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Difference between revisions of "Echostone"

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(Awakening: transformation mastery is a thing)
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**[[Silver Echostone]]s generally increase [[Fighter]] and [[Ninja]] skills.
 
**[[Silver Echostone]]s generally increase [[Fighter]] and [[Ninja]] skills.
 
***They also affect skills relating to [[Transformation]]s.
 
***They also affect skills relating to [[Transformation]]s.
**[[Black Echostone]]s generally increase defensive stats (including [[Set effects|set effects]]) and [[Alchemy]].
+
**[[Black Echostone]]s generally increase defensive stats (including [[Set effects|set effects]]), [[Alchemy]], and [[Chain Slash Skills]].
 
***They also affect skills relating to the [[Hidden Skill|hidden]] and [[Hero Talent|hero]] talents.
 
***They also affect skills relating to the [[Hidden Skill|hidden]] and [[Hero Talent|hero]] talents.
 
*Some Echostone awakening effects are exclusive to the Echostones and can't be obtained by regular Reforging. These include:
 
*Some Echostone awakening effects are exclusive to the Echostones and can't be obtained by regular Reforging. These include:

Latest revision as of 23:10, 7 October 2019

An example of the Echostone interface.

Description

 
 
Can amplify an Echostone's magical abilities, or awaken new powers. Select 1 of the 3 performance methods to fill the air with the otherworldly melodies of the Ancient Music Box. You can do this to enhance Echostones or fragment them into useful items. A performance method can be selected multiple times.
 

 

—Ancient Music Box Tooltip

Introduction

The Echostone is an item that was released as part of the Memento update and can be used in order to give a player extra stat points as well as useful reforge effects. There are 5 different types of Echostones and they can be obtained from both Sidhe Finnachaid end chests, as well as from completing the Memento storyline.

Details

Upgrading Echostones.
  • There are five different varieties which give different stat bonuses. The player can keep as many Echostones in their inventory as they want, but they may only equip three different types of Echostones at once. Once the stones are equipped, awakened, or advanced, it becomes bound to the player.
  • Echostones do not have durability nor do they expire but the Echostone equipment tab has a timer that represents how long the player can use the tab before they have to renew it.
    • The Echostone equipment tab can have a maximum of 30 days left.
    • Up to 7 days of time may be added to the tab by clearing Sidhe Finnachaid. If you do not have enough room to add another 7 days, the total will cap out at 30 days.
    • Echostones that were equipped prior to their timer expiring remain in the Echostone equipment window, although they will not provide any bonuses. Echostones can be unequipped while the equipment tab has no time left, but Echostones cannot be equipped when the timer has run out. This includes both new Echostones and previously worn ones.
  • An Echostone at the maximum grade of 30 will provide a unique glow effect under the player who has it equipped. This unique glow will increase in radius for every grade 30 Echostone equipped.
  • After completing Sidhe Finnachaid, the Ancient Music Box will appear behind the altar. Using the Ancient Music Box will allow you to advance, awaken, or fragment your Echostones.

Advancing

  • Stones can be upgraded after clearing any of the Sidhe Finnachaid dungeons.
  • Upon defeating the Song of Grief at the end of Sidhe Finnachaid, the player has a chance to interact with the Ancient Music Box in order to advance their Echostones.
    • The player is given 3 attempts at advancing per Sidhe Finnachaid run. This total does not change on dungeon difficulty.
  • The success rate is based on the current grade of the Echostone, as well as the difficulty of the dungeon.
    • Clearing the dungeon on harder difficulties (i.e. Intermediate and Advanced) increases the advancing success chance.
    • The different versions of Sidhe Finnachaid (Curiosity, Fear, Sorrow) have no effect on the advancing success chances.
  • Each successful advancing increases the upgrade level by one, which increases the Echostone's stat(s) by a random number based on the current Grade of the Echostone.
    • You can also reroll the current grades stats with an Echostone Supplement.
    • Failing an advancement will reduce grade from 25 and on.
      • Example: Failing to advance while at grade 25 will drop grade to 24; Failing to advance while at grade 26 will drop grade to 25, etc.
  • Advancing an Echostone will personalize it to the character, regardless if it was equipped prior to upgrading it.




This table represents the average number of attempts required to advance an echostone to the next grade. Note that at grades 25 and beyond the number greatly increases due to the risk of grade reduction in the event of a failure. These are calculated assuming you advance using the same difficulty. In total, it is expected that it will take 5598.15, 1783.15 or 476.56 advancement attempts to rank an echostone from grade 1 to 30 using Beginner, Intermediate or Advanced missions, respectively.

