Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!

Echostone

From Mabinogi World Wiki
Jump to: navigation, search
An example of the Echostone interface.

Description

 
 
Can amplify an Echostone's magical abilities, or awaken new powers. Select 1 of the 3 performance methods to fill the air with the otherworldly melodies of the Ancient Music Box. You can do this to enhance Echostones or fragment them into useful items. A performance method can be selected multiple times.
 

 

—Ancient Music Box Tooltip

Introduction

The Echostone is an item that was released as part of the Memento update and can be used in order to give a player extra stat points as well as useful reforge effects. There are 5 different types of Echostones and they can be obtained from both Sidhe Finnachaid end chests, as well as from completing the Memento storyline.

Details

Upgrading Echostones.
  • There are five different varieties which give different stat bonuses. The player can keep as many Echostones in their inventory as they want, but they may only equip three different types of Echostones at once. Once the stones are equipped, awakened, or advanced, it becomes bound to the player.
  • Echostones do not have durability nor do they expire but the Echostone equipment tab has a timer that represents how long the player can use the tab before they have to renew it.
    • The Echostone equipment tab can have a maximum of 30 days left.
    • Up to 7 days of time may be added to the tab by clearing Sidhe Finnachaid. If you do not have enough room to add another 7 days, the total will cap out at 30 days.
    • Players with VIP Premium Service have access to an Echostone tab that does not expire for the full duration of their service.
    • Echostones that were equipped prior to their timer expiring remain in the Echostone equipment window, although they will not provide any bonuses. Echostones can be unequipped while the equipment tab has no time left, but Echostones cannot be equipped when the timer has run out. This includes both new Echostones and previously worn ones.
  • An Echostone at the maximum grade of 30 will provide a unique glow effect under the player who has it equipped. This unique glow will increase in radius for every grade 30 Echostone equipped.
  • After completing Sidhe Finnachaid, the Ancient Music Box will appear behind the altar. Using the Ancient Music Box will allow you to advance, awaken, or fragment your Echostones.

Advancing

  • Stones can be upgraded after clearing any of the Sidhe Finnachaid dungeons.
  • Upon defeating the Song of Grief at the end of Sidhe Finnachaid, the player has a chance to interact with the Ancient Music Box in order to advance their Echostones.
    • The player is given 3 attempts at advancing per Sidhe Finnachaid run. This total does not change on dungeon difficulty.
  • The success rate is based on the current grade of the Echostone, as well as the difficulty of the dungeon.
    • Clearing the dungeon on harder difficulties (i.e. Intermediate and Advanced) increases the advancing success chance.
    • The different versions of Sidhe Finnachaid (Curiosity, Fear, Sorrow) have no effect on the advancing success chances.
  • Each successful advancing increases the upgrade level by one, which increases the Echostone's stat(s) by a random number based on the current Grade of the Echostone.
    • You can also reroll the current grades stats with an Echostone Supplement.
    • Failing an advancement will reduce grade from 25 and on.
      • Example: Failing to advance while at grade 25 will drop grade to 24; Failing to advance while at grade 26 will drop grade to 25, etc.
  • Advancing an Echostone will personalize it to the character, regardless if it was equipped prior to upgrading it.




This table represents the average number of attempts required to advance an echostone to the next grade. Note that at grades 25 and beyond the number greatly increases due to the risk of grade reduction in the event of a failure. These are calculated assuming you advance using the same difficulty. In total, it is expected that it will take 5598.15, 1783.15 or 476.56 advancement attempts to rank an echostone from grade 1 to 30 using Beginner, Intermediate or Advanced missions, respectively.

Awakening

  • Stones can also be Awakened, which is very similar to the normal reforging process.
  • To awaken Echostones it requires both an Awakening Stimulant and AP.
    • You do not need any traditional reforging tools to awaken an Echostone.
  • It costs AP to awaken an Echostone. This cost is initially 2 AP and increases with each awakening.
    • The awakening cost will increase up to 1971 AP at the most, but the cost is reset when the player exits the dungeon.
  • The player cannot use stronger Awakening Stimulants in the easier difficulty - Finest Stimulants, for example, must be used in Advanced only.
  • Awakening a stone will personalize it.
  • Echostones have the best chance at getting a good awakening effect (level 20) at Grade 30 on the Echostone.
    • Like with some reforges, some awakenings are entirely impossible to obtain at low Echostone Grades. If a reforge would not appear until Rank 1, Echostones will need to be close to Grade 30 to achieve the awakening at all.
  • Echostones can receive different benefits depending on the type of Echostone, and mostly match the stat they provide.

Echostone Exclusive Reforges

This list may be incomplete. Please contribute!

