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Difference between revisions of "Meteor Strike"
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==Training Method== | ==Training Method== | ||
*"Attack a Field Boss" actually means to attack a [[:Category:Raid Boss|Raid Boss]]; normal [[:Category:Field Boss|Field Bosses]] do not count. | *"Attack a Field Boss" actually means to attack a [[:Category:Raid Boss|Raid Boss]]; normal [[:Category:Field Boss|Field Bosses]] do not count. | ||
− | **The only normal Field Boss that counts towards training is the [[ | + | **The only normal Field Boss that counts towards training is the [[Neid]]. |
*The dragons present in [[The Saga: Iria]] do not count towards "Attack a Dragon." | *The dragons present in [[The Saga: Iria]] do not count towards "Attack a Dragon." | ||
Revision as of 05:20, 15 May 2014
Contents
Description
A powerful magic spell that summons a huge meteor from the sky, turning a vast area into a blazing inferno. The point of impact becomes covered with lava temporarily, inflicting constant fire damage on enemies in it. |
Details
- Requires a Staff to use.
- Summons a large meteor over a designated area, creating an explosion as it crashes into the ground. The meteor leaves flames in its wake, damaging enemies that walk over it.
- Enemies can run out of the fire to avoid damage so long as they stay out of it.
- Meteor Strike can be cast over boundaries, buildings, and walls as long as there is a target in the designated area while within its range.
- When casting, a magical circle will appear beneath the user. When it is done loading, a red targeting circle will appear on the ground beneath the mouse cursor, allowing the user to designate the location.
- To target a specific monster directly, simply Left Alt + Left Click or use Ctrl Targeting and target the desired monster.
- Doing so will aim for the center of its hitbox in its last position.
- To target a specific monster directly, simply Left Alt + Left Click or use Ctrl Targeting and target the desired monster.
- After launching the spell, the sky will temporarily become cloudy until the meteor lands. A white flash will also occur when the meteor lands, affecting every player within the area regardless of their distance from the meteor.
- The skill will continue to drain the user's mana after loading until the meteor has been launched.
- Ignores Magic Protection when calculating critical rate.
- The skill damages enemies through 2 means:
- Physical and magical damage through the impact.
- Both the physical and magical damage through impact are calculated and displayed as one value.
- Impact damage ignores Heavy Stander and Mana Deflector, but not Invulnerability.
- Impact damage is affected by Magic Attack.
- Impact damage is also affected by distance from the center of the impact.
- Targets near the center will receive 100% damage.
- Targets halfway between the center and the edge will receive 75% damage.
- Targets near the edge will receive 50% damage.
- Ranged damage through the fire.
- Unlike other damage over time effects such as Poison Attack or Mirage Missile, residual damage can lower a target's HP past 0 and can kill.
- Like other damage over time effects, residual damage bypasses Invulnerability.
- Residual damage is affected by the target's Natural Shield.
- Residual damage is based on the skill's rank and cannot be increased.
- Residual damage cannot score criticals.
- The flames linger around for 10 seconds, dealing damage every 2 seconds for a total of 5 ticks.
- Physical and magical damage through the impact.
- Can not be used while Rafting or Hot-Air Ballooning.
- Enabling Mini Effects causes the casting effects, the meteor, the explosion, and the leftover flames to become invisible.
