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Difference between revisions of "Combat Mastery"

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[[Category:FreeSkillAcquire]]
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== Description ==
== '''Description''' ==
 
 
{|
 
{|
|[[Image:Melee.png|left]]
+
|[[Image:Combat Mastery.png|left]]
|Combat Mastery skill is an essential skill for more effective engagement in close-quarter combat. This skill is based on discipline of the body rather than knowledge. With high Combat Mastery skill, you deliver more powerful attacks than someone who is not using this skill. While this skill does not have fancy, conspicuous effects like other skills, it has an automatic, general effect in close-quarter combat.  
+
|{{#description2:Combat Mastery skill is an essential skill for more effective engagement in close-quarter combat. This skill is based on discipline of the body rather than knowledge. With high Combat Mastery skill, you deliver more powerful attacks than someone who is not using this skill. While this skill does not have fancy, conspicuous effects like other skills, it has an automatic, general effect in close-quarter combat.}}
 
|}
 
|}
  
== '''Details''' ==
+
== Details ==
*Raising this skill will increase base melee damage and maximum HP as well as Strength and a bit of Dexterity. It also has the effect of raising balance while using melee combat.
+
*Passively increases Minimum and Maximum [[Damage]] and [[Balance]] of melee attacks, as well as [[Stats#Life|Health]], [[Strength]], and [[Dexterity]].
*Bonus for balance is not added until G7.
+
**Increases HP by 10 and Balance by 1% per Rank. Other stats are dependent on [[:Category:Player Races|Race]].
*Combat Mastery aids the power of attacks, and is supported by many skills.
+
*Max/Min Damage from Combat Mastery affects all melee weapons (ranged weapons such as [[Bows List|Bows]], [[Crossbows List|Crossbows]], [[Atlatls List|Atlatls]], [[Shuriken List|Shuriken]], and [[Dual Guns List|Dual Guns]] are not affected).
**The [[Sharp Mind]] skill detects a skill the monster may be using.
+
**Balance from Combat Mastery affects all weapons, including ranged ones.
**The [[Smash]] attack will deal more damage than a normal attack.
+
*Rank C Combat Mastery is required to obtain the quest for [[Blaze]] and [[Evasion]]; Rank 5 is required to obtain the quest for [[Rage Impact]] and [[Bash]].
**The [[Defense]] Skill may block and reduce damage.
 
**The [[Critical Hit]] skill may inflict more damage by striking the target's weak point. It will activate randomly, depending on your Will, Luck, and Monster's Protection.
 
**The [[Counterattack]] Skill will neglect damage taken and return it to the opponent.
 
**The [[Windmill]] Skill is an attack that protects the user from all sides at an expense of 10% HP.
 
**Last but not least, the [[Final Hit]] attack will allow the user to strike the target infinently, provided the use is [[Dual Wielding]].
 
*It also can help boost the Attack Power of a Weaponry.
 
*Combat Mastery does not affect Ranged or Magic. It only build's Melee Power.
 
*There are many many ways of Melee Combat.
 
**Referr to the [[Battle Tactics]] for more information.
 
*Beware that in Face-to-Face combat where both players are charging to each other, there is a 33% Chance you will succeed and not get hit, 33% Chance you will both take damage, and 33% Chance you will take the damage but the opponent will not.
 
**If you are Smashing however, you will always lose.
 
*There are many weapons you may use along your journey in Erinn. They each have different quialitys.
 
  
== '''Summary''' ==
+
== Summary ==
 
+
{| class="mabitable"
===Human===
 
Effects not implemented are colored <font color="red">red.</font>
 
{| border="0" cellpadding="4" cellspacing="1" style="text-align: center; background-color: #aaa;"
 
 
|- style="background-color: #e7f3e8;"
 
|- style="background-color: #e7f3e8;"
 
! Rank
 
! Rank
|F||E||D||C||B||A||9||8||7||6||5||4||3||2||1
+
|N || F || E || D || C || B || A || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 1 || Dan 1 || Dan 2 || Dan 3
|- style="background-color: #fff;"
+
|- style="background-color: #ffffff;"
! Total Added Damage (Max)
+
! Additional [[Stats#Life|HP]] (Total)
| -||2||3||4
+
| -||+10||+20||+30||+40||+50||+60||+70||+80||+90||+100||+110||+120||+130||+140||+150||+160||+170||+180
 +
|- style="background-color: #ffffff;"
 +
! Additional Melee [[Stats#Balance|Balance]] [%] (Total)
 +
| -||+1||+2||+3||+4||+5||+6||+7||+8||+9||+10||+11||+12||+13||+14||colspan=4|+15
 +
|- style="background-color: #ffffff;"
 +
! Skill [[Combat Power|CP]] (Total)
 +
| colspan="2" |0||10||30||60||120||180||220||230||240||250||260||270||280||290||300||310||320||330
 +
|- style="background-color: #CC9966;"
 +
! Additional Min Damage (Human Total)
 +
| colspan="4" |-||1||2||3
 +
| colspan="4" |4||5
 +
| colspan="3" |6||8||10||12||14
 +
|- style="background-color: #CC9966;"
 +
! Additional Max Damage (Human Total)
 +
| colspan="2" |-||2||3||4
 +
| colspan="2" |5||6||7||8||9||10||11||13||16||18||20||22||24
 +
|- style="background-color: #CC9966;"
 +
! Additional [[Stats#Strength|Strength]] (Human Total)
 +
| -||+1||+3||+6||+9||+12||+16||+20||+24||+28||+32||+34||+36||+38||+40||colspan=4|+42
 +
|- style="background-color: #CC9966;"
 +
! Additional [[Stats#Dexterity|Dexterity]] (Human Total)
 +
| colspan="11" |-||+2||+4||+6||+8||colspan=4|+10
 +
|- style="background-color: #CC9966;"
 +
! Stat* [[Combat Power|CP]] (Human Total)
 +
| 0.0||1.0||3.0||6.0||9.0||12.0||16.0||20.0||24.0||28.0||32.0||34.2||36.4||38.6||40.8||colspan=4|43.0
 +
|- style="background-color: #99CCFF;"
 +
! Required AP (Human/Giant)
 +
| -||0||1||3||5||7||8||10||12||14||16||20||22||24||26||30||7||10||15
 +
|- style="background-color: #99CCFF;"
 +
! Required AP (Human/Giant Total)
 +
| -||0||1||4||9||16||24||34||46||60||76||96||118||142||168||198||205||215||230
 +
|- style="background-color: #99CC99;"
 +
! Additional Min Damage (Giant Total)
 +
| colspan="2" |-
 +
| colspan="2" |1
 +
| colspan="2" |2
 +
| colspan="2" |3
 +
| colspan="2" |4||5||6||7||8||9||10||11||12||13
 +
|- style="background-color: #99CC99;"
 +
! Additional Max Damage (Giant Total)
 +
| -||1||2||3||4||5||6||7||8||9||10||12||14||16||18||20||22||24||26
 +
|- style="background-color: #99CC99;"
 +
! Additional [[Stats#Strength|Strength]] (Giant Total)
 +
| -||+2||+5||+8||+11||+14||+18||+22||+26||+30||+34||+36||+38||+40||+42||colspan=4|+47
 +
|- style="background-color: #99CC99;"
 +
! Additional [[Stats#Dexterity|Dexterity]] (Giant Total)
 +
| colspan="11" |-||+2||+4||+6||+8||colspan=4|+13
 +
|- style="background-color: #99CC99;"
 +
! Stat* [[Combat Power|CP]] (Giant Total)
 +
| 0.0||2.0||5.0||8.0||11.0||14.0||18.0||22.0||26.0||30.0||34.0||36.2||38.4||40.6||42.8||colspan=4|48.3
 +
|- style="background-color: #E6E3BC;"
 +
! Additional Min Damage (Elf Total)
 +
| colspan="4" |-
 +
| colspan="2" |1
 +
| colspan="2" |2
 +
| colspan="2" |3
 +
| colspan="2" |4
 
