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Difference between revisions of "Taillteann Defensive Battle"
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==Description== | ==Description== | ||
− | * | + | [[Image:TaillteannDefenseWaveUI.png|thumb|300px|right|A display on the right of the screen displays the current wave of each gate.]] |
− | * | + | *Defend Taillteann by defeating '''9 waves''' of enemies at each of Tailteann's three gates. Two allied NPCs will assist in guarding each gate. |
− | * | + | **Enemies will spawn every 60 seconds, or when all enemies at a gate are defeated. |
− | * | + | ***After all 9 waves of a single gate has been cleared, no more enemies will appear at that gate. |
− | ** | + | *The party will be split between the East, West, and South gates, with two players to each gate with a full party. |
− | + | **If there are currently no enemies at a specific gate, portals will temporarily spawn nearby that will teleport players to the other gates when walked over. | |
− | + | ***These portals will despawn when used while enemies are present at the gate, but can be reactivated by defeating the enemies again. | |
− | * | + | [[Image:TaillteannDefenseSuccessUI.png|thumb|400px|right|A successful gate defense blocks further attacks.]] |
− | * | + | *A gate can "fall" if certain conditions are met. When this happens, all remaining monsters and NPCs are despawned and a new wave will instantly spawn further into town. |
− | * | + | **If '''either''' of these conditions are met, a fall will occur: |
− | + | ***If the two allied NPCs are killed. | |
− | + | ***If three waves of enemies are present at a single gate. | |
− | * | + | **If any one gate falls '''three times''', the entire mission is failed. |
− | ** | + | *Upon successfully defeating all waves, the reward chest will spawn in the town center. |
− | ** | ||
− | |||
− | |||
− | |||
− | * | ||
+ | ==Advice== | ||
+ | [[Image:TaillteannDefensePortal.png|thumb|200px|right|A portal that will quickly transport a player to another gate. Two will spawn, one to move clockwise, and the other to move counter-clockwise.]] | ||
+ | *At low difficulties, use fast ranged attacks to clear waves quickly. Chain Blade's and Dual Guns' normal attacks, [[Water Cannon]] or [[Chain Casting|Chain Casted]] basic magic are usually sufficient. | ||
+ | **[[Fusion Bolt]] can be prepared between waves. | ||
+ | *At higher difficulties, powerful AOE skills such as [[Act 7: Climactic Crash]], [[Windmill]], [[Fireball]], [[Shock]] and [[Stampede]] can clear waves easily. | ||
+ | *When running Solo, focus on defeating enemies at each gate quickly and moving on to the next. | ||
+ | **Make use of the portals that spawn to efficiently clear waves and reduce the chance of another gate falling. | ||
+ | *Allied NPCs can be [[Healing|healed]]. However, unless the mission is at risk of failure it is more advisable to focus on clearing waves. | ||
+ | **NPCs and Monsters will not aggro eachother if no one is within a certain range of them. | ||
+ | **If a gate falls, the NPCs will recover their health. Each gate can be allowed to fall twice, keep this in mind. | ||
+ | **Using Ice Mines '''WILL''' hurt the NPCs. Avoid using them in this mission. | ||
+ | **Using [[Dragon Support]] will '''NOT''' hurt the NPCs, so it is safe to use in this mission. | ||
+ | *Occasionally, two waves of enemies will appear to spawn at the same time. Both waves contribute to completing the mission, however keep in mind that a third spawn will cause the gate to fall. | ||
==Mission Information== | ==Mission Information== | ||
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*'''Party Size''': 1~6 | *'''Party Size''': 1~6 | ||
*'''Time Limit''': None | *'''Time Limit''': None | ||
− | + | *'''Mission Details''': The monsters have begun their attack of Shadow Taillteann in the Shadow Realm. We cannot allow the allied forces to shed blood in vain. We must occupy Shadow Taillteann. | |
+ | *'''Info''': There are battles going on near the south gate, the west gate, and the east gate. Stall for time until the support unit arrives. | ||
+ | *'''Requirements''': See [[Shadow Mission]]s for more information. | ||
==Map== | ==Map== | ||
Line 50: | Line 60: | ||
|Title=Basic | |Title=Basic | ||
|Width=25%}} | |Width=25%}} | ||
− | *'''Experience:''' | + | *'''Experience:''' 28,000 |
− | *'''Gold:''' | + | *'''Gold:''' 5,500 |
*'''Weapons''' | *'''Weapons''' | ||
**'''[[Lifesaver]]''' [[Cylinder]] | **'''[[Lifesaver]]''' [[Cylinder]] | ||
Line 72: | Line 82: | ||
|Title=Intermediate | |Title=Intermediate | ||
|Width=25%}} | |Width=25%}} | ||
− | *'''Experience:''' | + | *'''Experience:''' 50,400 |
− | *'''Gold:''' | + | *'''Gold:''' 7,700 |
*'''Weapons''' | *'''Weapons''' | ||
*'''Enchant Scrolls''' | *'''Enchant Scrolls''' | ||
Line 93: | Line 103: | ||
|Title=Advanced | |Title=Advanced | ||
|Width=25%}} | |Width=25%}} | ||
− | *'''Experience:''' | + | *'''Experience:''' 84,000 |
− | *'''Gold:''' | + | *'''Gold:''' 11,000 |
*'''Weapons''' | *'''Weapons''' | ||
*'''Enchant Scrolls''' | *'''Enchant Scrolls''' | ||
Line 115: | Line 125: | ||
|Title=Hard | |Title=Hard | ||
|Width=25%}} | |Width=25%}} | ||
− | *'''Experience:''' | + | *'''Experience:''' 140,000 |
− | *'''Gold:''' | + | *'''Gold:''' 16,500 |
*'''Weapons''' | *'''Weapons''' | ||