Summary
Rank | N | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | - | 8 | 10 | 12 | 14 | 16 | 18 | 25 | 30 | 36 | 42 | 48 | 54 | 60 | 68 | 80 |
Required AP (Total) | 0 | 8 | 18 | 30 | 44 | 60 | 78 | 103 | 133 | 169 | 211 | 259 | 313 | 373 | 441 | 521 |
Additional Int | 0 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 5 | 5 | 8 | 12 |
Additional Int (Total) | 0 | 1 | 2 | 3 | 4 | 5 | 7 | 9 | 11 | 14 | 17 | 20 | 25 | 30 | 38 | 50 |
Min Magic Damage | 600 | 600 | 720 | 840 | 960 | 1080 | 1200 | 1680 | 2160 | 2520 | 2640 | 3360 | 3720 | 4080 | 4800 | 5040 |
Max Magic Damage | 840 | 1120 | 1260 | 1400 | 1820 | 2100 | 2240 | 2800 | 3080 | 3500 | 3920 | 4760 | 5740 | 6160 | 6750 | 8400 |
Min Physical Damage | 390 | 390 | 520 | 650 | 780 | 910 | 1040 | 1300 | 1560 | 1950 | 2340 | 2600 | 3250 | 3900 | 4550 | 5200 |
Max Physical Damage | 520 | 520 | 650 | 1040 | 1170 | 1300 | 1560 | 2340 | 2600 | 2990 | 3510 | 3900 | 4550 | 5200 | 5850 | 7800 |
Fire Damage [/sec] | 50 | 60 | 70 | 90 | 110 | 125 | 140 | 190 | 210 | 240 | 275 | 320 | 380 | 420 | 460 | 600 |
Fire Damage (Total) | 500 | 600 | 700 | 900 | 1100 | 1250 | 1400 | 1900 | 2100 | 2400 | 2750 | 3200 | 3800 | 4200 | 4600 | 6000 |
Minimum Magic Attack Modifier | 15 | |||||||||||||||
Maximum Magic Attack Modifier | 30 | |||||||||||||||
Mana Use [/sec] | 5 | 6 | 8 | 10 | 12 | 14 | 16 | 20 | ||||||||
Mana Use (Total) | 50 | 60 | 80 | 100 | 120 | 140 | 160 | 200 | ||||||||
Targeting Range | 3000 | |||||||||||||||
Explosion Radius | 400 | 450 | 500 | 600 | 650 | 700 | 750 | 800 | 850 | 900 | 950 | 1000 | ||||
Fire Duration [sec] | 10 | |||||||||||||||
Load Time [sec] | 10 | |||||||||||||||
Cooldown Time [sec] | 1800 | |||||||||||||||
Cooldown Time [min] | 30 | |||||||||||||||
Skill CP (Total) | 100 | 120 | 140 | 160 | 180 | 200 | 220 | 240 | 260 | 280 | 300 | 330 | 360 | 400 | 450 | 500 |
Stat CP (Total) | 0.0 | 0.2 | 0.4 | 0.6 | 0.8 | 1.0 | 1.4 | 1.8 | 2.2 | 2.8 | 3.4 | 4.0 | 5.0 | 6.0 | 7.6 | 10.0 |
Obtaining the Skill
- Create or rebirth a character and select the Druid Talent to be the active talent.
- Requires an Ace, Hero, or Elite Hero Character Card.
Or,
- Complete the [Ultimate Fire] quest.
How to Get Quest |
Acquire Rank 1 Fireball and Fire Mastery. |
---|---|
Briefing | Those who comprehend the true nature of fire can summon a powerful Fire Crystal from across time and space. According to the Druidic records, you need many Fire Elementals to explore this magic. If you bring me some Fire Elementals, I will tell you what your next step is. - Stewart |
Objectives |
|
Rewards |
|
Additional Information |
|
Training Method
- "Attack a Field Boss" actually means to attack a Raid Boss; normal Field Bosses do not count.
- The only normal Field Boss that counts towards training is the Neid.
- The dragons present in The Saga: Iria do not count towards "Attack a Dragon."
Tips
- For early ranks, you can easily group monsters with Act 6: Crisis and then cast Meteor Strike, effectively training multiple enemy hits. This is best done in a party with the finish rule set to Anyone.
- Another player may be required to assist with this method.
- Having another player use Enthralling Performance will allow multiple monsters group up in a single area, allowing for easier training with multiple hits.
- Areas of interest for large amount of spawns may include:
- Brown Foxes at northern Tir Chonaill, on the way to Alby Dungeon.
- The lobby area and the middle rooms of The Sulfur Spider inside Shadow Realm
- The Other Alchemist's middle room.
- Fennec Foxes outside Filia's southwestern Outskirts.
- Raccoons north of the Logging Camp in Dugald Aisle.
- Shyllien Nature Reserve Outskirts 2 in front of the giant crystal deposit.
- Hillwen Mine B3 in front of the giant ore deposit.
- Keep in mind that in both the Hillwen Mine and Shyllien Nature Reserve have extremely powerful mobs and may overwhelm you if precautions are not taken.
- Offering
- Beware that after the 3rd wave spawns the mission will automatically fail on next spawn.
- For damage requirements, it may require targeting multiple weaker monsters at once while simultaneously landing a critical hit.
- For "Attack a Dragon", a player on the last quest of Generation 8 can attack Crumena and leave. This process can be repeated as long as the player does not kill Crumena.
