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Difference between revisions of "Talk:Feeding Your Spirit Weapon"

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(Suggested new design?)
m (Do we need growth rates?)
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== Do we need growth rates? ==
 
== Do we need growth rates? ==
  
Hello, it has come to my attention about 3 minutes ago that we need stat growth charts, now i am aware of what it says about copyrighted work.  This is what I found on another site http://mabinogi.biz/1527 now im not sure if its copyrighted or not so maybe if its not we could take it for our own, maybe some discussion or possibly a merger with this other site may be in order? take a look under Leather long bow - Status to see what i mean, see the growth stats as it gets older? --Wolfen198
+
Hello, it has come to my attention about 3 minutes ago that we need stat growth charts, now i am aware of what it says about copyrighted work.  This is what I found on another site http://mabinogi.biz/1527 now im not sure if its copyrighted or not so maybe if its not we could take it for our own, maybe some discussion or possibly a merger with this other site may be in order? take a look under Leather long bow - Status to see what i mean, see the growth stats as it gets older? --Wolfen198 Monday, August 11, 2008 7:06 PDT

Revision as of 19:06, 11 August 2008

For a sword female spirit:

Str: Hatchet, gathering axe, core healer's dress (f), potion making kit, quilting shoes, swordswoman gloves,

Int: Broad stick, gathering knife, vest and pants set, gems (red and silver confirmed), scissors gloves

Dex: wooden swords, cooking pot, Lute, wooden stick

Will: handicraft kit, rolling pin, hairband, warhammer

Luck: anthologies, wizard hat, popo's skirt, swordsman shoes, leather hand gloves

I forget what fossils raise. I THINK will.


Previous stats: STR 5, INT 1, DEX 3, WILL 13, LUCK 2, SOC 9: Rolling pin at rank 13 will and rank 9 soc: 20 soc, 94 will. Hairband: 14 soc, 68 will Cooking pot: soc 97, dex 20. Weeding hoe: luck 14, soc 9 . Lute, dex 20, soc 20. Popo's skirt: Soc 14, Luck 14. Wizard hat: Luck 14, Soc 14? (need to verify social). Potion making kit: Soc 20, STR: 32 --Sinnoaria 17:09, 4 August 2008 (PDT)


Current stats: STR 6, INT 1, DEX 3, WILL 13, LUCK 2, SOC 9: Potion making kit: Soc 20, STR: 44 --Sinnoaria 22:38, 4 August 2008 (PDT) Lute: Soc 20, Dex: 20 --Sinnoaria 04:08, 5 August 2008 (PDT) Swordsman shoes: 64 soc, 14 luck Broad stick: social 1, Int 2 Gathering knife: social 1, Int 2 Gathering axe: social 6, str 24 --Sinnoaria 13:12, 6 August 2008 (PDT) Vest and pants set: 16 soc, 6 int? (need to double check) --Sinnoaria 03:20, 7 August 2008 (PDT)


Current stats: STR 6, INT 2, DEX 3, WILL 13, LUCK 2, SOC 9: Broad stick: Int 3, soc 1. Quilting shoes: str 61, soc 44. Hairband: will 68. Swordswoman gloves: STR 61, soc 65. wooden stick: dex 4 Gathering axe (mob drop): STR 22 --Sinnoaria 10:07, 9 August 2008 (PDT)


Current stats: STR 7, INT 2, DEX 3, WILL 13, LUCK 2, SOC 10: Potion making Kit: STR 61 Scissors glove: Int 41, soc 21? (nexon's messages cut off the message before I could read the social) --Sinnoaria 10:30, 9 August 2008 (PDT) Leather hand gloves: Luck 14


Current stats: STR 8, INT 2, DEX 4, WILL 13, LUCK 2, SOC 10: Warhammer: 170 will, 39 social.

For male sword (on my 2h):

STR: Lute, Gathering Axe, Ukulele; DEX: Robe, Wooden Sword, Broadsword, Broad Stick, Hatchet, Short Bow, Short Sword, Rolling Pin; INT: Handicraft Kit, Slender Robe, Hairband, Dagger, Claymore, Warhammer; Will: Bastard Sword, Fishing Rod, Mandolin.

