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Defense

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Revision as of 21:11, 15 March 2010 by Mabiwar (talk | contribs) (Details)
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This is about the skill. For info about the defense and protection status attributes, go here.

Description

Defense.png
You can protect yourself from any attack of the enemy in close-quarter combat by using this Defense skill. Remember that, while Defense is a way to protect your body, it also lets you retaliate. Successfully defending yourself disrupts the enemy's flow of attacks, opening themselves up to your attack. If you determine that you are on the defensive during a battle due to the one-sided attack of the enemy, you can instantly turn the tide of the battle by using this skill. Don't be discouraged even if your enemy does not lose his flow of attack, but persistently lead him on to spend his energy. After tiring out the enemy, administer a quiet and calm strike. Defense is the most effective preparation for your attacks.

Details

  • When active, it boosts the Defense and Protection of the user, and allows the user to block one enemy attack.
    • Defense can only block one hit, so be wary of Multi Aggro.
  • While defending, the user will be slowed to a walk.
  • Being hit with Defense loaded will negate stun and cancel a single opponents' attack streak, allowing for immediate retaliation.
    • The animation of being hit with Defense loaded is dependent on the weapon, race, and if a shield is being wielded or not.
    • Note that the user will be have to wait a small fraction of a second while the defense animation finishes before they can retaliate.
      • It is possible to bypass this using a Bolt followed quickly with another attack, such as melee, second Icebolt, or Arrow Revolver.
  • Defense cannot reduce INT bonus damage.
  • Smash, Firebolt, Magnum Shot, and Advanced Magic will cancel this skill.
    • Firebolt will still knock down a shield-wielding target, but the damage is reduced with a shield.
    • A target equipped with a shield and with Defense loaded will not be knocked down by Magnum Shot.
    • Smash completely ignores Defense.
  • The user is able to recover stamina while defending.
  • Starting at Rank 5 surrounding party members gain a defense bonus while Defense is active
    • The range is very short, party members must be almost on top of the player to obtain the bonus
  • "Defense" (stat) itself subtracts damage from the base damage received.
  • "Protection" (stat) reduces damage received by the specified % after Defense is calculated. It also reduces the chance of an opponent successfully landing a critical hit upon the user.
    • Every point of protection reduces an opponents' before-max critical hit chance by 2%.
  • Damage received is as follows: (Damage - Defense) * (100 - Protection) / 100
    • Ex. If you had Def:20/Pro:10 and received 200 damage, then it'd be (200-20)*(100-10)/100 = 162 damage received from a hit.
  • The Additional Defense and Protection from Activation is applied after the first series of Defense/Protection calculations.
    • Ex. If you had Def:20/Pro:10, activated Human Defense Rank 5, and received 200 damage, then it'd be ((1.00-0.10)*(200-20)-46)*(1.00-0.17)=96 damage received.
  • While Defense is active, add in the Bonuses conferred by the defense skills into their respective variables in the equation.
  • Since shield rebalancing, an equipped shield provides additional melee only Defense points regardless of Defense activation or not.
    • Extra melee defense from shields is calculated in after the normal calculation if the user is not defending.
  • Defense has very high Skill CP; 2nd out of all melee combat skills. It is suggested that this skill shouldn't be ranked too high early on, as it may disrupt proficiency/skill training.
  • See Standard Battle Tactics, 1+Defense, Def+WM, Ranged+Def+N, Ranged+Def+WM, Mag+Def+N, for strategies to use in battle.

Summary

Rank F E D C B A 9 8 7 6 5 4 3 2 1
Additional Defense Upon Activation (Human/Elf) +20 +21 +22 +24 +26 +28 +32 +34 +38 +42 +46 +50 +55
Additional Protection Upon Activation (Human/Elf) +5 +6 +7 +8 +9 +10 +12 +13 +14 +15 +17 +20 +25
Additional Defense Upon Activation (Giant) +30 +31 +32 +33 +35 +37 +39 +41 +43 +45 +48 +51 +54 +57 +60
Additional Protection Upon Activation (Giant) +10 +11 +12 +13 +15 +17 +19 +21 +23 +25 +28 +31 +34 +37 +40
Required AP (Human/Giant) 0 1 3 5 7 8 11 12 13 14 17 18 19 20 25
Required AP (Human/Giant Total) 0 1 4 9 16 24 35 47 60 74 91 109 128 148 173
Required AP (Elf) 0 2 3 4 5 7 9 11 20
Required AP (Elf) (Total) 0 2 5 9 14 21 30 39 48 57 68 79 90 101 121
Additional HP (Total) +2 +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +25 +28 +31 +41
Additional Base Defense (Human/Giant Total) +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15
Additional Base Defense (Elf Total) +1 +2 +3 +4 +5 +6 +7 +8 +10
Stamina Use 1 2 3 4 5
Load Time 1.5 seconds
Added Skill CP (Total) 30 60 90 120 150 180 210 230 260 290 320 350 380 390 400
Added Stat CP (Total) 2 4 6 8 10 12 14 16 18 20 22 25 28 31 41

