Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!

Difference between revisions of "Dugald Castle Dungeon"

From Mabinogi World Wiki
Jump to: navigation, search
Line 4: Line 4:
 
The dungeon is similar to the [[Sen Mag Castle Dungeon]]. The dungeon can be located in the castle's basement and can be reached through a hole in the wall.  A guard is posted outside this opening; he sells the dungeon pass for an amount of gold determined by the guild that owns the castle.  To enter the dungeon, the party leader must purchase the pass; the pass cannot be traded or sold and has a time limit.
 
The dungeon is similar to the [[Sen Mag Castle Dungeon]]. The dungeon can be located in the castle's basement and can be reached through a hole in the wall.  A guard is posted outside this opening; he sells the dungeon pass for an amount of gold determined by the guild that owns the castle.  To enter the dungeon, the party leader must purchase the pass; the pass cannot be traded or sold and has a time limit.
 
*The price of the dungeon pass is decided on the guild that owns the castle. It can range from up to and under 10,000 gold. For more information see [[Guild Castle]].
 
*The price of the dungeon pass is decided on the guild that owns the castle. It can range from up to and under 10,000 gold. For more information see [[Guild Castle]].
 +
'''NOTE: If you use windmill regularly I suggest you bring some sort of shield or armor with passive melee defense as the explosions from sprites rate from Average to Strong if your not careful'''
 
==Room Types==
 
==Room Types==
 
The castle dungeon shares something in common with [[:Category:Iria|Iria]] dungeons:  special room types not found in many other dungeons.
 
The castle dungeon shares something in common with [[:Category:Iria|Iria]] dungeons:  special room types not found in many other dungeons.

Revision as of 15:55, 8 August 2009

Dugald Castle is located to the northeast of Dugald Aisle's residential area.

The dungeon is similar to the Sen Mag Castle Dungeon. The dungeon can be located in the castle's basement and can be reached through a hole in the wall. A guard is posted outside this opening; he sells the dungeon pass for an amount of gold determined by the guild that owns the castle. To enter the dungeon, the party leader must purchase the pass; the pass cannot be traded or sold and has a time limit.

  • The price of the dungeon pass is decided on the guild that owns the castle. It can range from up to and under 10,000 gold. For more information see Guild Castle.

NOTE: If you use windmill regularly I suggest you bring some sort of shield or armor with passive melee defense as the explosions from sprites rate from Average to Strong if your not careful

Room Types

The castle dungeon shares something in common with Iria dungeons: special room types not found in many other dungeons.

Recovery Room

  • Monsters will "rest" for 5 seconds every 10~15 seconds. When resting, they will usually drop any aggro, and will recover all their HP, but not wounds.
  • You cannot target or attack the monsters when they are resting.
  • In a room with mixed monster types, only one monster type will rest at a time.

Normal

General Info

Number of Floors: 3
Visible Floors: None

Monsters

Spawn Patterns

Rewards