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Difference between revisions of "Blaze"

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Revision as of 16:27, 25 September 2010

Description

File:Blaze casted.jpg
A player with Blaze fully charged.
Blaze.png

Focuses the power of magic in a wand before launching it on an enemy. Since the condensed magic is launched by physical force, the user of this skill must be physically strong. This skill can cause incredible damage on enemies who have lost their balance due to being hit or stunned. Accordingly, it's most effective against enemies who are about to fall or have already fallen. Press down on a mouse button and hotkey to focus the magic and release the button to explode it.

Details

  • A wand must be equipped to use this skill.
  • When using Blaze with a combat wand, Blaze will do 120% damage.
    • If any other wand is used blaze will do 50% damage.
  • Hold down the skill hotkey to charge the skill. While there is no load time, the skill will do more damage the longer it is charged.
    • Pressing the hotkey then holding down the left mouse button will also have this effect.
    • This effect is currently bugged as holding hotkeys other than F1-F12 or 1-9 and 0 will not allow the skill to charge. (i.e. having the skill bound to a letter key will cause the skill to start its animation then cancel abruptly. )
    • Releasing the hotkey fires the skill, provided there is an enemy in range.
      • The current target takes priority, followed by the closest enemy.
      • You may also click the desired target normally, however if they are not in range the skill will cancel.
      • The range for Blaze is equal to Human melee range (170).
        • If an enemy is on the border of this range or is not attackable for any reason (such as when an enemy is being smashed) the skill's cooldown will activate and the character will be subjected to the immobility and invincibility frames, however blaze will not activate.
          • You may not release Blaze when stunned by any attack.
      • If there is no enemy in range, the skill is simply canceled and the Mana and Stamina spent is wasted.
        • The cooldown time will not be applied if there is no enemy in range.
    • It takes approximately 3 seconds to charge the skill fully.
    • You must have a minimum of 1/2 of the maximum mana and stamina needed to fully charge in order to start using the skill.
    • When the skill charges fully the screen will flash and the orb will cease to grow. Mana and Stamina will also cease to be drained.
  • The skill is comprised of two attacks:
    • The first strike, utilizing Strength, hits the monster and knocks it down. It can bypass the skills Counterattack and Defense, even with a shield on.
      • This hit will do between 140% and 200% of the user's melee damage depending on how long the skill is charged.
    • The second strike, utilizing Intelligence, causes the knocked down monster to explode. It ignores the target's Protection when calculating critical rate and target's Defense (stat).
      • Monsters with mana reflector of any level will drop straight down upon exploding rather than bouncing, allowing them to recover very quickly.
  • Using the skill as a knockdown attack will boost the second attack's damage (450%).
    • The skill's damage multiplier depends on the enemy's knockdown timer. The skill will do ×1~4.5 damage depending on how close an enemy is to being knocked down upon receiving blaze's melee hit. You will only receive knockdown training if you activate the full multiplier.
      • Because of this, charging blaze during 2+blaze will do more damage, but the multiplier will be lower (~3.5× with maximum stall) resulting in lower efficiency and failure to fulfill the training.
  • Blaze is able to attack "sleeping" monsters such as Mimics and resting Sulfur Golems.
  • Enemies hit by the explosion will be set to Alert status and may aggro if their AI allows them to do so.
  • Targets hit by the explosion take full damage from blaze.
    • Affected enemies have their respective knockdown timers applied. (i.e. an enemy who has not been touched will take 1× damage while a freshly downed enemy would receive the 4.5× damage).
  • The user of this skill will be unable to load any skills or move until the target has exploded. Use with caution.
    • During this time the character will be invincible in a manner similar to windmill's spinning animation.
  • In G13 Blaze's base damage is lowered by 25%.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Required AP - 4 6 8 11 14 17 21 25 29 33 38 43 48 53 60
Required AP (Total) - 4 10 18 29 43 60 81 106 135 168 206 249 297 350 410
Additional Mana - +2 +5
Additional Mana (Total) - +2 +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26 +28 +33
Additional Int - +2 +5
Additional Int (Total) - +2 +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26 +28 +33
Additional Str - +1 +3
Additional Str (Total) - +1 +2 +3 +4 +7
Stamina Use (per second) ? 2 3 4 5 6
Stamina Use (Maximum) ? 6 9 12 15 18
Mana Use (per second) ? 12 14 16 18 20 22
Mana Use (Maximum) 20 36 42 48 54 60 66
Added Skill CP (Total) ? 140 160 180 200 220 240 260 280 300 330 360 400 450 500 550
Added Stat CP (Total) 0 1.4 2.8 4.2 5.6 7.0 8.4 9.8 11.2 12.6 14 16.4 18.8 21.2 23.6 30.1
Explosion Damage Multiplier 0.6 0.8 1.0 1.2 1.4 1.6 1.8 2.0 2.2 2.4 2.6 3.0 3.2 3.4 3.6 4.0
Melee Damage Multiplier 1.4~2.0
Explosion Knockdown Damage Bonus (%) 450
Load Time (sec) 0 (hold 3 sec to full charge)
Cooldown Time (sec) 4
Spell Range 170
Knockback Distance 800
Explosion Radius 550

