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Difference between revisions of "Taillteann Defensive Battle"

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(Mission Information)
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==Description==
 
==Description==
*Defeat the enemies that spawn at Taillteann's three gates. Your party must split up so that all gates are being guarded.
+
[[Image:TaillteannDefenseWaveUI.png|thumb|300px|right|A display on the right of the screen displays the current wave of each gate.]]
*Four different monsters will spawn at one time. They spawn every 40 seconds.
+
*Defend Taillteann by defeating '''9 waves''' of enemies at each of Tailteann's three gates. Two allied NPCs will assist in guarding each gate.
*Each gate is allowed to fall twice. If the same gate falls three times, the entire mission is failed.
+
**Enemies will spawn every 60 seconds, or when all enemies at a gate are defeated.
**After a fall occurs, all remaining monsters and NPCs are despawned and a new wave will instantly spawn closer to the alchemy building.
+
***After all 9 waves of a single gate has been cleared, no more enemies will appear at that gate.
**Two allied NPCs assist in guarding each gate. If both NPCs die, a fall is counted for that gate.
+
*The party will be split between the East, West, and South gates, with two players to each gate with a full party.
**'''Tip:''' The allied NPCs can be [[Healing|healed]]. Use this to your advantage.
+
**If there are currently no enemies at a specific gate, portals will temporarily spawn nearby that will teleport players to the other gates when walked over.
**If you allow too many monsters to spawn at once, it will also count as a fall.
+
***These portals will despawn when used while enemies are present at the gate, but can be reactivated by defeating the enemies again.
*Although there is no set time limit, the mission lasts approximately 18 minutes or 12 Erinn hours.
+
[[Image:TaillteannDefenseSuccessUI.png|thumb|400px|right|A successful gate defense blocks further attacks.]]
*Reward chest appears in the central square.
+
*A gate can "fall" if certain conditions are met. When this happens, all remaining monsters and NPCs are despawned and a new wave will instantly spawn further into town.
*You may choose the difficulty of the mission. See [[Shadow Mission]]s for more information.
+
**If '''either''' of these conditions are met, a fall will occur:
 
+
***If the two allied NPCs are killed.
==Advice ==
+
***If three waves of enemies are present at a single gate.
*Have a high ranked healer assist Npcs when they are damaged.
+
**If any one gate falls '''three times''', the entire mission is failed.
**When soloing a gate, [[Healing]] can be loaded while the [[Windmill]] animation is still on, so you may use the Healing skill on the Guards while still in combat.
+
*Upon successfully defeating all waves, the reward chest will spawn in the town center.
***Beware that you may get hit by a monster while spinning.
 
*Using a puppet's [[Act 6: Crisis]] followed by [[Act 7: Climactic Crash]] will do heavy damage every wave, even on higher difficulties.
 
**At lower difficulties, Rank 1 [[Windmill]] is recommended for soloing gates.
 
*Using [[Dragon Support]] will '''NOT''' kill or hurt the guards, so it safe to use.
 
*Using Ice Mines may result in a failure, due to the guards being caught in the [[Ice Mine]].
 
  
 +
==Advice==
 +
[[Image:TaillteannDefensePortal.png|thumb|200px|right|A portal that will quickly transport a player to another gate. Two will spawn, one to move clockwise, and the other to move counter-clockwise.]]
 +
*At low difficulties, use fast ranged attacks to clear waves quickly. Chain Blade's and Dual Guns' normal attacks, [[Water Cannon]] or [[Chain Casting|Chain Casted]] basic magic are usually sufficient.
 +
**[[Fusion Bolt]] can be prepared between waves.
 +
*At higher difficulties, powerful AOE skills such as [[Act 7: Climactic Crash]], [[Windmill]], [[Fireball]], [[Shock]] and [[Stampede]] can clear waves easily.
 +
*When running Solo, focus on defeating enemies at each gate quickly and moving on to the next.
 +
**Make use of the portals that spawn to efficiently clear waves and reduce the chance of another gate falling.
 +
*Allied NPCs can be [[Healing|healed]]. However, unless the mission is at risk of failure it is more advisable to focus on clearing waves.
 +
**NPCs and Monsters will not aggro eachother if no one is within a certain range of them.
 +
**If a gate falls, the NPCs will recover their health. Each gate can be allowed to fall twice, keep this in mind.
 +
**Using Ice Mines '''WILL''' hurt the NPCs. Avoid using them in this mission.
 +
**Using [[Dragon Support]] will '''NOT''' hurt the NPCs, so it is safe to use in this mission.
 +
*Occasionally, two waves of enemies will appear to spawn at the same time. Both waves contribute to completing the mission, however keep in mind that a third spawn will cause the gate to fall.
  
