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Difference between revisions of "Partners"

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**Actions include:
**Actions include:
***Salute = 0 Disposition
***Salute = 0 Disposition
***Sit Down and Play = 1? Disposition
***Sit Down and Play = 2 Disposition
***Dance = 21 Disposition
***Dance = 21 Disposition
***Cheer = 41 Disposition
***Cheer = 41 Disposition

Revision as of 17:48, 21 July 2012

For a list of Partners, see Partners List.
A Butler and a Maid as they appear in-game.

Partners are a special type of pet that have some similar attributes to a NPC. One may purchase and create partners by using cards from the Web Shop.

Partner Creation

Similar to Character Creation, partner creation allows players to choose the hair style, hair color, eyes, eye color, skin color, head shape, mouth, and name. Names are still restricted by availability of the server and available names are shared between pets and characters alike. In addition, their height, weight, lower body muscles, and upper body muscles can also be controlled.

However, their gender and race cannot be controlled and is fixed to the type of partner. Currently, their race is only Human, though, if they are summoned on a Giant, they will be slightly taller.

Exclusively to the partners, their personalities can be controlled. This will determine their poses, their attitude, and their repair rate.

Partner Disposition and Stress

Partners have 2 extra stats along with the usual ones. These stats can be viewed by selecting the "Disposition" option upon talking to them. These stats affect the actions that can be performed with the partner.

  • Disposition, also known as Favor, is the affection level between the partner and master, how much he/she likes the master (Max. 255 Min. -255). Higher disposition increases success rate on repairs, alters their poses and entrances, allows the master to receive gifts from the partner, perform more "actions" with them, and provides the option to marry them.
  • Stress shows how stressed the partner is (Max. 100 Min. 0).
  • Disposition and Stress will vary from character to character.
    • The partner keeps track of individual Disposition and Stress for each character on the same account.

Things that effect disposition/stress:

Action Notes Stress Disposition
First summon of the real-time day Once per real day -5~+5
After the first conversation Per character -120
Pay 50k Salary Once every Saturday -100 +10
Pay 30k Salary Once every Saturday -70 +5
Pay 20k Salary Once every Saturday +2
Give item to Partner Once per real day -50 +2
Ask for Gift and say Like the Gift Once per real day
Disposition Level 70+
-50 +2
Ask for Gift and say Don't like the Gift Once per real day
Disposition Level 70+
+10 -10
Ask for Gift and say Angry with the Gift Once per real day
Disposition Level 70+
+30 -100
Partner Quest Once per real day -50 +2
Cook Food Once per real day +5
Give Food when Partner is Hungry Must not reach 100% upon feeding -10
Give Potion when HP/MP/Stamina is not full Must not reach 100% upon feeding -10
Stress at 100 Periodically -1~3
Hunger below 55% Every 30 seconds +1~5 -1~3
Help Gathering Every attempt +1

Similarities between Pets and Partners

  • Partners are obtained the same way as Pets.
  • Partners have their own inventory space.
  • Partners can be "gifted" potions and food.
  • Partners resurrect their masters with Pet First-Aid Kits.
  • Partners can manage and search Personal Shops.
  • If their name is called, a quick summary of their hunger, health, and summoning time appears.
  • Partners have a certain duration in which they can be summoned, which resets at 7am PST.
  • Partners respond to Pet Commands as well as Pet AI.
  • Partners can receive Pet Titles.
  • Partners can provide Companion Bonuses.
  • Partners only gain 25% of the EXP the master gains from killing monsters.
  • Partners' skills are predetermined by level and cannot be chosen.
  • Partners cannot board a Raft or a Hot-Air Balloon.
  • If attacked by Dragon Fear, Partners will be forcibly desummoned.
  • Partners can finish an enemy if Pet Finish is enabled.
  • Partners skills can be placed in the Hotkey Slots.
  • Partners can be assigned a Hotkey Command, such as "Ctrl+Numpad 1," for quick summoning.
  • Partners can perform Pet Dueling.