Obtaining the Skill

Human

Or, alternatively:

Or, alternatively:

Elf

Giant

Training Method

  • Defense is easily trained by getting a monster (such as a Gray Town Rat) that hits you for minimal damage and using Defense after every attack.
  • It can also be trained by basically smash spamming enemies that use defense often, such as foxes.

Novice Rank

Template:Skills3

Method Exp. Count Total
Learn better skills from other people or books. 100.00 1 100.00

Rank F

Template:Skills2

Method Exp. Count Total
Use the Defense skill. 1.00 40 40.00
Get hit by an enemy while in the defense stance. 5.00 10 50.00
Watch an enemy defend itself. 20.00 5 100.00

Rank E

Template:Skills2

Method Exp. Count Total
Get hit by an enemy while in the defense stance. 1.00 100 100.00
Watch an enemy defend itself. 5.00 20 100.00

Rank D

Template:Skills2

Method Exp. Count Total
Get hit by an enemy while in the defense stance. 1.00 40 40.00
Watch an enemy defend itself. 4.00 20 80.00
Successful in using a special skill to attack a defending enemy. 2.00 20 40.00

Rank C

Template:Skills2

Method Exp. Count Total
Get hit by an enemy while in the defense stance. 0.60 160 96.00
Watch an enemy defend itself. 1.80 32 57.60
Successful in using a special skill to attack a defending enemy. 1.25 32 40.00

Rank B

Template:Skills2

Method Exp. Count Total
Get hit by an enemy while in the defense stance. 0.60 160 96.00
Watch an enemy defend itself. 1.25 32 40.00
Successful in using a special skill to attack a defending enemy. 1.80 50 90.00

Rank A

Template:Skills2

Method Exp. Count Total
Get hit by an enemy while in the defense stance. 0.60 160 96.00
Watch an enemy defend itself. 0.60 32 19.20
Successful in using a special skill to attack a defending enemy. 2.50 32 80.00

Rank 9

Template:Skills2

Method Exp. Count Total
Get hit by an enemy while in the defense stance. 0.50 200 100.00
Watch an enemy defend itself. 0.50 40 20.00
Successful in using a special skill to attack a defending enemy. 2.50 40 100.00

Rank 8

Template:Skills2

Method Exp. Count Total
Get hit by an enemy while in the defense stance. 0.50 200 100.00
Watch an enemy defend itself. 0.50 40 20.00
Successful in using a special skill to attack a defending enemy. 2.50 40 100.00

Rank 7

Template:Skills2

Method Exp. Count Total
Get hit by an enemy while in the defense stance. 0.50 200 100.00
Watch an enemy defend itself. 0.50 40 20.00
Successful in using a special skill to attack a defending enemy. 2.50 40 100.00

Rank 6

Template:Skills2

Method Exp. Count Total
Get hit by an enemy while in the defense stance. 0.50 200 100.00
Watch an enemy defend itself. 0.50 40 20.00
Successful in using a special skill to attack a defending enemy. 2.50 40 100.00


Rank 5

Template:Skills2

Method Exp. Count Total
Get hit by an enemy while in the defense stance. 0.25 460 115.00
Watch an enemy defend itself. 0.30 60 18.00
Successful in using a special skill to attack a defending enemy. 1.65 60 99.00

Rank 4

Template:Skills2

Method Exp. Count Total
Get hit by an enemy while in the defense stance. 0.25 600 150.00
Watch an enemy defend itself. 0.30 60 18.00
Successful in using a special skill to attack a defending enemy. 1.60 60 96.00