| colspan="2" |5
 
| colspan="2" |5
| 6||7||8||9||10||11||13||16||18
+
| colspan="2" |6
|- style="background-color: #fff;"
+
| colspan="2" |7||8
! Total Added Damage (Min)
+
|- style="background-color: #E6E3BC;"
| -||-||-||1||2||3
+
! Additional Max Damage (Elf Total)
| colspan="4" |4
+
| colspan="2" |-||1
| 5
+
| colspan="2" |2
| colspan="3" |6
+
| colspan="2" |3
| 8
+
| colspan="2" |4
|- style="background-color: #fff;"
+
| colspan="2" |5||6||7||8||9||10||11||12||13
! Additional Max [[Status#Life|HP]] (Total)
+
|- style="background-color: #E6E3BC;"
| +10||+20||+30||+40||+50||+60||+70||+80||+90||+100||+110||+120||+130||+140||+150
+
! Additional [[Stats#Strength|Strength]] (Elf Total)
|- style="background-color: #fff;"
+
| -||+1||+2||+3||+4||+5||+6||+8||+10||+12||+14||+15||+16||+17||+18||colspan=4|+23
! Additional [[Status#Strength|Str]] (Total)
+
|- style="background-color: #E6E3BC;"
| +1||+3||+6||+9||+12||+16||+20||+24||+28||+32||+34||+36||+38||+40||+42
+
! Additional [[Stats#Dexterity|Dexterity]] (Elf Total)
|- style="background-color: #fff;"
+
| colspan="11" |-||+1||+2||+3||+4||colspan=4|+9
! Additional [[Status#Dexterity|Dex]] (Total)
+
|- style="background-color: #E6E3BC;"
| colspan="10" | - || +2||+4||+6||+8||+10
+
! Stat* [[Combat Power|CP]] (Elf Total)
|- style="background-color: #cd5c5c;"
+
| 0.0||1.0||2.0||3.0||4.0||5.0||6.0||8.0||10.0||12.0||14.0||15.1||16.2||17.3||18.4||colspan=4|23.9
! Additional [[Status#Balance|Balance %]] (Total)
+
|- style="background-color: #E6E3BC;"
| +1||+2||+3||+4||+5||+6||+7||+8||+9||+10||+11||+12||+13||+14||+15
+
! Required AP (Elf)
|- style="background-color: #fff;"
+
| -||0||1||3||5||7||9||10||10||10||10||11||11||11||11||20||7||10||15
! Required AP
+
|- style="background-color: #E6E3BC;"
| 0||1||3||5||7||8||10||12||14||16||20||22||24||26||30
+
! Required AP (Elf Total)
|- style="background-color: #fff;"
+
| -||0||1||4||9||16||25||35||45||55||65||76||87||98||109||129||136||146||161
! Required AP (Total)
 
| 0||1||4||9||16||24||34||46||60||76||96||118||142||168||198
 
|- style="background-color: #fff;"
 
! Added Skill [[Combat Power|CP]] (Total)
 
|0||10||30||60||120||180||220||230||240||250||260||270||280||290||300
 
|- style="background-color: #fff;"
 
! Added Stat* [[Combat Power|CP]] (Total)
 
|1.0||3.0||6.0||9.0||12.0||16.0||20.0||24.0||28.0||32.0||34.2||36.4||38.6||40.8||43.0
 
 
|}
 
|}
<nowiki>*</nowiki>Note: [[Status#Life|MaxHP]] from Combat Mastery does not contribute to Stat-based [[Combat Power]].
+
<nowiki>*</nowiki>Note: [[Stats#Life|MaxHP]] from Combat Mastery does not contribute to Stat-based [[Combat Power]].
 +
 
 +
== Obtaining the Skill ==
  
===Elf===
+
*All characters receive Combat Mastery upon character creation.
Effects not implemented are colored <font color="red">red.</font>
 
{| border="0" cellpadding="4" cellspacing="1" style="text-align: center; background-color: #aaa;"
 
|- style="background-color: #e7f3e8;"
 
! Rank
 
|F||E||D||C||B||A||9||8||7||6||5||4||3||2||1
 
|- style="background-color: #fff;"
 
! Total Added Damage (Max)
 
| -||1|| colspan="2" |2|| colspan="2"|3|| colspan="2" |4|| colspan="2"|5||6||7||8||9||10
 
|- style="background-color: #fff;"
 
! Total Added Damage (Min)
 
| -||-||-||colspan="2"|1||colspan="2"|2||colspan="2"|3||colspan="2"|4||colspan="2"|5||colspan="2"|6
 
|- style="background-color: #fff;"
 
! Additional Max [[Status#Life|HP]] (Total)
 
| +10||+20||+30||+40||+50||+60||+70||+80||+90||+100||+110||+120||+130||+140||+150
 
|- style="background-color: #fff;"
 
! Additional [[Status#Strength|Str]] (Total)
 
| +1||+2||+3||+4||+5||+6||+8||+10||+12||+14||+15||+16||+17||+18||+23
 
|- style="background-color: #fff;"
 
! Additional [[Status#Dexterity|Dex]] (Total)
 
| colspan="10" | -|| +1||+2||+3||+4||+9
 
|- style="background-color: #cd5c5c;"
 
! Additional [[Status#Balance|Balance %]] (Total)
 
| +?||+?||+?||+?||+?||+?||+?||+?||+?||+?||+?||+?||+?||+?||+?
 
|- style="background-color: #fff;"
 
! Required AP
 
| 0||1||3||5||7||9||10||10||10||10||11||11||11||11||20
 
|- style="background-color: #fff;"
 
! Required AP (Total)
 
| 0||1||4||9||16||25||35||45||55||65||76||87||98||109||129
 
|- style="background-color: #fff;"
 
! Added Skill [[Combat Power|CP]] (Total)
 
|0||10||30||60||120||180||220||230||240||250||260||270||280||290||300
 
|- style="background-color: #fff;"
 
! Added Stat* [[Combat Power|CP]] (Total)
 
|1.0||2.0||3.0||4.0||5.0||6.0||8.0||10.0||12.0||14.0||15.1||16.2||17.3||18.4||23.9
 
|}
 
<nowiki>*</nowiki>Note:  [[Status#Life|MaxHP]] from Combat Mastery does not contribute to Stat-based [[Combat Power]].
 
  
===Giant===
+
== Training Method ==
Effects not implemented are colored <font color="red">red.</font>
 
{| border="0" cellpadding="4" cellspacing="1" style="text-align: center; background-color: #aaa;"
 
|- style="background-color: #e7f3e8;"
 
! Rank
 
|F||E||D||C||B||A||9||8||7||6||5||4||3||2||1
 
|- style="background-color: #fff;"
 
! Total Added Damage (Max)
 
| 1||2||3||4||5||6||7||8||9||10||12||14||16||18||20
 
|- style="background-color: #fff;"
 
! Total Added Damage (Min)
 
| -||colspan="2"|1||colspan="2"|2||colspan="2"|3||colspan="2"|4||5||6||7||8||9||10
 
|- style="background-color: #fff;"
 
! Additional Max [[Status#Life|HP]] (Total)
 
| +10||+20||+30||+40||+50||+60||+70||+80||+90||+100||+110||+120||+130||+140||+150
 
|- style="background-color: #fff;"
 
! Additional [[Status#Strength|Str]] (Total)
 
| +2||+5||+8||+11||+14||+18||+22||+26||+30||+34||+36||+38||+40||+42||+47
 
|- style="background-color: #fff;"
 
! Additional [[Status#Dexterity|Dex]] (Total)
 
| colspan="10" | - || +2||+4||+6||+8||+13
 
|- style="background-color: #cd5c5c;"
 
! Additional [[Status#Balance|Balance %]] (Total)
 
| +?||+?||+?||+?||+?||+?||+?||+?||+?||+?||+?||+?||+?||+?||+?
 
|- style="background-color: #fff;"
 
! Required AP
 
| 0||1||3||5||7||8||10||12||14||16||20||22||24||26||30
 
|- style="background-color: #fff;"
 
! Required AP (Total)
 
| 0||1||4||9||16||24||34||46||60||76||96||118||142||168||198
 
|- style="background-color: #fff;"
 
! Added Skill [[Combat Power|CP]] (Total)
 
|0||10||30||60||120||180||220||230||240||250||260||270||280||290||300
 
|- style="background-color: #fff;"
 
! Added Stat* [[Combat Power|CP]] (Total)
 
|2.0||5.0||8.0||11.0||14.0||18.0||22.0||26.0||30.0||34.0||36.2||38.4||40.6||42.8||48.3
 
|}
 
<nowiki>*</nowiki>Note:  [[Status#Life|MaxHP]] from Combat Mastery does not contribute to Stat-based [[Combat Power]].
 
  
== '''Obtaining the Skill''' ==
 
*All characters start with Combat Mastery.
 
