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Difference between revisions of "Barrier Spikes"

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(Rank D: Updating for The Enlightenment)
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Revision as of 16:35, 19 September 2013

Description

Barrier Spikes.png
With the use of Alchemy, Barrier Spikes are created to block opponent attacks. When you advance your rank, you can deal damage or attack opponents that are beyond the Barrier Spikes. Barrier Spikes are recommended when you are battling multiple opponents or have a friend that needs protection.

Details

Barrier Spikes change appearance depending on the rank.
From left to right: Rank N - A, Rank 9 - 6, Rank 5 - 1
  • An Alchemy skill used to put up a wall to protect the character from incoming attacks. The wall has its own HP bar and must be "killed" in order to be knocked down.
  • You can physically attack your own wall to destroy it. Other players can also attack it.
    • Because of this, use caution when using Area of Effect attacks near your or an ally's wall.
    • You can gain Critical Hit Training Proficiency from attacking your own wall.
    • Destroying anyone's wall will produce no EXP.
  • You can right click your own wall and select the option to destroy it. This will not work on another person's wall, however.
  • Higher ranks increase the wall's HP.
    • Alchemy Mastery adds additional HP into the wall as well.
      • This is calculated by Base HP * [1 + 3*(Alchemy Mastery Bonus + Earth Alchemy Mastery Bonus)]
  • Requires a Cylinder and 5 Clay Crystal.
  • Walls can only be created in Dungeons and the Shadow Realm.
  • Using a Clay Cylinder or a Earthquake Cylinder will increase the HP of Barrier Spikes.
    • Using any other Cylinders (excluding Normal Cylinders) will decrease the HP of Barrier Spikes.
  • You cannot move while creating Barrier Spikes.
  • The Barrier Spikes are always fixed to face you while being created; you cannot rotate them by your will.
  • Walls cannot be placed on monsters, players, etc.
    • Barrier Spikes will fail if anything enters the placement area during the casting animation.
  • Final Hit is unable to bypass Barrier Spikes.
  • If an enemy uses Mirage Missile to attack the wall, the infection can spread to nearby players.
  • All Area of Effect skills will not hit targets behind a wall, even if it is destroyed by the attack.
    • The exception to this is any Mainstream Bosses' Special Attacks such as Stampede, which will not only destroy the wall but also damage the players behind the wall.
    • Ice Spear cannot be fired through a wall, however it will still splash to targets around the wall if the wall is destroyed by the attack.
    • Fireball can travel past Barrier Spikes when fired, however the blast damage cannot.
    • Thunder can chain from the Barrier Spikes to nearby targets.
      • Attempting to cast Thunder on an enemy behind unfriendly Barrier Spikes will result in the Barrier Spikes being targeted instead.
  • Starting from rank 9, Barrier Spikes will reflect a portion of the attacker's damage.
  • Starting from rank 5, long range attacks may be used through the wall.
    • Any skills involving Alchemy, Range, and Magic will bypass the wall.
      • Flame Burst and Shock, however, will not go over the wall.
      • Players may only attack through player created walls and monsters may only attack through monster created walls.
  • Can be loaded during Windmill's animation.
  • Assault Slash used against a knocked down enemy behind Barrier Spikes will cause the user to land in front of the Spikes, however the enemy behind the spikes will still take damage.
  • Charging Strike is able to hit targets behind Barrier Spikes, however the player will not move through it.
  • It is possible to Pummel an enemy through the wall and land on the other side of it. The enemy has to be extremely close to the wall in order to perform this.
  • Puppet's Snare can attack and ensnare enemies behind Barrier Spikes, however the detachment damage will still hit the Barrier Spikes.
  • Act 4: Rising Action, Bullet Storm, and Shooting Rush cannot target Barrier Spikes.
  • Barrier Spikes will stop Act 7: Climactic Crash in its tracks. In addition, Climactic Crash will not harm the Spikes.
  • Doppelganger can be used to attack enemies behind Barrier Spikes as well as go through them.
  • It is possible to to Sketch monsters/artifacts as well tame creatures through a Barrier Spike.
  • If an enemy teleports when you have a Barrier Spike behind you, the enemy will teleport on the other side of the spikes.
  • Upon reaching 0 HP, the wall effect still persists for ~4 seconds during the collapse animation.
  • The enemy's barriers, if attacked, can count towards any training that requires a successful attack.
  • Enemy Barrier Spikes may be Taunted by Giants.