 
==Mission Information==
 
==Mission Information==
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*'''Party Size''':  1~6
 
*'''Party Size''':  1~6
 
*'''Time Limit''': None
 
*'''Time Limit''': None
 
+
*'''Mission Details''': The monsters have begun their attack of Shadow Taillteann in the Shadow Realm. We cannot allow the allied forces to shed blood in vain. We must occupy Shadow Taillteann.
 +
*'''Info''': There are battles going on near the south gate, the west gate, and the east gate. Stall for time until the support unit arrives.
 +
*'''Requirements''': See [[Shadow Mission]]s for more information.
 
==Map==
 
==Map==
  
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|Title=Basic
 
|Title=Basic
 
|Width=25%}}
 
|Width=25%}}
*'''Experience:''' 40,000
+
*'''Experience:''' 28,000
*'''Gold:''' 10,500
+
*'''Gold:''' 5,500
 
*'''Weapons'''
 
*'''Weapons'''
 
**'''[[Lifesaver]]''' [[Cylinder]]
 
**'''[[Lifesaver]]''' [[Cylinder]]
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|Title=Intermediate
 
|Title=Intermediate
 
|Width=25%}}
 
|Width=25%}}
*'''Experience:''' 72,000
+
*'''Experience:''' 50,400
*'''Gold:''' 14,700
+
*'''Gold:''' 7,700
 
*'''Weapons'''
 
*'''Weapons'''
 
*'''Enchant Scrolls'''
 
*'''Enchant Scrolls'''
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|Title=Advanced
 
|Title=Advanced
 
|Width=25%}}
 
|Width=25%}}
*'''Experience:''' 120,000
+
*'''Experience:''' 84,000
*'''Gold:''' 21,000
+
*'''Gold:''' 11,000
 
*'''Weapons'''
 
*'''Weapons'''
 
*'''Enchant Scrolls'''
 
*'''Enchant Scrolls'''
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|Title=Hard
 
|Title=Hard
 
|Width=25%}}
 
|Width=25%}}
*'''Experience:''' 200,000
+
*'''Experience:''' 140,000
*'''Gold:''' 31,500
+
*'''Gold:''' 16,500
 
*'''Weapons'''
 
*'''Weapons'''
 
**'''[[Earnest (Rank A)|Earnest]]''' [[Cylinder]]
 
**'''[[Earnest (Rank A)|Earnest]]''' [[Cylinder]]
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|Title=Elite
 
|Title=Elite
 
|Width=25%}}
 
|Width=25%}}
*'''Experience:''' 280,000
+
*'''Experience:''' 196,000
*'''Gold:''' 42,000
+
*'''Gold:''' 22,000
 
*'''Weapons'''
 
*'''Weapons'''
 
**'''[[Rank 7 Enchants#Wyvern|Wyvern]]''' [[Mace]]
 
**'''[[Rank 7 Enchants#Wyvern|Wyvern]]''' [[Mace]]
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**[[Spirit Gems (100)]] x3?
 
**[[Spirit Gems (100)]] x3?
 
{{HiddenTextFooter}}
 
{{HiddenTextFooter}}
 +
 +
==Trivia==
 +
*As of the [[Patches|Dungeon Re:Fine Update]], Taillteann Defensive Battle underwent some heavy changes:
 +
**EXP and Gold rewards were reduced.
 +
**Party size for entry has been adjusted from 3-6 to 1-6.
 +
**Portals have been implemented to make travelling between gates much faster.
 +
**Enemies spawn much more quickly.
 +
**As a result, the shadow mission is significantly faster to clear.
  
