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Difference between revisions of "Dugald Castle Dungeon"

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[[Category:Dungeons]]
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== Description ==
'''Dugald Castle''' is located to the northeast of Dugald Aisle's residential area.   
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'''Dugald Castle''' is located to the northeast of [[Dugald Aisle]] residential area.   
 +
 
 +
The dungeon is similar to the [[Sen Mag Castle Dungeon]]. The dungeon can be located in the castle's basement and can be reached through a hole in the wall. A guard is posted outside this opening; he sells the dungeon pass for an amount of gold determined by the guild that owns the castle. To enter the dungeon, the party leader must purchase the pass; the pass cannot be traded or sold and has a time limit.
 +
*The price of the dungeon pass is decided on the guild that owns the castle. It can range from up to and under 10,000 gold. For more information see [[Guild Castle]].
 +
'''Note:''' If you use [[Windmill]] regularly it is suggested that you bring some sort of shield or armor with passive melee defense or a set with explosive resistance because the explosive damage from [[sprites]] can be deadly.
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== Room Types ==
  
The dungeon is similar to the [[Sen Mag Castle Dungeon]]. The dungeon can be located in the castle's basement and can be reached through a hole in the wall.  A guard is posted outside this opening; he sells the dungeon pass for an amount of gold determined by the guild that owns the castle.  To enter the dungeon, the party leader must purchase the pass; the pass cannot be traded or sold and has a time limit.
 
*The price of the dungeon pass is decided on the guild that owns the castle. it can range from up to and under 10,000 gold
 
==Room Types==
 
 
The castle dungeon shares something in common with [[:Category:Iria|Iria]] dungeons:  special room types not found in many other dungeons.
 
The castle dungeon shares something in common with [[:Category:Iria|Iria]] dungeons:  special room types not found in many other dungeons.
  
===Recovery Room===
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=== Recovery Room ===
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*Monsters will "rest" for 5 seconds every 10~15 seconds.  When resting, they will ''usually'' drop any aggro, and will recover all their HP, but not wounds.
 
*Monsters will "rest" for 5 seconds every 10~15 seconds.  When resting, they will ''usually'' drop any aggro, and will recover all their HP, but not wounds.
 
*You cannot target or attack the monsters when they are resting.   
 
*You cannot target or attack the monsters when they are resting.   
 
*In a room with mixed monster types, only one monster type will rest at a time.
 
*In a room with mixed monster types, only one monster type will rest at a time.
  
==Normal==
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== Normal ==
===General Info===
 
'''Number of Floors:'''  3<br>
 
'''Visible Floors:'''  None
 
  
===Monsters===
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=== General Info ===
  
*[[Sprite#Wolf Sprite|Wolf Sprite]] (Floor 1)
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'''Number of Floors:''' 3 (Floor 2 has few rooms)<br />
*[[Sprite#Bear Sprite|Bear Sprite]] (Floor 2)
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'''Visible Floors:''' None
*[[Sprite#Horse Sprite|Horse Sprite]] (Floor 3)
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*[[Spider#Chandelier Spider|Chandelier Spider]]
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=== Monsters ===
*[[Pot Warrior#Pot Warrior|Pot Warrior]]
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*[[Zombie#Bisque Doll|Bisque Doll]] (Floor 2)
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*'''Regular Spawns'''
*[[Mask#Red Phantom Mask|Red Phantom Mask]] (Floor 1)
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**[[Wolf Sprite]] (Floor 1)
*[[Mask#Black Phantom Mask|Black Phantom Mask]] (Floor 2)
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**[[Bear Sprite]] (Floor 2)
*[[Mask#White Phantom Mask|White Phantom Mask]] (Floor 3)
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**[[Horse Sprite]] (Floor 3)
*[[Wolf#Keep Hound|Keep Hound]]
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**[[Chandelier Spider]]
*[[Mimic#Mimic|Mimic]]
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**[[Pot Warrior]]
*[[Incubus]] (Solo Boss)
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**[[Bisque Doll]] (Floor 2)
*[[Specter Army]] (Party Boss)
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**[[Phantom Red Mask]] (Floor 1)
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**[[Phantom Black Mask]] (Floor 2)
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**[[Phantom White Mask]] (Floor 3)
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**[[Keep Hound]]
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**[[Mimic]]
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*'''<span style="color:red">Solo Boss:</span>'''
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**Black [[Incubus]]
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*'''<span style="color:red">Party Boss:</span>'''
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**[[Specter Army]]
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 +
=== Spawn Patterns ===
  
===Spawn Patterns===
 
 
<div class="NavFrame">
 
<div class="NavFrame">
 
   <div class="NavHead">Monster Spawn Patterns</div>
 
   <div class="NavHead">Monster Spawn Patterns</div>
 
<div class="NavContent" style="text-align:left;display:none;">
 
<div class="NavContent" style="text-align:left;display:none;">
<u>'''Chest'''</u><br>
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<u>'''Chest'''</u><br />
<font size="1">'''Floor 1'''</font>
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<small>'''Floor 1'''</small>
 