Summary

Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required AP 2 3 4 5 10 11 12 13 15 16 17 18 20
Required AP (Total) 2 5 8 12 16 21 31 42 54 67 82 98 115 133 153
Stamina Use 2 4 8 10
Preparation Time [sec] 2
Duration [sec] 120 150 180 240
Barrier Spikes Health 150 200 250 300 350 400 450 500 550 600 650 700 750 800 1000
Maximum Number of Walls at Once 1 2 3 4
Damage Reflection % - 30 32 34 36 40 45 50 55 70
Additional Effects - Damage Reflection
- Attacking Through Wall
Crystal-making Success % Normal 47 57 64 70 75 79 82 85 88 91 94 96 97 98 99
Saturday 56 68 76 84 90 94 99
Skill CP (Total) 5 7 10 13 16 20 30 35 40 45 60 65 70 75 90

Obtaining the Skill

Training Method

Tips

  • An easy way to train Barrier Spikes is to do the Rescue the Scout Shadow Mission. The quest has 3 chests at the very beginning that gives 3 Barrier Spikes Crystals each (Total of 9 per run) which counts towards the "Install Barrier Spikes" and because there will be numerous wave of enemies, it's also a good way to "Damage an enemy with Barrier Spikes."
  • An easier way to train barrier spikes is to enter a Ciar Beginner or Normal level dungeons and set up Barrier Spikes within. You can use Goblin Archers to deal range damage and regular Goblins for melee damage.
    • Be sure to bring enough Clay Crystals and a means to chop a lot of wood, as you will have to leave to purchase/repair.
  • To fulfill requirements such as "Set up Two barriers" or "Set up Three Barriers", summon the maximum amount of barriers you can summon, destroy one, then remake it. You will fulfill both the requirements "Summon a Barrier" and "Summon Two/Three Barriers" requirements.
  • At higher ranks of the skill, you are required to have your barriers destroyed in order to train it. However, because of the high amount of hp that the walls have, you will need to find monsters with a high enough damage output to destroy the walls in a reasonable amount of time. Good monsters for this are Ogre Warriors, Giant Worms, and Heavy Gargoyles. The Ogre Warriors are the easiest to get to and use for training. Simply kill all but one of them, then set up as many walls as you can create at once in a dense formation close to the center of the room. Using the Rock Throwing action is a good way to keep the Ogre Warrior attacking the barriers.
    • Caution: even with several walls between yourself and the ogre warrior, a stomp attack can still sometimes hit you.
    • While the above monsters deal high damage but they can also walk around barriers(in Defense) to hit the user.
  • Another way to train "Barrier Spikes destroyed due to an Enemy's Attack" is to run Ghost of Partholon on basic and run it to the boss. Dullahan's Axe Throwing skill will always destroy a barrier spike upon impact, despite barrier spike hp.
  • Zombie Soldiers in the Shadow Mission Their Method are useful for training "Damage Enemy with Barrier Spikes" as they have a large amount of attacks (4), and low ranked Zombies in the basic level must make several dozen attacks in order to break a barrier, allowing the requirement to be completed within minutes.
    • Zombies from this mission can also be used to safely train the "Barrier Spikes destroyed by enemy's attack" requirement, as even several low ranked zombies can destroy a high ranked barrier in under a minute. They are also slow enough that distance can easily be maintained while you set up a barrier, and they will not walk around barriers.
  • Mirage Missile can be used to lower the hp of your spikes without breaking
  • Shadow Cast City (preferably on Advanced or Hard Level) has strong monsters in groups of 5, and they only move in a linear path. These monsters are much easier to access and much safer to train barrier on.
  • For the requirement, "Barrier Spikes destroyed due to an Enemy's Attack", you can attack your own barrier until it is at low HP and have the enemy finish it off. As long as the enemy gets the last blow, it will count towards your training.
    • Using a Cylinder with a negative effect on Barrier Spikes health can make training a lot faster.
  • For the requirement, "Defend against a long range attack with Barrier Spikes", the attacks Ice Storm, Thunder Storm, or Fire Storm will count towards training.
  • For requirements "Barrier Spikes destroyed due to an Enemy's Attack", "Defend against a long range attack with Barrier Spikes", The Shadow Missions Battle for Taillteann I and II are quick ways to rank up by quickly installing barriers in front of each other before the beginning archers sense you, easier for elves using "Hide" to drop aggro.
  • Rinse & repeat this process for quick ranking, but watch out for archers as their range in these missions are farther than normal.

