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Paladin Heavy Stander

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Revision as of 18:28, 7 November 2008 by Lilaznkevin (talk | contribs)
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The true power of Paladin stems from utilizing the armor that protects his/her body with the aid of nature's innate power. Heavy Stander is the skill that allows the Paladin to acquire abilities to defend self from melee attacks, and it's triggered at random when transforming into a Paladin. When this skill is triggered, the Paladin may protect self with the power of rock that offers resistance to close-range attacks. Sustaining this effect requires an amazingly high level of concentration, so no mere human being can sustain this for too long. Thus, this amazing power is usually stemmed from the power of nature, which means it does not occur by choice. If the effect of this skill is evident when attacked by an enemy, then the damage received from the attack is bounced right off to the enemy, temporarily stunning the enemy for a split second, which will allow for a powerful counterattack.


  • This skill will randomly activate when you are hit by a melee attack. It reduces the damage taken from the hit.
  • By ranking this skill, you will increase the amount of damage reduced. You will also decrease the delay from being hit so that you can respond faster to the enemy's attack.
  • This skill only works when you are transformed as a Paladin. You must have completed the optional Passive Defense Skills quest.
  • Every time you transform, you have a chance for the skill to apply. The chance is random.


Rank F E D C B A 9 8 7 6 5 4 3 2 1
Required Level-ups 0 10 11 12 14 16 19 22 26 30 35 40 46 52 59
Required Level-ups (Total) 0 10 21 33 47 63 82 104 130 160 195 235 281 333 392
Damage Reduced (%) 10 11 12 13 14 15 17 18 20
Delay Reduced (%) 15 16 17 18 19 20 21 22 23 24 25 26 27 28 30