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Difference between revisions of "Talk:Feeding Your Spirit Weapon"

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(Question about finding the status of your "ego": new section)
(Question about finding the status of your "ego")
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== Question about finding the status of your "ego" ==
 
== Question about finding the status of your "ego" ==
  
Is there any way that you can find out the status of your spirit weapon (happy, fine, unhappy, mad, homicidal) without mocking them with an item?  I scanned through but I didn't see anything about how to keep from doing that without feeding them, thanks.  [[User:Wolfen198|I rebirth too much =(]] 22:14, 16 April 2009 (UTC)
+
Is there any way that you can find out the status of your spirit weapon (happy, fine, unhappy, mad, homicidal) without mocking them with an item?  I scanned through but I didn't see anything about how to keep from doing that without feeding them, thanks.  [[User:Wolfen198]] 22:14, 16 April 2009 (UTC)

Revision as of 15:31, 16 April 2009

Discussion

Lets organize the talk page

Tried to add some organization to this page. I moved the discussions below the weapon information. I was thinking that this was becoming a slight mess. Is there anyone moving information from this page to the main page? I don't know how to use those table. At least not yet.

Anyone think that we should have 9 sections here? We could have one section each for the spirit types (making 8) and then one section for any discussing that we need to do. Sinnoaria 21:44, 4 August 2008 (PDT)

Adding a new section so that nobody gets confused and answers something that has already been answered. There are a few things that I kept in the discussion since they were more like discussions on what to do to help the wiki more. I was thinking of also adding a "How to better contribute to this page" section, but I didn't think that having too many sections would help either. --Sinnoaria 03:56, 5 August 2008 (PDT)

Added a few new sections so that people who want to help can just go to the right section and edit. --Sinnoaria 11:05, 5 August 2008 (PDT)

I'm changing the discussion page a bit so that we have more topics --- Angevon 01:21, 22 August 2008 (UTC)

Random Food

Feeding an ego any old weapon may not raise stats, but may still satisfy hunger. Does continuously feeding them trash just make them full make an Ego angry?--Babohtea 20:38, 16 March 2009 (UTC)

not in-so-far as I can tell, I keep on feeding my ego sewing kits, and it bitches but it becomes happy all the same -- Ladywinter 21:08, 16 March 2009 (UTC)

Feeding Tables

Do the blank areas in the feeding charts just indicate places where no info has been gathered?--Babohtea 19:49, 16 March 2009 (UTC)

Smaller Pages?

Should we try changing things and making this the big compilation page, but also add smaller pages (like a sword male food table, etc.) It might make things a bit easier to read and load. --Sinnoaria 00:25, 18 August 2008 (UTC)

It might be nice to have separate pages for each weapon type, and/or each weapon/gender combo, since some of the charts are getting rather large.--Erwing 00:00, 19 August 2008 (UTC)
I'm going to go separate them by spirit type now. We can keep the main page as a "how to feed" sort of thing. Might rename it, though. --- Angevon 02:08, 19 August 2008 (UTC)
I renamed it to "Feeding Your Spirit Weapon". Lame, I know, so if you've got a better name, suggest away~ --- Angevon 01:13, 22 August 2008 (UTC)

Table Coding

Can anyone teach me how to update the main page so that i can clean up the female sword section in the talk page? or add the information to the main page and clean up the talk for me. Preferably the first, but the second works. --Sinnoaria 19:13, 17 August 2008 (UTC)

If you open edit and look through the code, specifically the coding in the charts, it's fairly simple to figure out. Just copy the same format used for other items and past it for new items, replacing information where appropriate. I don't know how it works exactly but that's what I did and it worked out fairly well.--Erwing 00:00, 19 August 2008 (UTC)
I've added coding guides (designed by whoever did it on Blunts) to the Swords page. Can you see if they help you? --- Angevon 01:13, 22 August 2008 (UTC)

Cost vs Exp

I'm beginning to believe that it is most economical to feed items that cost within either the first or second hunger satisfaction ranges in order to get the most experience out of your money. I'd dropped back to lutes from ukuleles because lutes were giving approximately 100 experience when ukuleles were giving approximately 230, and lutes cost 1/5 the price. This may or may not be the case for all stats on all weapon types, but I'd just like to put this advice out there so other people trying to raise a male sword's strength don't burn as much cash as I did. =p It's going up slowly either way, since now it's 18 and the cap is 1397, and I'm still getting just over 100 exp per lute, but at least now my money goes a bit further per item and I think that I'm even getting more exp per feeding because lutes are considerably less filling than ukuleles. (unsigned comment?)