Rank F

  • AP: 2
  • Effects: 120 seconds, 150 HP, 1 Wall
Method Exp. Count Total
Successfully make Barrier Spikes crystals. 10.00 6 60.00
Successfully place a Barrier Spikes. 10.00 6 60.00

Rank E

  • AP: 3
  • Effects: 120 seconds, 200 HP, 1 Wall
Method Exp. Count Total
Successfully make Barrier Spikes crystals. 5.00 15 75.00
Successfully place a Barrier Spikes. 5.00 15 75.00

Rank D

  • AP: 3
  • Effects: 120 seconds, 250 HP, 1 Wall
Method Exp. Count Total
Create Barrier Spikes. 3.00 20 60.00
Block a long range attack using Barrier Spikes. 3.00 20 60.00

Rank C

  • AP: 4
  • Effects: 120 seconds, 300 HP, 2 Walls
Method Exp. Count Total
Successfully make Barrier Spikes crystals. 3.00 15 45.00
Successfully place a Barrier Spikes. 3.00 15 45.00
Successfully place 2 Barrier Spikes. 10.00 3 30.00
Defend against a long range attack with Barrier Spikes. 3.00 40 45.00

Rank B

  • AP: 4
  • Effects: 120 seconds, 350 HP, 2 Walls
Method Exp. Count Total
Successfully make Barrier Spikes crystals. 3.00 10 30.00
Successfully place a Barrier Spikes. 3.00 10 30.00
Successfully place 2 Barrier Spikes. 5.00 8 40.00
Defend against a long range attack with Barrier Spikes. 1.00 50 50.00

Rank A

  • AP: 5
  • Effects: 120 seconds, 400 HP, 2 Walls
Method Exp. Count Total
Successfully make Barrier Spikes crystals. 2.00 10 20.00
Successfully place a Barrier Spikes. 1.00 20 20.00
Successfully place 2 Barrier Spikes. 2.00 10 20.00
Defend against a long range attack with Barrier Spikes. 0.50 100 50.00

Rank 9

  • AP: 10
  • Effects: 150 seconds, 450 HP, 2 Walls, 30% Damage Reflection , Changes Appearance
Method Exp. Count Total
Successfully make Barrier Spikes crystals. 1.00 20 20.00
Successfully place a Barrier Spikes. 1.00 20 20.00
Successfully place 2 Barrier Spikes. 1.00 10 10.00
Damage an enemy with Barrier Spikes. 5.00 15 75.00

Rank 8

  • AP: 11
  • Effects: 150 seconds, 500 HP, 2 Walls, 32% Damage Reflection
Method Exp. Count Total
Successfully make Barrier Spikes crystals. 0.50 40 20.00
Successfully place a Barrier Spikes. 0.50 40 20.00
Successfully place 2 Barrier Spikes. 1.00 10 10.00
Damage an enemy with Barrier Spikes. 2.00 25 50.00

Rank 7

  • AP: 12
  • Effects: 150 seconds, 550 HP, 3 Walls, 34% Damage Reflection
Method Exp. Count Total
Successfully make Barrier Spikes crystals. 0.30 80 24.00
Successfully place a Barrier Spikes. 0.10 80 8.00
Successfully place 3 Barrier Spikes. 1.00 15 15.00
Damage an enemy with Barrier Spikes. 1.00 70 70.00