Novice Rank
- AP: 0
- Effects: Physical Damage 390~520
Fire Damage 600~840, 500 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Damage enemies with over 10,000 cumulative damage | 50 | 2 | 100 |
Attack 4 or more enemies | 50 | 2 | 100 |
Rank F
- AP: 8
- Effects: Physical Damage 390~520
Fire Damage 720~1120, 600 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Damage enemies with over 12,000 cumulative damage | 15 | 4 | 60 |
Attack 4 or more enemies | 8 | 10 | 80 |
Rank E
- AP: 10
- Effects: Physical Damage 520~650
Fire Damage 720~1260, 700 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Damage enemies with over 15,000 cumulative damage | 15 | 4 | 60 |
Attack 5 or more enemies | 8 | 10 | 80 |
Rank D
- AP: 12
- Effects: Physical Damage 650~1040
Fire Damage 840~1400, 900 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Damage enemies with over 20,000 cumulative damage | 15 | 4 | 60 |
Attack 5 or more enemies | 4 | 20 | 80 |
Rank C
- AP: 14
- Effects: Physical Damage 780~1170
Fire Damage 960~1820, 1100 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Damage enemies with over 25,000 cumulative damage | 15 | 4 | 60 |
Attack 6 or more enemies | 4 | 20 | 80 |
Rank B
- AP: 16
- Effects: Physical Damage 910~1300
Fire Damage 1080~2100, 1250 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Damage enemies with over 35,000 cumulative damage | 10 | 4 | 40 |
Attack 6 or more enemies | 2 | 20 | 40 |
Attack a strong enemy | 2 | 30 | 60 |
Rank A
- AP: 18
- Effects: Physical Damage 1040~1560
Fire Damage 1200~2240, 1400 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Damage enemies with over 45,000 cumulative damage | 10 | 4 | 40 |
Attack 6 or more enemies | 2 | 20 | 40 |
Attack a strong enemy | 1 | 60 | 60 |
Rank 9
- AP: 25
- Effects: Physical Damage 1300~2340
Fire Damage 1680~2800, 1900 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Damage enemies with over 60,000 cumulative damage | 8 | 5 | 40 |
Attack 8 or more enemies | 2 | 20 | 40 |
Attack a very strong enemy | 0.6 | 100 | 60 |
Rank 8
- AP: 30
- Effects: Physical Damage 1560~2600
Fire Damage 2160~3080, 2100 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Damage enemies with over 75,000 cumulative damage | 8 | 5 | 40 |
Attack 8 or more enemies | 2 | 20 | 40 |
Attack a very strong enemy | 0.4 | 150 | 60 |
Rank 7
- AP: 36
- Effects: Physical Damage 1950~2990
Fire Damage 2520~3500, 2400 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Damage enemies with over 90,000 cumulative damage | 8 | 5 | 40 |
Attack 8 or more enemies | 2 | 20 | 40 |
Attack a boss enemy | 0.6 | 100 | 60 |
Rank 6
- AP: 42
- Effects: Physical Damage 2340~3510
Fire Damage 2640~3920, 2750 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Damage enemies with over 110,000 cumulative damage | 6 | 5 | 30 |
Attack 8 or more enemies | 2 | 20 | 40 |
Attack a boss enemy | 0.5 | 120 | 60 |
Rank 5
- AP: 48
- Effects: Physical Damage 2600~3900
Fire Damage 3360~4760, 3200 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Damage enemies with over 130,000 cumulative damage | 6 | 5 | 30 |
Attack 8 or more enemies | 2 | 20 | 40 |
Attack a Field Boss | 3 | 20 | 60 |
Rank 4
- AP: 54
- Effects: Physical Damage 3250~4550
Fire Damage 3720~5740, 3800 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Damage enemies with over 160,000 cumulative damage | 6 | 5 | 30 |
Attack 10 or more enemies | 2 | 20 | 40 |
Attack a Field Boss | 3 | 20 | 60 |
Rank 3
- AP: 60
- Effects: Physical Damage 3900~5200
Fire Damage 4080~6160, 4200 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Damage enemies with over 180,000 cumulative damage | 6 | 5 | 30 |
Attack 10 or more enemies | 2 | 20 | 40 |
Attack a Field Boss | 2 | 30 | 60 |
Rank 2
- AP: 68
- Effects: Physical Damage 4550~5850
Fire Damage 4800~6750, 4600 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Damage enemies with over 200,000 cumulative damage | 3 | 10 | 30 |
Attack 12 or more enemies | 1 | 30 | 30 |
Attack a Dragon | 2 | 40 | 80 |
Rank 1
- AP: 80
- Effects: Physical Damage 5200~7800
Fire Damage 5040~8400, 6000 Fire Damage applied over 10 seconds
Method | Exp. | Count | Total |
---|---|---|---|
Damage enemies with over 500,000 cumulative damage | 1 | 50 | 50 |
Attack 15 or more enemies | 1 | 300 | 300 |
Attack a Dragon | 1 | 300 | 300 |
Master Title
Meteor Strike Master
- Magic ATT +50
Trivia
- Using Meteor Strike with the Halloween Party Prefix Title changes the meteor's appearance into a giant Trick Pumpkin.
- Meteor Strike requires the most AP out of all skills within the game; 31 more than Crash Shot.