  • Some Echostone awakening effects are exclusive to the Echostones and can't be obtained by regular Reforging. These include:
Attribute Echostone Limitation Effect Limitation Effect per Level(s) Echostone Cap
Crisis Escape 1 24 30
Crisis Escape Duration Red Increases Skill Duration +0.5 seconds per level 2? 14? 20?
Heavy Armor Mastery 1 24 30
Heavy Armor Mastery Bonus Defense Red Increases Bonus Defense +1 per level 2? 14? 20?
Heavy Armor Mastery Bonus Protection Red Increases Bonus Protection +0.5 per level 2? 14? 20?
Heavy Armor Mastery Bonus Magic Defense Red Increases Bonus Magic Defense +0.5 per level 2? 14? 20?
Heavy Armor Mastery Bonus Magic Protection Red Increases Bonus Magic Protection +0.25 per level 2? 14? 20?
Heavy Armor Mastery Melee Auto Defense Red Increases Bonus Melee Auto Defense +0.25% per level 2? 14? 20?
Heavy Armor Mastery Range Auto Defense Red Increases Bonus Range Auto Defense +0.25% per level 2? 14? 20?
Heavy Armor Mastery Magic Auto Defense Red Increases Bonus Magic Auto Defense +0.25% per level 2? 14? 20?
Light Armor Mastery 1 24 30
Light Armor Mastery Bonus Defense Red Increases Bonus Defense +1 per level 2? 14? 20?
Light Armor Mastery Bonus Protection Red Increases Bonus Protection +0.5 per level 2? 14? 20?
Light Armor Mastery Bonus Magic Defense Red Increases Bonus Magic Defense +0.5 per level 2? 14? 20?
Light Armor Mastery Bonus Magic Protection Red Increases Bonus Magic Protection +0.25 per level 2? 14? 20?
Rage Impact 1 24 30
Rage Impact Damage Red Increases Damage Buff Percentage +1% per level 2? 14? 20?
Rage Impact Stun Duration Red Increases Enemy Stun Duration +0.1 seconds per level 2? 14? 20?
Rage Impact Cooldown Decrease Red Decreases Skill Cooldown -1 seconds per level 2? 14? 20?
Shield Mastery 1 24 30
Shield Mastery Bonus Defense Red Increases Bonus Defense +1 per level 2? 14? 20?
Shield Mastery Bonus Protection Red Increases Bonus Protection +0.5 per level 2? 14? 20?
Shield Mastery Bonus Magic Defense Red Increases Bonus Magic Defense +0.5 per level 2? 14? 20?
Shield Mastery Bonus Magic Protection Red Increases Bonus Magic Protection +0.25 per level 2? 14? 20?
Shield Mastery Melee Auto Defense Red Increases Bonus Melee Auto Defense +0.25% per level 2? 14? 20?
Shield Mastery Range Auto Defense Red Increases Bonus Range Auto Defense +0.25% per level 2? 14? 20?
Shield Mastery Magic Auto Defense Red Increases Bonus Magic Auto Defense +0.25% per level 2? 14? 20?
Inspiration 1 24 30
Inspiration Mana Recovery Blue Increases Inspiration Mana Recovery +1% per level 2? 14? 20?
Inspiration Cooldown Decrease Blue Decreases Skill Cooldown -3 seconds per level 2? 14? 20?
Lightning Rod 1 24 30
Lightning Rod Minimum Damage Blue Increases Skill Minimum Damage +5 per level 2? 14? 20?
Lightning Rod Maximum Damage Blue Increases Skill Maximum Damage +20 per level 2? 14? 20?
Lightning Rod Charged Damage Blue Increases Skill Charge Multiplier +1% per level 2? 14? 20?
Lightning Rod Cooldown Decrease Blue Decreases Skill Cooldown -0.4 seconds per level 2? 14? 20?
Reload 1 24 30
Reload Reload Speed Blue Decreases Reload Speed -0.05 seconds per level 2? 14? 20?
Snap Cast 1 24 30
Snap Cast Duration Blue Increases Skill Duration +0.2 seconds per level 2? 14? 20?
Catering 1 24 30
Catering Install Duration Yellow Increases Duration of Catered Food Placed Down +5 seconds per level 2? 14? 20?
Catering Consumption Duration Yellow Increases Duration of Buff for Player's Caters +30 seconds per level 2? 14? 20?
Rare Mineralogy 1 24 30
Rare Mineralogy Bonus Gathering Rate Yellow Increases Chance of Bonus Gathers +1% per level 2? 14? 20?
Rare Mineralogy Gathering Success Rate Yellow Increases Success Rate for Skill +1% per level 2? 14? 20?
Hillwen Engineering 1 24 30
Hillwen Engineering EXP Yellow Increases Total EXP of Hillwen Engineering +10% per level 2? 6? 10?
Shyllien Ecology 1 24 30
Shyllien Ecology Bonus Gathering Rate Yellow Increases Chance of Bonus Gathers +1% per level 2? 14? 20?
Shyllien Ecology Gathering Success Rate Yellow Increases Success Rate for Skill +1% per level 2? 14? 20?
Magic Craft 1 24 30
Magic Craft EXP Yellow Increases Total EXP of Magic Craft +10% per level 2? 6? 10?
Transformation Mastery 1 24 30
Transformation Mastery Transformation Defense Bonus Yellow Increases Defense Bonus in Transformations +2 per level 2? 14? 20?
Urgent Shot 1 24 30
Urgent Shot Damage Yellow Increases Skill Damage Multiplier +2% per level 2? 14? 20?
Urgent Shot Aiming Speed Bonus Yellow Increases Aiming Speed Buff +0.05% ? per level 2? 14? 20?
Urgent Shot Cooldown Decrease Yellow Decreases Skill Cooldown -0.1 seconds per level 2? 14? 20?
Berserk 1 24 30
Berserk Duration Black Increases Skill Duration +0.2 seconds per level 2? 14? 20?
Berserk Strength Increase Black Increases Strength During Berserk +5 per level 2? 14? 20?
Combo: Counter Punch 1 24 30
Combo: Counter Punch Damage Black Increases Skill Damage Multiplier +5% per level 2? 14? 20?
Combo: Counter Punch Critical Damage Black Increases Skill Critical Damage Multiplier +1% per level 2? 14? 20?
Doppelganger 1 24 30
Doppelganger Minimum Damage Black Increases Minimum Damage +5 per level 2? 14? 20?
Doppelganger Maximum Damage Black Increases Maximum Damage +10 per level 2? 14? 20?
Hydra Transmutation 1 24 30
Hydra Transmutation Duration Black Increases Skill Duration +0.5 seconds per level 2? 14? 20?
Hydra Transmutation Minimum Damage Black Increases Skill Minimum Damage +1 per level 2? 14? 20?
Hydra Transmutation Maximum Damage Black Increases Skill Maximum Damage +2 per level 2? 14? 20?
Hydra Transmutation Magic Defense Reduction Black Decreases Magic Defense of Enemies -1 per level 2? 14? 20?
Hydra Transmutation Magic Protection Reduction Black Decreases Magic Protection of Enemies -0.5 per level 2? 14? 20?
Shockwave 1 24 30
Shockwave Minimum Damage Black Increases Skill Minimum Damage +1 per level 2? 14? 20?
Shockwave Maximum Damage Black Increases Skill Maximum Damage +10 per level 2? 14? 20?
Shockwave Cooldown Reset Chance Black Increases Skill Cooldown Reset Chance +0.5% per level 2? 14? 20?
Spider Shot 1 24 30
Spider Shot Immobilization Time Black Increases Immobilization Duration +0.2 seconds per level 2? 14? 20?
Spider Shot Crit Rate During Immobilization Black Increases Critical Damage Buff Percentage +1% per level 2? 14? 20?

