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Difference between revisions of "Talk:Combo: Counter Punch/Heavy Stander/reply (10)"

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m (Reply to Heavy Stander)
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Revision as of 11:17, 29 April 2013

Actually, monster heavy stander reduces normal hit stun to 0. Critical strikes delay the AI, but in general they strike back instantaneously. The perceived delay is actually their attack animation. Melee auto-defend chance from gear works the same way, but with the side effect that it does not remove any sort of previous stun incurred, whereas monster heavy stander does.

Counter punch does not cause any stun if it hits heavy stander, but it does "block" a hit. Its just that the monster immediately attacks again anyways as it is not interrupted. A similar thing can be seen if you hit a monster with Counterattack up and the knockback is blocked by demigod. It just resets your attack animation and you keep attacking.