Partner Special Abilities

Partners Can

  • Use a special carriage and broom mount.
    • These mounts can be purchased in a package for 10,000 NX in the Web Shop for a limited time.
    • The type of mount that is used can be chosen by right-clicking on the Partner and selecting "Ride Wagon" or "Ride Broom".
    • Despite what the description says, one Partner can receive both mounts.
    • Both mounts can be split between two different Partners.
    • Unlike traditional mounts, the mount starts at the player character, allowing the master to board the mount no matter the distance between the master and the Partner.
    • Attempting to "mount" the Partner will automatically summon the last mount chosen.
  • Gathers as the master gathers.
    • Partners do not require special tools to gather items.
    • May result in two items dropping instead of one.
    • Every attempt increases the Partner's Stress level by 1.
    • If the master has skills or equipment that increase their gathering speed, the Partner will not be able to finish gathering. As a result, only the master will successfully attempt to gather items.
    • Beware, gathering while the partner is watching over a Personal Shop will forcibly close it if the owner is too far.
  • Be summoned inside a Homestead.
    • Partner mounts can be used within a Homestead, however it is not possible to enter a Homestead while mounted.
  • Resume a standing position (or specific action) whenever they speak, even while sitting down or playing dead, but will still be registered by monsters and that partner as continuing the action, even though they do not appear to be using the action.
  • Immediately execute Hands of Salvation when summoned in Dungeons/Shadow Missions/Theatre Missions.
    • Is essentially a Windmill that causes a stun instead of knockdown.
  • Use Play Dead.
  • Be spoken with similar to an NPC.
    • This function intervenes with the master attempting to use Healing or First Aid as well as "gifting" potions/food to the partner. In order to use said skills, the master must right-click on the Partner and click the button labeled "Use Skill"; in the case of food, click the button "Feed Pet" and select the item desired. Alternatively, one may disable the Partner's ability to converse by right-clicking them and selecting "Chat Off".
    • Be aware that every Keyword used will forcibly end the conversation.
  • Provide daily quests to their master. This is done by selecting "Grant Favor".
    • Daily quests can only be done once per real-life day.
      • Each character may only perform a quest to one type of partner (i.e. it is not possible to clear a daily quest for two Maids, but it is possible for a Maid and a Butler).
    • These quests will provide experience to its master.
    • If the partner is unsummoned, the quest will forcibly cancel.
    • If the quest is canceled, you cannot receive another until the next day.
    • If the length of the quest spans past the reset time, the quest will be counted for both days.
  • Be given most equipment that normal players can use, as well as food. This is done by selecting "Gift" and "Give a Present".
    • Gifts may only be given once per partner every day real-time.
    • A gift increases the Partner's Disposition by 2 and lowers their Stress by 50.
    • Once you give them an item, it becomes Partner-only. In order to remove this tag, a Partner Trade Unlock Potion must be used on the item.
      • This is also true for the clothing they come with upon creation.
      • Removing the tag also removes it from their possession.