Rank 6

  • AP: 13
  • Effects: 150 seconds, 600 HP, 3 Walls, 36% Damage Reflection
Method Exp. Count Total
Successfully make Barrier Spikes crystals. 0.20 100 20.00
Successfully place a Barrier Spikes. 0.05 200 10.00
Successfully place 3 Barrier Spikes. 0.50 40 20.00
Damage an enemy with Barrier Spikes. 0.50 150 75.00

Rank 5

  • AP: 15
  • Effects: 180 seconds, 650 HP, 3 Walls, 40% Damage Reflection, Attacking Through Wall, Changes Appearance.
Method Exp. Count Total
Successfully make Barrier Spikes crystals. 0.10 100 10.00
Successfully place a Barrier Spikes. 0.05 200 10.00
Successfully place 3 Barrier Spikes. 0.25 80 20.00
Damage an enemy with Barrier Spikes. 0.25 300 75.00
Barrier Spikes destroyed due to enemy's attacks. 1.00 80 80.00

Rank 4

  • AP: 16
  • Effects: 180 seconds, 700 HP, 3 Walls, 45% Damage Reflection, Attacking Through Wall
Method Exp. Count Total
Successfully make Barrier Spikes crystals. 0.05 200 10.00
Successfully place a Barrier Spikes. 0.025 400 10.00
Successfully place 3 Barrier Spikes. 0.10 100 10.00
Damage an enemy with Barrier Spikes. 0.10 400 40.00
Barrier Spikes destroyed due to enemy's attacks. 0.50 100 50.00

Rank 3

  • AP: 17
  • Effects: 180 seconds, 750 HP, 3 Walls, 50% Damage Reflection, Attacking Through Wall
Method Exp. Count Total
Successfully make Barrier Spikes crystals. 0.025 400 10.00
Successfully place a Barrier Spikes. 0.02 500 10.00
Successfully place 3 Barrier Spikes. 0.10 100 10.00
Damage an enemy with Barrier Spikes. 0.10 400 40.00
Barrier Spikes destroyed due to enemy's attacks. 0.25 300 75.00

Rank 2

  • AP: 18
  • Effects: 180 seconds, 800 HP, 3 Walls, 55% Damage Reflection, Attacking Through Wall
Method Exp. Count Total
Successfully make Barrier Spikes crystals. 0.01 1000 10.00
Successfully place a Barrier Spikes. 0.01 1000 10.00
Successfully place 3 Barrier Spikes. 0.05 200 10.00
Damage an enemy with Barrier Spikes. 0.05 400 20.00
Barrier Spikes destroyed due to enemy's attacks. 0.10 600 60.00

Rank 1

  • AP: 20
  • Effects: 240 Seconds, 1000 HP, 4 Walls, 70% Damage Reflection, Attacking Through Wall
Method Exp. Count Total
Successfully make Barrier Spikes crystals. 0.01 1000 10.00
Successfully place a Barrier Spikes. 0.01 1000 10.00
Successfully place 4 Barrier Spikes. 0.10 200 20.00
Damage an enemy with Barrier Spikes. 0.025 800 20.00
Barrier Spikes destroyed due to enemy's attacks. 0.05 1000 50.00

Master Title

the Master of Barrier Spikes

  • Protection +12
  • Will -40
  • Luck -20

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Deep
(edit)
Prefix, rank A Handgear +5 Str
+3% Protection if Barrier Spikes is summoned
+1 % Protection if Barrier Spikes Rank 6+
Maker
(edit)
Prefix, rank 9 Handgear +2% Crystal-making success rate if Summon Golem is rank D+
+1% Crystal-making success rate if Barrier Spikes is rank D+
Enchant Scroll (Bishop)
Ebony
Personalize[1]
(edit)
Suffix, rank 7 Shield +5% Balance
+60 Barrier Life if Barrier Spikes Rank 7+
Enchant Scroll (Giant Gold Forest Mushroom Spider)
Exclusive Enchant Scroll (Ciar Advanced Hardmode)
  1. Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.

Trivia

  • This skill is also known as Protective Wall in oversea servers.