 
[[Category:Shadow Missions]]
 
[[Category:Shadow Missions]]
 
[[Category:Taillteann Shadow Missions]]
 
[[Category:Taillteann Shadow Missions]]

Latest revision as of 07:50, 5 March 2022

For a quick comparison of shadow missions and difficulties, see Category:Shadow Mission Lists.
For other missions, see Category:Shadow Missions.

Description

A display on the right of the screen displays the current wave of each gate.
  • Defend Taillteann by defeating 9 waves of enemies at each of Tailteann's three gates. Two allied NPCs will assist in guarding each gate.
    • Enemies will spawn every 60 seconds, or when all enemies at a gate are defeated.
      • After all 9 waves of a single gate has been cleared, no more enemies will appear at that gate.
  • The party will be split between the East, West, and South gates, with two players to each gate with a full party.
    • If there are currently no enemies at a specific gate, portals will temporarily spawn nearby that will teleport players to the other gates when walked over.
      • These portals will despawn when used while enemies are present at the gate, but can be reactivated by defeating the enemies again.
A successful gate defense blocks further attacks.
  • A gate can "fall" if certain conditions are met. When this happens, all remaining monsters and NPCs are despawned and a new wave will instantly spawn further into town.
    • If either of these conditions are met, a fall will occur:
      • If the two allied NPCs are killed.
      • If three waves of enemies are present at a single gate.
    • If any one gate falls three times, the entire mission is failed.
  • Upon successfully defeating all waves, the reward chest will spawn in the town center.

Advice

A portal that will quickly transport a player to another gate. Two will spawn, one to move clockwise, and the other to move counter-clockwise.
  • At low difficulties, use fast ranged attacks to clear waves quickly. Chain Blade's and Dual Guns' normal attacks, Water Cannon or Chain Casted basic magic are usually sufficient.
  • At higher difficulties, powerful AOE skills such as Act 7: Climactic Crash, Windmill, Fireball, Shock and Stampede can clear waves easily.
  • When running Solo, focus on defeating enemies at each gate quickly and moving on to the next.
    • Make use of the portals that spawn to efficiently clear waves and reduce the chance of another gate falling.
  • Allied NPCs can be healed. However, unless the mission is at risk of failure it is more advisable to focus on clearing waves.
    • NPCs and Monsters will not aggro eachother if no one is within a certain range of them.
    • If a gate falls, the NPCs will recover their health. Each gate can be allowed to fall twice, keep this in mind.
    • Using Ice Mines WILL hurt the NPCs. Avoid using them in this mission.
    • Using Dragon Support will NOT hurt the NPCs, so it is safe to use in this mission.
  • Occasionally, two waves of enemies will appear to spawn at the same time. Both waves contribute to completing the mission, however keep in mind that a third spawn will cause the gate to fall.

Mission Information

  • Quest Board Location: Taillteann
  • Party Size: 1~6
  • Time Limit: None
  • Mission Details: The monsters have begun their attack of Shadow Taillteann in the Shadow Realm. We cannot allow the allied forces to shed blood in vain. We must occupy Shadow Taillteann.
  • Info: There are battles going on near the south gate, the west gate, and the east gate. Stall for time until the support unit arrives.
  • Requirements: See Shadow Missions for more information.

Map

Click to enlarge. The gates that must be defended are marked.

Defend Taillteann Shadow Mission Map.png

Monsters

Monster Spawn Patterns

Rewards





Trivia

  • As of the Dungeon Re:Fine Update, Taillteann Defensive Battle underwent some heavy changes:
    • EXP and Gold rewards were reduced.
    • Party size for entry has been adjusted from 3-6 to 1-6.
    • Portals have been implemented to make travelling between gates much faster.
    • Enemies spawn much more quickly.
    • As a result, the shadow mission is significantly faster to clear.