That isn't true. I feed my social with cheap items all the time, only giving more expensive items as a "treat" . I think it is because everyone feeds their egos the more expensive items and they seem to have a "memory" of how expensive the stuff is that they've eaten. I am going to be trying to see if you can train them to eat cheaper items though.

--Sinnoaria 04:48, 5 August 2008 (PDT)

So far, for me, the item's price has been proportional to its experience increase, in a way. It's much more noticeable now that my sword's Strength is high enough that most items I can afford to easily feed it don't cap it out anyway. My sword will get full on pretty much any item, but the experience gain is less for cheaper items. Of course, this is just for Strength, social may be determined in a completely different way. I haven't really noticed a trend in Social exp.--Erwing 09:25, 5 August 2008 (PDT)
Unless someone finds reasonably-priced items that give a lot of exp, I think cheap items are the way to go. Even items nearing 10k in cost only raised the stat about 50 more exp than ukuleles (270ish versus 230ish), rather than doubling the exp.--Erwing 05:07, 9 August 2008 (PDT)
When it comes to burning items in a campfire for EXP, the amount of EXP gained is based on the log base 16 (or something very close) plus and times some numbers. It is possible that the exp gained here follows the same formula, which would mean that cheap items are the way to go. -Doomsday 15:50, 27 December 2008 (UTC)
-Ok, for the most part, it seems that cheap items are most efficient. Expensive items are more for if you want to rush the levels (even then, buying something that gives significantly more points than the MAX is pointless).
But yeah, cheap items are most efficient, but not necessarily the fastest. (But also do consider in the factor that cheap items means leaving your ego out more which means more durability damage which means more money repairing ego).
If anyone wants to check to see the cost of repair+item for cheap items vs repair+item for expensive items... (Someone reword what I just said please, I don't think I was clear enough) --Sinnoaria 22:28, 29 December 2008 (UTC)
I was under the impression that weapons did not lose durability over time. Only get hungry in the case of egos. -Doomsday 16:30, 31 December 2008 (UTC)
Unfortunately, ego weapons DO lose durability over time. They might lose it slower (I haven't calculated their dura loss speed), but if you leave one out long enough, it will drop by one dura, then another dura, etc. --Sinnoaria 19:03, 31 December 2008 (UTC)
How long does it take for time to cause dur loss? I've left mine out for hours (feeding it every so often), and never seen the dur go down even once.
Okay, I haven't been able to see the spirit weapon lose dur, but I have been able to get a normal weapon to lose dur.... at a rate of about 1 dur every 13 hours! Considering that, I'd have to say that it'd better to simply ignore that part as far as cost goes, considering how many times it will be fed within that time.--Doomsday 16:51, 19 February 2009 (UTC)
Also, the memory effect i mentioned earlier is based on level of ego's stat that you are raising, not based on feedings.--Sinnoaria 22:48, 29 December 2008 (UTC)

Adding Info

Would it be alright to throw in info as we find it, IE I feed my spirit a fishing rod at lvl 3 will, should I fill in the exp for that particular box and ignore the others (lvl 1&2) or not, if so it would make the table look really unprofessional and incomplete. (Which, it is incomplete anyways.) Also, do we need a price box? You can feed an spirit just about any equip-able item, so its like a giant price catalog of half the items in the game. Plus that info should be available elsewhere, plus it would have to be done for every item in order to make it look good. Also I added some stuff under Sword(F) Oh, and also..if an item maxes exp at a certain level, is it safe to assume it does so for lower levels(see Sword(F)handicraft kit for what i mean)--Axxendal 20:37, 4 August 2008 (PDT)

Yes, of course that's fine. And I'd bet you're right about the maxing. --- Angevon 01:13, 22 August 2008 (UTC)

