alongside the two [[Yellow Ghost]]s.
 
*As long as the player does not attack multiple enemies, only '''one''' [[Hellcat]] will aggro the player alongside the two [[Yellow Ghost]]s.
 
**The player can let the [[Hellcat]]s naturally aggro their character one-by-one after defeating them if they want to prevent multi-aggro.
 
**The player can let the [[Hellcat]]s naturally aggro their character one-by-one after defeating them if they want to prevent multi-aggro.
Line 46: Line 47:
 
*When the number of [[Hellcat]]s alive drops to 6, another 6 will spawn.
 
*When the number of [[Hellcat]]s alive drops to 6, another 6 will spawn.
 
*Manipulate the position of your targeted [[Hellcat]] so that [[Death Mark]] pulls in at least 5 enemies to obtain the most points possible.
 
*Manipulate the position of your targeted [[Hellcat]] so that [[Death Mark]] pulls in at least 5 enemies to obtain the most points possible.
 +
**Using [[Chain Impale]] to kill off enemies farther away from the group that aggro you can help if the next aggroed [[Hellcat]] is more centrally located.

Latest revision as of 05:29, 3 December 2019

For information on other Advancement Tests, return to the test information section.

Description

Use Death Mark to defeat as many monsters as you can within the time limit. A higher score will result if you use this skill to attract enemies in quick succession. As the test rank increases, stronger monsters will appear and you will need a higher score to pass the test.

Equipment

Points

  • 80 Points: Successfully used Death Mark without defeating the enemy
  • 120 Points: Defeated the enemy who bore a Death Mark
  • 180 Points: Attracted 5 or more enemies with Death Mark
  • 200 Points: Attracted enemies 3 times in a row while maintaining Death Mark

Test Spawn Patterns

Waves

General Tips

  • Your Chain Slasher and Close Combat ranks will carry over into the test, so having higher ranks would be useful.
    • In order to use Chain Skills, Dorcha is required. Remember to maintain Dorcha levels throughout the test, or you may find yourself unable to earn any points in an otherwise opportune situation.
    • Anchor Rush can be used to break free from stuns, especially those inflicted from being target by many mobs at once.
  • Killing both Yellow Ghosts will spawn another pair of Yellow Ghosts.
    • Killing only one Yellow Ghost will not spawn the next pair, allowing the player to kill one freely.
    • Yellow Ghosts are vulnerable to Defense Skill Lock, allowing the player to prevent one from using any attacks.
      • Combining the two together, it is possible to defeat one Ghost and permanently prevent the other from attacking.
        • One downside to this method is that Ghosts have more health than Hellcats; doing this setup can restrict the player's ability to get the 200 point bonus for attracting enemies 3 times. In addition, using the Ghosts to earn points can be easier than the Hellcats since the ghosts respawn faster and allow for more mobs to be summoned at one time.
  • As long as the player does not attack multiple enemies, only one Hellcat will aggro the player alongside the two Yellow Ghosts.
    • The player can let the Hellcats naturally aggro their character one-by-one after defeating them if they want to prevent multi-aggro.
      • A riskier strategy involves trying to hit a Hellcat before one naturally aggros. This will save crucial time if it works, but if it does not the player may become overwhelmed by mobs.
  • When the number of Hellcats alive drops to 6, another 6 will spawn.
  • Manipulate the position of your targeted Hellcat so that Death Mark pulls in at least 5 enemies to obtain the most points possible.
    • Using Chain Impale to kill off enemies farther away from the group that aggro you can help if the next aggroed Hellcat is more centrally located.