**'''[[Earnest (Rank A)|Earnest]]''' [[Cylinder]] | **'''[[Earnest (Rank A)|Earnest]]''' [[Cylinder]] | ||
Line 144: | Line 154: | ||
|Title=Elite | |Title=Elite | ||
|Width=25%}} | |Width=25%}} | ||
− | *'''Experience:''' | + | *'''Experience:''' 196,000 |
− | *'''Gold:''' | + | *'''Gold:''' 22,000 |
*'''Weapons''' | *'''Weapons''' | ||
**'''[[Rank 7 Enchants#Wyvern|Wyvern]]''' [[Mace]] | **'''[[Rank 7 Enchants#Wyvern|Wyvern]]''' [[Mace]] | ||
Line 165: | Line 175: | ||
**[[Spirit Gems (100)]] x3? | **[[Spirit Gems (100)]] x3? | ||
{{HiddenTextFooter}} | {{HiddenTextFooter}} | ||
+ | |||
+ | ==Trivia== | ||
+ | *As of the [[Patches|Dungeon Re:Fine Update]], Taillteann Defensive Battle underwent some heavy changes: | ||
+ | **EXP and Gold rewards were reduced. | ||
+ | **Party size for entry has been adjusted from 3-6 to 1-6. | ||
+ | **Portals have been implemented to make travelling between gates much faster. | ||
+ | **Enemies spawn much more quickly. | ||
+ | **As a result, the shadow mission is significantly faster to clear. | ||
[[Category:Shadow Missions]] | [[Category:Shadow Missions]] | ||
[[Category:Taillteann Shadow Missions]] | [[Category:Taillteann Shadow Missions]] |
Latest revision as of 07:50, 5 March 2022
- For a quick comparison of shadow missions and difficulties, see Category:Shadow Mission Lists.
- For other missions, see Category:Shadow Missions.
Contents
Description
- Defend Taillteann by defeating 9 waves of enemies at each of Tailteann's three gates. Two allied NPCs will assist in guarding each gate.
- Enemies will spawn every 60 seconds, or when all enemies at a gate are defeated.
- After all 9 waves of a single gate has been cleared, no more enemies will appear at that gate.
- Enemies will spawn every 60 seconds, or when all enemies at a gate are defeated.
- The party will be split between the East, West, and South gates, with two players to each gate with a full party.
- If there are currently no enemies at a specific gate, portals will temporarily spawn nearby that will teleport players to the other gates when walked over.
- These portals will despawn when used while enemies are present at the gate, but can be reactivated by defeating the enemies again.
- If there are currently no enemies at a specific gate, portals will temporarily spawn nearby that will teleport players to the other gates when walked over.
- A gate can "fall" if certain conditions are met. When this happens, all remaining monsters and NPCs are despawned and a new wave will instantly spawn further into town.
- If either of these conditions are met, a fall will occur:
- If the two allied NPCs are killed.
- If three waves of enemies are present at a single gate.
- If any one gate falls three times, the entire mission is failed.
- If either of these conditions are met, a fall will occur:
- Upon successfully defeating all waves, the reward chest will spawn in the town center.
Advice
- At low difficulties, use fast ranged attacks to clear waves quickly. Chain Blade's and Dual Guns' normal attacks, Water Cannon or Chain Casted basic magic are usually sufficient.
- Fusion Bolt can be prepared between waves.
- At higher difficulties, powerful AOE skills such as Act 7: Climactic Crash, Windmill, Fireball, Shock and Stampede can clear waves easily.
- When running Solo, focus on defeating enemies at each gate quickly and moving on to the next.
- Make use of the portals that spawn to efficiently clear waves and reduce the chance of another gate falling.
- Allied NPCs can be healed. However, unless the mission is at risk of failure it is more advisable to focus on clearing waves.
- NPCs and Monsters will not aggro eachother if no one is within a certain range of them.
- If a gate falls, the NPCs will recover their health. Each gate can be allowed to fall twice, keep this in mind.
- Using Ice Mines WILL hurt the NPCs. Avoid using them in this mission.
- Using Dragon Support will NOT hurt the NPCs, so it is safe to use in this mission.
- Occasionally, two waves of enemies will appear to spawn at the same time. Both waves contribute to completing the mission, however keep in mind that a third spawn will cause the gate to fall.
Mission Information
- Quest Board Location: Taillteann
- Party Size: 1~6
- Time Limit: None
- Mission Details: The monsters have begun their attack of Shadow Taillteann in the Shadow Realm. We cannot allow the allied forces to shed blood in vain. We must occupy Shadow Taillteann.
- Info: There are battles going on near the south gate, the west gate, and the east gate. Stall for time until the support unit arrives.
- Requirements: See Shadow Missions for more information.
Map
Click to enlarge. The gates that must be defended are marked.
Monsters
- Regular Spawns
Monster Spawn Patterns
- All four of the above monsters spawn together.
- Note: Basic version has Shadow Lancer (Light Armor), and Hard version has Shadow Lancer (Light Armor Strong) instead.
Rewards
Basic
Intermediate
Advanced
Hard
Elite
Trivia
- As of the Dungeon Re:Fine Update, Taillteann Defensive Battle underwent some heavy changes:
- EXP and Gold rewards were reduced.
- Party size for entry has been adjusted from 3-6 to 1-6.
- Portals have been implemented to make travelling between gates much faster.
- Enemies spawn much more quickly.
- As a result, the shadow mission is significantly faster to clear.