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Difference between revisions of "Dugald Castle Dungeon"

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(Fixed monster links: Phantom Masks, Keep Hound, Bisque Doll)
m (changed label on incubus from "party boss" to "solo boss")
Line 29: Line 29:
*'''[[Dog#Keep Hound|Keep Hound]]'''
*'''[[Dog#Keep Hound|Keep Hound]]'''
*<font color="Red">Party Boss:</font> '''[[Incubus]]'''
*<font color="Red">Solo Boss:</font> '''[[Incubus]]'''
*<font color="Red">Party Boss:</font> '''[[Specter Army]]'''
*<font color="Red">Party Boss:</font> '''[[Specter Army]]'''

Revision as of 08:28, 15 May 2009

Dugald Castle is located to the northeast of Dugald Aisle's residential area.

The dungeon is similar to the Sen Mag Castle Dungeon. The dungeon can be located in the castle's basement and can be reached through a hole in the wall. A guard is posted outside this opening; he sells the dungeon pass for an amount of gold determined by the guild that owns the castle. To enter the dungeon, the party leader must purchase the pass; the pass cannot be traded or sold and has a time limit.

  • The price of the dungeon pass is decided on the guild that owns the castle. it can range from up to and under 10,000 gold

Room Types

The castle dungeon shares something in common with Iria dungeons: special room types not found in many other dungeons.

Recovery Room

  • Monsters will "rest" for 5 seconds every 10~15 seconds. When resting, they will usually drop any aggro, and will recover all their HP, but not wounds.
  • You cannot target or attack the monsters when they are resting.
  • In a room with mixed monster types, only one monster type will rest at a time.


General Info

Number of Floors: 3
Visible Floors: None


Spawn Patterns