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Difference between revisions of "Dugald Castle Dungeon"

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[[Category:Dungeons]]
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== Description ==
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'''Dugald Castle''' is located to the northeast of Dugald Aisle's residential area.   
 
'''Dugald Castle''' is located to the northeast of Dugald Aisle's residential area.   
  
 
The dungeon is similar to the [[Sen Mag Castle Dungeon]]. The dungeon can be located in the castle's basement and can be reached through a hole in the wall.  A guard is posted outside this opening; he sells the dungeon pass for an amount of gold determined by the guild that owns the castle.  To enter the dungeon, the party leader must purchase the pass; the pass cannot be traded or sold and has a time limit.
 
The dungeon is similar to the [[Sen Mag Castle Dungeon]]. The dungeon can be located in the castle's basement and can be reached through a hole in the wall.  A guard is posted outside this opening; he sells the dungeon pass for an amount of gold determined by the guild that owns the castle.  To enter the dungeon, the party leader must purchase the pass; the pass cannot be traded or sold and has a time limit.
 
*The price of the dungeon pass is decided on the guild that owns the castle. It can range from up to and under 10,000 gold. For more information see [[Guild Castle]].
 
*The price of the dungeon pass is decided on the guild that owns the castle. It can range from up to and under 10,000 gold. For more information see [[Guild Castle]].
'''NOTE: If you use [[windmill]] regularly it is suggested that you bring some sort of shield or armor with passive melee defense because the explosive damage from [[sprites]] can be deadly.'''
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'''Note:''' If you use [[windmill]] regularly it is suggested that you bring some sort of shield or armor with passive melee defense because the explosive damage from [[sprites]] can be deadly.
==Room Types==
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== Room Types ==
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The castle dungeon shares something in common with [[:Category:Iria|Iria]] dungeons:  special room types not found in many other dungeons.
 
The castle dungeon shares something in common with [[:Category:Iria|Iria]] dungeons:  special room types not found in many other dungeons.
  
===Recovery Room===
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=== Recovery Room ===
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*Monsters will "rest" for 5 seconds every 10~15 seconds.  When resting, they will ''usually'' drop any aggro, and will recover all their HP, but not wounds.
 
*Monsters will "rest" for 5 seconds every 10~15 seconds.  When resting, they will ''usually'' drop any aggro, and will recover all their HP, but not wounds.
 
*You cannot target or attack the monsters when they are resting.   
 
*You cannot target or attack the monsters when they are resting.   
 
*In a room with mixed monster types, only one monster type will rest at a time.
 
*In a room with mixed monster types, only one monster type will rest at a time.
  
==Normal==
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== Normal ==
===General Info===
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'''Number of Floors:''' 3 (Floor 2 has few rooms)<br>
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=== General Info ===
'''Visible Floors:''' None
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 +
'''Number of Floors:''' 3 (Floor 2 has few rooms)<br />
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'''Visible Floors:''' None
  
===Monsters===
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=== Monsters ===
  
*'''[[Wolf Sprite]]''' (Floor 1)
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*'''Regular Spawns'''
*'''[[Bear Sprite]]''' (Floor 2)
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**[[Wolf Sprite]] (Floor 1)
*'''[[Horse Sprite]]''' (Floor 3)
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**[[Bear Sprite]] (Floor 2)
*'''[[Chandelier Spider]]'''
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**[[Horse Sprite]] (Floor 3)
*'''[[Pot Warrior]]'''
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**[[Chandelier Spider]]
*'''[[Bisque Doll]]''' (Floor 2)
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**[[Pot Warrior]]
*'''[[Phantom Red Mask]]''' (Floor 1)
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**[[Bisque Doll]] (Floor 2)
*'''[[Phantom Black Mask]]''' (Floor 2)
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**[[Phantom Red Mask]] (Floor 1)
*'''[[Phantom White Mask]]''' (Floor 3)
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**[[Phantom Black Mask]] (Floor 2)
*'''[[Keep Hound]]'''
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**[[Phantom White Mask]] (Floor 3)
*'''[[Mimic]]'''
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**[[Keep Hound]]
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**[[Mimic]]
 
*'''<font color="Red">Solo Boss:</font>'''
 
*'''<font color="Red">Solo Boss:</font>'''
**'''Black [[Incubus]]'''
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**Black [[Incubus]]
 
*'''<font color="Red">Party Boss:</font>'''
 
*'''<font color="Red">Party Boss:</font>'''
**'''[[Specter Army]]'''
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**[[Specter Army]]
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=== Spawn Patterns ===
  
===Spawn Patterns===
 
 
<div class="NavFrame">
 
<div class="NavFrame">
 
   <div class="NavHead">Monster Spawn Patterns</div>
 
   <div class="NavHead">Monster Spawn Patterns</div>
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</div></div>
 
</div></div>
  
===Rewards===
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=== Rewards ===
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{{HiddenTextStart
 
{{HiddenTextStart
 
|Width=250
 
|Width=250

Revision as of 22:30, 25 May 2010

Description

Dugald Castle is located to the northeast of Dugald Aisle's residential area.

The dungeon is similar to the Sen Mag Castle Dungeon. The dungeon can be located in the castle's basement and can be reached through a hole in the wall. A guard is posted outside this opening; he sells the dungeon pass for an amount of gold determined by the guild that owns the castle. To enter the dungeon, the party leader must purchase the pass; the pass cannot be traded or sold and has a time limit.

  • The price of the dungeon pass is decided on the guild that owns the castle. It can range from up to and under 10,000 gold. For more information see Guild Castle.

Note: If you use windmill regularly it is suggested that you bring some sort of shield or armor with passive melee defense because the explosive damage from sprites can be deadly.

Room Types

The castle dungeon shares something in common with Iria dungeons: special room types not found in many other dungeons.

Recovery Room

  • Monsters will "rest" for 5 seconds every 10~15 seconds. When resting, they will usually drop any aggro, and will recover all their HP, but not wounds.
  • You cannot target or attack the monsters when they are resting.
  • In a room with mixed monster types, only one monster type will rest at a time.

Normal

General Info

Number of Floors: 3 (Floor 2 has few rooms)
Visible Floors: None

Monsters

Spawn Patterns

Rewards