== '''Training Method''' ==
 
 
===Novice Rank===
 
===Novice Rank===
{{Skills3
 
|effect = none}}
 
 
{| style="text-align: center; font-family: sans-serif; font-size: 10pt;"
 
{| style="text-align: center; font-family: sans-serif; font-size: 10pt;"
 
|- style="background-color: #a0c6e3;"
 
|- style="background-color: #a0c6e3;"
Line 168: Line 123:
  
 
===Rank F===
 
===Rank F===
 +
 
{{Skills3R
 
{{Skills3R
 
|apH= 0
 
|apH= 0
Line 206: Line 162:
 
}}
 
}}
  
 +
===Rank E===
  
===Rank E===
 
 
{{Skills3R
 
{{Skills3R
 
|apH= 1
 
|apH= 1
Line 254: Line 210:
 
}}
 
}}
  
 +
===Rank D===
  
===Rank D===
 
 
{{Skills3R
 
{{Skills3R
 
|apH= 3
 
|apH= 3
Line 306: Line 262:
 
}}
 
}}
  
 +
===Rank C===
  
===Rank C===
 
 
{{Skills3R
 
{{Skills3R
 
|apH= 5
 
|apH= 5
Line 350: Line 306:
 
}}
 
}}
  
 +
===Rank B===
  
===Rank B===
 
 
{{Skills3R
 
{{Skills3R
 
|apH= 7
 
|apH= 7
Line 394: Line 350:
 
}}
 
}}
  
 +
===Rank A===
  
===Rank A===
 
 
{{Skills3R
 
{{Skills3R
 
|apH= 8
 
|apH= 8
Line 434: Line 390:
 
}}
 
}}
  
 +
===Rank 9===
  
===Rank 9===
 
 
{{Skills3R
 
{{Skills3R
 
|apH= 10
 
|apH= 10
Line 447: Line 403:
 
|effectG= Melee Max Damage +7, Melee Min Damage +3, HP +70
 
|effectG= Melee Max Damage +7, Melee Min Damage +3, HP +70
 
}}
 
}}
{| style="text-align: center; font-family: sans-serif; font-size: 10pt;"
+
{{Skilltrain3R
|- style="background-color: #a0c6e3;"
+
|condition1= Knockdown a same level enemy.
! style="width:300pt;"| Method
+
|condition2= Kill a same level enemy.
! style="width:50pt;" | Exp.  
+
|condition3= Knockdown a strong enemy.
! style="width:50pt;" | Count
+
|condition4= Kill a strong level enemy.
! style="width:50pt;" | Total
+
|condition5= Knockdown an awful enemy.
|- style="background-color: #e7f3e8;"
+
|condition6= Kill an awful level enemy.
| Down a same level enemy.
+
|exp1H= 0.02 || count1H= 2000 || total1H= 40.00
| 0.02||2000||40.00
+
|exp2H= 0.25 || count2H= 800 || total2H= 200.00
|- style="background-color: #e7f3e8;"
+
|exp3H= 1.50 || count3H= 100 || total3H= 150.00
| Kill a same level enemy.
+
|exp4H= 2.50 || count4H= 200 || total4H= 500.00
| 0.25||800||200.00
+
|exp5H= 2.50 || count5H= 40 || total5H= 100.00
|- style="background-color: #e7f3e8;"
+
|exp6H= 5.00 || count6H= 100 || total6H= 500.00
| Down a strong enemy.
+
|exp1E= 0.02 || count1E= 2000 || total1E= 40.00
| 1.50||100||150.00
+
|exp2E= 0.25 || count2E= 800  || total2E= 200.00
|- style="background-color: #e7f3e8;"
+
|exp3E= 1.50 || count3E= 100  || total3E= 150.00
| Kill a strong enemy.
+
|exp4E= 2.50 || count4E= 200 || total4E= 500.00
| 2.50||200||500.00
+
|exp5E= 2.00 || count5E= 40  || total5E= 80.00
|- style="background-color: #e7f3e8;"
+
|exp6E= 4.00 || count6E= 100  || total6E= 400.00
| Down an awful enemy.
+
|exp1G= 0.30  || count1G= 500 || total1G= 150.00
| 2.50||40||100.00
+
|exp2G= 0.50 || count2G= 300 || total2G= 150.00
|- style="background-color: #e7f3e8;"
+
|exp3G= 1.00  || count3G= 100 || total3G= 100.00
| Kill an awful enemy.
+
|exp4G= 2.00  || count4G= 60  || total4G= 120.00
| 5.00||100||500.00
+
|exp5G= 3.00  || count5G= 40  || total5G= 120.00
|}
+
|exp6G= 10.00 || count6G= 10  || total6G= 100.00
 +
}}
  
 +
===Rank 8===
  
===Rank 8===
 
 
{{Skills3R
 
{{Skills3R
 
|apH= 12
 
|apH= 12
Line 486: Line 443:
 
|effectG= Melee Max Damage +8, Melee Min Damage +4, HP +80
 
|effectG= Melee Max Damage +8, Melee Min Damage +4, HP +80
 
}}
 
}}
{| style="text-align: center; font-family: sans-serif; font-size: 10pt;"
+
{{Skilltrain3R
|- style="background-color: #a0c6e3;"
+
|condition1= Knockdown a same level enemy.
! style="width:300pt;"| Method
+
|condition2= Kill a same level enemy.
! style="width:50pt;" | Exp.  
+
|condition3= Knockdown a strong level enemy.
! style="width:50pt;" | Count
+
|condition4= Kill a strong level enemy.
! style="width:50pt;" | Total
+
|condition5= Knockdown an awful level enemy.
|- style="background-color: #e7f3e8;"
+
|condition6= Kill an awful level enemy.
| Down a same level enemy.
+
|condition7= Knockdown a boss level enemy.
| 0.02||2000||40.00
+
|condition8= Kill a boss level enemy.
|- style="background-color: #e7f3e8;"
+
|exp1H= 0.02 || count1H= 2000 || total1H= 40.00
| Kill a same level enemy.
+
|exp2H= 0.25 || count2H= 800 || total2H= 200.00
| 0.25||800||200.00
+
|exp3H= 1.50 || count3H= 100 || total3H= 150.00
|- style="background-color: #e7f3e8;"
+
|exp4H= 2.50 || count4H= 200 || total4H= 500.00
| Down a strong enemy.
+
|exp5H= 2.50 || count5H= 40 || total5H= 100.00
| 1.50||100||150.00
+
|exp6H= 5.00 || count6H= 100 || total6H= 500.00
|- style="background-color: #e7f3e8;"
+
|exp7H= 5.00 || count7H= 20 || total7H= 100.00
| Kill a strong enemy.
+
|exp8H= 10.00 || count8H= 4 || total8H= 40.00
| 2.50||200||500.00
+
|exp1E= 0.02 || count1E= 2000 || total1E= 40.00
|- style="background-color: #e7f3e8;"
+
|exp2E= 0.25 || count2E= 800  || total2E= 200.00
| Down an awful enemy.
+
|exp3E= 1.50 || count3E= 100  || total3E= 150.00
| 2.50||40||100.00
+
|exp4E= 2.50 || count4E= 200  || total4E= 500.00
|- style="background-color: #e7f3e8;"
+
|exp5E= 2.50 || count5E= 40   || total5E= 100.00
| Kill an awful enemy.
+
|exp6E= 5.00 || count6E= 100  || total6E= 500.00
| 5.00||100||500.00
+
|exp7E= 4.00 || count7E= 20  || total7E= 80.00
|- style="background-color: #e7f3e8;"
+
|exp8E= 8.00 || count8E= 4    || total8E= 32.00
| Down a boss level enemy.
+
|exp1G= 0.10  || count1G= 1000 || total1G= 100.00
| 5.00||20||100.00
+
|exp2G= 0.30  || count2G= 500 || total2G= 150.00
|- style="background-color: #e7f3e8;"
+
|exp3G= 0.80  || count3G= 200  || total3G= 160.00
| Kill a boss level enemy.
+
|exp4G= 1.00 || count4G= 100  || total4G= 100.00
| 10.00||4||40.00
+
|exp5G= 2.00  || count5G= 60  || total5G= 120.00
|}
+
|exp6G= 8.00  || count6G= 15  || total6G= 120.00
 +
|exp7G= 20.00 || count7G= 5    || total7G= 100.00
 +
|exp8G= 40.00 || count8G= 2    || total8G= 80.00
 +
}}
  
