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Difference between revisions of "Potion Poisoning"

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[[Category:Game System]]
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{{Incomplete}}
=='''Description'''==
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==Basic Information==
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[[Image:Potion Poisoning.png|left]]
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'''Potion Poisoning''' is a status inflicted by the rapid consumption of recovery [[potion]]s. This increases their effectiveness, but in turn, reduces the player's [[stats]]. All [[:Category:Player Races|player characters]], [[Role-Playing Quests|role-playing characters]], [[pets]], [[Pierrot Marionette]], [[Colossus Marionette]] are prone to potion poisoning. The status eventually wears off over time if the player refrains from drinking more potions, rests in the [[Hot Springs]]' Spring of Tranquility, or consumes [[Poisonous Mushroom Stew]]; in the case of marionettes, the player must use a [[Marionette Repair Set]] or ask [[Huw]] to heal the marionette for 200 gold, or request intricate work, if the Marionette's HP is full, for 100 gold. Ranking [[Rest]] to 1 will also unlock the ability to use Rest at any time to rapidly return [[stats]] temporarily lost to Potion Poisoning.
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==Effects==
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The stat reduced is based on the type of potion drunk while under the influence of potion poisoning:
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*[[HP]] and [[Wound]] Remedy potions decreases [[Intelligence]] and [[Will]].
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*[[MP]] potions decreases [[Strength]] and [[Will]].
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*[[Stamina]] potions decreases Will.
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*Marionette potions' recovery effectiveness are reduced.
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Hybrid potions such as [[Full Recovery Potion]]s and [[HP & MP 30 Potion]]s will count towards the type healed (e.g. HP & MP 30 Potion would reduce the stats corresponding to both HP and MP potions).
  
{|
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Negative stats can reach -100% of its original value, even though the reduced stat only displays 0.
|[[Image:PotionPoison.png]]
 
|''Potion Poisoning is a status inflicted on the player when he/she has drunk too many potions in short period of time. Certain stats are reduced until it wears off.''
 
|}
 
  
=='''Information'''==
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Certain [[enchant]]s have effects that only take place when the player is potion poisoned.
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*[[Avenger|Avenger (Rank 2)]] (+20 Strength)
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*[[Rank 9 Enchants#Dangerous|Dangerous (Rank 9)]] (+10 Strength)
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*[[Rank 9 Enchants#Serious|Serious (Rank 9)]] (+5 Will)
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*[[Rank A Enchants#Tragic|Tragic (Rank A)]] (+10 Strength)
  
===Effects===
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==Stages of Potion Poisoning==
Drinking too many potions in succession will cause the reduction of certain stats.
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On-screen messages warn the player will notify the player if they are near or are in potion poison status. Each potion is marked with a [[Potions List|toxicity]] level that contributes to potion poisoning, which can be decreased with [[Study: Potion Lore]]. Higher stages greatly increases the effects of potion poisoning.
  
*Too many HP and Wound-type potions will cause [[Will]] and [[Intelligence]] to decrease every time a potion is consumed.
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Potions labeled "RE" contribute less to potion poisoning. Potions labeled "SE" do not contribute to potion poisoning.
*Too many Stamina-type potions will cause [[Will]] to decrease every time a potion is consumed.
 
*Too many MP-type potions will cause [[Strength]] to decrease every time a potion is consumed.
 
  
Hybrid potions such as [[Full Recovery Potion]]s and [[HP & MP 30 Potion]]s will count towards the type healed. (i.e. The HP & MP 30 Potion would reduce the stats corresponding to both HP and MP potions.)
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Potion poisoning stages also carry over in [[rebirth]]. For example, drinking a potion after rebirthing when the player was in stage 4 prior to rebirth will immediately place the player into stage 4.
  