Price Order

I think prices should be listed, or at the very least, items should be listed in order from lowest to highest price. It'd be more helpful in making this a one-stop page for info on what to feed, for what stat, and for what price per item. Especially with the tables lacking most of the exp info. For instance, my sword's Strength is at 15. Since the table is incomplete, having prices listed may help me find something that will give more exp at this level than ukuleles. (Which give 225, by the way) I assume that, for the most part, more expensive items yield better results, but that's most likely not taking into account what preferences my sword has. --Erwing 22:21, 4 August 2008 (PDT)

I agree. Lowest -> Highest. The problem is, many of the prices aren't listed, and aren't even on the wiki anywhere -stares at weapons pages- and some items are monster drops and have no price. --- Angevon 01:13, 22 August 2008 (UTC)
Actually, players that have mods can see the price (not stating the name of who I asked). I asked around. Also, trading the items, the other player can see the price. So those are two ways to find the price of a mob dropped item. --Sinnoaria 22:31, 29 December 2008 (UTC)

well prices 4 items that can only be found from drops should be listed based on what u find using those methods, but u should also add something like "(drop only)" so ppl dont get the impresion that u can buy it from a store...Sozen Cratos Focker 00:19, 1 January 2009 (UTC)

Still, that is a lot of work to ask from players that might not be very organized (at least not yet)--Sinnoaria 01:20, 1 January 2009 (UTC)

EXP to level up a stat

My own dumb(?) question. It says an item can give 6 exp max at level 1. But how much exp does it take to get to level 2? I only had an ego once a long time ago and didn't really pay attention to it, so I can't remember. --- Angevon 01:13, 22 August 2008 (UTC)


3=5% at level 1, so I'd say 60 for level 1.--Sinnoaria 17:04, 1 January 2009 (UTC)

Using a Discussion Page

Everyone's pretty good at doing this, but please always add a ~~~~ after your discussion page comments. It automatically signs your name for you, so we know who's talking. In addition, if you use a colon : in front of your reply to someone else's post, it indents, making it easier to see that a different user is talking. Hope this can help make the page better organized. --- Angevon 01:13, 22 August 2008 (UTC)






Old/Answered discussions

I am putting anything that has been answered here. Some of this is just temporarily answered, but I thought putting something like this here would be useful. --Sinnoaria 03:56, 5 August 2008 (PDT)


Price Section

Is the Price part necessary, I didnt think that it had any affect on the outcome of the stat increase. If it's not necessary may I change it to where it labels what the Level row is? User:Wolfen198 --6:38 PDT

Wolfen, according to jp wiki there are slight differences in the gains of an object based on its NPC price. However, I do not believe enchants on items change the exp values - I suggest the removal of specific enchants on items for the list. Peach 21:04, 2 August 2008 (PDT)
I will delete the enchants and what dropped them then but keep a backup of the drops just in case then, thank you Peach --User:Wolfen198 -- 8:11 PDT

Chaincasting

"Spirit wands also gain chaincasting ability as the social stat grows. " As we find out chiancasting for spirit wewapon is not in game yet... I'll make the edit I guess... --Kgptzac 15:11, 3 August 2008 (PDT)



Social Stat

So far, I'm being led to believe that any item with a price greater than 500 will increase Social, while "throwaway" items like gathering axes for instance are basically a waste of feeding space, unless you're not trying to raise stats.

Also, the new "Essential Info" section leaves a question: Is it implying that Spirit Incarnation is implemented, since it does indicate that chain casting is not? Or has no one reached level 21 Social yet to be sure?

Sorry for not keeping track of how much exp each item raises. The trend seems to be greater price = greater exp, and in my personal notes I only listed which stats were raised, not by how much and at what level.--Erwing 00:19, 4 August 2008 (PDT)

Spirit gain social experience from 1/5 of other exp gain.--Naremi 18:07, 21 November 2008 (UTC)
The EXP gain rounds down, as well. --Doomsday 20:53, 17 February 2009 (UTC)
Elen's gathering axe (160g) gives me, at social lvl 2, 2 social points, so I wouldn't say that the price needs to be greater than 500g --Ladywinter 02:17, 3 March 2009 (UTC)

Suggested new design?

I was wondering if a Design more like this would be more appropriate for the lists.