      • Any Partner-only item is equipped or unequipped when clicked on rather than being picked up by the cursor.
      • Partner-only items can be destroyed. This is done by right-clicking the item and selecting "Destroy".
    • They can be equipped with Ranged Weapons, but they cannot use them due to the lack of any Ranged Skill.
    • Like Humans, they can Dual Wield One-Handed Swords.
      • Both swords must be given to the "Right Hand" option, rather than one on the right and one on the left.
    • As Humans, they cannot wear Elf or Giant-only equipment.
    • Like a normal player, any Enchant, Upgrade, or Reforged stat will also apply to the partner.
    • Like a normal player, their equipment will lose Durability.
    • Unlike a normal player, their equipment do not lose their blessings, nor does it drop upon being knocked unconscious.
    • It is not possible to Enchant, Upgrade, Dye, Reforge, or Repair a Partner-Only item unless the tag is removed.
    • Food given to the Partner through this option will not increase their fullness.
    • Any stackable foods, such as Berries, will result in the entire stack being given.
  • Give their masters an item once every day real-time. This is done by selecting "Gift" and "Request a Present".
    • The Disposition level must be 70+ (50+ with Clumsy [Maid] or Aggressive? [Butler]) to receive a Gift.
    • The master can reply "Like the Gift", "Don't like the Gift", or "Angry with the Gift".
      • These choices will also affect the Partner's Disposition and Stress.
      • If "Angry with the Gift" is chosen, there is a 50% chance to receive a Special Gift.
  • Cook foods for their master. This is done by selecting "Order a Dish".
    • Dishes may only be requested once per partner every real-time day.
    • The master still needs to provide the ingredients and the ratios.
    • This will increase the Partner's Stress level by 5.
  • Sells items to their master. This is done by selecting "Trade".
    • Like NPCs, their items are not free, and there are no discounts (with the exception of Alban Heruin [Wednesdays]).
  • Repair equipment. This is done by selecting "Repair".
    • Butler: 94% Success on Magical Equipment Repairs (98% with high Disposition), 95% on Tailor Repairs (99% with high Disposition)
    • Maid: 97% Success on Accessory Repairs (99% with high Disposition), 95% on Tailor Repairs (98% if personality is Clumsy and high disposition, 99% with high Disposition and personality is not Clumsy)
    • Like NPCs, repairing is not free, and there are no discounts.
  • Be paid every Samhain (Saturday). This is done by selecting "Pay Salary".
    • The wage ranges from 50,000 ("Pay Bonus"), 30,000 ("Pay Base Salary"), or 20,000 ("Underpay") gold.
    • It is not required to pay them.
    • Paying the Partner lowers their stress and increases their disposition, depending on the type of payment.
  • Perform various actions with the master. This is done by selecting "Actions".
    • This should not be confused with player Actions.
    • Actions include:
      • Salute = 0 Disposition
      • Sit Down and Play = 2 Disposition
      • Dance = 21 Disposition
      • Cheer = 41 Disposition
      • Pray = 61 Disposition
      • Boast Body = ? Disposition
      • Laugh = ? Disposition
      • Appear like Nao = ? Disposition
    • The amount of actions listed increases with Disposition level.
  • Marry their masters. This is done by selecting "Propose".
    • Requires a high Disposition level with it.
    • Only works if master and partner are opposite genders.
    • Masters cannot marry their partner if married to another character or partner.

