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Critical Hit

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Revision as of 09:55, 6 April 2013 by Radionoise (talk | contribs) (Details: Assault Slash does not receive this bonus)
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For a character's critical hit chance, see Status#Critical.

Description

Critical Hit.png
If you learn to strike the weak points on your enemy, it's not so difficult to deliver only a few blows to end a powerful enemy that looks down his nose at you. Although ordinary people attribute such strikes to coincidence, calling it a lucky shot, critical hits don't happen accidentally, no matter how lucky you are. This skill is impossible without careful observations of your enemy and identifying his weakness. The more you train yourself in this skill, the more opportunities you will have in delivering a critical hit.

Details

  • The Critical Hit skill adds to damage dealt when the player successfully lands a critical blow.
  • Every +10 Will adds 1% to critical chance.
    • The amount of Critical that is contributed by the Will stat is calculated by: (Will-10)/10
    • If a player has less than 10 Will, the critical hit rate will drop. (e.g. 0 Will results in -1.0% critical rate)
  • Every +5 Luck adds 1% to critical chance.
    • The amount of Critical that is contributed by Luck stat is calculated by: (Luck-10)/5
    • If a player has less than 10 luck, the critical hit rate will drop. (e.g. 0 Luck results in -2.0% critical rate)
  • Using Smash with any Two-Handed Weapon increases critical hit rate by 5%.
  • Counterattack and Lance Counter also adds to critical hit rate for the respective skills starting at Rank F.
    • Both skills will use the enemy's Critical Hit rank and rate in calculations, rather than the player's.
  • Axe Mastery, Lance Mastery and Crossbow Mastery contributes directly to critical hit rate while equipped with the corresponding weapons.
  • A Player's critical hit rate is capped at 999%.
    • However, regardless of the skill being used, the final critical hit rate is effectively capped at 30% after calculations.
      • Players conducted a trial in which a person with 90% critical attacked a Black-tailed Mongoose (which has 16 Protection). Using the above formula, the chance for critical should have been 58%. However, out of 3308 attacks, only 989 criticals were observed; a cap of ~30%.
  • The final critical hit rate is calculated using the formula: Final Critical Hit Rate = (Attacker's Critical %) + (Bonus Critical %) - (Target's Protection x 2)
  • With Novice Rank Critical Hit, the only way to land a critical hit is through using Counterattack.
    • Since Counterattack uses the enemy's critical hit rate and rank instead of the player's, a critical hit can occur upon countering an enemy as long as the countered enemy has Rank F Critical Hit or higher.
  • Critical hit rate is based on probability. For example, even if a player were to have a 25% final critical hit rate, they would not necessarily land a critical hit every fourth attack.
  • When using an attack that hits multiple targets, the chance of landing a critical hit is only calculated against the selected target or the closest target to the player/skill being used if a target was not selected.
    • If a player happens to land a critical hit against the target, all other targets within range of the attack will receive a critical hit as well.
  • If the user successfully performs a critical hit on a stunning blow, the stun will be extended slightly.
  • If the user performs a critical hit on an attack that would push the target back, the target will be knocked down instead.
  • Landing a critical hit on a monster can reset its AI, as well as change its Aggro.

Summary

Rank F E D C B A 9 8 7 6 5 4 3 2 1
Additional Damage [%] 50 55 60 65 70 75 90 95 100 105 110 120 130 140 150
Additional Will (Total) +3 +6 +9 +12 +15 +18 +21 +24 +27 +30 +33 +36 +39 +42 +45
Required AP 3 4 5 6 7 8 10 12 14 16 18 20
Required AP (Total) 3 6 9 12 16 21 27 34 42 52 64 78 94 112 132
Skill CP (Total) 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150
Stat CP (Total) 1.5 3.0 4.5 6.0 7.5 9.0 10.5 12.0 13.5 15.0 16.5 18.0 19.5 21.0 22.5