 +
===Rank 7===
  
===Rank 7===
 
 
{{Skills3R
 
{{Skills3R
 
|apH= 14
 
|apH= 14
Line 531: Line 491:
 
|effectG= Melee Max Damage +9, Melee Min Damage +4, HP +90
 
|effectG= Melee Max Damage +9, Melee Min Damage +4, HP +90
 
}}
 
}}
{| style="text-align: center; font-family: sans-serif; font-size: 10pt;"
+
{{Skilltrain3R
|- style="background-color: #a0c6e3;"
+
|condition1= Kill a same level enemy.
! style="width:300pt;"| Method
+
|condition2= Knockdown a strong level enemy.
! style="width:50pt;" | Exp.  
+
|condition3= Kill a strong level enemy.
! style="width:50pt;" | Count
+
|condition4= Knockdown an awful level enemy.
! style="width:50pt;" | Total
+
|condition5= Kill an awful level enemy.
|- style="background-color: #e7f3e8;"
+
|condition6= Knockdown a boss level enemy.
| Kill a same level enemy.
+
|condition7= Kill a boss level enemy.
| 0.05||800||40.00
+
|exp1H= 0.05 || count1H= 800 || total1H= 40.00
|- style="background-color: #e7f3e8;"
+
|exp2H= 0.10 || count2H= 400 || total2H= 40.00
| Down a strong enemy.
+
|exp3H= 0.25 || count3H= 400 || total3H= 100.00
| 0.10||400||40.00
+
|exp4H= 1.00 || count4H= 200 || total4H= 200.00
|- style="background-color: #e7f3e8;"
+
|exp5H= 2.50 || count5H= 200 || total5H= 500.00
| Kill a strong enemy.
+
|exp6H= 2.50 || count6H= 20 || total6H= 50.00
| 0.25||400||100.00
+
|exp7H= 5.00 || count7H= 10 || total7H= 50.00
|- style="background-color: #e7f3e8;"
+
|exp1E= 0.05 || count1E= 800 || total1E= 40.00
| Down an awful enemy.
+
|exp2E= 0.10 || count2E= 400 || total2E= 40.00
| 1.00||200||200.00
+
|exp3E= 0.25 || count3E= 400 || total3E= 100.00
|- style="background-color: #e7f3e8;"
+
|exp4E= 1.00 || count4E= 200 || total4E= 200.00
| Kill an awful enemy.
+
|exp5E= 2.50 || count5E= 200 || total5E= 500.00
| 2.50||200||500.00
+
|exp6E= 2.00 || count6E= 20  || total6E= 40.00
|- style="background-color: #e7f3e8;"
+
|exp7E= 4.00 || count7E= 10  || total7E= 40.00
| Down a boss level enemy.
+
|exp1G= 0.10  || count1G= 1000 || total1G= 100.00
| 2.50||20||50.00
+
|exp2G= 0.50 || count2G= 300  || total2G= 150.00
|- style="background-color: #e7f3e8;"
+
|exp3G= 0.80  || count3G= 200  || total3G= 160.00
| Kill a boss level enemy.
+
|exp4G= 1.00  || count4G= 100  || total4G= 100.00
| 5.00||10||50.00
+
|exp5G= 5.00  || count5G= 30  || total5G= 150.00
|}
+
|exp6G= 15.00 || count6G= 8    || total6G= 120.00
 +
|exp7G= 30.00 || count7G= 2    || total7G= 60.00
 +
}}
  
 +
===Rank 6===
  
===Rank 6===
 
 
{{Skills3R
 
{{Skills3R
 
|apH= 16
 
|apH= 16
Line 573: Line 535:
 
|effectG= Melee Max Damage +10, Melee Min Damage +5, HP +100
 
|effectG= Melee Max Damage +10, Melee Min Damage +5, HP +100
 
}}
 
}}
{| style="text-align: center; font-family: sans-serif; font-size: 10pt;"
+
{{Skilltrain3R
|- style="background-color: #a0c6e3;"
+
|condition1= Knockdown a strong level enemy.
! style="width:300pt;"| Method
+
|condition2= Kill a strong level enemy.
! style="width:50pt;" | Exp.  
+
|condition3= Knockdown an awful level enemy.
! style="width:50pt;" | Count
+
|condition4= Kill an awful level enemy.
! style="width:50pt;" | Total
+
|condition5= Knockdown a boss level enemy.
|- style="background-color: #e7f3e8;"
+
|condition6= Kill a boss level enemy.
| Down a strong enemy.
+
|exp1H= 0.05 || count1H= 800 || total1H= 40.00
| 0.05||800||40.00
+
|exp2H= 0.15 || count2H= 600 || total2H= 90.00
|- style="background-color: #e7f3e8;"
+
|exp3H= 1.00 || count3H= 240 || total3H= 240.00
| Kill a strong enemy.
+
|exp4H= 2.50 || count4H= 240 || total4H= 600.00
| 0.15||600||90.00
+
|exp5H= 2.50 || count5H= 20 || total5H= 50.00
|- style="background-color: #e7f3e8;"
+
|exp6H= 5.00 || count6H= 10 || total6H= 50.00
| Down an awful enemy.
+
|exp1E= 0.05 || count1E= 800  || total1E= 40.00
| 1.00||240||240.00
+
|exp2E= 0.15 || count2E= 600  || total2E= 90.00
|- style="background-color: #e7f3e8;"
+
|exp3E= 1.00 || count3E= 240 || total3E= 240.00
| Kill an awful enemy.
+
|exp4E= 2.50 || count4E= 240  || total4E= 600.00
| 2.50||240||600.00
+
|exp5E= 2.00 || count5E= 20  || total5E= 40.00
|- style="background-color: #e7f3e8;"
+
|exp6E= 3.00 || count6E= 10  || total6E= 30.00
| Down a boss level enemy.
+
|exp1G= 0.30  || count1G= 400 || total1G= 120.00
| 2.50||20||50.00
+
|exp2G= 0.50 || count2G= 300 || total2G= 150.00
|- style="background-color: #e7f3e8;"
+
|exp3G= 0.80  || count3G= 200 || total3G= 160.00
| Kill a boss level enemy.
+
|exp4G= 3.00  || count4G= 50  || total4G= 150.00
| 5.00||10||50.00
+
|exp5G= 10.00 || count5G= 10 || total5G= 100.00
|}
+
|exp6G= 20.00 || count6G= 4  || total6G= 80.00
 +
}}
  
 +
===Rank 5===
  
===Rank 5===
 
 
{{Skills3R
 
{{Skills3R
 
|apH= 20
 
|apH= 20
Line 612: Line 575:
 
|effectG= Melee Max Damage +12, Melee Min Damage +6, HP +110
 
|effectG= Melee Max Damage +12, Melee Min Damage +6, HP +110
 
}}
 
}}
{| style="text-align: center; font-family: sans-serif; font-size: 10pt;"
+
{{Skilltrain3R
|- style="background-color: #a0c6e3;"
+
|condition1= Knockdown a strong level enemy.
! style="width:300pt;"| Method
+
|condition2= Kill a strong level enemy.
! style="width:50pt;" | Exp.  
+
|condition3= Knockdown an awful level enemy.
! style="width:50pt;" | Count
+
|condition4= Kill an awful level enemy.
! style="width:50pt;" | Total
+
|condition5= Knockdown a boss level enemy.
|- style="background-color: #e7f3e8;"
+
|condition6= Kill a boss level enemy.
| Down a strong enemy.
+
|exp1H= 0.03 || count1H= 1500 || total1H= 45.00
| 0.03||1500||45.00
+
|exp2H= 0.06 || count2H= 900 || total2H= 54.00
|- style="background-color: #e7f3e8;"
+
|exp3H= 0.06 || count3H= 450 || total3H= 27.00
| Kill a strong enemy.
+
|exp4H= 1.60 || count4H= 450 || total4H= 720.00
| 0.06||900||54.00
+
|exp5H= 1.60 || count5H= 45 || total5H= 72.00
|- style="background-color: #e7f3e8;"
+
|exp6H= 3.30 || count6H= 15 || total6H= 49.50
| Down an awful enemy.
+
|exp1E= 0.03 || count1E= 1500  || total1E= 45.00
| 0.06||450||27.00
+
|exp2E= 0.06 || count2E= 900  || total2E= 54.00
|- style="background-color: #e7f3e8;"
+
|exp3E= 0.06 || count3E= 450  || total3E= 27.00
| Kill an awful enemy.
+
|exp4E= 1.60 || count4E= 450   || total4E= 720.00
| 1.60||450||720.00
+
|exp5E= 1.50 || count5E= 45    || total5E= 67.50
|- style="background-color: #e7f3e8;"
+
|exp6E= 2.00 || count6E= 15    || total6E= 30.00
| Down a boss level enemy.
+
|exp1G= 0.20  || count1G= 800 || total1G= 160.00
| 1.60||45||72.00
+
|exp2G= 0.30  || count2G= 400 || total2G= 120.00
|- style="background-color: #e7f3e8;"
+
|exp3G= 0.50  || count3G= 300 || total3G= 150.00
| Kill a boss level enemy.
+
|exp4G= 2.00  || count4G= 60  || total4G= 120.00
| 3.30||15||49.50
+
|exp5G= 8.00  || count5G= 20  || total5G= 160.00
|}
+
|exp6G= 15.00 || count6G= 6  || total6G= 90.00
 +
}}
  