Item Name Price STR INT DEX WILL LUCK SOC
Item Gold 0~10 0~10 0~10 0~10 0~10 0~10


From my understanding I think this would work a little better... Unless I understand wrong. --- ZeekDaGeek 14:07, 10 August 2008 (PDT)

It doesn't look like many items increase more than one stat, though, and most users tend to focus on raising one stat, so I think the current table is fine as it is since it is separated based on specific stats. I may separate each spirit into its own article, though, since the page is getting quite ... big. --- Angevon 17:01, 10 August 2008 (PDT)
Well I made all the ugly --> arrows into → --- ZeekDaGeek 11:59, 11 August 2008 (PDT)
if we change it to that, i think price should be to the left of name, not sure why.Sozen Cratos Focker 23:26, 11 August 2008 (PDT)

Do we need growth rates?

Hello, it has come to my attention about 3 minutes ago that we need stat growth charts, now i am aware of what it says about copyrighted work. This is what I found on another site http://mabinogi.biz/1527 now im not sure if its copyrighted or not so maybe if its not we could take it for our own, maybe some discussion or possibly a merger with this other site may be in order? take a look under Leather long bow - Status to see what i mean, see the growth stats as it gets older? --Wolfen198 Monday, August 11, 2008 7:06 PDT

I brought this up on the main Spirit Weapon page and had the same site linked, maybe we should just put a link to that site in a more visible location to guide other users in the right direction to find out that information.--Erwing 12:43, 12 August 2008 (PDT)
Oh dear.. i was hoping we could take it as our own since we have a lot of information that they dont, but thats what im also worried about, the copyrighting thing.. for now i will place a link there but im hoping we can make it on this site as well.. or heck.. make our own if we need too. --Wolfen198 Tuesday, August 12, 2008
If you're going to swipe information and 'take it as our own' you should -at least- document it in a Notes or References section somewhere on the page, similar to how the pet info taken from JP wiki is documented, example here. --- Angevon 22:47, 17 August 2008 (UTC)

more detailed description of stat efects

i think we should state how much of each spirit stat is needed to increace each weapon stat, does annyone know if that is the same for every weapon?

social tables

shouldnt the tables also show how much social an item gives? Sozen Cratos Focker 21:20, 12 October 2008 (UTC)

If we made a table for that, the size of the page would double. And also, social is not an important stat for most weapons until chaincasting and ego incantation are out. However, making a new page for social or splitting the genders appart into separate pages may not be a bad idea --Sinnoaria 22:34, 29 December 2008 (UTC)

well social tables for other weapons may be pointless until incarnation comes out, but for wands theyd be usefull even now, cause most ppl with a wand are already trying to raise soc cause they want to be ready wen chaincasting comes out. the social for wand feeding should probably even be on the same chat with the other stat a certain item gives.Sozen Cratos Focker 00:46, 1 January 2009 (UTC)

Actually, that is the problem. It is on the same chat, so for rarer items where you are more concerned about the non-social stat, you might not get the social in time. I know I missed some social scores cus i was busy writing down the other stat. And almost everything raises social x.x --Sinnoaria 01:18, 1 January 2009 (UTC)

Feeding Efficiency

Just added feeding efficiency, let me know if you have any questions.--Naremi 18:05, 21 November 2008 (UTC)

um, what exactly is this chart? i realy dont get it...Sozen Cratos Focker 04:52, 5 January 2009 (UTC)

Strategic Feeding

I've counted how many items do I need to feed to make my ego 'unhappy' to 'fine.'
2H w/ Male sword spirit is my weapon, and stat lvls are: 22str 16int 12dex 12wil 11luck.
It required 4x7signs(800g value, str item), 4xPet Instructer Glove(720g, int item), or 4xInstructer Stick(10g, wil item).
Thus stat lvl has nothing to do with ego's satisfaction. You don't have to keep one stat low as possible.--Naremi 00:25, 6 December 2008 (UTC)