Training Tips

  • Critical Hit can be a daunting skill to advance because it depends on gaining and receiving critical damage, which players cannot directly control. To gain more critical hits, you should fight using weapons with high attack speed and critical rate such as Dagger, Spiked Knuckle, or Bear Knuckle. You should also pick mobs with a low Protection rate. The Foxes in Tir Chonaill or Raccoons in Dugald Aisle are obvious choices.
  • To receive critical hits, the best method requires reasonable Defense and a mountable pet. If you can lower your Protection by enchant or title, it will also help. Go to Ciar Normal and look around for a Mimic pit. The more Mimics you find in one room, the better this will work.
    • Mount your pet (if you have one) and touch all of the Mimics. They will not awaken immediately. Unmount your pet and all Mimics will aggro you simultaneously. Let them knock you around for a while and you will gain critical hits fairly often. If the Mimics do only 1 damage, you can semi-afk while this process is going on, coming back occasionally to refill your HP. You may also wish to remove all of your unnecessary equipment to conserve durability.
    • If you do not have a mount, then it can be quite difficult to open all the Mimics as the opened ones will consistently stalk and attack you. Plus, they move a lot faster than Humans. Otherwise, try to recruit someone who does.
  • In the Shadow Mission, Provocation, after you complete the mission, equip your critical hit weapons and attack the Barrier Spikes, leaving it on auto attack. On Basic difficulty, they have no Protection, and the ones in this mission are nearly indestructible. You will continue to score critical blows which count towards training, regardless of whether you have no stamina, or have no weapon durability.
  • Alternatively, you may enter Tir Na Nog to battle against Zombies using Flame Burst, as it ignores Protection.
  • Giants may use Stomp for an AoE attack and for its ability to ignore Protection rate when calculating Critical Hit Rate.
  • If you receive a Critical Hit while using the Defense skill or while playing as the Summon Golem, it will not count towards training.

Obtaining the Skill

  • The Practice Rank of Critical Hit is received upon advancing Melee Combat or Ranged Attack to Rank F.
    • In order to advance Critical Hit to rank F, the player must receive a Critical Hit from an opponent or deal a Critical Hit with Counterattack.
      • Because of the nature of the skill, a player cannot deal a Critical Hit before Rank F unless it is performed using Counterattack.

Training Method

Rank F

  • AP: 3
  • Stat Improvement: Will +3
  • Effects: Damage increased by 50% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 4.00 20 80.00
Learn from enemy's critical hit. 5.00 5 25.00
Finish off with critical hit. 5.00 10 50.00

Rank E

  • AP: 3
  • Stat Improvement: Will +3
  • Effects: Damage increased by 55% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 3.00 15 45.00
Learn from enemy's critical hit. 4.00 10 40.00
Finish off with critical hit. 4.00 20 80.00

Rank D

  • AP: 3
  • Stat Improvement: Will +3
  • Effects: Damage increased by 60% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 3.00 15 45.00
Learn from enemy's critical hit. 2.00 20 40.00
Finish off with critical hit. 4.00 30 120.00

Rank C

  • AP: 3
  • Stat Improvement: Will +3
  • Effects: Damage increased by 65% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 1.20 50 60.00
Learn from enemy's critical hit. 0.60 35 21.00
Finish off with critical hit. 1.80 65 117.00

Rank B

  • AP: 4
  • Stat Improvement: Will +3
  • Effects: Damage increased by 70% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 0.60 65 39.00
Learn from enemy's critical hit. 0.60 65 39.00
Finish off with critical hit. 1.25 80 100.00

Rank A

  • AP: 5
  • Stat Improvement: Will +3
  • Effects: Damage increased by 75% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 0.45 125 56.25
Learn from enemy's critical hit. 0.45 125 56.25
Finish off with critical hit. 1.00 105 105.00

Rank 9

  • AP: 6
  • Stat Improvement: Will +3
  • Effects: Damage increased by 90% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 0.25 240 60.00
Learn from enemy's critical hit. 0.25 240 60.00
Finish off with critical hit. 0.50 160 80.00

Rank 8

  • AP: 7
  • Stat Improvement: Will +3
  • Effects: Damage increased by 95% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 0.10 500 50.00
Learn from enemy's critical hit. 0.10 500 50.00
Finish off with critical hit. 0.35 300 105.00

Rank 7

  • AP: 8
  • Stat Improvement: Will +3
  • Effects: Damage increased by 100% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 0.05 1000 50.00
Learn from enemy's critical hit. 0.05 1000 50.00
Finish off with critical hit. 0.25 600 150.00