 +
===Rank 4===
  
===Rank 4===
 
 
{{Skills3R
 
{{Skills3R
 
|apH= 22
 
|apH= 22
Line 651: Line 615:
 
|effectG= Melee Max Damage +14, Melee Min Damage +7, HP +120
 
|effectG= Melee Max Damage +14, Melee Min Damage +7, HP +120
 
}}
 
}}
{| style="text-align: center; font-family: sans-serif; font-size: 10pt;"
+
{{Skilltrain3R
|- style="background-color: #a0c6e3;"
+
|condition1= Knockdown a strong level enemy.
! style="width:300pt;"| Method
+
|condition2= Kill a strong level enemy.
! style="width:50pt;" | Exp.  
+
|condition3= Knockdown an awful level enemy.
! style="width:50pt;" | Count
+
|condition4= Kill an awful level enemy.
! style="width:50pt;" | Total
+
|condition5= Knockdown a boss level enemy.
|- style="background-color: #e7f3e8;"
+
|condition6= Kill a boss level enemy.
| Down a strong enemy.
+
|exp1H= 0.02 || count1H= 3000 || total1H= 60.00
| 0.02||3000||60.00
+
|exp2H= 0.03 || count2H= 2400 || total2H= 72.00
|- style="background-color: #e7f3e8;"
+
|exp3H= 0.03 || count3H= 600 || total3H= 18.00
| Kill a strong enemy.
+
|exp4H= 1.60 || count4H= 600 || total4H= 960.00
| 0.03||2400||72.00
+
|exp5H= 1.65 || count5H= 45 || total5H= 72.00
|- style="background-color: #e7f3e8;"
+
|exp6H= 3.30 || count6H= 15 || total6H= 49.50
| Down an awful enemy.
+
|exp1E= 0.02 || count1E= 3000 || total1E= 60.00
| 0.03||600||18.00
+
|exp2E= 0.03 || count2E= 2400 || total2E= 72.00
|- style="background-color: #e7f3e8;"
+
|exp3E= 0.03 || count3E= 600  || total3E= 18.00
| Kill an awful enemy.
+
|exp4E= 1.60 || count4E= 600 || total4E= 960.00
| 1.60||600||960.00
+
|exp5E= 1.00 || count5E= 45  || total5E= 45.00
|- style="background-color: #e7f3e8;"
+
|exp6E= 2.00 || count6E= 15  || total6E= 30.00
| Down a boss level enemy.
+
|exp1G= 0.10  || count1G= 1000 || total1G= 100.00
| 1.65||45||72.00
+
|exp2G= 0.20  || count2G= 800  || total2G= 160.00
|- style="background-color: #e7f3e8;"
+
|exp3G= 0.30  || count3G= 400  || total3G= 120.00
| Kill a boss level enemy.
+
|exp4G= 1.00  || count4G= 100  || total4G= 100.00
| 3.30||15||49.50
+
|exp5G= 5.00  || count5G= 30   || total5G= 150.00
|}
+
|exp6G= 10.00 || count6G= 10  || total6G= 100.00
 +
}}
  
 +
===Rank 3===
  
===Rank 3===
 
 
{{Skills3R
 
{{Skills3R
 
|apH= 24
 
|apH= 24
Line 690: Line 655:
 
|effectG= Melee Max Damage +16, Melee Min Damage +8, HP +130
 
|effectG= Melee Max Damage +16, Melee Min Damage +8, HP +130
 
}}
 
}}
{| style="text-align: center; font-family: sans-serif; font-size: 10pt;"
+
{{Skilltrain3R
|- style="background-color: #a0c6e3;"
+
|condition1= Knockdown a strong level enemy.
! style="width:300pt;"| Method
+
|condition2= Kill a strong level enemy.
! style="width:50pt;" | Exp.  
+
|condition3= Knockdown an awful level enemy.
! style="width:50pt;" | Count
+
|condition4= Kill an awful level enemy.
! style="width:50pt;" | Total
+
|condition5= Knockdown a boss level enemy.
|- style="background-color: #e7f3e8;"
+
|condition6= Kill a boss level enemy.
| Down a strong enemy.
+
|exp1H= 0.02 || count1H= 3000 || total1H= 60.00
| 0.02||3000||60.00
+
|exp2H= 0.03 || count2H= 3000 || total2H= 90.00
|- style="background-color: #e7f3e8;"
+
|exp3H= 0.30 || count3H= 1150 || total3H= 345.00
| Kill a strong enemy.
+
|exp4H= 1.00 || count4H= 1050 || total4H= 1050.00
| 0.03||3000||90.00
+
|exp5H= 1.00 || count5H= 45 || total5H= 45.00
|- style="background-color: #e7f3e8;"
+
|exp6H= 2.60 || count6H= 15 || total6H= 39.00
| Down an awful enemy.
+
|exp1E= 0.02 || count1E= 3000 || total1E= 60.00
| 0.30||1150||345.00
+
|exp2E= 0.03 || count2E= 3000 || total2E= 90.00
|- style="background-color: #e7f3e8;"
+
|exp3E= 0.30 || count3E= 1150 || total3E= 345.00
| Kill an awful enemy.
+
|exp4E= 1.00 || count4E= 1050 || total4E= 1050.00
| 1.00||1050||1050.00
+
|exp5E= 0.80 || count5E= 45  || total5E= 36.00
|- style="background-color: #e7f3e8;"
+
|exp6E= 2.00 || count6E= 15  || total6E= 30.00
| Down a boss level enemy.
+
|exp1G= 0.05 || count1G= 1500 || total1G= 75.00
| 1.00||45||45.00
+
|exp2G= 0.10 || count2G= 1000 || total2G= 100.00
|- style="background-color: #e7f3e8;"
+
|exp3G= 0.20 || count3G= 600  || total3G= 120.00
| Kill a boss level enemy.
+
|exp4G= 0.80 || count4G= 200  || total4G= 160.00
| 2.60||15||39.00
+
|exp5G= 3.00 || count5G= 40  || total5G= 120.00
|}
+
|exp6G= 8.00 || count6G= 10  || total6G= 80.00
 +
}}
  
 +
===Rank 2===
  
===Rank 2===
 
 
{{Skills3R
 
{{Skills3R
 
|apH= 26
 
|apH= 26
Line 729: Line 695:
 
|effectG= Melee Max Damage +18, Melee Min Damage +9, HP +140
 
|effectG= Melee Max Damage +18, Melee Min Damage +9, HP +140
 
}}
 
}}
{| style="text-align: center; font-family: sans-serif; font-size: 10pt;"
+
{{Skilltrain3R
|- style="background-color: #a0c6e3;"
+
|condition1= Knockdown a strong level enemy.
! style="width:300pt;"| Method
+
|condition2= Kill a strong level enemy.
! style="width:50pt;" | Exp.  
+
|condition3= Knockdown an awful level enemy.
! style="width:50pt;" | Count
+
|condition4= Kill an awful level enemy.
! style="width:50pt;" | Total
+
|condition5= Knockdown a boss level enemy.
|- style="background-color: #e7f3e8;"
+
|condition6= Kill a boss level enemy.
| Down a strong enemy.
+
|exp1H= 0.01 || count1H= 5000 || total1H= 50.00
| 0.01||5000||50.00
+
|exp2H= 0.01 || count2H= 5000 || total2H= 50.00
|- style="background-color: #e7f3e8;"
+
|exp3H= 0.25 || count3H= 2000 || total3H= 500.00
| Kill a strong enemy.
+
|exp4H= 0.25 || count4H= 2000 || total4H= 500.00
| 0.01||5000||50.00
+
|exp5H= 0.50 || count5H= 120 || total5H= 60.00
|- style="background-color: #e7f3e8;"
+
|exp6H= 1.25 || count6H= 60 || total6H= 75.00
| Down an awful enemy.
+
|exp1E= 0.01 || count1E= 5000 || total1E= 50.00
| 0.25||2000||500.00
+
|exp2E= 0.01 || count2E= 5000 || total2E= 50.00
|- style="background-color: #e7f3e8;"
+
|exp3E= 0.25 || count3E= 2000 || total3E= 500.00
| Kill an awful enemy.
+
|exp4E= 0.25 || count4E= 2000 || total4E= 500.00
| 0.25||2000||500.00
+
|exp5E= 0.40 || count5E= 120  || total5E= 48.00
|- style="background-color: #e7f3e8;"
+
|exp6E= 1.00 || count6E= 60  || total6E= 60.00
| Down a boss level enemy.
+
|exp1G= 0.03 || count1G= 2000 || total1G= 60.00
| 0.50||120||60.00
+
|exp2G= 0.05 || count2G= 1500 || total2G= 75.00
|- style="background-color: #e7f3e8;"
+
|exp3G= 0.10 || count3G= 1000 || total3G= 100.00
| Kill a boss level enemy.
+
|exp4G= 0.50 || count4G= 300  || total4G= 150.00
| 1.25||60||75.00
+
|exp5G= 2.00 || count5G= 50  || total5G= 100.00
|}
+
|exp6G= 5.00 || count6G= 10  || total6G= 50.00
 +
}}
  
