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Difference between revisions of "Healing"

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Revision as of 15:49, 26 March 2008

Future content.png This article includes content that is unreleased in North America.
This content may or may not come in the future. This article is likely based on overseas version(s) of Mabinogi.


Details

Healing.png

  • Healing automatically charges 5 stacks when used.
  • Healing charges can be separately used on different units.
  • Healing drains user's stamina if used on self.
  • Each stack charged will raise the user's defense.
    • Each individual charge adds +4 to defense. However, the last remaining charge adds +5.
  • Healing cannot target monsters, users engaged in PVP, or users in the arena (except one's self).
  • Healing does not recover wounds.
  • Healing does not receive a bonus from Int.

Summary

Rank F E D C B A 9 8 7 6 5 4 3 2 1
Additional Int +1 +2 +2 +2 +3 +3 +3 +4 +4 +4 +4 +5 +5 +5 +5
Required AP 2 3 5 7 8 9 10 12 14 15 20 22 24 26 30
Required AP(Total) 2 5 10 17 25 34 44 56 70 85 105 127 151 177 207
Mana Use 12 16 20 28 32 40
Load Time 2 seconds

Obtaining the Skill

Training Method

Practice Rank

Template:Skills2

Method Exp. Count Total
Read the book "Healing: The Fundamentals". 100.00 1 100.00

Rank F

Template:Skills2

Method Exp. Count Total
Use Healing. 1.00 50 50.00
Use Healing on a person in Deadly status. 3.00 20 60.00
Receive Healing. 3.00 5 15.00
Receive Healing while in Deadly status. 5.00 5 25.00
Drink a Life Potion. 20.00 1 20.00

Rank E

Template:Skills2

Method Exp. Count Total
Use Healing. 1.00 60 60.00
Use Healing on a person in Deadly status. 2.00 30 60.00
Receive Healing. 3.00 4 15.00
Receive Healing while in Deadly status. 5.00 5 25.00
Drink a Life Potion. 20.00 1 20.00

Rank D

Template:Skills2

Method Exp. Count Total
Use Healing. 0.50 150 75.00
Use Healing on a person with low health. 1.00 60 60.00
Receive Healing. 2.00 4 8.00
Receive Healing while health is very low. 5.00 5 25.00

Rank C

Template:Skills2

Method Exp. Count Total
Use Healing. 0.20 400 80.00
Use Healing on a person in Deadly status. 0.60 112 67.20
Receive Healing. 0.60 7 4.20
Receive Healing while in Deadly status. 3.00 8 24.00

Rank B

Template:Skills2

Method Exp. Count Total
Use Healing. 0.10 800 80.00
Use Healing on a person in Deadly status. 0.60 160 96.00
Receive Healing. 0.30 7 2.10
Receive Healing while in Deadly status. 2.50 8 20.00

Rank A

Template:Skills2

Method Exp. Count Total
Use Healing. 0.10 1280 128.00
Use Healing on a person in Deadly status. 0.60 160 96.00
Receive Healing while in Deadly status. 2.50 8 20.00

Rank 9

Template:Skills2

Method Exp. Count Total
Use Healing. 0.05 2000 100.00
Use Healing on a person in Deadly status. 0.25 300 75.00
Receive Healing while in Deadly status. 1.50 10 15.00

Rank 8

Template:Skills2

Method Exp. Count Total
Use Healing. 0.05 2000 100.00
Use Healing on a person in Deadly status. 0.25 300 75.00
Receive Healing while in Deadly status. 1.50 10 15.00

Rank 7

Template:Skills2

Method Exp. Count Total
Use Healing. 0.04 2000 80.00
Use Healing on a person in Deadly status. 0.25 300 75.00

Rank 6

Template:Skills2

Method Exp. Count Total
Use Healing. 0.03 3000 90.00
Use Healing on a person in Deadly status. 0.10 1000 100.00

Rank 5

Template:Skills2

Method Exp. Count Total
Use Healing. 0.02 6000 90.00
Use Healing on a person in Deadly status. 0.05 3000 150.00

Rank 4

Template:Skills2

Method Exp. Count Total
Use Healing. 0.01 15000 150.00
Use Healing on a person in Deadly status. 0.03 3000 90.00

Rank 3

Template:Skills2

Method Exp. Count Total
Use Healing on a person in Deadly status. 0.03 6000 180.00

Rank 2

Template:Skills2

Method Exp. Count Total
Use Healing on a person in Deadly status. 0.02 8000 160.00

Rank 1

Template:Skills2

Method Exp. Count Total
Use Healing on a person in Deadly status. 0.02 8000 160.00

Master Title

Healing Master
Mana +30
Str +10
Int +10
Stamina -20
Will -10