Partners Cannot



  • Height for partners are selectable in centimeters rather than age.
    • Aging will not change height.
    • Certain partners' heights cannot be toggled.
      • None of which are available in NA as of yet.
  • The formula and table for height have been temporarily removed for evalution.


Normal Gift List

Special Gift List


To edit this section, go here.


Quest EXP Cooking Rank Notes
Make Apple Juice 110,000 N
Make Baked Potatoes 120,000 F
Make Barley Bread 120,000 F
Make Beef Steak 120,000 F
Make Bouillabaisse 150,000 C
Make Braised Angler Fish 100,000 E
Make Broiled Brifne Carp 120,000 F
Make Brownie 120,000 F
Make Butter Biscuit 120,000 F
Make Caviar Salad 100,000 F
Make Cheese Bread 100,000 N
Make Cheese Fondue 150,000 C
Make Cheese Gratin 120,000 F
Make Chicken Noodle Consomme 150,000 C Requires one rank B ingredient.
Make Chocolate 110,000 7
Make Chocolate Chip Cookie 120,000 F
Make Chocolate Milk 110,000 N
Make Corn Chips 170,000 A
Make Corn Scone 140,000 F
Make Cream Farfalle 150,000 F Requires the creation of two Rank 8 base ingredients.
Make Croque Monsieur 140,000 F
Make Curry Rice 150,000 E
Make Curry-Roasted Red Sea Bream 100,000 F
Make Filia Cookie Set 150,000 F
Make French Fries 170,000 A
Make Fried Egg 120,000 F
Make Fried Onion 180,000 9
Make Fried Shrimp 170,000 A
Make Gateau Au Chocolat 120,000 F
Make Grilled Shellfish 120,000 F
Make Grilled Silk-Striped Marlin 120,000 F
Make Hard-Boiled Egg 120,000 E
Make Herb Mushroom Salad 150,000 N Uses a non-purchasable Rank 5 Steamed dish as an ingredient.
Make Kiss on the Lips 100,000 N
Make Leighean Sling 120,000 N
Make Lemon Juice[sic] 110,000 N The dish wanted is Lemonade, not Lemon Juice.
Make Milk Bread 120,000 F
Make Mixed Fried Rice 180,000 9
Make Assorted Fruit[sic] 100,000 N The dish wanted is named "Mixed Fruit".
Make Mixed Vegetables 100,000 N
Make Mushroom Canape 150,000 F
Make Mushroom Cappuccino Soup 150,000 C
Make Mushroom Fried Rice 180,000 9
Make Mushroom Gratin 100,000 F
Make Mushroom Marinade 150,000 A
Make Mushroom Potage 150,000 C
Make Button Mushroom Soup 180,000 C
Make Omelet 120,000 F
Make Onion Rings 170,000 A
Make Onion Soup 180,000 C Uses a non-purchasable Rank 9 Stir-fry dish as an ingredient.
Make Orange Juice 110,000 N
Make Poisonous Mushroom Stew 100,000 C
Make Potato Salad 150,000 N Uses a non-purchasable Rank E dish as an ingredient.
Make Popcorn 180,000 9
Make Ray Gill Filet 150,000 C
Make Red Sunrise 110,000 F You will need to travel to Vales for Brifne Whiskey.
Make Roasted Bacon 120,000 F
Make Roasted Chicken 120,000 F
Make Rock Bream Fish Stew 100,000 C
Make Screwdriver 110,000 N You will have to travel to Vales for the Brifne Whiskey.
Make Seafood Spaghetti 150,000 N
Make Shark Fin Soup 150,000 C
Make Smoked Sunfish 150,000 F
Make Steamed Brifne Carp 130,000 E
Make Steamed Mushroom 100,000 E
Make Steamed Potato 130,000 E
Make Steamed Shark Fin 100,000 E
Make Steamed Trout 120,000 E
Make Strawberry Milk 100,000 N
Make Striped Marlin Steak 150,000 F
Make Taitinn Carp Brochette 120,000 F
Make Tempura Plate 170,000 A
Make T-Bone Steak 120,000 F
Make Toast 120,000 F
Make Taitinn Carp Stew 150,000 C
Make Tomato Basil Salad 150,000 N
Make Tomato Spaghetti 150,000 N
Make Vegetable Soup 100,000 C
Make Fried Button Mushrooms 180,000 9


Quest EXP Type Notes
Alby Normal Hardmode 120,000 Dungeon
Alby Advanced Hardmode ? Dungeon
Ciar Normal Hardmode 120,000 Dungeon
Ciar Advanced Hardmode 200,000 Dungeon
Barri Advanced 150,000 Dungeon
Fiodh Advanced 150,000 Dungeon Armored Bear can desummon pets and partners. It is advised to have partner sit in the corner and use a r6 or higher Final Hit or other means to prevent use of skills.
Math Advanced 150,000 Dungeon
Rabbie Advanced 150,000 Dungeon
Rundal Normal Hardmode 120,000 Dungeon
Rundal Siren Hardmode 170,000 Dungeon
Rundal Advanced Hardmode 200,000 Dungeon
Peaca Basic 150,000 Dungeon
Peaca Intermediate 200,000 Dungeon

Shadow Mission

Quest EXP Location Notes
Defeat the Shadow Wizard 100,000 Taillteann
Provocation 100,000 Taillteann
Offering 100,000 Taillteann
Shadow Cast City 100,000 Tara
Lingering Darkness 100,000 Tara
The Other Alchemists 100,000 Tara
The Sulfur Spider inside Shadow Realm 100,000 Tara
Ghost of Partholon 100,000 Tara
The Red Dragon inside Shadow Realm 100,000 Tara Requires a Pass


