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Difference between revisions of "Combo: Counter Punch"

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*[[Chain Mastery|Stage 1 Chain]] that places the user in a defensive stance and then quickly retaliates against a physical attack, similar to [[Lance Counter]].
 
*[[Chain Mastery|Stage 1 Chain]] that places the user in a defensive stance and then quickly retaliates against a physical attack, similar to [[Lance Counter]].
 
**Unlike [[Counterattack]] and Lance Counter, the enemy will not be knocked backwards on a successful counter. Instead, the enemy will be placed into extended stun.
 
**Unlike [[Counterattack]] and Lance Counter, the enemy will not be knocked backwards on a successful counter. Instead, the enemy will be placed into extended stun.
**Unlike Lance Counter, the skill does not automatically cancel. Instead, if Counter Punch is loaded beyond 3 seconds, the skill's damage is significantly lowered, the stun duration is lowered to 1.5 seconds, and the chain sequence does not occur.
+
**Counter Punch does not drain stamina while loaded.  Instead, the skill will do less damage the longer it is loaded.
 +
***This decay happens slowly during the first 3 seconds, but greatly increases afterwards.
 +
**Unlike Lance Counter, the skill does not automatically cancel. Instead, if Counter Punch is loaded beyond 3 seconds, the stun duration is lowered to 1.5 seconds, and the chain sequence does not occur.
 
*Unlike normal Counterattack and Lance Counter, Counter Punch only uses the player's damage instead of both the enemy's and the player's.
 
*Unlike normal Counterattack and Lance Counter, Counter Punch only uses the player's damage instead of both the enemy's and the player's.
 
*Unlike normal Counterattack and Lance Counter, Counter Punch used against an enemy with a Heavy Stander causes you to counterattack your opponent while still taking the damage from the enemy; nor is it resistant to stun delay like other Fighter skills are.<!--Might be dependent on the enemy's lvl of heavy stander? I've tested it on Heavy Gargoyles repeatedly.-->
 
*Unlike normal Counterattack and Lance Counter, Counter Punch used against an enemy with a Heavy Stander causes you to counterattack your opponent while still taking the damage from the enemy; nor is it resistant to stun delay like other Fighter skills are.<!--Might be dependent on the enemy's lvl of heavy stander? I've tested it on Heavy Gargoyles repeatedly.-->

Revision as of 10:55, 27 April 2013

Description

Counter Punch.png
Use Stage 1 Chain skill to attack an enemy's weak spot quickly when the enemy tries to attack you. Succeed in the skill to use Stage 2 Chain skill in succession.

Details

  • Requires Knuckles to use.
  • Stage 1 Chain that places the user in a defensive stance and then quickly retaliates against a physical attack, similar to Lance Counter.
    • Unlike Counterattack and Lance Counter, the enemy will not be knocked backwards on a successful counter. Instead, the enemy will be placed into extended stun.
    • Counter Punch does not drain stamina while loaded. Instead, the skill will do less damage the longer it is loaded.
      • This decay happens slowly during the first 3 seconds, but greatly increases afterwards.
    • Unlike Lance Counter, the skill does not automatically cancel. Instead, if Counter Punch is loaded beyond 3 seconds, the stun duration is lowered to 1.5 seconds, and the chain sequence does not occur.
  • Unlike normal Counterattack and Lance Counter, Counter Punch only uses the player's damage instead of both the enemy's and the player's.
  • Unlike normal Counterattack and Lance Counter, Counter Punch used against an enemy with a Heavy Stander causes you to counterattack your opponent while still taking the damage from the enemy; nor is it resistant to stun delay like other Fighter skills are.
  • Like Lance Counter, Counter Punch does not consume the player's Stamina over time.
  • Like normal Counterattack and Lance Counter, Counter Punch repels physical, close-combat attacks such as Smash and Charge, as well as a normal hit.
  • Like normal Counterattack and Lance Counter, Counter Punch does not work against Windmill, Stomp, Assault Slash, Drop Kick, Pummel, Wire Pull, Puppet's Snare, Act 4: Rising Action, Act 6: Crisis, Act 7: Climactic Crash, the eruption from Act 9: Invigorating Encore, Doppelganger, Ranged, Magic, Alchemy, and many Monster and Pet Skills.
  • Like normal Counterattack and Lance Counter, the Critical Hit chance for Counter Punch depends solely on the target's Critical rate, plus the skill's Critical Hit bonus. Player's base Critical rate and skill rank is ignored.
  • Like normal Counterattack and Lance Counter, Counter Punch does not reflect Injury.
  • Unlike most skills where they enter cooldown upon successful activation, Counter Punch enters cooldown if interrupted or manually canceled.
    • Additionally, it is not possible to load Counter Punch while knocked down.