Damage Table

The information below are the damage values at 600+ Int, Rank 6 Magic Mastery, and a fully charged Blaze.

Blaze Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Elemental
Wand
Post-G11
No Knockback 100 133 166 200 233 266 300 333 366 400 433 500 533 566 633 666
Knockback 450 600 750 900 1050 1200 1350 1500 1650 1800 1950 2250 2400 2550 2700 3000
Combat
Wand
Post-G11
No Knockback 240 320 400 480 560 640 720 800 880 960 1040 1200 1280 1360 1440 1600
Knockback 1080 1440 1800 2160 2520 2880 3240 3600 3960 4320 4680 5400 5760 6120 6480 7200
Elemental
Wand
Pre-G11
No Knockback ? 333 366 400 466 533 600 700 766 833 900 1000 1066 1133 1200 1333
Knockback ? 1500 1650 1800 2100 2400 2700 3150 3450 3750 4050 4500 4800 5100 5400 6000
Combat
Wand
Pre-G11
No Knockback ? 400 440 480 560 640 720 840 920 1000 1080 1200 1280 1360 1440 1600
Knockback ? 1800 1980 2160 2520 2880 3240 3780 4140 4500 4860 5400 5760 6120 6480 7200

The damage formula is as follows (Round down):

  • Maximum Damage with Knockback.
    • 50[Explosion Damage Multipler]([Int]/3+100)[Wand Bonus]
  • Maximum Damage with no Knockback.
    • (50[Explosion Damage Multipler]([Int]/3+100)[Wand Bonus])/4.5

Elemental Wand = [0.05] Combat Wand = [0.12]

  • If Int is over 600, the value of 600 is used.

Obtaining the Skill

You must have Rank C or more Combat Mastery and Rank C or more Magic Mastery before you are able to get this skill.

Talk to Berched in Taillteann using the [Skills] Keyword to start the quest.

Learn Blaze
How to Get Quest

Talk to Berched about Skills with Rank C Combat Mastery and Rank C Magic Mastery

Briefing The training will be difficult -Berched
Objectives
Rewards
  • 25000 Experience Points
  • Learn Blaze
Additional Information

Note: It is not required to bring the Corn or Firewood to Berched.

In step 4, Berched gives you Berched's Wand (Combat Wand, Durability : 1). Use it until durability reaches 0. A fast way to reduce the wand's durability is to use a low-rank Healing spell on yourself. When it is used up, talk to Berched to give him back the wand and get the next step.

You can bring a party for Coill Dungeon

  • NOTE: The Paladin Passive Defense version for Coill Dungeon does not complete the "Clear Coil Dungeon" part of the quest.

Training Method

  • To fulfill "use the skill just before monster knock down" you must use blaze as a knockdown blow. The easiest way to do this is to use 2+blaze. Another way to do this is to strike a monster which just been downed, forcing it down again.
    • In order for this to fulfill the training requirement, you must use a minimum charge blaze (charge for .5 seconds) and time it so that it strikes the enemy as soon as your next melee hit would.