It takes 80 items of any value to change a spirit's state from Mad (Lowest State) to Fine. Spirit stat level has nothing to do with this. --Zephyre 13:53, 8 December 2008 (PST)
On the contrary. Let me try to explain this simply. If your ego stats are all high level, the ego will begin turning down cheap items entirely and will only eat expensive stuff. I have observed this and so has many of my friends who have egos. This makes the ego difficult and expensive to keep happy. If you keep one stat low, you can feed that stat only to improve its mood in a pinch, as oppose to feeding it only expensive stuff. I am not talking about how many items it takes. I am talking about the monetary value and rarity of candidate items! That appears to be the confusion here. --Majicko 20:28, 9 December 2008 (UTC)
Again, your ego will be happy even if the ego turns down cheap items. Try with Green Gems, it will make your ego happy. --Naremi 00:04, 10 December 2008 (UTC)
-I have to second Naremi. I fed my ego all green gem items from mad (I left it out OVERNIGHT while it was unhappy state, so I'm pretty sure it was at 0 food) to the point where it flat out told me it was full (100% food). It didn't gain anything, and felt that the gems were unworthy. However, it still filled up the ego and moved its state up. Unless it flat out refuses the item (your item won't disappear if it refuses and the item selection menu shouldn't even pop up), it will gain food from feeding regardless of how "worthy" the food is. --Sinnoaria 22:46, 29 December 2008 (UTC)

actualy, wen a stat gets higher, items that were useless before actualy give some stats. for example, wen i first got my ego, red and silver gems gave some stats, blue and green did not, now it gains some stats from blue gems too. do swords actualy say that some items are not "worthy"? cause my wand just blames himself and apoligises for not geting annything lolSozen Cratos Focker 00:55, 1 January 2009 (UTC)

But they probably still don't gain much stats, lol. And all items give more stats when higher level. the thing is that proportionally, it is still nothing. And my dagger ego talked like me, lol. So yeah, she was like: This item isn't good enough for me. (Not an exact quote as i'm paraphrasing slightly). And I was feeding my sword green gems.--Sinnoaria 01:14, 1 January 2009 (UTC)

Feeding Times

I've been trying to time how long my male clay ego can be out before it needs to be fed so I can better plan for dungeons. Feeding it axes, starting at str6, soc 2.

Current data points (in mabi time):

7:10 pm (fine) to 11:10 pm (wants to talk) = 3 hrs

2:50 am (fine) to 5:50 am (want to talk) = 3 hrs

6:40 am (fine) to 3:50 pm (want to talk) = 9 hrs (possibly because I had to restock axes in the middle of last feeding?)

4:30 pm (fine) to 7:10 pm (want to talk) = <3 hrs

(more data points later)

-- Ladywinter 02:17, 3 March 2009 (UTC)

The time between feedings is an interval of 5 minutes (unless you attack with it, then it's less). The way I look at it mirrors the way the spirit awakening charges. Every X amount of time, you get points. For every hit, you get points. Once you get a certain number of points, the spirit weapon wants to chat. I don't know how it determines the points, but it wants to chat after 5x minutes. Take that as you will ^_^ --Doomsday 20:58, 3 March 2009 (UTC)
huh! That's very helpful thank you! Now I'm curious as to how many hits it takes before it needs feeding. Also, I'll add in the notes on feeding time because it's something that'd be useful if you're afk-ing. -- Ladywinter 09:32, 4 March 2009 (UTC)


what way of geting it hungry looses less dur per feeding, atacking or waiting? Sozen Cratos Focker 16:29, 7 March 2009 (UTC)
I'm pretty sure waiting, but don't quote me on that -- Ladywinter 21:28, 9 March 2009 (UTC)

(Resetting Indent) I'm not quite convinced that the feeding interval is 5 minutes. I've had my ego out on my main hand for well over 15 minutes now and my ego weapon hasn't wanted to chat. I'm starting to think that hunger levels are based upon durability. EnigmaticFractal 14:54, 22 March 2009 (UTC) Durability? i always used to think hunger speed had to do with social Sozen Cratos Focker 00:33, 23 March 2009 (UTC)

strange, I've raised and dropped my weapon's durability and the feeding times are consistent. o.o I've talked to a guildmate, and they mentioned that their spirit almost NEVER gets hungry even when in use. Perhaps it has something to do with the type of ego or the ego name?
Hm. I use an Leather Long Bow spirit weapon, and when its in use (and by that, I mean I'm running a dungeon), the spirit has a noticeably higher rate of hunger as to compared to times when I am idle and not actively attacking with it. As for dependence on the ego's name...I find this too, very hard to believe. It just makes no logical sense to base a hunger rate on certain characteristics of the spirit's name. EnigmaticFractal 23:15, 22 March 2009 (UTC)
actualy, the display color of your name, your pets names, and your guild name are determined with an algorythm that uses each letter of your name, it would make sense that they base other things on name aswell, sutch as what makes the spirit get hungry the best, but i dont think thats likely. Sozen Cratos Focker 00:33, 23 March 2009 (UTC)