Summary

Rank N F E D C B A 9 8 7 6 5 4 3 2 1
Required AP - 2 3 5 6 8 9 12 14 16 20 22 25 27 30 35
Required AP (Total) - 2 5 10 16 24 33 45 59 75 95 117 142 169 199 234
Additional Stamina - +1 +2 +3
Additional Stamina (Total) - +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +14 +16 +19
Additional Will - +1 - +1 - +1 - +1 - +3
Additional Will (Total) - +1 +2 +3 +4 +7
Additional Str - +1 - +1 - +1 - +2 -
Additional Str (Total) - +1 +2 +3 +5
Damage (%) 120 130 140 150 160 180 190 200 210 220 230 240 250 260 280 300
Additional Critical Damage (%) 2 3 4 5 6 7 8 9 10 11 12 13 14 15 20
Stamina Use
Cooldown Time (sec) 15
Fighter Talent EXP (Total) - 500 1,300 2,300 3,500 5,000 6,800 8,800 11,300 14,300 17,800 21,800 26,300 31,300 37,300 45,300
Close Combat Talent EXP (Total) - 300 800 1,600 2,600 3,800 5,300 7,100 9,300 11,900 14,900 18,400 22,400 26,900 31,900 37,900

Obtaining the Skill

Learn Chain: Counter Punch
How to Get Quest

Acquire Apprentice Level or higher in Brawler Talent (Apprentice Level Fighter and Apprentice Level Close Combat)

Briefing You've been practicing close combat hard recently, and I think you're ready to pick up a new technique. If you're interested, the Chain: Counter Punch skill allows you to apply Counterattacks to martial arts!
Objectives
Rewards
  • 10000 Experience Points
  • Learn Chain: Counter Punch

Training Method

Novice Rank

  • AP: 0
  • Effects: Counter Punch Practice

Stage 1 Chain Skill Damage 120% Critical Damage +2%

Method Exp. Count Total
Use the skill successfully. 50 3 150

Rank F

  • AP: 2
  • Effects: Stage 1 Chain Skill

Damage: 130% Critical Damage +2%.

Method Exp. Count Total
Use the skill successfully. 6 15 90
Get a Critical Hit with Counter Punch. 8 10 80

Rank E

  • AP: 3
  • Effects: Stage 1 Chain Skill

Damage: 140% Critical Damage 3%.

Method Exp. Count Total
Use the skill successfully. 4 25 100
Get a Critical Hit with Counter Punch. 5 20 100

Rank D

  • AP: 5
  • Effects: Stage 1 Chain Skill

Damage: 150% Critical Damage 4%.

Method Exp. Count Total
Use the skill successfully. 4 25 100
Get a Critical Hit with Counter Punch. 4 20 80

Rank C

  • AP: 6
  • Effects: Stage 1 Chain Skill

Damage: 160% Critical Damage 5%.

Method Exp. Count Total
Use the skill successfully. 3 30 90
Get a Critical Hit with Counter Punch. 3 20 60

Rank B

  • AP: 8
  • Effects: Stage 1 Chain Skill

Damage: 180% Critical Damage 6%.

Method Exp. Count Total
Use the skill successfully. 2 40 80
Get a Critical Hit with Counter Punch. 2 30 60

Rank A

  • AP: 9
  • Effects: Stage 1 Chain Skill

Damage: 190% Critical Damage 7%.

Method Exp. Count Total
Use the skill successfully. 1.5 50 75
Get a Critical Hit with Counter Punch. 1.5 40 60

Rank 9

  • AP: 12
  • Effects: Stage 1 Chain Skill

Damage: 200% Critical Damage 8%.

Method Exp. Count Total
Use the skill successfully. 1 70 70
Get a Critical Hit with Counter Punch. 1 50 50

Rank 8

  • AP: 14
  • Effects: Stage 1 Chain Skill

Damage: 210% Critical Damage 9%.

Method Exp. Count Total
Use the skill successfully. 0.9 80 72
Get a Critical Hit with Counter Punch. 0.9 60 54

Rank 7

  • AP: 16
  • Effects: Stage 1 Chain Skill

Damage: 220% Critical Damage 10%.

Method Exp. Count Total
Use the skill successfully. 0.8 90 72
Get a Critical Hit with Counter Punch. 0.8 70 56

Rank 6

  • AP: 20
  • Effects: Stage 1 Chain Skill

Damage: 230% Critical Damage 11%.

Method Exp. Count Total
Use the skill successfully. 0.4 150 60
Get a Critical Hit with Counter Punch. 0.4 120 48

Rank 5

  • AP: 22
  • Effects: Stage 1 Chain Skill

Damage: 240% Critical Damage 12%.

Method Exp. Count Total
Use the skill successfully. 0.2 350 70
Get a Critical Hit with Counter Punch. 0.3 200 60

Rank 4

  • AP: 25
  • Effects: Stage 1 Chain Skill

Damage: 250% Critical Damage 13%.

Method Exp. Count Total
Use the skill successfully. 0.1 650 65
Get a Critical Hit with Counter Punch. 0.1 500 50

Rank 3

  • AP: 27
  • Effects: Stage 1 Chain Skill

Damage: 260% Critical Damage 14%.

Method Exp. Count Total
Use the skill successfully. 0.08 900 72
Get a Critical Hit with Counter Punch. 0.08 800 64

Rank 2

  • AP: 30
  • Effects: Stage 1 Chain Skill

Damage: 280% Critical Damage 15%.

Method Exp. Count Total
Use the skill successfully. 0.05 1300 65
Get a Critical Hit with Counter Punch. 0.05 1000 50

Rank 1

  • AP: 35
  • Effects: Stage 1 Chain Skill

Damage: 300% Critical Damage 20%.

Method Exp. Count Total
Use the skill successfully. 0.04 1500 60
Get a Critical Hit with Counter Punch. 0.04 1200 48

Master Title