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Revision as of 16:09, 13 July 2010 by Powder Rune (talk | contribs) (Q116 Templates for Item Grades and Dye Details)
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How would I gain access to edit Common.css? There are a lot of repeated style="..." in such places as table templates, width-compressed in-game book text, and so forth that ought to be made into class entries in the style sheet, so they can be brought in with class="..." declarations. Particularly in the case of the in-game book text, it would be much preferable to adjust things like the width of the book text, or the size of the book titles, by changing one line in the style sheet instead of every book article individually. I'd also like to do things like shade the backgrounds of the ideal types tables pink for women or blue for men without hardcoding the colors for each table individually. --Lionheart (Talk) 16 February 2010

Only admins can edit it, afaik. Try asking User:Ikkisuki to make the changes you want. I'd do it but I've never edited it before and wouldn't know what to do. --- Angevon (Talk) 20:49, 25 February 2010 (UTC)

Q104 - Monster Template

While the blue monster template is pretty, I find it extremely annoying to view and find the information I'm concerned with. I much prefer the Shadow Mission Monster template and thus made a test template that mirrors it, using the blue template's transclusion codes. Some elements of the blue template I'd kept because I thought they were neat, however I'm open to suggestions/changes.

Working example of the proposed monster template. (includes several stress tests, such as high numbers, multiple locations)

I would highly welcome comments and critique. I would also like to hear from people who find the blue template difficult to use as well, to get their opinion on what works for them and what doesn't.

Update: discussion for this topic is ridiculously long. I've placed the older threads on a dedicated archive page, although please continue to comment here. -- ladywinter ~{talk page}~ 23:16, 5 May 2010 (UTC)


Monster templates have been implemented. Thank you for all your feedback and support! -- ladywinter ~{talk | contribs}~ 12:53, 29 May 2010 (UTC)

Q106: tooltips

Is there a way to add a tooltip to something on this wiki? (without bugging IRJustman to ask for an extension) --Sozen Cratos Focker 09:09, 26 April 2010 (UTC)

Q109 - Range

Okay, so I keep seeing these numbers everywhere with splash range of melee weapons and ranges of bows. How long/far *is* 500 or 1000 or 1500? I think this would be really helpful if we have a pictorial representation of these distances somewhere on this site, using well known landmarks. Perhaps the trees in Dunbarton square or something. -- ladywinter ~{talk page}~ 03:25, 7 May 2010 (UTC)

Distance. I haven't finished the article yet so check back. It's going include picture of distances.--Hengsheng120·TALKCONTRIBS 03:54, 7 May 2010 (UTC)
I've been thinking about making pictorial representations for the ranges of attacks for a long time, but someone(I think it was one of the admins) said they were going to ask IJ to implement support for a specific method of vector imagery, so I I'm not sure if I'll start on that before I see that that has happened. As for landmarks for a frame of reference for comparison, I was thinking something far more familiar to players in the context of size: Dungeon rooms. --Sozen Cratos Focker 07:43, 7 May 2010 (UTC)
Dungeon rooms would be helpful EXCEPT for the fact that they don't have any landmarks either, and vary in size. I would actually like data points for how big various dungeon rooms are as well, as it would help with the consideration of which bow to use, and if one should go melee.
I like the new image added to the Distance page, but it needs more landmarks. The Dunbarton floor doesn't really have easily parsed floors, distance wise. Some dungeons have blocky floors so that may work better. Another possible location is along the upper wall along the border of Dunbarton castle, behind the church, with the repeating bits of casement. -- ladywinter ~{talk page}~ 14:14, 7 May 2010 (UTC)
Well of course I would show each type of dungeon room (alby, alby boss, runda, runda boss, etc.) individually. I think I even know where in the game files to find the numbers for that too.
Heng, are you sure that SS was taken from a normal (unmodded) zoom distance?--Sozen Cratos Focker 03:01, 8 May 2010 (UTC)
Yea I specifically removed my mods for it. It's the default max zoom out (1500).--Hengsheng120·TALKCONTRIBS 06:57, 8 May 2010 (UTC)
Maybe I should modify the textures so they all become grids and I can measure distance accurately. I can even put a reference distance in the texture so that it can be easily seen. Also keep in mind that in Iria there is difference perspective so I need to do some for iria too. The reason I used dunbarton is because the texture squares are close to the distance 500, so it all looks like a grid to me. For other areas I would need to look at the xmls so i know how big the textures are rendered at, and proportion the distance depending on how to floor texture is used.--Hengsheng120·TALKCONTRIBS 07:16, 8 May 2010 (UTC)
It's a great idea, but it's technically not allowed here >< --Sozen Cratos Focker 10:50, 8 May 2010 (UTC)
I'm kind of confused as to why there's no talk about using natural landmarks in the picture. If you stand at Dunbarton bank and look towards Nerys, there's a series of trees that are regularly spaced apart. These are well known to everyone, it's even next to the street if you need it for your own personal frame of reference. -- ladywinter ~{talk page}~ 18:17, 8 May 2010 (UTC)
Oh! THOSE trees. I guess the "well known" thing threw me off.
Well, You're a genius! I don't think they're that well known [yet], but they are evenly spaced, and they're easy to get to so people who want a better frame of reference can just go there and compare the picture to what they see in-game(to get a better idea of what it looks like from different camera angles and zoom distances), and they're three dimensional rather than dots on the floor(a lot of people would have trouble estimating distance with the floor when they need to look at the top of the monster for the hp bar and stuff.) but with mostly straight and thin trunks and-...
Ok, now there's some talk about it. Happy? lol--Sozen Cratos Focker 19:55, 8 May 2010 (UTC)
lol yes, those trees. And yes, happy. xD -- ladywinter ~{talk page}~ 00:25, 9 May 2010 (UTC)

