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Difference between revisions of "Charging Strike"

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(Details)
(Master Title)
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*<span style="color:blue">Will +15</span>
 
*<span style="color:blue">Will +15</span>
 
*<span style="color:blue">Charging Strike Damage +30%</span>
 
*<span style="color:blue">Charging Strike Damage +30%</span>
 +
*'''Note''': Increases Charging Strike's base damage multiplier to 520%.
  
 
==Trivia==
 
==Trivia==

Revision as of 11:52, 30 January 2013

For the Melee variant, see Charge.

Description

Charging Strike.png Stage 1 chain skill. Instantly closes on your opponent and delivers a quick blow. The key to victory is striking faster than the eye can see.

Details

  • Requires Knuckles to use.
  • Stage 1 Chain that rushes to the enemy to deliver a punch.
  • Can be used while stunned, however the player will not be able to attack after the skill until the stun would end.
  • User is invulnerable to non-Magic attacks during the animation.
    • Monsters will fail to target the player with any skills, however.
  • Will always intercept an enemy's Normal Attack or Smash.
  • Ignores Protection when calculating Critical Hit Chance.
  • Can attack enemies through Barrier Spikes.
  • Can be Defended and Counterattacked, as well as Windmill-Countered.
    • If the attack is blocked by one of the above skills, Stage 2 chains will not be activated.
  • The stun from this skill is much longer than that of a basic attack.

Skill Issues

  • This skill may cause displacement lag for the user, as well as anyone around the user.
    • In addition, it may seem like the user did not move from their current position at all or suddenly jet forward into the enemy's position.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Required AP - 1 2 3 5 6 7 8 9 10 15 20 30
Required AP (Total) - 1 3 6 9 12 17 23 30 38 47 57 72 92 122
Damage (%) 150 160 170 180 190 200 220 240 260 280 300 320 340 360 380 400
Range 500 600 700
Load Time [sec] 0
Cooldown Time [sec] 20
Stamina Use 2 3 4 5 6
Additional Stamina - +1 +2
Additional Stamina (Total) - +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +14 +16 +18
Additional Will - +1
Additional Will (Total) - +1 +2 +3 +4 +5 +6 +7 +8 +9
Skill CP (Total) - 1 2 5 10 20 30 40 50 60 70 80 90 100
Stat CP (Total) - 0.5 1.0 1.5 2.0 2.5 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.5 12.0 13.5

Obtaining the Skill

Training Method

Novice

  • AP: 0
  • Effects: 150% Damage
Method Exp. Count Total
Use the skill successfully. 50.00 3 150

Rank F

  • AP: 0
  • Stat Improvement: SP +1
  • Effects: 160% Damage
Method Exp. Count Total
Use the skill successfully. 8.00 10 80
Get a Critical Hit with Charging Strike. 8.00 10 80

Rank E

  • AP: 1
  • Stat Improvement: SP +1
  • Effects: 170% Damage
Method Exp. Count Total
Use the skill successfully. 5.00 20 100
Get a Critical Hit with Charging Strike. 5.00 20 100

Rank D

  • AP: 2
  • Stat Improvement: SP +1
  • Effects: 180% Damage
Method Exp. Count Total
Use the skill successfully. 4.00 20 80
Get a Critical Hit with Charging Strike. 4.00 20 80

Rank C

  • AP: 3
  • Stat Improvement: SP +1
  • Effects: 190% Damage
Method Exp. Count Total
Use the skill successfully. 3.00 20 60
Get a Critical Hit with Charging Strike. 3.00 20 60

Rank B

  • AP: 3
  • Stat Improvement: SP +1
  • Effects: 200% Damage
Method Exp. Count Total
Use the skill successfully. 2.00 30 60
Get a Critical Hit with Charging Strike. 2.00 30 60

Rank A

  • AP: 3
  • Stat Improvement: SP +1
  • Effects: 220% Damage
Method Exp. Count Total
Use the skill successfully. 1.50 50 75
Get a Critical Hit with Charging Strike. 1.50 30 45

Rank 9

  • AP: 5
  • Stat Improvement: SP +1 Will +1
  • Effects: 240% Damage
Method Exp. Count Total
Use the skill successfully. 1.00 70 70
Get a Critical Hit with Charging Strike. 1.00 50 50

Rank 8

  • AP: 6
  • Stat Improvement: SP +1 Will +1
  • Effects: 260% Damage
Method Exp. Count Total
Use the skill successfully. 0.90 80 72
Get a Critical Hit with Charging Strike. 0.90 60 54

Rank 7

  • AP: 7
  • Stat Improvement: SP +1 Will +1
  • Effects: 280% Damage
Method Exp. Count Total
Use the skill successfully. 0.80 90 72
Get a Critical Hit with Charging Strike. 0.80 70 54

Rank 6

  • AP: 8
  • Stat Improvement: SP +1 Will +1
  • Effects: 300% Damage
Method Exp. Count Total
Use the skill successfully. 0.40 160 64
Get a Critical Hit with Charging Strike. 0.40 100 40

Rank 5

  • AP: 9
  • Stat Improvement: SP +1 Will +1
  • Effects: 320% Damage
Method Exp. Count Total
Use the skill successfully. 0.20 320 64
Get a Critical Hit with Charging Strike. 0.20 200 40

Rank 4

  • AP: 10
  • Stat Improvement: SP +1 Will +1
  • Effects: 340% Damage
Method Exp. Count Total
Use the skill successfully. 0.10 640 64
Get a Critical Hit with Charging Strike. 0.10 400 40

Rank 3

  • AP: 15
  • Stat Improvement: SP +2 Will +1
  • Effects: 360% Damage
Method Exp. Count Total
Use the skill successfully. 0.05 1280 64
Get a Critical Hit with Charging Strike. 0.05 800 40

Rank 2

  • AP: 20
  • Stat Improvement: SP +2 Will +1
  • Effects: 380% Damage
Method Exp. Count Total
Use the skill successfully on an Ogre. 3.00 40 120

Rank 1

  • AP: 30
  • Stat Improvement: SP +2 Will +1
  • Effects: 400% Damage, Dash Punch Range +40%
Method Exp. Count Total
Use the skill successfully. 0.05 1280 64
Get a Critical Hit with Charging Strike. 0.05 800 40

Master Title

Charging Strike Master

  • Strength +15
  • Will +15
  • Charging Strike Damage +30%
  • Note: Increases Charging Strike's base damage multiplier to 520%.

Trivia

  • This skill was also known as Dash Punch.