 +
===Rank 1===
  
===Rank 1===
 
 
{{Skills3R
 
{{Skills3R
 
|apH= 30
 
|apH= 30
Line 768: Line 735:
 
|effectG= Melee Max Damage +20, Melee Min Damage +10, HP +150
 
|effectG= Melee Max Damage +20, Melee Min Damage +10, HP +150
 
}}
 
}}
{| style="text-align: center; font-family: sans-serif; font-size: 10pt;"
+
{{Skilltrain3R
|- style="background-color: #a0c6e3;"
+
|condition1= Knockdown a strong level enemy.
! style="width:300pt;"| Method
+
|condition2= Kill a strong level enemy.
! style="width:50pt;" | Exp.  
+
|condition3= Knockdown an awful level enemy.
! style="width:50pt;" | Count
+
|condition4= Kill an awful level enemy.
! style="width:50pt;" | Total
+
|condition5= Knockdown a boss level enemy.
|- style="background-color: #e7f3e8;"
+
|condition6= Kill a boss level enemy.
| Down a strong enemy.
+
|exp1H= 0.01 || count1H= 5000 || total1H= 50.00
| 0.01||5000||50.00
+
|exp2H= 0.01 || count2H= 5000 || total2H= 50.00
|- style="background-color: #e7f3e8;"
+
|exp3H= 0.25 || count3H= 2000 || total3H= 500.00
| Kill a strong enemy.
+
|exp4H= 0.25 || count4H= 2000 || total4H= 500.00
| 0.01||5000||50.00
+
|exp5H= 0.50 || count5H= 120 || total5H= 60.00
|- style="background-color: #e7f3e8;"
+
|exp6H= 1.25 || count6H= 60 || total6H= 75.00
| Down an awful enemy.
+
|exp1E= 0.01 || count1E= 6000 || total1E= 60.00
| 0.25||2000||500.00
+
|exp2E= 0.01 || count2E= 6000 || total2E= 60.00
|- style="background-color: #e7f3e8;"
+
|exp3E= 0.25 || count3E= 3000 || total3E= 750.00
| Kill an awful enemy.
+
|exp4E= 0.25 || count4E= 3000 || total4E= 750.00
| 0.25||2000||500.00
+
|exp5E= 0.40 || count5E= 200  || total5E= 80.00
|- style="background-color: #e7f3e8;"
+
|exp6E= 1.00 || count6E= 80  || total6E= 80.00
| Down a boss level enemy.
+
|exp1G= 0.01 || count1G= 3000 || total1G= 30.00
| 0.50||120||60.00
+
|exp2G= 0.03 || count2G= 2000 || total2G= 60.00
|- style="background-color: #e7f3e8;"
+
|exp3G= 0.05 || count3G= 1500 || total3G= 75.00
| Kill a boss level enemy.
+
|exp4G= 0.10 || count4G= 500  || total4G= 50.00
| 1.25||60||75.00
+
|exp5G= 1.00 || count5G= 100  || total5G= 100.00
 +
|exp6G= 3.00 || count6G= 30  || total6G= 90.00
 +
}}
 +
 
 +
== Master Title ==
 +
 
 +
the Master of Combat
 +
*<span style="color:blue">HP +20</span>
 +
*<span style="color:blue">Stamina +20</span>
 +
*<span style="color:blue">Str +10</span>
 +
*<span style="color:red">Int -10</span>
 +
*<span style="color:red">Luck -20</span>
 +
 
 +
== Related Enchants ==
 +
 
 +
{{StyleEnchantHeader}}
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{{DataEnchantAbsolute4|format=StyleEnchantRank}}
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{{DataEnchantBlunt|format=StyleEnchantRank}}
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{{DataEnchantBrown Fox|format=StyleEnchantRank}}
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{{DataEnchantBurst Soldier|format=StyleEnchantRank}}
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{{DataEnchantCavalier|format=StyleEnchantRank}}
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{{DataEnchantChallenging|format=StyleEnchantRank}}
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{{DataEnchantCheerful|format=StyleEnchantRank}}
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{{DataEnchantComposed|format=StyleEnchantRank}}
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{{DataEnchantConceptual|format=StyleEnchantRank}}
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{{DataEnchantCount|format=StyleEnchantRank}}
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{{DataEnchantCrow|format=StyleEnchantRank}}
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{{DataEnchantDestruction|format=StyleEnchantRank}}
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{{DataEnchantDominator|format=StyleEnchantRank}}
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{{DataEnchantFire|format=StyleEnchantRank}}
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{{DataEnchantFirm|format=StyleEnchantRank}}
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{{DataEnchantFlow|format=StyleEnchantRank}}
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{{DataEnchantGiantB|format=StyleEnchantRank}}
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{{DataEnchantHard Peaca|format=StyleEnchantRank}}
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{{DataEnchantHeavy|format=StyleEnchantRank}}
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{{DataEnchantHitting|format=StyleEnchantRank}}
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{{DataEnchantLaurel Wreath|format=StyleEnchantRank}}
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{{DataEnchantLethal|format=StyleEnchantRank}}
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{{DataEnchantLich|format=StyleEnchantRank}}
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{{DataEnchantManchurian Bear|format=StyleEnchantRank}}
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{{DataEnchantMasked Goblin|format=StyleEnchantRank}}
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{{DataEnchantNecromancer|format=StyleEnchantRank}}
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{{DataEnchantOgress|format=StyleEnchantRank}}
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{{DataEnchantRough|format=StyleEnchantRank}}
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{{DataEnchantRound|format=StyleEnchantRank}}
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{{DataEnchantSteel Needle|format=StyleEnchantRank}}
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{{DataEnchantTalent|format=StyleEnchantRank}}
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{{DataEnchantthe Brown Bear|format=StyleEnchantRank}}
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{{DataEnchantTilted|format=StyleEnchantRank}}
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{{DataEnchantTireless|format=StyleEnchantRank}}
 +
{{DataEnchantWild|format=StyleEnchantRank}}
 +
{{DataEnchantWild Horse|format=StyleEnchantRank}}
 +
{{DataEnchantWooden Needle|format=StyleEnchantRank}}
 
|}
 
|}
  
== '''Master Title''' ==
+
<references/>
Combat Master<BR>
 
<font color="Blue"> HP +20 </font><BR>
 
<font color="Blue"> Stamina +20 </font><BR>
 
<font color="Blue"> Str +10 </font><BR>
 
<font color="Red"> Int -10 </font><BR>
 
<font color="Red"> Luck -20 </font><BR>
 
  
[[Category:Melee combat skills]]
+
[[Category:Combat Skills]]
 +
[[Category:FreeSkillAcquire]]

Latest revision as of 17:00, 12 June 2019

Description

Combat Mastery.png
Combat Mastery skill is an essential skill for more effective engagement in close-quarter combat. This skill is based on discipline of the body rather than knowledge. With high Combat Mastery skill, you deliver more powerful attacks than someone who is not using this skill. While this skill does not have fancy, conspicuous effects like other skills, it has an automatic, general effect in close-quarter combat.