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*[[Mimic]] x4
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*[[Phantom Red Mask]] x3 → [[Chandelier Spider]] x6 → [[Wolf Sprite]] x5
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*[[Pot Warrior]] x5
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*[[Phantom Red Mask]] x5
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*[[Phantom Red Mask]] x5 → [[Wolf Sprite]] x5 → [[Phantom Red Mask]] x5
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<small>'''Floor 2'''</small>
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*[[Wolf Sprite]] x6
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*[[Phantom Black Mask]] x5 → [[Bear Sprite]] x5 → [[Bisque Doll]] x3
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*[[Bisque Doll]] x3
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<small>'''Floor 3'''</small>
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*[[Horse Sprite]] x5
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*[[Phantom White Mask]] x5 → [[Pot Warrior (Red)]] x6 → [[Phantom White Mask]] x6
 
----
 
----
  
<u>'''Marble Rooms'''</u><br>
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<u>'''Marble Rooms'''</u><br />
<font size="1">'''Floor 1'''</font>
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*[[Keep Hound]] x5
 
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<small>'''Floor 2'''</small>
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*[[Bear Sprite]] x5
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<small>'''Floor 3'''</small>
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*[[Horse Sprite]] x5
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*[[Pot Warrior]] x5
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*[[Phantom White Mask]] x5
 
----
 
----
  
<u>'''Pre-Deployed Rooms'''</u><br>
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<u>'''Pre-Deployed Rooms'''</u><br />
 
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<small>'''Floor 1'''</small>
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*[[Phantom Red Mask]] x5
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<small>'''Floor 2'''</small>
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*[[Phantom Black Mask]] x5
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<small>'''Floor 3'''</small>
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*[[Phantom White Mask]] x5
 
----
 
----
  
<u>'''Mimic Pits'''</u><br>
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<u>'''Mimic Pits'''</u><br />
 
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*[[Mimic#Mimic|All Mimics]]
 
----
 
----
  
<u>'''Recovery Rooms'''</u><br>
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<u>'''Recovery Rooms'''</u><br />
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<small>'''Floor 1'''</small>
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*[[Chandelier Spider]] x5
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*[[Phantom Red Mask]] x6 + [[Keep Hound]] x6
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*[[Wolf Sprite]] x5
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*[[Pot Warrior]] x6
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<small>'''Floor 2'''</small>
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*[[Phantom Black Mask]] x6
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*[[Pot Warrior]] x6 +  [[Keep Hound]] x6
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<small>'''Floor 3'''</small>
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*[[Horse Sprite]] x5
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*[[Phantom Black Mask]] x5 + [[Keep Hound]] x5
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*[[Pot Warrior]] x6
 
</div></div>
 
</div></div>
  
===Rewards===
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=== Rewards ===
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{{HiddenTextStart
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|Width=250
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|Title=Rewards}}
 
*Gold (~5000)
 
*Gold (~5000)
*Dagger (Coldhearted)
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*Dagger (Suffix : [[Rank A Enchants#Suffixes|Cold-Hearted]], [[Rank A Enchants#Suffixes|Cruel]], [[Rank A Enchants#Suffixes|Tragic]], or [[Rank B Enchants#Suffixes|Giant]])
*Dagger (Suffix : Cruel)
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*Warhammer (Prefixes : [[Rank D Enchants#Prefixes|Imitation]])
*Dagger (Suffix : [[Rank A#Suffixes|Tragic]])
 
*Warhammer (Prefixes : [[Rank D#Prefixes|Imitation]])
 
 
*Rabbie Basic Fomor Pass
 
*Rabbie Basic Fomor Pass
 
*Ciar Basic Fomor Pass
 
*Ciar Basic Fomor Pass
 
*Alby Basic Fomor Pass
 
*Alby Basic Fomor Pass
 
*Magic Powder
 
*Magic Powder
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{{HiddenTextEnd}}
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[[Category:Uladh Dungeons]]
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[[Category:Residential Areas]]

Latest revision as of 07:06, 20 May 2013

Description

Dugald Castle is located to the northeast of Dugald Aisle residential area.

The dungeon is similar to the Sen Mag Castle Dungeon. The dungeon can be located in the castle's basement and can be reached through a hole in the wall. A guard is posted outside this opening; he sells the dungeon pass for an amount of gold determined by the guild that owns the castle. To enter the dungeon, the party leader must purchase the pass; the pass cannot be traded or sold and has a time limit.

  • The price of the dungeon pass is decided on the guild that owns the castle. It can range from up to and under 10,000 gold. For more information see Guild Castle.

Note: If you use Windmill regularly it is suggested that you bring some sort of shield or armor with passive melee defense or a set with explosive resistance because the explosive damage from sprites can be deadly.

Room Types

The castle dungeon shares something in common with Iria dungeons: special room types not found in many other dungeons.

Recovery Room

  • Monsters will "rest" for 5 seconds every 10~15 seconds. When resting, they will usually drop any aggro, and will recover all their HP, but not wounds.
  • You cannot target or attack the monsters when they are resting.
  • In a room with mixed monster types, only one monster type will rest at a time.

Normal

General Info

Number of Floors: 3 (Floor 2 has few rooms)
Visible Floors: None

Monsters

Spawn Patterns

Rewards