Novice Rank

Template:Skills3

Method Exp. Count Total
Try the skill. 10.00 10 100.00

Rank F

Template:Skills2

Method Exp. Count Total
Try the skill. 10.00 6 60.00
Kill any monster. 10.00 6 60.00

Rank E

Template:Skills2

Method Exp. Count Total
Try the skill. 5.00 12 60.00
Kill any monster. 5.00 10 50.00

Rank D

Template:Skills2

Method Exp. Count Total
Try the skill. 4.00 15 60.00
Kill same level enemy.(Glitch in game. Says "Kill any Enemy") 4.00 15 60.00

Rank C

Template:Skills2

Method Exp. Count Total
Try the skill. 3.00 20 60.00
Kill a same level monster. 3.00 20 60.00

Rank B

Template:Skills2

Method Exp. Count Total
Try the skill. 2.00 20 40.00
Kill a same level monster 2.00 20 40.00
Try the skill while the enemy is being knocked back. 5.00 10 50.00

Rank A

Template:Skills2

Method Exp. Count Total
Try the skill. 1.00 40 40.00
Kill a same level monster 1.00 20 20.00
Try the skill while the enemy is being knocked back. 4.00 10 40.00
Kill a strong monster. 10.00 2 20.00

Rank 9

Template:Skills2

Method Exp. Count Total
Try the skill. 1.00 40 40.00
Kill a same level monster 0.50 40 20.00
Try the skill while the enemy is being knocked back. 2.00 20 40.00
Kill a strong monster. 5.00 3 15.00

Rank 8

Template:Skills2

Method Exp. Count Total
Try the skill. 0.50 80 40.00
Kill a same level monster 0.50 40 20.00
Try the skill while the enemy is being knocked back. 1.00 40 40.00
Kill a strong monster. 3.00 5 15.00

Rank 7

Template:Skills2

Method Exp. Count Total
Try the skill. 0.30 100 30.00
Kill a same level monster 0.30 50 15.00
Try the skill while a strong enemy is being knocked back. 2.00 20 40.00
Kill a strong monster. 2.00 10 20.00

Rank 6

Template:Skills2

Method Exp. Count Total
Try the skill. 0.30 100 30.00
Try the skill while the enemy is being knocked back. 1.00 20 20.00
Kill a strong monster. 1.00 20 20.00
Kill a very strong monster. 10.00 5 50.00

Rank 5

Template:Skills2

Method Exp. Count Total
Try the skill. 0.30 100 30.00
Try the skill while a strong enemy is being knocked back. 0.70 30 21.00
Kill a strong monster. 0.70 30 21.00
Kill a very strong monster. 3.00 10 30.00
Fully charge and attack a very strong monster. 2.00 10 20.00

Rank 4

Template:Skills2

Method Exp. Count Total
Try the skill. 0.20 150 30.00
Try the skill while a very strong enemy is being knocked back. (Says strong in game) 0.50 40 20.00
Kill a strong monster. 0.50 40 20.00
Kill a very strong monster. 2.00 15 30.00
Fully charge and attack a very strong monster. 1.00 20 20.00

Rank 3

Template:Skills2

Method Exp. Count Total
Try the skill. 0.20 150 30.00
Try the skill while a very strong enemy is being knocked back. 3.00 10 30.00
Kill a very strong monster. 1.00 30 30.00
Kill a boss level monster. 10.00 2 20.00
Fully charge and attack a boss level monster. 5.00 4 20.00

Rank 2

Template:Skills2

Method Exp. Count Total
Try the skill. 0.20 150 30.00
Try the skill while a very strong enemy is being knocked back. 1.00 20 20.00
Kill a very strong monster. 0.50 40 20.00
Kill a boss level monster. 5.00 10 50.00

Rank 1

Template:Skills2

Method Exp. Count Total
Try the skill. 0.10 300 30.00
Try the skill while a boss level enemy is being knocked back. 1.00 100 100.00
Kill a boss level monster. 1.00 100 100.00

Master Title

Master of Blaze
Str +20
Int +20

References