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Thread titleRepliesLast modified
Displacement812:42, 24 October 2014
EXP512:30, 7 August 2014
Assault+Bind110:29, 7 August 2014
Cool downs wrong115:05, 25 July 2014


Oftentimes I notice it occur on startup only. Not once has a monster been knocked out of an offering circle's range when attacks are used after the animation completes.

What's everyone else experiencing?

Infodude575 (talk)13:43, 14 September 2014

On a more thorough examination, the part where it says pet knockback and Act 6: Crisis ignoring Shadow Bind is not true; this was done after Shadow Bind animation completes, and a Kunai Storm showed and struck their binded location rather than their supposed knocked backed/pulled location.

So, it seems like that the bind itself does not take into full effect until the animation completes, resulting displacement.

Infodude575 (talk)13:23, 21 September 2014

Kunai Storm's effect will always show on the enemy, not where the enemy is positioned. So unless you made sure that Kunai Storm was out of range of the enemy's new position, your "test" is invalid.

iDSd17:41, 21 September 2014

Uh, no I'm pretty sure it's the reverse. Kunai Storm's visual radius and attack area always hits the where the enemy is truly at, even though it shows them at a different area; I've seen this every single run in NPC Tourney.

Infodude575 (talk)17:48, 21 September 2014
Using skills such as Act 6: Crisis or Shooting Rush will ignore Shadow Bind on-start up


The reason for that because:

There is a small start-up time before the actual binding takes place.


And because of that any knockdown attack on the enemy when they're being shadow binded results displacement lag. The "ignore" is not a bug. That entire issue could be reworded to say "Due to the start-up before the actual binding, knocking down the target while they are being bound results displacement lag."
PS: the actual binding occurs when the animation completes.

Infodude575 (talk)12:13, 24 October 2014

I'm saying it doesn't update positions client sided.

I'm still tired atm. I only got up about couple hours ago and coffee is being brewed.


Isn't that what displacement lag is though? That makes the second half of the sentence redundant. Again that issue applies to all things that knockdown, not just Act 6 or Shooting Rush.

Infodude575 (talk)12:29, 24 October 2014
That makes the second half of the sentence redundant.


Some things can reset their positions by simply targeting/hitting them again. Many do not. And what do you want me to do, list every single skill with a knockdown?


Just say "Knocking down the target". Simple as that.

Wake up faster, will you?

Infodude575 (talk)12:42, 24 October 2014

Has anyone else noticed that just using this skill seems to award exp? I've leveled up randomly a few times just training this :/

Tharm (talk)13:25, 3 August 2014

All skills do that when they get training exp.

Meru (talk)13:32, 3 August 2014

Training EXP also goes into your normal leveling experience, and as Meru said it also applies to every skill.

Infodude575 (talk)13:42, 3 August 2014

Never noticed that :/ Even tested it with other skills and didnt get any results, might have done the training on them though... xD

Tharm (talk)11:41, 7 August 2014

If it's something like "0.1" and/or you're high leveled you wouldn't notice it.

Infodude575 (talk)12:19, 7 August 2014

every 1.00 skill exp is equivalent to 1 exp as I recall. I could be wrong.



I'm not sure it's because of deadly, but ehh I'll keep looking into that.

Cool downs wrong

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Return to Thread:Talk:Shadow Bind/Cool downs wrong.

Yes a lot of us are aware. It's because these (and training) are the values used before JP decided to tweak them due to player complaints; we immediately got the cooldown/training tone down patch.

It's just no one's yet to bother looking into the changes.

Infodude575 (talk)15:05, 25 July 2014