Q115 Name of Hat Types

We generally consider everything headgear with 1 def and 1 prot a helmet, but it causes edit wars on the Helmets List and Hats List pages with things like the Aladdin Hat which is a hat by name but has 1 def and 1 prot like a helmet. I think we need to come up with a new name for the hats with 1 def and 1 prot. We've got Heavy Gloves and Light Gloves to differentiate the types of gloves, so maybe Light Hats and Heavy Hats? --- Angevon (Talk) 21:40, 18 June 2010 (UTC)

I believe it should be done. "Light Headgears" and "Heavy Headgears" sounds good to me, and won't have people arguing over the term hat or helmet, either. --Powder Rune 21:50, 18 June 2010 (UTC)
yeah... headgears would be better word to use...--chrissy of hailfire 07:54, 21 June 2010 (UTC)

Q116 Templates for Item Grades and Dye Details

I created Template:Item Grades and Template:Dye Details after seeing the ones for repair costs. I was wondering if we should use them or if someone had more to add before we do. I was thinking of leaving a note for usage, such as

==[[Dye]] Details==
<!--Before you edit this section, please go [[Template:Dye Details|here]] for instructions on usage -->

or something along those lines so that people can learn how to correctly fill the dye table out (which I feel will be more confusing to users than the other templates). Any thoughts or suggestions? -- Powder Rune 03:42, 30 June 2010 (UTC)

Every time i start planning to work on a template, someone starts working on that template....
For the dye template, I'd make an optional spot for an image, taking up one row; In the game files, all items have an a file that shows the full inventory image of the item, then all the dye sections in order. I was going to try making a template with the second row optional and used just for that image. Though this would require fixing the cell widths to make them match the sections of the images, and probably adding a parameter for inventory width to the dye template to make it display right...

About your item grades template, the way it is now will only work if that item only has one grade(which would make the table pointless). I think the best way to do that would be to have a template for column labels and a template for rows. Also, making it sortable couldn't hurt.--Sozen Cratos Focker 08:43, 30 June 2010 (UTC)
The dye template is an idea I was also thinking of. I wanted to make it have if/then parameters so that when someone keys in "PalettaA=cloth" it'll result in an automatic link to the cloth palette without forcing people to type out the entire link code. But I've never worked with if/then parameters so I gave up. --- Angevon (Talk) 12:37, 30 June 2010 (UTC)
I could help with that, and it would be better to use switch instead of if for something like that.--Sozen Cratos Focker 20:57, 30 June 2010 (UTC)
If you could do that, Sozen, that would be great. I tried playing around with if and switch but I apparently don't know how to use it. If you could get it to work, that'd be a real reason to use the Dye Details template. --Powder Rune 23:09, 13 July 2010 (UTC)

Q117 Categorization

A simple proposal: that the English Wikipedia's rules for categorization be adopted, with exceptions to be worked out. These rules are pretty universal across all wikis in existence, including non-English ones, in my experience. In particular, Pages are not placed directly into every possible category, only into the most specific one in any branch. For instance, there is currently overcategorisation of most equipment (e.g. some footwear belongs to Category:Shoes, and to Category:Shoes for Men, and to Category:Shoes for Giants). This clutters the main category's page. To those who object that it is handy to have all shoes in one page, I reply that this is what the Shoes List page is for (page which, incidentally, is now at the top of the category page's list). Urhixidur 19:04, 4 July 2010 (UTC)

I know I'm being thick-skulled about it but I still think that when someone clicks Category:Shoes they are going to expect all shoes to be listed in it. Making people use the subcategories like Category:Light Shoes requires an additional click and also requires the user to know that the shoe they are looking for is a light shoe. Yes, we have equipment lists but I don't think they are used that much. I know I prefer to use categories, but then again I'm thinking as an editor rather than an ordinary user. --- Angevon (Talk) 23:38, 8 July 2010 (UTC)
Need examples of your proposed sub-categories I think. You say we need to specify categories but at the current moment, being more specific with categories looks to cause a pain in the ass to get to the link that you need quickly. The issue with the Shoes List page is that the pictures makes the page LONG. and excessive scrolling is needed. I use the 'categories' frequently just to see all the names of the items and then hop to the one I'm looking for. -- ladywinter ~{talk | contribs}~ 03:58, 9 July 2010 (UTC)