Awakening

  • Stones can also be Awakened, which is very similar to the normal Reforging process.
  • To awaken Echostones it requires both an Awakening Stimulant and AP.
    • You do not need any traditional reforging tools to awaken an Echostone.
  • It costs AP to awaken an Echostone. This cost is initially 2 AP and increases with each awakening.
    • The awakening cost will increase up to 1971 AP at the most, but the cost is reset when the player exits the dungeon.
  • The player cannot use stronger Awakening Stimulants in the easier difficulty - Finest Stimulants, for example, must be used in Advanced only.
  • Awakening a stone will personalize it.
  • Echostones have the best chance at getting a good awakening effect (level 20) at Grade 30 on the Echostone.
    • The black stone is an exception, with many of its unique reforges capping out at lower levels.
  • Echostones can receive different benefits depending on the type of Echostone, and mostly match the stat they provide.
  • Some Echostone awakening effects are exclusive to the Echostones and can't be obtained by regular Reforging. These include:
    • Rare Mineralogy
      • Bonus Gathering Rate (1% per level)
      • Gathering Success Rate (1% per level)
    • Shyllien Ecology
      • Bonus Gathering Rate (1% per level)
      • Gathering Success Rate (1% per level)
    • Magic Craft
      • EXP (10% per level)
    • Hillwen Engineering
      • EXP (10% per level)
    • Rage Impact
      • Damage (1% per level)
      • Stun Duration (0.1 seconds per level)
      • Cooldown Decrease (1 second per level)
    • Lightning Rod
      • Minimum Damage (5 per level)
      • Maximum Damage (20 per level)
      • Charged Damage (1% per level)
      • Cooldown Decrease (0.4 seconds per level)
    • Inspiration
      • Mana Recovery (1% per level)
      • Cooldown Decrease (3 seconds per level)
    • Urgent Shot
      • Damage (2% per level)
      • Cooldown Decrease (0.1s per level)
      • Aiming Speed Bonus (0.05% per level)
    • Crisis Escape
      • Duration (0.5s per level)
    • Catering
      • Install Duration (5 seconds per level)
      • Consumption Duration (30 seconds per level)
    • Transformation Mastery
      • Transformation Defense Bonus (2 per level)
    • Hydra Transmutation
      • Duration (0.5 per level)
      • Min Damage (1 per level)
      • Max Damage (2 per level)
      • Magic Defense Reduction (1 per level)
      • Magic Protection Reduction (0.5 per level)
    • Snap Cast
      • Duration (0.2 seconds per level)
    • Spider Shot
      • Immobilization Time (0.2 seconds per level)
      • Crit Rate During Immobilization (1% per level)
    • Doppelganger
      • Min Damage (5 per level)
      • Max Damage (10 per level)
    • Berserk
      • Strength Increase (5 per level)
      • Duration (0.2 seconds per level)
    • Combo: Counter Punch
      • Damage (5% per level)
      • Critical Damage (1% per level)
    • Shockwave
      • Min Damage (1 per level)
      • Max Damage (10 per level)
      • Cooldown Reset Chance (0.5% per level)
    • Shield Mastery
      • Bonus Defense (1 per level)
      • Bonus Protection (0.5 per level)
      • Bonus Magic Defense (0.5 per level)
      • Bonus Magic Protection (0.25 per level)
      • Melee Auto Defense (0.25% per level)
      • Range Auto Defense (0.25% per level)
      • Magic Auto Defense (0.25% per level)
    • Heavy Armor Mastery
      • Bonus Defense (1 per level)
      • Bonus Protection (0.5 per level)
      • Bonus Magic Defense (0.5 per level)
      • Bonus Magic Protection (0.25 per level)
      • Melee Auto Defense (0.25% per level)
      • Range Auto Defense (0.25% per level)
      • Magic Auto Defense (0.25% per level)
    • Light Armor Mastery
      • Bonus Defense (1 per level)
      • Bonus Protection (0.5 per level)
      • Bonus Magic Defense (0.5 per level)
      • Bonus Magic Protection (0.25 per level)
    • Reload
      • Reload Speed (0.05 seconds per level)

Fragmenting

  • Unwanted or extra Echostones can be broken down into Awakening Stimulants, Supplements and random items.
    • The items that are given is based on the Echostone's Grade Level.

Guaranteed Items

The Ancient Magic Powder will not stack with ones obtained from other sources (i.e. Ancient monsters), but can be traded and used normally otherwise.

Possible Fragmentation Bonuses