However...well, here's a thought. I'm female, with a male ego. My guildmate was male, with a male ego. And well, I remember this rumor that your ego is stronger if you pick one the opposite sex as you...could this be why? I would need to get annecdotes from more ppl before I completely trust this theory, but it's a thought. I'll start asking around. -- Ladywinter 22:41, 22 March 2009 (UTC)

I really doubt this. In context, "stronger" usually means that the damage stat is higher. However, in the case of ego weapons, their growth charts have been mapped out (somewhat), with no relation to the gender of the wielder. As such, I truly doubt that that rumor could be true.EnigmaticFractal 23:15, 22 March 2009 (UTC)
the fact that the growth charts have been mapped out kinda prooves that gender of the weilder doesnt affect growth rates, but not that it has no rffect on hunger rates, im not going to doubt that untill someone tests it. as far as i know, nobody's done thurough tests on hunger rate yet. Sozen Cratos Focker 00:33, 23 March 2009 (UTC)
yeah what he said; basically, I wonder if hunger could be different if you have an opposite gender ego, thus making it easier to lvl their stats? Also, something to rule out is that I don't think it's based on social level: my ego is soc 15, and gets hungry often, my guildmate's is around soc5 or lower (white glow), so I don't think that more soc makes it less hungry. Both of our egos were male sword...tho his was on a glad. -- Ladywinter 08:30, 23 March 2009 (UTC)

Random thought: just being inside a dungeon might increase hunger speed? Sozen Cratos Focker 00:33, 23 March 2009 (UTC)

I'll test this out, you try too and lets see what we get! -- Ladywinter 08:30, 23 March 2009 (UTC)
i intend to. Untill we fully understand how they work, i think its besr to record anny data that might be usefull, including stuff that hasnt yet been confirmed to have an effect like gender of the weilder. it also seems to me that hunger speed is different depending on the current hunger level, even though the amount of items it takes to satisfy a hunger level is the same at each one.

Im going to try to record the exact hunger times from the moment i gave it the last item to get it to happy, to the moment it hits angry7 (gona take a while...) once inside dungeon, and once outside, and maybe once when its raining(probably not worth it, especialy with an expensive ego like a wand, but im willing to go pretty far just for knowlage, and i have plenty of money saved up and can make more easily annyway.

You know, I had the exact same thought that being in a dungeon increased the hunger rate this morning, so I sat idle in the Longa dungeon for a bit. For a time, it seemed that it actually was significantly faster than sitting outside of a dungeon, but that might just be me being completely senseless to time while waiting for my ego to get hungry and reading a book at the same time. I'm a bit eager to hear what results other people get. EnigmaticFractal 03:07, 24 March 2009 (UTC)

Sozen Cratos Focker 21:08, 23 March 2009 (UTC)

ohhh, that's a good point, I hadn't thought about different stages of hunger having different speeds. Usually I've been cycling from the last stage of fine to the first stage of unhappy. I wonder if my guild mate tries to keep it 'happy'?

-- Ladywinter 21:34, 23 March 2009 (UTC)

I thought I read somewhere on MabiWiki that the ego goes from Happy to Fine faster than it goes from Fine to Unhappy. I can't seem to find it anywhere though, even looking back through the history page on Spirit Weapons and all the related pages. From my own personal experience though, it does seem to drop through hunger levels when starting out at Happy. Really interested to hear about what your guildie does with his ego feeding, Ladywinter.EnigmaticFractal 03:07, 24 March 2009 (UTC)
i think that was somewhere on here when egos first came out, but got remooved when people noticed theres more than one level of unhappy, fine and mad, and more than one level of mad, cause that mseemed to account for the different amounts of time spent at fine and unhappy, but i don't know if annyone actualy checked to make sure that that was all. Sozen Cratos Focker 04:43, 25 March 2009 (UTC)
talked with a owner of a male ego 2H of over 21 soc, who said that what he noticed is that dropping down from happy to fine takes alot longer than unhappy to first mad and first mad to second mad and so on...also, that feeding it something expensive once keeps it happy for longer than just multiple feedings to fine. Something to ponder...also, does that mean that even if you hit max exp points the hunger points stay the same and thus your sword is really happy without as great stat gain as if you've been feeding it cheap items slowly? -- Ladywinter 20:45, 27 March 2009 (UTC)

Absorbing, not Eating

This has been bothering me for awhile. But officially speaking, Spirit Weapons aren't actually "eating" or "getting hungry" but absorbing items because their existence constantly requires a supply of objects to fuel their knowledge and energy. Although I must admit eating and their absorbing are very similar, we aren't feeding them, but giving them gifts (according to the Spirits themselves).

