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Giving to your Spirit Weapon

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Revision as of 18:29, 17 December 2009 by Mabiwar (talk | contribs) (Tips on Feeding Spirit Weapon)
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Essential facts about giving items to your Spirit Weapon

  • Spirits will naturally become unhappy when you hold your spirit weapon out (currently equipped weapons, not those sheathed). As spirits become more and more unhappy, they will drop down through the mood stages until they become angry.
    • The time between giving items while holding the ego (ie. from "fine" to "wants to talk") is an interval of roughly 5 minutes. This time is more when going from "happy" to "fine stage 1" and considerably less when going from "unhappy stage 6" to "mad stage 1"
    • Attacking with the ego will make it unhappy faster, each hit counting towards the mood status.
    • Spirit weapons demand a LOT of items, greatly exceeding the repair costs of a normal weapon even if you consistently repair at Edern. Be prepared to spend a lot of money maintaining a Spirit Weapon, and for it to always nag you for more items (even when fine).
      • A great way to supplement this cost is through fishing for items. Many of the items that you catch on the fishing boat are useful for giving items to a spirit weapon.
      • Metallurgy is also a good way to get items for spirit feeding, as Jewels raise multiple stats at once.
      • Events which give expensive items often are also a good way to collect food.
  • One item given to a spirit weapon may not necessarily have the same effect as another. Each type of spirit weapon has its own unique list of items for growth.
  • Giving your spirit an item will raise one of its stats. Each level has a "cap" on the maximum amount of EXP the particular item can give (this prevents very expensive items to rapidly grow the spirit early on). For example, the first level of growth has a cap of 6 EXP - no items given will increase any stat higher than 6. Similarly, an item can grow a level 15 stat by up to 729 EXP.
  • When giving items to an ego, if the item is useless or too cheap then the ego will not "accept" it, meaning no stats will rise. However, it will still satisfy their mood a little, so the item will still disappear.

  • A useful suggestion for timing your feeding and knowing the weapons current happiness.
    • 1.) When you are ready to feed your item take note of the current state. (i.e. Happy)
    • 2.) Open your message log to the "System" Tab
    • 3.) Summon a pet and feed the pet. a system message will say "gave food" in the system tab.
    • 4.) Now you can goto another program and alt+tab back to Mabinogi and instantly count the number of "<spirits name> wants to talk" messages from the "gave food" (from feeding the pet) at a glance to know its current mood.
    • 5.) Repeat
  • Another way to check your spirits happiness is to talk to your spirit and click repair, as long as you don't have the adequate items to repair your spirit you can go through what it says and see the happiness of your spirit.

Growth Efficiency

  • The lower the price of the item, the higher the efficiency (of EXP to money ratio).
Spirit Str





(Injury Rate)







Blunt Male A B C A C D
Female A C C A B D
Bow Male B A S C C D
Female B B S C B D
Sword Male B A B B C D
Female B B C B C D
Wand Male C A A C A D
Female B A B B B D

Efficiency Rank S A B C D
Multiplier 1.6 1.33 1 0.8 0.2

Mood & EXP Earn Rate

  • Gains for growth depend greatly on the current "mood state" of the ego. Multiple states for a certain text notice exist (e.g. Unhappy stages 1 through 6). A list of approximate growth values is listed here.
    • Note: Growth efficiency does not affect the changing of mood states.

Happy : Unable to give items

Fine Stage 1: 20% Growth efficiency

Fine Stage 2-3: 70% Growth efficiency

Unhappy Stage 1-2: 100% Growth efficiency

Unhappy Stage 3-4: Decrease in attack power stat (70% min, 80% max)

Unhappy Stage 5-6: 80% Growth efficiency

Mad Stage 1-6: Greater decrease in attack power, decrease in injury rate, 50% Growth efficiency

Mad Stage 7-8: Greatest decrease in stats. 0% Growth efficiency. Must continue to give items for no growth to ascend out of this state. (Giving 2 items worth 4000g+ at NPC price is usually the fastest way to get out of this stage. Giving 10 items worth less than 1000g will also work, but takes longer.)

  • A system text message will appear when the spirit has dropped a mood state (e.g. "Spirit" wants to chat).

Item Satisfaction Rate

  • Each item given to your spirit weapon satisfies a certain amount of your spirit's mood, based on its purchase price from an NPC. The value of "mood points" for a given item are shown below here.

0 to 999 Gold: +20%

1000 to 1999 Gold: +40%

2000 to 2999 Gold: +60%

3000 to 3999 Gold: +80%

4000 Gold and up: +100%

  • Each mood state represents 100 points. Thus, in order to restore a spirit weapon from unhappy stage 1 to fine stage 3, you could give it 5 items worth 0~999 gold each (5x20 = 100), 2 items worth 2500 gold (2x60 = 120), or one item worth 4000 or more gold. To restore a spirit weapon from unhappy stage 1 to happy, 15 items worth 0~999 gold must be given.
  • Even if an item is too cheap for the ego to gain stats from, it will still raise the points.

Individual Weapon Pages

Please go to the following pages to view the experience each item gives based on the spirit type.
All values and items listed are for items given during the upper unhappiness state (100%).

Tips on Feeding Spirit Weapon

  • When a box is highlighted and says MAX, you will gain the cap of points you can get for giving at that level.
    • Ex. the cap is 6 at level one, you will gain only 6 points
  • When a box simply states a number, you will gain that number of points for giving at that level.
    • Ex. the cap is 6 at level one, but the box for the item says 2 at level one. You will gain 2 points.
  • The exp-to-cost efficiency of the item decreases the more expensive it is.
    • Optimal exp gain per hunger stage can be achieved by feeding in two ways:
      • Extremely expensive items above 4000 gold (attainable during the Iria Treasure Chest events); or Gems.
      • Most expensive items under 1000 gold. (eg. Sandals)

Stat Effects

  • The spirit's stat growth rates depend on the type and gender of the spirit.
  • The effects of the spirit's stats on the weapon's stats depends on the specific weapon.
  • Strength increases the spirit weapon's min and max damage.
  • Dexterity increases the spirit weapon's min and max injury rates.
  • Intelligence increases the spirit weapon's balance.
  • Will increases the spirit weapon's max durability.
  • Luck increases the spirit weapon's critical rate.
  • Social does not directly affect the combat power of the spirit weapon, with the exception of the spirit wand. Only the weapon's glow, Ego Incarnate skill (level 21), and the text while talking to your spirit are affected.
    • The spirit weapon's glow changes every five social levels - 6, 11, 16, 21, 26 and so on.
    • A spirit wand's chaincasting level increase will also happen every five social levels(+1 at 6 Soc, +2 at 11 soc, +3 at 16 Soc, +4 at 21 soc.)