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Difference between revisions of "Template:StyleEquip"

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-->{{#arraysearch:string|specialacc_mouth|0|Face Accessories (Mouth) /&nbsp;[[Category:Face_Accessories (Mouth)]]|}}<!--
-->{{#arraysearch:string|specialacc_mouth|0|Face Accessories (Mouth) /&nbsp;[[Category:Face_Accessories (Mouth)]]|}}<!--
-->{{#arraysearch:string|accessary|0|Accessory /&nbsp;[[Category:Accessories]]|}}<!--
Accessory sub-categorization. Categories are in the reverse order from the strings. Code could stand to be simplified if possible.
-->{{#arraysearch:string|accessary|0|Accessory /&nbsp;{{#ifeq:{{{Name|}}}|{{#replace:{{{Name|}}}|\bHalo\b|||regex}}
|{{#ifeq:{{{Name|}}}|{{#replace:{{{Name|}}}|\bBadge\b{{!}}^Treasure Hunter's Emblem${{!}}^Druid's Mark$|||regex}}
|{{#ifeq:{{{Name|}}}|{{#replace:{{{Name|}}}|\bSupport Puppet\b|||regex}}
|{{#ifeq:{{{Name|}}}|{{#replace:{{{Name|}}}|\bEligibility Certificate\b|||regex}}
|[[Category:Accessories]]|[[Category:Eligibility Certificates]]}}||[[Category:Support Puppets]]}}|[[Category:Badges]]}}|[[Category:Balloons]]}}|[[Category:Halos]]}}|}}<!--
-->{{#arraysearch:string|sulien_accessary|0|Magical Accessory /&nbsp;[[Category:Magical Accessories]]|}}<!--
-->{{#arraysearch:string|sulien_accessary|0|Magical Accessory /&nbsp;[[Category:Magical Accessories]]|}}<!--

Latest revision as of 09:13, 18 July 2022

Upload an icon for StyleEquip
? × ?
Base Stats Limitations
Defense 0 Durability 0 Human M Human F Irreparable
Protection 0 Upgrade 0 Elf M Elf F
Magic Defense 0
NPC Value?
100 Giant M Giant F
Magic Protection 0 Worn On Enchant Reforge
Enchant Types?100
Other Information
Obtained From?100
Sold By?
  • None
  • None
[edit]Template Documentation


Use this template for all gear that's not a weapon.

Common Parameters

Parameter Usage Important?
Name Name of the gear, if the page name is not already that No
Icon Name of the icon, if the name is not already that of page name or specified name; delete if it is No
Ext Extension of the icon file, if extension is not .png; delete if it is No
Desc Description of the item No
Category Places the item under the correct categories as well as inserts additional information for the item No
BuyPrice To display the item's bought price from NPCs (that are not selling at a discount). Used for calculating return rate and repairs. Yes
SellPrice Static selling value. This is not affected by it being sold at a discount etc. No
Resell Override for the return value when sold to NPCs. No
{Race}{Gender} The race+gender combinations that can equip the item (y/n). Copypaste this in and set the values:
Width The width of the item inside the inventory Yes
Height The length of the item inside the inventory Yes
Color1 The dye palette index used for Part A No
Color2 The dye palette index used for Part B No
Color3 The dye palette index used for Part C No
CanReforge Can the item be reforged (true/false)? Yes
CanEnchant Can the item be enchanted (true/false)? Yes
CanTrade Can the item be placed in a trade window (true/false)? If it can only be traded a certain number of times, you must set this to the number of times instead of just "true" No
CanSellToNPC Can the item be sold to an NPC (true/false)? No
CanSellToPlayer Can the item be sold in a personal shop (true/false)? No
CanStorePet Can the item be stored on a pet (true/false)? No
CanPickupOther Can someone else pick up this item if you drop it (true/false)? No
CanWithdrawOther Can this item be placed in or withdrawn from an alt character's bank tab (true/false)? No
Dye Can this be dyed (true/false)? No
MeTab Can this item be stored in the Me tab (y/n)? No
Defense Item's base defense rating. Yes
Protection Item's base protection rating. Yes
Durability Full and base durability of a weapon. What a weapon without crafting/drop bonuses reports as the max durability * 1000. Yes
Upgrades Number of upgrades possible on the weapon. No
GemUpgrades Number of gem upgrades. No
Repair## ## being the repair rate, without the % sign, use this to override the price to repair at that percentage. No
Set and Set2 If this item is part of a designer set (or two), use these. No
ObtainList A bullet list of where to obtain this weapon. Of the form:
*[[Enemy]] Difficulty
SellList A bullet list of where to purchase this weapon. Of the form:
|SellList=*## G
Information Extra information about the weapon as a bullet list. No

Uncommon Parameters

Parameter Usage
ImageStyle Extra CSS styles for the icon image.
Overrideformat If this is set, do not run formatnum over SellList.
SetBonus Set bonus that this weapon confers. An example:
|SetBonus=*<span style="color: blue;">+5 Charge Enhancement</span>

Extra Parameters

Parameter Usage
age_max Maximum age this can be equipped at (as shown on item description)
age_min Minimum age this can be equipped at (as shown on item description)
defence_bonus_attacked_critical_bonus -this% reduction to enemy's critical chance when not using defense skill.
defence_bonus_default Defense bonus against ranged attacks when using defense skill.
defence_bonus_melee_bonus Defense bonus against melee attacks when using defense skill.
defence_bonus_no_defence_melee_bonus Defense bonus against melee attacks when not using defense skill.
fit_skillid Can only be worn if this skill ID...
fit_skilllevel_min this rank (Dans only: 16, 17, 18) or higher (Default: 15)
immune_magic Base auto defense % for magic as decimal.
immune_melee Base auto defense % for melee as decimal.
immune_ranged Base auto defense % for range as decimal.
magic_defense Item's base Magic Defense.
magic_protect Item's base Magic Protection.
mana_recover While equipped, mana recovery is increased by this%
mana_reduce_percent While equipped, all mana use is reduced by this%
max_mana_increase While equipped, maximum mana is increased by this
random_product Bonus stats that can be obtained from crafting. An example:
revival_count Initial revival count on a balloon.
skill_exp_rate Gives this% bonus training exp to all {id}-related skills.
skill_exp_talent_id Talent ID for skill exp from above.
skin_color Changes the wearer's skin color while equipped to this color ID.
talent_id ID of talent required to use this.
talent_level Level of talent required to use this.