Having the whole page talking about how Spirit Weapons are eating solid objects for food and getting hungry like animals might be a little misleading to some players, and maybe new ones.

This isn't really a big problem, since it essentially means the same thing either way. Just thought maybe with permission, we could do some terminology cleanup to make it more authentic. --Dysprosium 16:04, 27 March 2009 (UTC)

peplacing "eat" with "absorb" isnt fixing gramar, its changing terminology(dont know why i felt the need to corect that). anyway, i think its beter to leave it as eating, eating implies that you intend to gain something from absorbing it. spirits call it "absorbing" the item? i dont think ive ever seen mine use that word when talking about it, and i usualy read everything Sozen Cratos Focker 19:13, 27 March 2009 (UTC)


while I agree that absorbing seems slightly more accurate given my dialogue with my ego sword (perhaps other ego's give different dialogue?), I perfer the term eating because 1) it recalls what happens to your character when you eat specific foods, also to the pet polar bear and red bear with the magic tofu 2) EVERYBODY in-game calls it eating and 'feeding' your ego. So that when you say "I need to feed my ego" everyone instantly knows what you're talking about, whereas if you start referring to it as absorption you'll probably cause more confusion than you 'clear'. What might be helpful is a note somewhere on the Feeding/Info pages of the Spirit Weapons that what's actually happening is "absorption" for the people who are actually curious about the mechanics (like me). -- Ladywinter 20:50, 27 March 2009 (UTC)

i wouldnt call it absorption, it sounds more physichal than eating. Sozen Cratos Focker 21:46, 27 March 2009 (UTC)

I'm confused...isn't eating a physical act? -- Ladywinter 08:26, 28 March 2009 (UTC)
not necesarily. Sozen Cratos Focker 16:44, 28 March 2009 (UTC)
...but, I mean, you take the food and physically put it in your mouth and then physically pulverize it with your teeth in a mechanical action. How is that not physical? -- Ladywinter 19:44, 28 March 2009 (UTC)

Changing the entire page to match the official terminology really isn't that hard for me, or anyone else for that matter to do. Once again, I'm still willing to change it. If there's no real objections I'll just go ahead and change it myself and see how it goes. --Dysprosium 17:01, 14 April 2009 (UTC)

i think just leaving it as "feeding" would be easier to understand than the official terminology, but i don't really object to changing it.Sozen Cratos Focker 18:56, 14 April 2009 (UTC)

Deletion

"**Spirit Weapons communicate quite strangly. They tend to say alot of "mean" things to the owner. Also they even beg you to feed them as well."

This is completely subjective and has nothing to do with Stats. And while I agree that my ego is a whiny teenage turd who eats everything in sight, it's not necessary to state this in the wiki. I will, however, as a concession, make a note in the Essential Facts section that ego's get hungry alot and that it costs alot to maintain one, especially when in use. -- Ladywinter 20:21, 2 April 2009 (UTC)

mean? realy? my male wand spirit is the politest, most politicaly correct thing i've ever met. Sozen Cratos Focker 20:47, 2 April 2009 (UTC)

lol, you know...I think it might actually be interesting to have a page with all the different dialogue you might encounter from various egos. I keep hearing that female egos are bitchy and when I ask for examples the other person always hem and haw and doesn't know the exact words. XD I think it may help some people decide which ego they want to get too, since I've had several guildies tell me that they are getting a male ego just to escape from the bitchyness. -- Ladywinter 20:57, 2 April 2009 (UTC)

Question about finding the status of your "ego"

Is there any way that you can find out the status of your spirit weapon (happy, fine, unhappy, mad, homicidal) without mocking them with an item? I scanned through but I didn't see anything about how to keep from doing that without feeding them, thanks. User:Wolfen198 22:14, 16 April 2009 (UTC)