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Difference between revisions of "Paladin Heavy Stander"

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m (Undo revision 147059 by Tellos (Talk) Uh, no.)
m (Delay reduced=/=activation rate.)
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Revision as of 22:28, 5 December 2009

Description

The true power of Paladin stems from utilizing the armor that protects his/her body with the aid of nature's innate power. Heavy Stander is the skill that allows the Paladin to acquire abilities to defend self from melee attacks, and it's triggered at random when transforming into a Paladin. When this skill is triggered, the Paladin may protect self with the power of rock that offer resistance to melee attacks. Sustaining this effect requires an amazingly high level of concentration, so no mere human being can sustain this for too long. Thus, this amazing power is usually stemmed from the power of nature, which means it does not occur by choice. If the effect of this skill is evident when attacked by an enemy, then the damage received from the attack is bounced right off to the enemy, temporarily stunning the enemy for a split second, which will allow for a powerful counterattack.

Details

  • If this skill becomes active when you transform, it will randomly activate when you are hit by a melee attack. It reduces the damage taken from the hit.
  • Ranking this skill will reduce more damage from melee attacks. It will also decrease the delay from the impact, allowing you to retaliate more quickly.
  • Paladin Heavy Stander only applies when you are transformed as a Paladin as long as you have completed the optional Passive Defense Skills quest.
  • Every time you transform, there is a random chance for the skill to activate.

Summary

Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level-ups 0 10 11 12 14 16 19 22 26 30 35 40 46 52 59
Required Level-ups (Total) 0 10 21 33 47 63 82 104 130 160 195 235 281 333 392
Damage Reduced (%) 10 11 12 13 14 15 17 18 20
Delay Reduced (%) 15 16 17 18 19 20 21 22 23 24 25 26 27 28 30