Rank 6

  • AP: 10
  • Stat Improvement: Will +3
  • Effects: Damage increased by 105% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 0.05 1000 50.00
Learn from enemy's critical hit. 0.05 1000 50.00
Finish off with critical hit. 0.25 600 150.00

Rank 5

  • AP: 12
  • Stat Improvement: Will +3
  • Effects: Damage increased by 110% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 0.02 2400 48.00
Learn from enemy's critical hit. 0.02 2400 48.00
Finish off with critical hit. 0.10 1200 120.00

Rank 4

  • AP: 14
  • Stat Improvement: Will +3
  • Effects: Damage increased by 120% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 0.02 2000 40.00
Learn from enemy's critical hit. 0.02 2000 40.00
Finish off with critical hit. 0.06 1700 102.00

Rank 3

  • AP: 16
  • Stat Improvement: Will +3
  • Effects: Damage increased by 130% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 0.01 4500 45.00
Learn from enemy's critical hit. 0.01 4500 45.00
Finish off with critical hit. 0.03 3300 99.00

Rank 2

  • AP: 18
  • Stat Improvement: Will +3
  • Effects: Damage increased by 140% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 0.005 6000 30.00
Learn from enemy's critical hit. 0.005 6000 30.00
Finish off with critical hit. 0.025 4000 100.00

Rank 1

  • AP: 20
  • Stat Improvement: Will +3
  • Effects: Damage increased by 150% of max damage upon critical
Method Exp. Count Total
Land a critical hit. 0.005 8000 40.00
Learn from enemy's critical hit. 0.005 8000 40.00
Finish off with critical hit. 0.025 4000 100.00

Master Title

the Master of Critical Hit

  • HP +30
  • Stamina +20
  • Will +20
  • Defense -5
  • Protection -5

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Amplified
(edit)
Suffix, rank 8 Gloves +15 HP if Combat Mastery Rank 3+
+3% Critical if Critical Hit Rank 3+
+1 Defense if Defense Rank 3+
+5x Repair Cost
Barbarian
(edit)
Suffix, rank A Two-Handed Weapons +13 Max Damage if Windmill Rank 7+
+6% Critical if Critical Hit Rank 9+
-5 Defense
+8% Repair Cost
Enchant Scroll (Rundal Advanced Hardmode Reward)
Baron
Personalize[1]
(edit)
Suffix, rank 6 Helmets +5 HP
+10~20 Str if Assault Slash rank 6+
+1 Defense if Defense rank 1+
+1~3 Attack Speed if Critical Hit rank 3+
Exclusive Enchant Scroll (Armored Bear)
Easy Peaca
(edit)
Suffix, rank 9 Metal Weapons and Armor +6 Stamina if Critical Hit Rank 9+
+10 Str if Critical Hit Rank 9+
-20 Will
Fearless
(edit)
Prefix, rank A All -5 HP
-5 MP
-5 Stamina
+4% Critical if Critical Hit Rank 6+
Fundamental
Enchant enabled rank regardless
Personalize[1]
(edit)
Prefix, rank 5 Light Armor +7 Str
+7 Int
+7 Dex
+6~12% Critical if Critical Hit rank 1
+2x Repair Cost
+6 Critical when wearing "who Discovered the Maiz Ruins" title
Enchant Scroll (Peaca Basic Reward)
Principle's
Enchant enabled rank regardless
(edit)
Prefix, rank 5 Light Armor +5 Str
+5 Int
+5 Dex
+16% Critical if using "the Master of Critical Hit" title
+12% Repair Cost
+6% Critical if using "the One Who Discovered Maiz Prairie Ruins" title
Steel Needle
Personalize[1]
(edit)
Prefix, rank 8 Gauntlets
(Excludes Wooden Gauntlets)
+5 Max Damage If Combat Mastery Rank 7+
+1~4% Critical If Critical Hit Rank 9+
+100% Repair Cost
+5 Critical
+7~11 Max Damage If Combat Mastery Rank 4+
*Enchant Scroll (Peaca Intermediate Reward)
devCAT Brooch (Mystery Box (2012))
Exclusive Enchant Scroll (Alby Advanced Hardmode)
Unstable
(edit)
Prefix, rank E Clothes and Armor -2 Str if Critical Hit Rank E+
-5% Balance when lvl 13+
+4% Critical
  1. 1.0 1.1 1.2 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.