The following items also gave Social EXP: Lute, Slender Robe, Bastard Sword, Claymore, Fishing Rod, Hatchet, Warhammer, Short Bow, Short Sword, Ukelele, Rolling Pin, Mandolin.

I didn't keep track of exactly how many points each item gives, but with 11 strength and 8 social I'm still feeding Ukuleles with great results. --Erwing 01:10, 3 August 2008 (PDT)

New items: Leather Shoes: Will/Social; Sandals: Dex/Social; Mongo's Thief Cap: Strength/Social; Popo's Shirt and Pants: Luck --Erwing 22:23, 4 August 2008 (PDT)

More items: Long Sword (3000g): Int/Social, Composite Bow (3000g): Luck/Social, Tork's Hunter Suit (1800): Luck/Social, Ceremonial Stocking (10,000): Luck/Social, Mongo's Cap: Will/Social, Carpenter Clothes (7300g): Dex/Social, Female Business Suit (5400): Dex/Social, Cores' Boots (7500): Str/Social, Enamel Shoes: Dex/Social --Erwing 23:51, 4 August 2008 (PDT)

EXP at 15 Strength: Ukulele: 225, Fluted Short Sword: 153, Mongo's Long Skirt: 170, Mongo's Traveler Suit: 160, Cores' Boots: 235, Long Bow: 150

Bracelets raise Will/Social. Other than that, nothing new to report today.--Erwing 04:57, 6 August 2008 (PDT)

5 Sign increases Strength/Social.--Erwing 16:54, 7 August 2008 (PDT)

All of the above have been added to the table. Still a lot of missing exp values and a few missing prices.--Erwing 05:01, 9 August 2008 (PDT)

Female Blunt

(Need information)

Male Blunt

(Need information)

Female Bow

(Need information)

Male Bow

(Need information)

Female Wand

(Need information)

Male Wand

(Need information)


Discussion

I'm beginning to believe that it is most economical to feed items that cost within either the first or second hunger satisfaction ranges in order to get the most experience out of your money. I'd dropped back to lutes from ukuleles because lutes were giving approximately 100 experience when ukuleles were giving approximately 230, and lutes cost 1/5 the price. This may or may not be the case for all stats on all weapon types, but I'd just like to put this advice out there so other people trying to raise a male sword's strength don't burn as much cash as I did. =p It's going up slowly either way, since now it's 18 and the cap is 1397, and I'm still getting just over 100 exp per lute, but at least now my money goes a bit further per item and I think that I'm even getting more exp per feeding because lutes are considerably less filling than ukuleles.

Unless someone finds reasonably-priced items that give a lot of exp, I think cheap items are the way to go. Even items nearing 10k in cost only raised the stat about 50 more exp than ukuleles (270ish versus 230ish), rather than doubling the exp.--Erwing 05:07, 9 August 2008 (PDT)


So far, for me, the item's price has been proportional to its experience increase, in a way. It's much more noticeable now that my sword's Strength is high enough that most items I can afford to easily feed it don't cap it out anyway. My sword will get full on pretty much any item, but the experience gain is less for cheaper items. Of course, this is just for Strength, social may be determined in a completely different way. I haven't really noticed a trend in Social exp.--Erwing 09:25, 5 August 2008 (PDT)


That isn't true. I feed my social with cheap items all the time, only giving more expensive items as a "treat" . I think it is because everyone feeds their egos the more expensive items and they seem to have a "memory" of how expensive the stuff is that they've eaten. I am going to be trying to see if you can train them to eat cheaper items though. --Sinnoaria 04:48, 5 August 2008 (PDT)


So far, I'm being led to believe that any item with a price greater than 500 will increase Social, while "throwaway" items like gathering axes for instance are basically a waste of feeding space, unless you're not trying to raise stats.

Also, the new "Essential Info" section leaves a question: Is it implying that Spirit Incarnation is implemented, since it does indicate that chain casting is not? Or has no one reached level 21 Social yet to be sure?