===Stages of Potion Poisoning===
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There are two independent recovery times in potion poisoning, both taking effect once the player stops consuming potions. One timer steadily removes the player's toxicity levels and thus decreases the stage of potion poisoning. The other restores the player's lost stats by two points per minute or one point per 30 seconds. Marionettes do not naturally recover from potion poisoning, however.
Before the player enters the Potion Poisoning status, there will be stages where the game will warn the player. When the player is in a certain stage and consumes any kind of potion, a message will appear. Depending on the stage, the player will heal more points from the potion than they normally would. However, the player's stats will decrease for every potion drank in this stage, based on the potion's [[Potions#Toxicity|Toxicity]]. The player may refrain from using potions in order for their stats to heal, but if they still continue to use them, then they will be afflicted with the Potion Poisoning status.
 
  
{| style="text-align:center;background-color: #aaa;" border="0"  cellpadding="2" cellspacing="1"
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{| class="mabitable"
|- style="background-color: #e7f3e8;"
 
 
! style="width:50pt;"  | Stage
 
! style="width:50pt;"  | Stage
 
! style="width:200pt;"  | Message
 
! style="width:200pt;"  | Message
 
! style="width:150pt;"  | Effect/Notes
 
! style="width:150pt;"  | Effect/Notes
 
! style="width:100pt;"  | Stat decrease (per 30 recovery pot)
 
! style="width:100pt;"  | Stat decrease (per 30 recovery pot)
! style="width:100pt;"  | Number of 30 recovery potions
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! style="width:100pt;"  | # of 30 recovery potions consumed
|- style="background-color: #fff;"
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|-
 
|0
 
|0
 
|No message
 
|No message
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|0
 
|0
 
|0
 
|0
|- style="background-color: #fff;"
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|-
 
|1
 
|1
 
|"It feels like the potion works better than before"
 
|"It feels like the potion works better than before"
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|0-1
 
|0-1
 
|~15
 
|~15
|- style="background-color: #fff;"
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|-
 
|2
 
|2
 
|"This potion is effective!"
 
|"This potion is effective!"
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|1-2
 
|1-2
 
|?
 
|?
|- style="background-color: #fff;"
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|-
 
|3
 
|3
 
|"This potion is clearly effective, but it feels weird somehow."
 
|"This potion is clearly effective, but it feels weird somehow."
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|2
 
|2
 
|?
 
|?
|- style="background-color: #fff;"
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|-
 
|4
 
|4
 
|"The potion has some side effects."
 
|"The potion has some side effects."
|[[Image:PotionPoison.png]] '''The player is afflicted with the Potion Poison status.'''<br>Any potion used is 1.6x as effective.
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|The player gains the Potion Poison status icon.<br />Any potion used is 1.6x as effective.
 
|3
 
|3
 
|~30
 
|~30
|- style="background-color: #fff;"
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|-
 
|5
 
|5
 
|"The potion worked as it should, but it had some bad side-effects too."
 
|"The potion worked as it should, but it had some bad side-effects too."
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|3-9
 
|3-9
 
|?
 
|?
|- style="background-color: #fff;"
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|-
 
|6
 
|6
 
|"Anymore of this potion is dangerous!"
 
|"Anymore of this potion is dangerous!"
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|}
 
|}
  
===The two timers of Potion Poisoning===
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[[Category:Game System]]
There are two timers that are associated with Potion Poisoning, although they are independent of each other:
 
 
 
*The first timer determines the effectiveness of the potions and the message the game displays when when a potion is consumed. When the player drinks a potion, it contributes to pushing the poisoning messages down a stage. If the player stops drinking potions, then the timer will steadily take the player up the poisoning message stages, until Stage 0. This timer acts relatively fast compared to the second timer.
 
*The second timer is the healing of the player's stats. Stats will be restored at the rate of two points per minute. When the player's stats are returned to normal, and if they were afflicted with Potion Poisoning status, then the status will be removed as well.
 
 
 
===Negative Stats===
 
Although a reduced stat displays as 0, it may be in the negatives. Drinking potions during Potion Poisoning will reduce the stat until it is at -100% of its original value. The higher of a certain stat the player has, the "deeper" they can enter into the negatives, allowing them enjoy the activated bonuses of Potion Poisoning-based enchants for a longer duration.
 
