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Difference between revisions of "Revived Illusion"

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(Added notes, partial rewards, and info on higher difficulties.)
(Timbit on EXP)
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***Skills that drop or manage aggro such as [[Crisis Escape]] and [[Shadow Cloak]] cause the player to not be considered as being on the circle and so cannot be used to buy time. All enemies are immune to [[Shadow Bind]].  
 
***Skills that drop or manage aggro such as [[Crisis Escape]] and [[Shadow Cloak]] cause the player to not be considered as being on the circle and so cannot be used to buy time. All enemies are immune to [[Shadow Bind]].  
 
***The [[Tenacious Taunt]] Technique could be used on a pet to redirect the aggro onto a pet.
 
***The [[Tenacious Taunt]] Technique could be used on a pet to redirect the aggro onto a pet.
 +
***Mobs spawned in these rooms do not give EXP.
 
*Intermission: A number of NPC hostages will spawn in the middle of Hallway 1. Talking to the hostages will cause a Gate to appear at the entrance. The Gate will continually spawn Black Moon followers who will then proceed to rush towards the hostages. Whenever a Black Moon follower reaches a hostage, the number of hostages will decrease. Defeat the Gate to clear this part of the mission. If all the hostages disappear, then all progress for this part will be reset and the lost hostages will respawn in the middle of the hallway.
 
*Intermission: A number of NPC hostages will spawn in the middle of Hallway 1. Talking to the hostages will cause a Gate to appear at the entrance. The Gate will continually spawn Black Moon followers who will then proceed to rush towards the hostages. Whenever a Black Moon follower reaches a hostage, the number of hostages will decrease. Defeat the Gate to clear this part of the mission. If all the hostages disappear, then all progress for this part will be reset and the lost hostages will respawn in the middle of the hallway.
 
**At Normal Difficulty, it takes 30 [[Black Moon Follower (Shield)|Black Moon Followers]] before progress is reset.
 
**At Normal Difficulty, it takes 30 [[Black Moon Follower (Shield)|Black Moon Followers]] before progress is reset.

Revision as of 21:32, 30 June 2020


For other missions, see Category: Tech Duinn Missions.
Temporary Order of Black Moon Icon.png
Mission Information
Time Limit None
Party Count 1~4
Quest Board Location Tech Duinn

 
 
We thought we defeated an illusion of Balor...

But I don't think it was completely defeated, due to the strength of the Fomor ritual. Some Fomors deny that they are being exploited by the Order of the Black Moon, and so they remain unwilling to turn their backs on it. Recently, they kidnapped some followers of Hymerark to continue their ritual. We have stood constant watch here, day and night, so we've no idea how they got back into the ruins. I assumed the members of the Order must have done something to attract those foolish Fomors. Enter the ancient ruin through Tech Duinn Geata. Save the followers of Hymerark, and stop the Balor revival ritual.
 


 

—Marleid


Description

  • Hallway 1: Clear all 5 rooms and rescue the hostages in order to proceed to Hallway 2. There will be:
    • 3 Orb rooms - these will spawn enemies. Defeat them to clear the room.
    • 2 Circle rooms - these will have a white circle in the center of them. Standing on the circle will cause Black Moon followers to spawn and attack. Clear the room by standing on the circle (and staying on it) for a certain period of time. The size of the circle will gradually shrink over time until it disappears. If all party members are knocked off of the circle for a certain period of time then the room will reset itself and all progress on shrinking the circle will be lost.
      • The time it takes to undo the binding circle varies with the amount of players. The more players that are on the binding circle, the faster it will be undone.
      • Skills that grant knockdown immunity such as Shield of Trust, Nascent Divinity, the Iron Will Technique etc may be useful for staying in the circle.
      • Skills that drop or manage aggro such as Crisis Escape and Shadow Cloak cause the player to not be considered as being on the circle and so cannot be used to buy time. All enemies are immune to Shadow Bind.
      • The Tenacious Taunt Technique could be used on a pet to redirect the aggro onto a pet.
      • Mobs spawned in these rooms do not give EXP.
  • Intermission: A number of NPC hostages will spawn in the middle of Hallway 1. Talking to the hostages will cause a Gate to appear at the entrance. The Gate will continually spawn Black Moon followers who will then proceed to rush towards the hostages. Whenever a Black Moon follower reaches a hostage, the number of hostages will decrease. Defeat the Gate to clear this part of the mission. If all the hostages disappear, then all progress for this part will be reset and the lost hostages will respawn in the middle of the hallway.
  • Hallway 2: Clear all 6 rooms in order to proceed to the final battle. There will be:
    • 4 Orb rooms - 2 will spawn two Salamanders (and other monsters on higher difficulties), while 2 will spawn Red Lizard Witches and Bomb Bats. Defeat them to clear the room.
    • 2 Monolith rooms - these will have an untargetable Evil Eye Monolith which can cast spells and Shock, while surrounded by Chon Chons and and Salamanders. Defeat them to clear the room.

Notes

  • Lava Spots casted by Balor and Salamanders scales up in damage dealt by difficulty.
    • The frequency of Balor's Flaming Towers and size of the Lava Spots generated by it scales up by difficulty.
  • Balor gets stronger per every player death prior to the boss room.
  • Mob patterns and mobs themselves vary between difficulties.
  • The Red Lizard Witches have Reflective Damage (up to 25% damage dealt back, bypassing Mana Shield). Proceed with caution when taking them out.

Map

  • At Intermission, the Tech Duinn Geata will spawn near the entrance.
Revived Illusion Map.png

Monsters

Monster Spawn Patterns

Rewards