Details

  • Passively increases Minimum and Maximum Damage and Balance of melee attacks, as well as Health, Strength, and Dexterity.
    • Increases HP by 10 and Balance by 1% per Rank. Other stats are dependent on Race.
  • Max/Min Damage from Combat Mastery affects all melee weapons (ranged weapons such as Bows, Crossbows, Atlatls, Shuriken, and Dual Guns are not affected).
    • Balance from Combat Mastery affects all weapons, including ranged ones.
  • Rank C Combat Mastery is required to obtain the quest for Blaze and Evasion; Rank 5 is required to obtain the quest for Rage Impact and Bash.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1 Dan 1 Dan 2 Dan 3
Additional HP (Total) - +10 +20 +30 +40 +50 +60 +70 +80 +90 +100 +110 +120 +130 +140 +150 +160 +170 +180
Additional Melee Balance [%] (Total) - +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15
Skill CP (Total) 0 10 30 60 120 180 220 230 240 250 260 270 280 290 300 310 320 330
Additional Min Damage (Human Total) - 1 2 3 4 5 6 8 10 12 14
Additional Max Damage (Human Total) - 2 3 4 5 6 7 8 9 10 11 13 16 18 20 22 24
Additional Strength (Human Total) - +1 +3 +6 +9 +12 +16 +20 +24 +28 +32 +34 +36 +38 +40 +42
Additional Dexterity (Human Total) - +2 +4 +6 +8 +10
Stat* CP (Human Total) 0.0 1.0 3.0 6.0 9.0 12.0 16.0 20.0 24.0 28.0 32.0 34.2 36.4 38.6 40.8 43.0
Required AP (Human/Giant) - 0 1 3 5 7 8 10 12 14 16 20 22 24 26 30 7 10 15
Required AP (Human/Giant Total) - 0 1 4 9 16 24 34 46 60 76 96 118 142 168 198 205 215 230
Additional Min Damage (Giant Total) - 1 2 3 4 5 6 7 8 9 10 11 12 13
Additional Max Damage (Giant Total) - 1 2 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 26
Additional Strength (Giant Total) - +2 +5 +8 +11 +14 +18 +22 +26 +30 +34 +36 +38 +40 +42 +47
Additional Dexterity (Giant Total) - +2 +4 +6 +8 +13
Stat* CP (Giant Total) 0.0 2.0 5.0 8.0 11.0 14.0 18.0 22.0 26.0 30.0 34.0 36.2 38.4 40.6 42.8 48.3
Additional Min Damage (Elf Total) - 1 2 3 4 5 6 7 8
Additional Max Damage (Elf Total) - 1 2 3 4 5 6 7 8 9 10 11 12 13
Additional Strength (Elf Total) - +1 +2 +3 +4 +5 +6 +8 +10 +12 +14 +15 +16 +17 +18 +23
Additional Dexterity (Elf Total) - +1 +2 +3 +4 +9
Stat* CP (Elf Total) 0.0 1.0 2.0 3.0 4.0 5.0 6.0 8.0 10.0 12.0 14.0 15.1 16.2 17.3 18.4 23.9
Required AP (Elf) - 0 1 3 5 7 9 10 10 10 10 11 11 11 11 20 7 10 15
Required AP (Elf Total) - 0 1 4 9 16 25 35 45 55 65 76 87 98 109 129 136 146 161

*Note: MaxHP from Combat Mastery does not contribute to Stat-based Combat Power.

Obtaining the Skill

  • All characters receive Combat Mastery upon character creation.

Training Method

Novice Rank

Method Exp. Count Total
Attack Anything. 10.00 10 100.00

Rank F

  AP Stat Effect
Human 0 Strength +1 HP +10
Elf 0 Strength +1 HP +10
Giant 0 Strength +2 Melee Max Damage +1, HP +10
Method Exp. Count Total


Rank E

  AP Stat Effect
Human 1 Strength +2 Melee Max Damage +2, HP +20
Elf 1 Strength +1 Melee Max Damage +1, HP +20
Giant 1 Strength +3 Melee Max Damage +2, Melee Min Damage +1, HP +20
Method Exp. Count Total


Rank D

  AP Stat Effect
Human 3 Strength +3 Melee Max Damage +3, HP +30
Elf 3 Strength +1 Melee Max Damage +2, HP +30
Giant 3 Strength +3 Melee Max Damage +3, Melee Min Damage +1, HP +30
Method Exp. Count Total


Rank C

  AP Stat Effect
Human 5 Strength +3 Melee Max Damage +4, Melee Min Damage +1, HP +40
Elf 5 Strength +1 Melee Max Damage +2, Melee Min Damage +1, HP +40
Giant 5 Strength +3 Melee Max Damage +4, Melee Min Damage +2, HP +40
Method Exp. Count Total


Rank B

  AP Stat Effect
Human 7 Strength +3 Melee Max Damage +5, Melee Min Damage +2, HP +50
Elf 7 Strength +1 Melee Max Damage +3, Melee Min Damage +1, HP +50
Giant 7 Strength +3 Melee Max Damage +5, Melee Min Damage +2, HP +50
Method Exp. Count Total


Rank A

  AP Stat Effect
Human 8 Strength +4 Melee Max Damage +5, Melee Min Damage +3, HP +60
Elf 9 Strength +1 Melee Max Damage +3, Melee Min Damage +2, HP +60
Giant 8 Strength +4 Melee Max Damage +6, Melee Min Damage +3, HP +60
Method Exp. Count Total


Rank 9

  AP Stat Effect
Human 10 Strength +4 Melee Max Damage +6, Melee Min Damage +4, HP +70
Elf 10 Strength +2 Melee Max Damage +4, Melee Min Damage +2, HP +70
Giant 10 Strength +4 Melee Max Damage +7, Melee Min Damage +3, HP +70
Method Exp. Count Total


Rank 8

  AP Stat Effect
Human 12 Strength +4 Melee Max Damage +7, Melee Min Damage +4, HP +80
Elf 10 Strength +2 Melee Max Damage +4, Melee Min Damage +3, HP +80
Giant 12 Strength +4 Melee Max Damage +8, Melee Min Damage +4, HP +80
Method Exp. Count Total


Rank 7

  AP Stat Effect
Human 14 Strength +4 Melee Max Damage +8, Melee Min Damage +4, HP +90
Elf 10 Strength +2 Melee Max Damage +5, Melee Min Damage +3, HP +90
Giant 14 Strength +4 Melee Max Damage +9, Melee Min Damage +4, HP +90
Method Exp. Count Total


Rank 6

  AP Stat Effect
Human 16 Strength +4 Melee Max Damage +9, Melee Min Damage +4, HP +100
Elf 10 Strength +2 Melee Max Damage +5, Melee Min Damage +4, HP +100
Giant 16 Strength +4 Melee Max Damage +10, Melee Min Damage +5, HP +100
Method Exp. Count Total


Rank 5

  AP Stat Effect
Human 20 Strength +2, Dex +2 Melee Max Damage +10, Melee Min Damage +5, HP +110
Elf 11 Strength +1, Dex +1 Melee Max Damage +6, Melee Min Damage +4, HP +110
Giant 20 Strength +2, Dex +2 Melee Max Damage +12, Melee Min Damage +6, HP +110
Method Exp. Count Total


Rank 4

  AP Stat Effect
Human 22 Strength +2, Dex +2 Melee Max Damage +11, Melee Min Damage +6, HP +120
Elf 11 Strength +1, Dex +1 Melee Max Damage +7, Melee Min Damage +5, HP +120
Giant 22 Strength +2, Dex +2 Melee Max Damage +14, Melee Min Damage +7, HP +120
Method Exp. Count Total


Rank 3

  AP Stat Effect
Human 24 Strength +2, Dex +2 Melee Max Damage +13, Melee Min Damage +6, HP +130
Elf 11 Strength +1, Dex +1 Melee Max Damage +8, Melee Min Damage +5, HP +130
Giant 24 Strength +2, Dex +2 Melee Max Damage +16, Melee Min Damage +8, HP +130
Method Exp. Count Total


Rank 2

  AP Stat Effect
Human 26 Strength +2, Dex +2 Melee Max Damage +16, Melee Min Damage +6, HP +140
Elf 11 Strength +1, Dex +1 Melee Max Damage +9, Melee Min Damage +6, HP +140
Giant 26 Strength +2, Dex +2 Melee Max Damage +18, Melee Min Damage +9, HP +140
Method Exp. Count Total


Rank 1

  AP Stat Effect
Human 30 Strength +2, Dex +2 Melee Max Damage +18, Melee Min Damage +8, HP +150
Elf 20 Strength +5, Dex +5 Melee Max Damage +10, Melee Min Damage +6, HP +150
Giant 30 Strength +5, Dex +5 Melee Max Damage +20, Melee Min Damage +10, HP +150
Method Exp. Count Total