Echostone Limit Surpassing Reforges

This list is incomplete. Please contribute!

  • In addition to the above Exclusive awakening effects, Echostones are able to surpass the limit for some Reforges at high grades. These include:
Attribute Echostone Limitation Effect Limitation Effect per Level(s) Cap Difference
Harvest Song Reforge Echo
Harvest Song Gathering Speed Blue Increases Gathering Speed Buff +1% per level 3 5?
March Song Reforge Echo
March Song Walking Speed? Blue Increases Walking Speed Buff +1% per level 3 5?
Vivace Reforge Echo
Vivace Magic Charging Speed Blue Increases Magic Charging Speed Buff +1% per level 3 5?
Vivace Alchemy Charging Speed Blue Increases Alchemy Charging Speed Buff +1% per level 3 5?
Vivace Attack Speed Blue Increases Attack Speed Buff +1% per level 3 5?
Crash Shot Reforge Echo
Crash Shot Maximum Fragments Yellow Increases Maximum Crash Shot Fragments +1 per level 5 10
Somersault Kick Reforge Echo
Somersault Kick Cooldown Decrease Silver Decreases Skill Cooldown -1 second level 5 6?

Fragmenting

  • Unwanted or extra Echostones can be broken down into Awakening Stimulants, Supplements and random items.
    • The items that are given is based on the Echostone's Grade Level.

Guaranteed Items

The Ancient Magic Powder will not stack with ones obtained from other sources (i.e. Ancient monsters), but can be traded and used normally otherwise.

Possible Fragmentation Bonuses