Rank 3

Template:Skills2

Method Exp. Count Total
Get hit by an enemy while in the defense stance. 0.20 1050 210.00
Watch an enemy defend itself. 0.30 60 18.00
Successful in using a special skill to attack a defending enemy. 1.65 60 99.00

Rank 2

Template:Skills2

Method Exp. Count Total
Get hit by an enemy while in the defense stance. 0.15 2000 300.00
Watch an enemy defend itself. 0.25 80 20.00
Successful in using a special skill to attack a defending enemy. 1.25 80 100.00

Rank 1

Template:Skills2

Method Exp. Count Total
Get hit by an enemy while in the defense stance. 0.10 5000 500.00
Watch an enemy defend itself. 0.25 80 20.00
Successful in using a special skill to attack a defending enemy. 1.25 80 100.00

Rank 1 Elf

Method Exp. Count Total
Get hit by an enemy while in the defense stance. 0.10 6000 600.00
Watch an enemy defend itself. 0.25 200 50.00
Successful in using a special skill to attack a defending enemy. 1.25 100 125.00

Note: In game it says training 0.00/750.00 but it is actually 0.00/775.00

Master Title

Defense Master
Defense +5
HP +10
Stamina +10
Int -10
Luck -10

Note:The title in game is bugged and says it will add 5 protection. It does not add any protection and actually adds 5 defense.

Related Enchants

Name Enchant On Effect Item
Burst Knight
(edit)
Suffix, rank A Metal Weapons and Armor +1~10 Str
-5 Dex
+1~4 Explosion Resistance if Defense Rank 9+
Enchant Scroll (Threat in Renes Blue Dragon's Crystal)
Warhammer (Volcano Horned Wild Boar)
Longsword (Volcano Wolf)
Sickle (Doppelganger Adv.)
Enchant Scroll (Fiodh Advanced Reward)
Careful
(edit)
Prefix, rank 9 Shields -30 HP
-30 Stamina
+4 Max Damage if Defense Rank C+
+4 Min Damage if Defense Rank 7+
Counter
(edit)
Suffix, rank 8 Weapons +10 HP if Counterattack Rank 9+
+3% Critical if Counterattack Rank 9+
-4 Defense if Defense Rank C+
Advanced Weapon (Edern)
Healing Wand (White Succubus)
Enchant Scroll (Rundal Siren Treasure Room)
Hatchet (Ciar Advanced Reward)

Template:DataEnchantEarth

Grassland's
(edit)
Prefix, rank D Headgear -5 HP
+3% Balance if Defense Rank D+
Enchant Scroll (Iria Exploration)
Lirina's Cap (Giant Crocodile)
Popo's Cap (Red Dragon)

Template:DataEnchantGuardian9

Incubus
(edit)
Prefix, rank 9 Weapons -20 Luck
+12 Max Damage if using "the Master of Defense" title
+6 Min Damage if Defense Rank 1
+5% Balance
+10% Repair Cost
Mint
(edit)
Prefix, rank 8 Light Armor +5 Int
+5 Will
+5 Luck
+4 Defense if Defense Rank 5+
+5% Repair Cost
Enchant Scroll (Brown/Blue/Red Prison Ghost, Imp's Toy Box (2011))
Plateau's
(edit)
Prefix, rank B Headgear -5 HP
+5% Balance if Defense Rank B+
Enchant Scroll (Iria Exploration)
Mongo's Large Visor Wizard Hat (Eweca Orb (2013))
Prairie's
(edit)
Prefix, rank F Headgear -5 HP
+1% Balance if Defense Rank F+
Enchant Scroll (Iria Exploration)
Archer Feather Cap (Connous Underground Maze Treasure Chest)
Bascinet (Solea Treasure Chest)

Template:DataEnchantPowerfulData

Stable
(edit)
Prefix, rank A Shields +5 Str if Defense Rank C+
+5% Balance
-5% Critical
Enchant Scroll (Alby Advanced Reward)
Rigid
(edit)
Prefix, rank A Shields +5~10 Stamina
+4~8 Str
-10 Dex
-5% Balance
+3 Defense if Charge Rank B+
Enchant Scroll (Randomly received from feeding the Hot Spring Monkeys)