Quest EXP Notes
Defeat 10 White Spiders 80,000
Defeat 30 White Spiders 100,000
Defeat 10 Red Spiders 50,000
Hunt 30 Red Spiders 120,000
Defeat 30 Coyotes 120,000
Defeat 10 Gray Wolves 50,000
Defeat 10 Black Wolves 50,000
Defeat 50 Black Wolves 100,000
Defeat 30 White Wolves 50,000
Defeat 50 White Wolves 100,000
Defeat 30 Gray Dire Wolves 50,000 Impossible to complete due to their location.
Defeat 50 Brown Dire Wolves 100,000
Defeat 30 Black Dire Wolves 120,000 Black Dire Wolf Cubs do not count.
Defeat 30 White Dire Wolves 120,000 White Dire Wolf Cubs do not count.
Defeat 30 Blue Dire Wolves 150,000
Defeat 30 Werewolves 150,000
Defeat 10 Brown Bears 50,000
Defeat 30 Brown Bears 120,000
Defeat 10 Red Bears 50,000
Defeat 30 Red Bears 120,000
Defeat 30 Red Grizzly Bears 120,000
Defeat 30 Brown Grizzly Bears 120,000
Defeat 50 Black Grizzly Bears 150,000
Defeat 30 Wisps 120,000
Defeat 3 Gold Goblins 150,000
Defeat 30 Poison Goblins 150,000
Defeat 50 Goblins 150,000
Defeat Goblin Bandits 150,000 The amount to be killed is not specified. This monster is Field Boss.
Defeat 30 Kobolds 150,000
Defeat 30 Poison Kobolds 100,000 Requires at least 3 runs of Math Normal which contains on average 12 Poison Kobolds.
Defeat 10 Gold Kobolds ~150,000
Defeat 30 Rat Men 120,000 Blue/Dark Rat Men do not count.
Defeat 10 Skeletons 50,000 Skeleton Wolves also count.
Defeat 30 Skeletons 100,000
Defeat 50 Skeletons 150,000
Defeat 30 Skeleton Wolves 150,000
Defeat 10 Brown Gremlins 120,000
Defeat 10 Gray Gremlins 120,000
Defeat 10 Green Gremlins 120,000
Defeat 30 Flying Swords 150,000
Defeat 30 Wood Jackals 150,000
Defeat 30 Plateau Wild Boars 120000
Defeat 10 Zombies 50,000 Only Zombie Soldiers from the Shadow Mission Their Method counts.
Defeat 30 Zombies 120,000
Defeat 5 Blinkers 120,000


Quest EXP Notes
Deliver 10 Milk 100,000 Empty Bottles are not returned to user after delivery.
Deliver 30 bundles of Wool 100,000 Asks to gather 10, then asks to deliver 30.
Deliver 20 Holy Water of Lymilarks 100,000
Give 40 Thin Thread Balls 100,000
Give 40 Cobwebs 50,000
Deliver 30 Firewoods 100,000 Asks to gather 10, then asks to deliver 30.
Give 5 Fine Firewoods 100,000 By chopping wood only.
Give 5 Average Firewoods 210,000 You may get a 2nd step where it asks then to deliver 10 Average Firewood.

Workbench enabled.

Give 5 Fine Firewoods 210,000 You may get a 2nd step where it asks then to deliver 10 Fine Firewood.

Workbench enabled.

Make 20 Cheap Leather Straps 50,000
Make 20 Finest Leather Straps 200,000
Deliver 20 Cheap Leathers 50,000
Deliver 20 Cheap Silks 50,000
Deliver 20 Common Silks 100,000
Deliver 20 Fine Silks 150,000
Deliver 20 Finest Leathers 200,000
Deliver 20 Cheap Fabrics 50,000
Deliver 20 Common Fabrics 100,000
Deliver 20 Finest Fabrics 200,000
Give 20 Iron Ores 150,000 Asks to gather 20, then to deliver 40.
Give 20 Copper Ores 150,000 Asks to gather 20, then to deliver 40.
Give 20 Silver Ores 200,000 Asks to gather 20, then to deliver 40.
Give 20 Gold Ores 200,000
Give 20 Mythril Ores 200,000 Mythril Ore can be mined in Solea or Ant Hell.
Deliver 20 Copper Ingots 150,000
Deliver 20 Silver Ingots 150,000
Deliver 20 Gold Ingots 200,000
Deliver 20 Gold Ingots 200,000
Make 20 Fine Leather Straps 150,000
Deliver 20 Garnets 150,000
Deliver 20 Emeralds 150,000
Deliver 20 Rubies 150,000
Deliver 20 Star Sapphires 150,000
Deliver 20 Aquamarines 150,000
Deliver 20 Topazes 200,000
Deliver 20 Diamonds 200,000