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If you have a correction please refer to this key first.
If you don't know what enchants are or how they work, be sure to see Category:Enchants and the Enchant skill page for more information.
"Type" is whether it's Prefix or Suffix.
"Enchant On" is what you can use the scroll on.
"All" applies to all enchant-enabled equipment and excludes robes.
"Armor" includes both Light and Heavy Armors, but not clothes. "Clothes" means clothes only.
"Gloves" includes all things worn on the hand unless indicated otherwise.
"Gauntlets" refers to usually metal hand/arm armor with a base Defense/Protection of 1/1 or greater.
"Footwear" includes both Shoes and Boots.
"Headgears" means anything worn on the head. "Helmets" means only the headgears that give 1 Defense.
"Iron Weapons and Armor" simply means weapons and armor made primarily out of metal (i.e. not bows, wands, or clothing, etc.) Usually, Metal dyes may be used on items belonging to this equipment category.
"Magical Clothing" refers to clothing that may only be repaired at Fleta. They usually have an Auto Magic Defense attribute.
"Ranged Weapons" refers to bows, crossbows, and atlatls.
"Two Handed Weapons" refers to two-handed swords, axes, blunts, and L-Rods.
"Wooden Weapons and Armor" refers to Armor made of wood, and bows.
"Effect" is what the enchant does. Blue text indicates a favorable bonus, while red text indicates an unfavorable effect.
Requirements for the effect are often indicated with a + or a - sign. Examples:
"Level -5" means you must be under level five for the effect to work.
"Skill Rank C+" means you must have that skill at rank C or higher for the effect to work.