Sorry for not keeping track of how much exp each item raises. The trend seems to be greater price = greater exp, and in my personal notes I only listed which stats were raised, not by how much and at what level.--Erwing 00:19, 4 August 2008 (PDT)


Added items to the list, thanks. If you could get the growth gains for the item for that specific level and during the unhappiness state, I can add it to the table. Peach 07:18, 3 August 2008 (PDT)


Would it be alright to throw in info as we find it, IE I feed my spirit a fishing rod at lvl 3 will, should I fill in the exp for that particular box and ignore the others (lvl 1&2) or not, if so it would make the table look really unprofessional and incomplete. (Which, it is incomplete anyways.) Also, do we need a price box? You can feed an spirit just about any equip-able item, so its like a giant price catalog of half the items in the game. Plus that info should be available elsewhere, plus it would have to be done for every item in order to make it look good. Also I added some stuff under Sword(F) Oh, and also..if an item maxes exp at a certain level, is it safe to assume it does so for lower levels(see Sword(F)handicraft kit for what i mean)--Axxendal 20:37, 4 August 2008 (PDT)


I think prices should be listed, or at the very least, items should be listed in order from lowest to highest price. It'd be more helpful in making this a one-stop page for info on what to feed, for what stat, and for what price per item. Especially with the tables lacking most of the exp info. For instance, my sword's Strength is at 15. Since the table is incomplete, having prices listed may help me find something that will give more exp at this level than ukuleles. (Which give 225, by the way) I assume that, for the most part, more expensive items yield better results, but that's most likely not taking into account what preferences my sword has. --Erwing 22:21, 4 August 2008 (PDT)


Lets organize the talk page

Tried to add some organization to this page. I moved the discussions below the weapon information. I was thinking that this was becoming a slight mess. Is there anyone moving information from this page to the main page? I don't know how to use those table. At least not yet.

Anyone think that we should have 9 sections here? We could have one section each for the spirit types (making 8) and then one section for any discussing that we need to do. Sinnoaria 21:44, 4 August 2008 (PDT)

Adding a new section so that nobody gets confused and answers something that has already been answered. There are a few things that I kept in the discussion since they were more like discussions on what to do to help the wiki more. I was thinking of also adding a "How to better contribute to this page" section, but I didn't think that having too many sections would help either. --Sinnoaria 03:56, 5 August 2008 (PDT)

Added a few new sections so that people who want to help can just go to the right section and edit. --Sinnoaria 11:05, 5 August 2008 (PDT)

Old/Answered discussions

I am putting anything that has been answered here. Some of this is just temporarily answered, but I thought putting something like this here would be useful. --Sinnoaria 03:56, 5 August 2008 (PDT)


Is the Price part necessary, I didnt think that it had any affect on the outcome of the stat increase. If it's not necessary may I change it to where it labels what the Level row is? User:Wolfen198 --6:38 PDT


Wolfen, according to jp wiki there are slight differences in the gains of an object based on its NPC price. However, I do not believe enchants on items change the exp values - I suggest the removal of specific enchants on items for the list. Peach 21:04, 2 August 2008 (PDT)



I will delete the enchants and what dropped them then but keep a backup of the drops just in case then, thank you Peach --User:Wolfen198 -- 8:11 PDT


"Spirit wands also gain chaincasting ability as the social stat grows. " As we find out chiancasting for spirit wewapon is not in game yet... I'll make the edit I guess... --Kgptzac 15:11, 3 August 2008 (PDT)


Suggested new design?

I was wondering if a Design more like this would be more appropriate for the lists.

Item Name Price STR INT DEX WILL LUCK SOC
Item Gold 0~10 0~10 0~10 0~10 0~10 0~10


From my understanding I think this would work a little better... Unless I understand wrong. --- ZeekDaGeek 14:07, 10 August 2008 (PDT)

It doesn't look like many items increase more than one stat, though, and most users tend to focus on raising one stat, so I think the current table is fine as it is since it is separated based on specific stats. I may separate each spirit into its own article, though, since the page is getting quite ... big. --- Angevon 17:01, 10 August 2008 (PDT)
Well I made all the ugly --> arrows into → --- ZeekDaGeek 11:59, 11 August 2008 (PDT)

Do we need growth rates?

Hello, it has come to my attention about 3 minutes ago that we need stat growth charts, now i am aware of what it says about copyrighted work. This is what I found on another site http://mabinogi.biz/1527 now im not sure if its copyrighted or not so maybe if its not we could take it for our own, maybe some discussion or possibly a merger with this other site may be in order? take a look under Leather long bow - Status to see what i mean, see the growth stats as it gets older? --Wolfen198 Monday, August 11, 2008 7:06 PDT