Master Title

the Master of Combat

  • HP +20
  • Stamina +20
  • Str +10
  • Int -10
  • Luck -20

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
35th Floor's
Enchant enabled rank regardless
Personalize[1]
(edit)
Prefix, rank 3 One-Handed Melee Weapon +10~20 Str if Combat Mastery Rank 1+
+15~20 Max Damage if Assault Slash Rank 1+
+10% Critical
+3x Repair Cost
Enchant Scroll (SAO Gachapon)
Absolute
Enchant enabled rank regardless
Personalize[1]
(edit)
Suffix, rank 4 One-Handed Melee Weapons +13~18 Str if Combat Mastery Rank 1
+12 Will if Smash Rank 1
+25~30 Max Damage if Windmill Rank 1
+15 Min Damage
+10% Balance
+2x Repair Cost
Exclusive Enchant Scroll (Peaca Abyss)
Blunt
(edit)
Prefix, rank C Helmets -5 Dex when lvl 10+
+5% Critical if Giant or Giant-Allied
+5 % Critical if Combat Mastery Rank 9+
Brown Fox
(edit)
Suffix, rank F All +1 Str if Combat Mastery Rank E+
-1 Int if Combat Mastery Rank E+
Burst Soldier
(edit)
Suffix, rank D All -1 Will
+1 Explosion Resistance if Combat Mastery Rank D+
Enchant Scroll (Hot Air Ballooning 6~10 Stars Reward, Red Dragon)
Cavalier
(edit)
Suffix, rank 6 Weapons -30 HP if Combat Mastery Rank 8+
+15 Str when Level 40+
+5 Dex when Level 40+
Challenging
(edit)
Suffix, rank B Weapons -15 MP
+6 Str if Combat Mastery Rank D+
+6 Dex if Combat Mastery Rank B+
Enchant Scroll (Alby Advanced Treasure Room, Alby Advanced Hardmode Treasure Room)
Cheerful
(edit)
Prefix, rank E All +3 HP if Giant or Giant-allied
+3 Stamina if Combat Mastery D+
Composed
(edit)
Suffix, rank 7 Shield -3 Min Damage if Combat Mastery Rank A-
+10% Max Injury Rate
+3 Defense if Mirage Missile Rank 9+
Enchant Scroll (Enchant Collection Vol. 2)
Conceptual
Enchant enabled rank regardless
Personalize[1]
(edit)
Prefix, rank 6 Heavy Armor +5 Str
-10 Int
+20 Will
+8~14 Max Damage if Combat Mastery Rank 1
+2x Repair Cost
+5 Max Damage when wearing "who Discovered the Maiz Ruins" title
Count
Enchant enabled rank regardless
Personalize[1]
(edit)
Suffix, rank 5 Shield +15 Str if Combat Mastery Rank 3+
+3% Critical
+1~3 Attack Speed
Exclusive Enchant Scroll (Ancient-titled monsters)
Crow
(edit)
Suffix, rank 9 Weapons +5~8 Max Damage if Smash Rank 9+
+2~4 Min Damage if Smash Rank 9+
-3 Defense if Combat Mastery Rank A+
Destruction
(edit)
Suffix, rank 9 Two-Handed Weapons -40 HP
-20 Dex
+15~26 Max Damage if Combat Mastery 9+
+9 Min Damage if lvl 32+
Dominator
Enchant enabled rank regardless
Personalize[1]
(edit)
Suffix, rank 3 One-Handed Weapon +10 Str if Smash Rank 1+
+8~15 Max Damage if Combat Mastery Rank 1+
+5~8% Critical if Windmill Rank 1+
+2x Repair Cost
Exclusive Enchant Scroll (White Dragon Raid)
Enchant Scroll (Divine Gachapon)
Fire
or
Crackling
100

(edit)
Suffix, rank 7 Weapon -20 Stamina if Combat Mastery Rank C+
+5 Int if Firebolt Rank A+
+3 Will if Firebolt Rank A+
Enchant Scroll (Ifrit)
Short Bow (Hell Hound)
Firm
(edit)
Prefix, rank A Two-Handed Weapons -50 MP
+4 Max Damage if Combat Mastery Rank B+
+4 Max Damage if Combat Mastery Rank 7+
Flow
Personalize[1]
(edit)
Suffix, rank 8 Shoes (Greaves excluded) +10 HP if Combat Mastery Rank 9+
+10 MP if Meditation Rank 7+
+10 Stamina if Production Mastery Rank 9+
+10 MP if Enchant Rank A+
Exclusive Enchant Scroll (Gold Forest Lizard)
Giant
(edit)
Suffix, rank B All +5 HP if Combat Mastery Rank B+
+5 Str if Combat Mastery Rank B+
-15 Int
Hard Peaca
(edit)
Suffix, rank 8 Shoes +15 MP if Magic Mastery Rank 6+
+6 Max Damage if Ranged Attack Rank 3+
+6 Min Damage if Combat Mastery Rank 3+
Heavy
(edit)
Prefix, rank A Clothes +5 Str if Giant or Giant-Allied
-8 Dex if Arrow Revolver Rank C+
+1 Defense if Giant or Giant-Allied
+5 Str if Combat Mastery Rank 9+
Hitting
(edit)
Suffix, rank 9 Bows and Crossbows +5 Dex if Ranged Attack Rank 9+
-5 Defense if Combat Mastery Rank C+
+3 Dex if Ranged Attack Rank A+
Laurel Wreath
Enchant enabled rank regardless
Personalize[1]
(edit)
Suffix, rank 5 Helmets +25~40 Str if Combat Mastery Rank 1+
-50 Dex
+5% Critical if Ranged Attack Rank 5-
+1~3 Defense if Defense Rank 1+
+5x Repair Cost
Lethal
(edit)
Suffix, rank 9 Two-Handed Weapons +5 Dex if Smash Rank 9+
-40% Balance if Combat Mastery Rank B+
+15% Critical if Windmill Rank 9+
Lich
Enchant enabled rank regardless
(edit)
Prefix, rank 7 Two-handed Weapons +35 Str if Combat Mastery Rank 1
-30 Dex
+20 Str if Final Hit Rank 5+
Manchurian Bear
(edit)
Prefix, rank E Clothes and Armor -3 MP
+2% Critical if Combat Mastery Rank C+
Masked Goblin
(edit)
Prefix, rank D Clothes, Armor -5 MP
+3% Critical if Combat Mastery Rank 9+
Necromancer
Enchant enabled rank regardless
Personalize[1]
(edit)
Prefix, rank 6 Two-Handed Weapons +35~42 Str if Combat Mastery Rank 1
-15 Dex
+2x Repair Cost
+20 Str if Wind Guard Rank 5+
+18~22 Str if Final Hit Rank 5+
Enchant Scroll (Math Advanced, Alby Hardmode Reward)
Ogress
(edit)
Suffix, rank C Bows and Crossbows -5 HP if Combat Mastery Rank B+
+2 Max Damage if Ranged Attack Rank C+
+2 Min Damage if Ranged Attack Rank A+
Rough
(edit)
Suffix, rank 8 Two-Handed Weapons -20 Dex if Ranged Attack Rank 9+
+22 Max Damage if Combat Mastery Rank 7+
+16 Min Damage if Combat Mastery Rank B+
+5% Repair Cost
Round
Personalize[1]
(edit)
Prefix, rank A Headgear +5% Critical
+2x Repair Cost
+4~7 Critical if Combat Mastery rank 9+
Exclusive Enchant Scroll (Barri Advanced Reward)
Enchant Scroll (Mystery Box (Sept. 2010), Bundle of Enchant Scrolls)
Steel Needle
Personalize[1]
(edit)
Prefix, rank 8 Gauntlets
(Excludes Wooden Gauntlets)
+5 Max Damage If Combat Mastery Rank 7+
+1~4% Critical If Critical Hit Rank 9+
+100% Repair Cost
+5 Critical
+7~11 Max Damage If Combat Mastery Rank 4+
*Enchant Scroll (Peaca Intermediate Reward)
devCAT Brooch (Mystery Box (2012))
Exclusive Enchant Scroll (Alby Advanced Hardmode)
Talent
(edit)
Suffix, rank 9 Wands +15 Str when Combat Mastery Rank 8+
+15 Int when Magic Mastery Rank 8+
-15 Dex
-10% Repair Cost
the Brown Bear
(edit)
Suffix, rank E All +3 HP if Combat Mastery Rank E-
+2 Str if Combat Mastery Rank B+
Tilted
(edit)
Prefix, rank 9 Shoes -20 Str if Combat Mastery Rank 9+
-20 Dex if Ranged Attack Rank 9+
+6 Max Damage if Alchemy Mastery Rank 9+
+4% Critical if Water Cannon Rank 6+
Tireless
(edit)
Suffix, rank A Weapons +15 Stamina
+7 Max Damage if Combat Mastery Rank B+
+5% Balance
Wild
(edit)
Prefix, rank C All +5 Str if Combat Mastery Rank C+
-5 Dex when lvl 16+
Enchant Scroll (Alby Advanced Treasure Chest)
Cymbals (sold by Briana)
Wild Horse
(edit)
Prefix, rank F Armor -1 MP
+1% Critical if Combat Mastery Rank F+
Wooden Needle
(edit)
Prefix, rank 8 Wooden Equipment and Weapons[2] -16 Dex
+8 Max Damage if Combat Mastery Rank 5+
+6% Critical
+4 Max Damage if Combat Mastery Rank 8+
Wooden Blade (Alby Advanced Reward)
Enchant Scroll (Exploration Gachapon (2012)), Rabbie Advanced Reward, Barri Advanced Reward
Wood Plate Cannon (Soldier Gachapon (2012))
Wild Troll
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.
  2. Although the Wood-rimmed Glasses appears to be made of wood, it may not be enchanted with Wooden Needle