 
 
===Enchants that activate during Potion Poisoning===
 
The effects described in parenthesis '''only activate''' when the player is inflicted with the Potion Poisoning Status (When the [[Image:PotionPoison.png]] icon appears below the player's name).
 
*[[Rank 2#Revenger|Revenger (Rank 2)]] (+20 STR)
 
*[[Rank 9#Dangerous|Dangerous (Rank 9)]] (+10 STR)
 
*[[Rank 9#Serious|Serious (Rank 9)]] (+5 Will)
 
*[[Rank A#Tragic|Tragic (Rank A)]] (+10 STR)
 
 
 
===Potion Poisoning and Rebirth===
 
Potion Poisoning transcends rebirth. Thus, if the player is in in Stage 4 or deeper prior to his/her rebirth, they will enter Poison Poisoning status if they drink even one potion after they have rebirthed.
 

Latest revision as of 19:41, 25 September 2019

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Basic Information

Potion Poisoning.png

Potion Poisoning is a status inflicted by the rapid consumption of recovery potions. This increases their effectiveness, but in turn, reduces the player's stats. All player characters, role-playing characters, pets, Pierrot Marionette, Colossus Marionette are prone to potion poisoning. The status eventually wears off over time if the player refrains from drinking more potions, rests in the Hot Springs' Spring of Tranquility, or consumes Poisonous Mushroom Stew; in the case of marionettes, the player must use a Marionette Repair Set or ask Huw to heal the marionette for 200 gold, or request intricate work, if the Marionette's HP is full, for 100 gold. Ranking Rest to 1 will also unlock the ability to use Rest at any time to rapidly return stats temporarily lost to Potion Poisoning.

Effects

The stat reduced is based on the type of potion drunk while under the influence of potion poisoning:

Hybrid potions such as Full Recovery Potions and HP & MP 30 Potions will count towards the type healed (e.g. HP & MP 30 Potion would reduce the stats corresponding to both HP and MP potions).

Negative stats can reach -100% of its original value, even though the reduced stat only displays 0.

Certain enchants have effects that only take place when the player is potion poisoned.

Stages of Potion Poisoning

On-screen messages warn the player will notify the player if they are near or are in potion poison status. Each potion is marked with a toxicity level that contributes to potion poisoning, which can be decreased with Study: Potion Lore. Higher stages greatly increases the effects of potion poisoning.

Potions labeled "RE" contribute less to potion poisoning. Potions labeled "SE" do not contribute to potion poisoning.

Potion poisoning stages also carry over in rebirth. For example, drinking a potion after rebirthing when the player was in stage 4 prior to rebirth will immediately place the player into stage 4.

There are two independent recovery times in potion poisoning, both taking effect once the player stops consuming potions. One timer steadily removes the player's toxicity levels and thus decreases the stage of potion poisoning. The other restores the player's lost stats by two points per minute or one point per 30 seconds. Marionettes do not naturally recover from potion poisoning, however.

Stage Message Effect/Notes Stat decrease (per 30 recovery pot) # of 30 recovery potions consumed
0 No message No effect (This is the stage that a player starts out with.) 0 0
1 "It feels like the potion works better than before" Any potion used is 1x to 1.3x as effective. 0-1 ~15
2 "This potion is effective!" Any potion used is 1.3x as effective. 1-2 ?
3 "This potion is clearly effective, but it feels weird somehow." Any potion used is 1.3x to 1.6x as effective. 2 ?
4 "The potion has some side effects." The player gains the Potion Poison status icon.
Any potion used is 1.6x as effective.
3 ~30
5 "The potion worked as it should, but it had some bad side-effects too." Any potion used is 1.6x to 2x as effective. 3-9 ?
6 "Anymore of this potion is dangerous!" Any potion used is 2x-3x as effective. 9+ ~90